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MotB in NWN1 engine and FNV in Fallout 2 engine

MotB in NWN1 engine and FNV in Fallout 2 engine

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Bester

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Yay or nay?
 

sorcerian

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Fallout 2 is about the places in the wasteland - Redding, New Reno, San Francisco, wherever. Fallout: New Vegas is about the things that happen in between the places. They just wouldn't work in their respective engines.
 

Orud

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MoTB remade in NWN1 would stand to lose so much. On the other hand, Fallout : New Vegas remade in the original Fallout game's engines would add such much opportunities to improve/add things.
 

Marat

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Joined
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Codex Year of the Donut
why would someone want motb in the nwn1 engine?

"damn I wish this game looked worse and played about the same except without full party control"
 

OSK

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Yeah. I get that the NWN 2 engine isn't good... but why not put it in a good engine if we're playing pretend?
 

Bester

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Yeah. I get that the NWN 2 engine isn't good... but why not put it in a good engine if we're playing pretend?
BG2 engine? It'd just be much more difficult to port, but I'd play that, too.
 

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