Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Mount & Blade: Warband Impressions

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Jan 22, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,467
    Location:
    Deutschland
    Tags: Mount & Blade; TaleWorlds

    Read some <a href="http://uk.pc.ign.com/articles/106/1062751p1.html">impressions about Mount & Blade: Warband</a> - scheduled to be released in March 2010 - from the Paradox Interactive Convention in Sweden.
    <br>
    <br>
    <p style="margin-left:50px;border-style:solid;border-width:1px;border-color:#ffffff;padding-left:5px;">You'll also have to practice your skills on a brand new faction: the Sarranid Sultanate. Inspired by medieval Arab cultures, the Sultanate are warriors whose villages exist in new desert climates. The inclusion of the Sultanate significantly expands the map of Calradia, providing new towns and villages to explore and hopefully add to your growing kingdom.
    <br>
    </p>
    <br>
    <p style="margin-left:50px;border-style:solid;border-width:1px;border-color:#ffffff;padding-left:5px;">Speaking of battle, one of the most significant adjustments that's been made to the game is the inclusion of multiplayer sieges. Up to 64 players can engage in sieges, with allies able to split the command of their forces amongst their friends with simple button commands. For instance, one person may be put in charge of siege weapons, while another would direct control archers. You won't be restricted to the randomized maps that are included in Warband; players will be able to create their own and earn additional cash for their characters by fighting and defeating opponents in these massive multiplayer battles.
    <br>
    </p>
    <br>
    <br>
    Spotted at: <A HREF="http://www.gamebanshee.com/news/96533-mount-a-blade-warband-impressions.html">This other site with them walkthrus and stuff</A>
     
    ^ Top  
  2. Saxon1974 Prophet

    Saxon1974
    Joined:
    May 20, 2007
    Messages:
    2,101
    Location:
    The Desert Wasteland
    Not really much info. Im not a multiplayer fan so if they dont add much to the single player campaign I will probably pass.
     
    ^ Top  
  3. Nedrah Erudite

    Nedrah
    Joined:
    Mar 14, 2005
    Messages:
    1,693
    Location:
    Germany
    Damn it, M&B, you used to be cool.
     
    ^ Top  
  4. Morkar Left Guest

    Morkar Left
    But it seems they have copied the kingdom management system from modders and hopefully improved and expanded it.

    There we go....
     
    ^ Top  
  5. reaven Educated

    reaven
    Joined:
    Nov 10, 2009
    Messages:
    204
    Location:
    Spain
    The multiplayer is pretty nice, I have been in the beta for some time now.
     
    ^ Top  
  6. entertainer Arbiter

    entertainer
    Joined:
    May 5, 2007
    Messages:
    2,479
    Location:
    Close to Latvia
    nice blog you have there
     
    ^ Top  
  7. Berekän #11231 Patron

    Berekän
    Joined:
    Sep 2, 2009
    Messages:
    3,020
    Too bad they choosed to focus in a generic deatmatch multiplayer. This game has a lot more potential than for stupid chaotic combat, but the fans were screaming "We want multiplayer!" and now they'll leave the singleplayer with lots of things unfinished.

    If at least they were implementing a good multiplayer, like a Real-Time Global Map, where you could travel with your army and face other player's armies... but no, deatmatch.
     
    ^ Top  
  8. sheek Arbiter

    sheek
    Joined:
    Feb 17, 2006
    Messages:
    8,659
    Location:
    Cydonia

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.