Achilles
Arcane
- Joined
- Sep 5, 2009
- Messages
- 3,425
Having played through a number of recent fantasy RPGs and "RPGs", it strikes me as odd that they pay so little attention to their combat system. This is all the more puzzling because most games of this type are 90% about combat. They hype the combat system with all those cool-sounding words like "visceral", but they never deliver.
My main problem is with the depiction of melee combat. It should feel like a gruesome struggle, after all it's about armored dudes beating each other up with heavy metal weaponry. Instead, in most games you swing a sword and you see it passing through your opponent. Some blood might come out or another type of effect to let you know that you've scored a hit, but it doesn't feel like you've just brought down a massive weapon on a foe with plate armor. After a hit like that, your opponent should be struggling to retain his balance while you bounce back from the "recoil".
So my point is this: Scoring a hit should be important. Melee combat should be all about parrying or deflecting blows, thinking fast and searching for an opening. When you do find it, it should feel like you've actually dealt a serious blow to your opponent, not just grazed him with your weapon.
I'm going to attempt a weird comparison, but bare with me. Melee combat should be more like Street Fighter 2. Two adversaries deflecting blows, trying different moves until one of the connects. When it does, the one who got hit is knocked back while the attacker recovers from the move. No button mashing, no hacking away like crazy.
So what do you think? And more importantly, do you know of any RPG that has really satisfying combat?
My main problem is with the depiction of melee combat. It should feel like a gruesome struggle, after all it's about armored dudes beating each other up with heavy metal weaponry. Instead, in most games you swing a sword and you see it passing through your opponent. Some blood might come out or another type of effect to let you know that you've scored a hit, but it doesn't feel like you've just brought down a massive weapon on a foe with plate armor. After a hit like that, your opponent should be struggling to retain his balance while you bounce back from the "recoil".
So my point is this: Scoring a hit should be important. Melee combat should be all about parrying or deflecting blows, thinking fast and searching for an opening. When you do find it, it should feel like you've actually dealt a serious blow to your opponent, not just grazed him with your weapon.
I'm going to attempt a weird comparison, but bare with me. Melee combat should be more like Street Fighter 2. Two adversaries deflecting blows, trying different moves until one of the connects. When it does, the one who got hit is knocked back while the attacker recovers from the move. No button mashing, no hacking away like crazy.
So what do you think? And more importantly, do you know of any RPG that has really satisfying combat?