What's wrong with an understated, down-to-earth opening to your story?
Are you really that stupid? The story immediately makes it clear there are other Watchers, in fact your first task is to go meet one.
What do you have against diversity?
For one thing, POE has no consistency of tone and scale. The first map starts off with diarrhea and ends in soulnado. The first town starts of grimdark with bodies being hung in the central tree, then you have a quest involving drunks harassing the miller for grain... It's really disconnected, moreso because of the lack of content, the town doesn't have a clear and consistent theme or feel, it's a collection of 5 random quests that could have come from 5 different settings. I mean the first town has religious strife, an oppressive ruler, an evil curse, and of course the obligatory environment/food supply issues, sociopolitical stuff including the settlers thing, and then a bunch of mundane stuff like caravans being looted, it's like a laundry list of all possible evils with each one of them having a quest, but most of this feels disconnected, there's no effort put into for example having non-quest NPCs like Dhaal or Eivene that are there for interaction and worldbuilding. It's really weak in concept, execution and creativity.
It's very weird to point out some of the silly NPC stuff from BG2, when the core of POE is just so retarded. You have soulnados, soul transplants, soul depreciation, soul amputations, soul rocks, glittering souls, SPESHUL souls... It's like someone at Obsidian asked his mentally handicapped 12 year old to come up with a list of 35 soul related ideas and then crammed it all into the game.