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Myth: A New Age CYOA

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
1-A
2-F
3-A
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Jester said:
Fangshi If we will break their minds will we roll attempt to persuade them to share their knowledge? If they know how to drop this spell we should be able to extract some spells or magical theory.

If you break their minds you can attempt to extract as much magical knowledge as you want yes. It would take time though. Unlike Mazzarin or Nine these people are actually less talented than you are and would make for very poor teachers. The book could be of use here in geting the honest specifics of the spells you desire. But you would need to keep them alive to do so.

Current Tally:
asxetos C, D, B
Smashing Axe B>C, E>C>B>A, E>A>D
Kipeci C,E,E
Nevill C, C>F, A>B
Zero Credibility C, A>D>F>B, B
Azira C, F, B
Jester C, (C,E)>(E,A)
Kz3r0 C, F, B
Cassidy A, F, A
archaen C, B, E
Baltika9 C, F, B
Grimgravy C, F, F>B

1.
A) 1 vote
B) 1 vote
C) 10 votes

2.
A) 1 vote
B) 1 vote
C) 2 votes
D) 1 vote
E) 2 votes
F) 5 votes

3.
A) 2 votes
B) 5 votes
C)
D)
E) 4 votes
F) 1 vote

Post Flop:
1.
A) 1 vote
B)
C) 11 votes

2.
A)
B) 1 vote
C)
D) 1 vote
E) 3 votes
F) 7 votes

3.
A) 2 votes
B) 7 votes
C)
D)
E) 3 votes

Also updated the character sheets and party/organizational changes with information I forgot. You and Thaïs have both lost the Possessed effect for better or worse. Added your relations to known factions to the organization summary as well, should give you an idea of who are currently your enemies.
 
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Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
The vote will close in twelve hours or so. An update should come within twelve to fourteen hours after that.

The current leading options are:

1. C to save the officer and put her in the bracelets

2. F Use the book to get the truth

3. B Send them to jail for the rest of their days.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Also updated the character sheets and party/organizational changes with information I forgot. You and Thaïs have both lost the Possessed effect for better or worse. Added your relations to known factions to the organization summary as well, should give you an idea of who are currently your enemies.
Sweet! :)

Circles of the Empire:
The Children of the Callieach: neutral (-10)

'Commercial' Organizations:
The Merchant 'Co-Prosperity' Consortium: cool (-25)
Now what did we ever do to these guys?

Mercenaries in the Empire:
Trakk's Mercenaries: enemies (-100)
What, even Felling, Telling and Gilling? They weren't exiled, they don't really want to move against the allies of the crown, do they? Or do we mean 'any mercenary group that Trakk would be a part of'? Did Trakk base his company in Muirthemne?

Republican Factions:
The Honourable House of Eberhardt: neutral (0)
They never knew what hit them, right? Wonder what they thought did happen at the compound.

Merchant Factions:
The Barings: neutral (-10)
The Goldsmith Guild: neutral (-15)
The Meyers: neutral (+5)
Why? We didn't conclude the deal yet - not publicly, at least, - or did we?

Other Organizations:
The Dreaming: warm (+25)
:mhd:
Not sure how I feel about that. Still, this sounds like another character we know:
"He is a rogue and a scoundrel. With a love for youth and beauty. If given half a chance he will capture us."
Maybe he is not all that bad. Maybe it's just his reputation... :lol:
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Nevill said:
Now what did we ever do to these guys?

The Children:
You show up and do not leave a good impression. Miosguinn, a member in good standing, leaves with you. He never comes back. You lose five points because they think you got him killed (which you did really). It is just one thing you left for Gareth to deal with.

The Merchant 'Co-Prosperity' Consortium:
Beat the holy hell out of the Dagda for one and he was not terribly fond of you for blowing him off earlier either. Yet another thing Gareth has to deal with...

What, even Felling, Telling and Gilling? They weren't exiled, they don't really want to move against the allies of the crown, do they? Or do we mean 'any mercenary group that Trakk would be a part of'? Did Trakk base his company in Muirthemne?

He was based out of Muirthemne running protection between the two capitals. His men are loyal to him, willing to die for him. Beyond that you do not know anything.

They never knew what hit them, right? Wonder what they thought did happen at the compound.

Yeah, they still are not sure of what happened. But don't worry, if you become the public face of Albrecht's campaign (and Hero of the Kingdom!) they will know who to aim for. :lol:

Why? We didn't conclude the deal yet - not publicly, at least, - or did we?

You are a human and a foreigner and they are aware that you have met with Mayer. They don't know anything else but they are inclined to treat you with suspicion anyway.

Mayer liked your straight forward style and the two of you impressed him a little. Though the bonus was tiny as you have only met him once.


