Human Shield
Augur
We have talked a lot about turn-based (JA2), phase-based (Laser-squad Nemesis), and Bioware style shitty RTwP that everyone calls simultaneous turn-based.
I had a thought the other day of a staged phase-based combat and why has no one done it.
Movement phase, Attack phase, like a wargame. All players set move orders, they are executed and then everyone gives shooting orders and they are done at the same time. This avoids the main issue in phase based of firing at units that walk out of sight or having to issue opportunity fire commands. And even if the unit you are targeting wants to run out of sight the program can calculate the best time to fire and fire before they move.
I had a thought the other day of a staged phase-based combat and why has no one done it.
Movement phase, Attack phase, like a wargame. All players set move orders, they are executed and then everyone gives shooting orders and they are done at the same time. This avoids the main issue in phase based of firing at units that walk out of sight or having to issue opportunity fire commands. And even if the unit you are targeting wants to run out of sight the program can calculate the best time to fire and fire before they move.