Pussycat669
Liturgist
Well, not so much music samples as more a music teaser since the tracks are mostly short and unspectacular. I wanted to analyze if I'm going into the right direction with them. They are for my super duper sci-fi RPG I'm working on (or should be working on before I found this free music composer software). Since I'm not a very musical person, chances are high that the melodies are ripped out of my memories by my subconsciousness.
PCs theme
Marsh of the absent minded (Marine)
Hard coded (IT Engineer)
Lonely Heartbeat (Spy)
I'm rather unhappy with the spy at the moment since his music is unintentionally repetitive and some of the sounds I could find didn't quiet fit, especially the heartbeat. The end is also lacking due to the short frequency.
NPCs theme
Samuel (The Janitor)
Jen (Network Maintenance)
Tay (Electrical Engineer)
Samuel's theme is probably too fast for a man close to his sixties. Jen is the only one I think I got right from the start. Her melody is a lot more organized (/dull) than those of the other NPCs, yet there is still the possible tendency to hysteria. Tay is probably alright considering that I thought of him of the jolly type of guy although a guitar may sound a little out of place for a sci-fi setting.
Random
It just never stops (Combat - Easy)
A very dark place (Dungeon music)
You didn't survive (Game Over)
Return to safety (Homebase)
The bridge at 0:10 during the combat music is a little too sudden for my taste. As far as I can tell, the dungeon theme must be heavily inspired by old Sierra adventure games. The drums at the end may build up unwanted anticipation. A friend of mine told me that the flutes in track number three are too shrill and the music overall annoying. I like this one however since I believe that I got pretty lucky with the timing. The last tune holds too long though. I'm not so sure where to put the Homebase theme. Either it is spawned from my childhood memories with RoA or some japanese rpg. Sounds like for a high fantasy game. Trying to combine several choirs at the end was a rather bad decision as well, me thinks.
PCs theme
Marsh of the absent minded (Marine)
Hard coded (IT Engineer)
Lonely Heartbeat (Spy)
I'm rather unhappy with the spy at the moment since his music is unintentionally repetitive and some of the sounds I could find didn't quiet fit, especially the heartbeat. The end is also lacking due to the short frequency.
NPCs theme
Samuel (The Janitor)
Jen (Network Maintenance)
Tay (Electrical Engineer)
Samuel's theme is probably too fast for a man close to his sixties. Jen is the only one I think I got right from the start. Her melody is a lot more organized (/dull) than those of the other NPCs, yet there is still the possible tendency to hysteria. Tay is probably alright considering that I thought of him of the jolly type of guy although a guitar may sound a little out of place for a sci-fi setting.
Random
It just never stops (Combat - Easy)
A very dark place (Dungeon music)
You didn't survive (Game Over)
Return to safety (Homebase)
The bridge at 0:10 during the combat music is a little too sudden for my taste. As far as I can tell, the dungeon theme must be heavily inspired by old Sierra adventure games. The drums at the end may build up unwanted anticipation. A friend of mine told me that the flutes in track number three are too shrill and the music overall annoying. I like this one however since I believe that I got pretty lucky with the timing. The last tune holds too long though. I'm not so sure where to put the Homebase theme. Either it is spawned from my childhood memories with RoA or some japanese rpg. Sounds like for a high fantasy game. Trying to combine several choirs at the end was a rather bad decision as well, me thinks.