Your relations might also be slightly different than what is shown here as well. You have two other teams of people working in the world and they are also making friends and enemies which will have a knock on effect on your relations. Gareth in particular is acting as your partner in the Empire so he can have a large impact on how you are perceived. You will get a hint of that in the next interlude which I will put up in a few updates when it makes sense chronologically.

You will only really get a full picture of things when/if your circle reunites in ten to eleven months time.
 
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Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
Circles of the Empire:
The Children of the Callieach: neutral (-10)

'Commercial' Organizations:
The Merchant 'Co-Prosperity' Consortium: cool (-25)
Now what did we ever do to these guys?
Children is organisation Mios was part of, so we spirited away one of their members.
Merchant CO is probably Brigit father being annoyed about our last meting.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Can we please at least kill these guys? Throwing them in jail is just going to come back to bite us, and accomplishes nothing. We've seen the full extent of their guilt, bringing in the state would do nothing. This is Trakk all over again.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Can we please at least kill these guys?
No. :rpgcodex:

We are showing ourselves as upstanding, law-abiding citizens after blowing yet another compound to the sky. This is perfect.

Can't you resist the call of backstabbery just once?
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Why do you want to bring them in? What will it accomplish? We're just leaving folk alive who have every reason to hate us and to try to seek revenge. We lose nothing from them dying.

Of course, with E3, we not only lose nothing. We gain extra servants and an understanding how to create more servants efficiently. That's a pretty good deal if you ask me.

Also you won't have to blanch, because you're not killing anyone. You're making another friend!

How is killing these guys backstabbing anyone?
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Uhh, we went outside of the law when we hired private mercenaries to attack another mercenary compound within the city limits in the name of vigilantism without any prior authorisation. That's another reason I don't want to turn these guys in, it could sour our reputation a bit. Especially if they find out about Faceless.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Grimgravy said:
send them to the spirits as a gift if possible

That would require opening a gate which means keeping them imprisoned until a power source can be found to power the spell. I will add it but it will not be an immediate thing.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Uhh, we went outside of the law when we hired private mercenaries to attack another mercenary compound within the city limits in the name of vigilantism without any prior authorisation. That's another reason I don't want to turn these guys in, it could sour our reputation a bit. Especially if they find out about Faceless.
Yes, I know we've led lives full of sin and vice, and in general have been bad, bad girls in desperate need for punishment, but that only strengthens my resolve to repent. Once day you just wake up with a realisation that enough is enough, and leave your former life behind you. That day is now.

In all seriousness, though. Give the criminals to the kingdom to sort things out, that kind of thing shows that you respect their rules somewhat.

There is no way anyone would know about the Faceless Man/Woman/Tranny, since no one knew we had him but a few chosen people. Unless they babble, I don't see it happening.
 
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Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
There's going to be questions about how the entire compound was leveled to the ground. Unless you want us to claim that level of power.

It's going to take Thais getting killed horribly before you guys are willing to let Derryth become a Fallen Lord, isn't it?
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
There's going to be questions about how the entire compound was leveled to the ground. Unless you want us to claim that level of power.
Blame Melete.

Tell the police these guys were after her for moar of her awesome black powder.

It's going to take Thais getting killed horribly before you guys are willing to let Derryth become a Fallen Lord, isn't it?
Why, yes.

...Is that why you are trying to do it?
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
It's going to take Thais getting killed horribly before you guys are willing to let Derryth become a Fallen Lord, isn't it?
Why, yes.

...Is that why you are trying to do it?
It's what I've been pushing for from the start.

So, uh... I've been thinking. Maybe we should send Thais on a special mission as our representative to make friends with Trakk. We need to bring him back into the fold, he used to be our friend after all!

Alternatively, she could intimidate those nasty Warlocks into giving us tribute. I'm sure they'll be amenable once they've heard her speak.
Sure. She sold them a bit of it, and they didn't care about safety regulations either. True story.

Those wacky fanatics, always blowing themselves up!

It may work. Better hope there's not a guild of alchemists who specialise in crime scene investigation. Still a few holes that could be picked at.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
It's what I've been pushing for from the start.
But she is our best hope for lesbomancy, so I will have to refuse your offer there.

Let's send Gareth. Filthy men have no place in our team anyway, as Tyrvard and Miosguinn have already proven. Then we'll only need to get Christine to poison Serpent, and our transformation into a feminazi squad would be complete.
 
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Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,012
Fangshi surely the Pathfinder watched what happened at the Oneroi compund, so I would like to prepare a credible story in advance, I suggest that we tell the 'truth', we get caught in the Oneroi spell and transorted to the dream realm or whatever is its name, there we encountered the guardswoman and saved her friom the soirits, afterwards she offered to help us and destroyed the castle in the dream realm then she got separated from us and we don't know what she did or why, maybe revenge on the oneroi for betraying her and consigning her to the spirits of the dream realm, or something like that.
 

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