SoupNazi
Guest
Agree with pretty much everything you said. The points you mentioned were my biggest gripes, too - encounter design and C&C/replayability.
It sucked because it was linear, didn't have many choices, and role-playing revolved around "I'm good and will help you! - I don't give a shit but I'll help you! - I'll help you and then I'll kill you!".BG fucking sucked. Still does.
i'm happy this game is giving you nostalgia for that game that fucking sucked then
I agree with most of your points but I think that PoE is far superior to BG and is good or better than BG2.
I see PoE as BG with better role-playing. So while BG2 had more cool shit (items, mage duels, etc), when it comes to role-playing PoE beats it easily. The end.
Better dungeon design as in..pretty lights and shit? Because I'm struggling to think of many dungeons where you don't just walk from point A to B mowing down packs of random enemies. No secret doors, alternate routes, anything. No groups of enemies call for alarms, or talk to you in any manner.
PoE has better story, better lore, better companions, better choices, multiple solutions, better dungeons and better dungeon's design.
PoE has better story, better lore, better companions, better choices, multiple solutions, better dungeons and better dungeon's design.
C'mon VD, role-playing I'll take, but dungeons?
Sensuki: I do think that PoE is a great game though, and clearly superior to BG1, so be careful what you brofist
Better dungeon design as in..pretty lights and shit? Because I'm struggling to think of many dungeons where you don't just walk from point A to B mowing down packs of random enemies. No secret doors, alternate routes, anything. No groups of enemies call for alarms, or talk to you in any manner.
I'd say the have comparable design. BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
Watcher's Keep and even Durlag's tower beat PoE with a stick, kick in the groin and send flying from the wall of southern barbican Watcher built for 1200 coppers.C'mon felipe, they are pretty comparable.
Do elaborate.
The problem with your line of thinking, VD, is that it is so obviously based on a "what is an RPG"-retardo discussion that ends in "What I like about RPGs is what RPGs are all about." Meanwhile, what the fuck does Wizardry 8 or Knights of the Chalice have that you want? Nothing. Might mean they're not RPGs for you, but to call them worse RPGs because they don't allow you to pick a multitude of dialogue options is fucking stupid, bro.
Watcher's Keep and even Durlag's tower beat PoE with a stick, kick in the groin and send flying from the wall of southern barbican Watcher built for 1200 coppers.
Grunker said:BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
You edited.Watcher's Keep and even Durlag's tower beat PoE with a stick, kick in the groin and send flying from the wall of southern barbican Watcher built for 1200 coppers.
Did you even fucking read what I wrote before you went on autopiloy? Watcher's Keep beats PoE easily (which is why I said it doesn't compete with BG2) and as for Durlag's, I wrote it in my fucking post, so you're either blind or angry:
Grunker said:BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
No I'm actually fairly amused. If VD is going to write and official Codex review I'llyou're either blind or angry
Sensuki: I do think that PoE is a great game though, and clearly superior to BG1, so be careful what you brofist
I'd say they have comparable design. BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
I'd say they have comparable design. BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
You edited.Watcher's Keep and even Durlag's tower beat PoE with a stick, kick in the groin and send flying from the wall of southern barbican Watcher built for 1200 coppers.
Did you even fucking read what I wrote before you went on autopiloy? Watcher's Keep beats PoE easily (which is why I said it doesn't compete with BG2) and as for Durlag's, I wrote it in my fucking post, so you're either blind or angry:
Grunker said:BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
There are plenty of alternative routes, which is 'good design'.PoE has better story, better lore, better companions, better choices, multiple solutions, better dungeons and better dungeon's design.
C'mon VD, role-playing I'll take, but dungeons?
So you're saying that expansion packs focused on a single dungeon did dungeons better than a full game that had to deliver everything? You don't say.Watcher's Keep and even Durlag's tower beat PoE with a stick, kick in the groin and send flying from the wall of southern barbican Watcher built for 1200 coppers.
Sensuki: I do think that PoE is a great game though, and clearly superior to BG1, so be careful what you brofist
There's no point denying that it does beat BG1 in many areas. It still falls down in exploration and I'm really over the combat at the moment.
I'd say they have comparable design. BG1 has Durlag's which is better than Od Nua, PoE has Skaen Cultist Temple which is better than p. much anything in BG1, really. PoE has Raedric's Hold while BG has the Ice Island.
Eh, what is actually so good about Skaen Cultist Temple? It's copypasted same groups of enemies over the whole map culminating with a boss fight that is also the same group with slightly better gear. You are talking about the one in that BB location, right?
You might be over it, but it is objectively better than anything vanilla BG1 has to offer. That's fact.
You might be over it, but it is objectively better than anything vanilla BG1 has to offer. That's fact.
Other than being fun to play for the whole game, I guess.
Mainly thinking of BG2 tbh, especially with the claim of poe dungeon design > bg2
I don't call them worse RPGs and I wouldn't compare PoE to KotC because they have different aims and scope. I love pure dungeon crawlers (voted for Legends of Grimrock 2 as my game of 2014) but that's not what we're discussing here.Do elaborate.
I already did:
"The problem with your line of thinking, VD, is that it is so obviously based on a "what is an RPG"-retardo discussion that ends in "What I like about RPGs is what RPGs are all about." Meanwhile, what the fuck does Wizardry 8 or Knights of the Chalice have that you want? Nothing. Might mean they're not RPGs for you, but to call them worse RPGs because they don't allow you to pick a multitude of dialogue options is fucking stupid, bro."
And didn't we pay for a special single dungeon from our own pockets for a package deal? And why Obsidian couldn't focus themselves on quality instead of quantity and skip with a few packs of lions and such to make more than one "stick your blazing godlike head into a pillar to remove symbols" encounter?So you're saying that expansion packs focused on a single dungeon did dungeons better than a full game that had to deliver everything? You don't say.
Well it does bother people when, even if there is a secret wall, behind it lies crappy itemisation and encounter design. And then when we start discussing, say, architecture of the dungeon we will eventually stumble upon lore and atmosphere. You can't completely and fairly break down dungeon design into dots and lines.You're discussing encounter design, not the design of the dungeon.