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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    In theory they should be fine but it will come down to whether or not they try to resist the image or not. If they accept it and act like Derryth and Thaïs did they will be fine. If they think it is an attack and try to fight it then things might get interesting...

    Possibly. They do have line of sight but they are also dealing with thirty zombies trying to rip their limbs off so they might not have noticed.
     
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  2. Nevill Arcane

    Nevill
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    Anyway, a draft of the battle plan.

    Derryth and Thais cast create fire on the front ghol and the midlle one, or rather, on their sacks. Once the group disperses, either of them should take the rear one with whatever means they have available.

    Then they should send warnings to the guards about the incoming forces. Hopefully, that means they won't get ambushed.

    Then they take a small group of men (2? 3? 5?) and go clear the site of the first signal. Hopefully, it will disrupt the control over the Soulless.

    Argus and the rest of his men should handle the thralls and reinforce the gates. Wasn't that his original idea?

    We warn him about the third group of necromancers and instruct him not to have anyone leave the palace, because we expect this to be an operation for stealing the Watcher's fragment.

    Awaiting suggestions on this one.

    This runs the risk of the Soulless accomplishing their maneuver and letting the ghasts and some of the surviving ghols in, but the explosion (if there is one) should have other people running out to meet them, so it should be fine... I guess?

    Interesting in what way? What are the possible effects of fighting it?

    The grenadiers should be in no immediate danger, given that they are ranged fighters and the ghasts are slow. If we send a suggestion to them, surely they can spare a second to verify it.
     
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  3. Smashing Axe Arcane Patron

    Smashing Axe
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    What do Thais and Derryth do after eliminating the ghols? We should have at least a couple of spear men with us just in case the ghols turn around and charge us. Two unescorted mages with no combat experience are at a big risk after all.

    We should give Argus the instructions you listed about keeping people within the palace before we split up. While the small party you listed goes after the smaller mage circle, we should go to the other smaller mage circle and clear that out with our two spearman escort. (Although I think we should have a grenadier with us as well, to lop in cocktails and flush out whoever is inside)
     
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  4. Fangshi Arcane

    Fangshi
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    Depends how forceful you are. Nothing could happen or they could wind up with momentary paralysis as they fight off the effects of the spell.

    The five guards or the ones with you?

    The guards are almost in direct melee with the ghasts as shown in the diagram. They are trying not to get grabbed and torn apart. They should flee into the courtyard but they are not. You do not know why.

    The ones with you are in no immediate danger but you can also just talk to them you don't need to send a spell.
     
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  5. Nevill Arcane

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    We should, but there is a force of 20 men and 30 thralls in between us, so the ghols will have to do some serious work to get to us.

    I expect them to reinforce ghasts. The meaning of that maneuver with the Soulless is to get the undead inside the palace. This is why the gates are open and the alarm is not sounded.

    The guards. I can't see them fighting otherwise. They are mostly grenadiers, how can they fight if the enemy is on top of them already? They'll blow themselves up.

    I meant immediate danger as in 'milliseconds matter'. I would not risk distracting melee fighters, but archers or grenadiers are fair play.

    That said, if things are as dire as you make them sound, the guards will be overrun by the time we make it there.

    I'd rather risk the former.

    What time does it take to cast a suggestion spell? Maybe it's not such a great idea. By the looks of it, if they could have done something about the situation, they would have already.
     
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  6. Kz3r0 Arcane

    Kz3r0
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    This.

    I am also in favor of using create fire on the sacks.
     
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  7. Nevill Arcane

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    What is a difference between a spearman and a swordsman, mechanics-wise? I don't think there were any spearmen in Myth games. :)

    Anyway, I'd like to get to the gates after we clear the 'first signal' group. By that time the second group won't have anyone left to control. Or if they would, we'll be of better help fighting the undead inside. Don't forget there are still 15 Soulless to deal with, and something is very wrong indide the compound as well. We can't waste time hunting the mages under these circumstances.

    It's the third group I am worried about, and no way in hell am I going after these guys with just Derryth and Thais. Nuh-uh.
     
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  8. Nevill Arcane

    Nevill
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    Alternatively, we can ignore the mages and speed up Argus' trip to the gates.

    Zero Credibility is right in that hunting the mages could take too much time, and there are signs of very pressing concerns inside the Palace complex, what's with guards not fleeing inside, no alarm, and 15 Soulless soon to be creeping over the wall.
     
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  9. Zero Credibility Arcane

    Zero Credibility
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    Forget the mages outside - they are weak and without the undead they control can be dealt with later. Probably. The one inside seems like a real threat, but we need to get there first. Blow up the explosives carriers first with our spells (presumably that's what is in the sacks) then push to the gate with everything we have. Punch through, don't avoid those between us and the gate as the little time we could gain that way carries a great risk of getting caught between two groups. The third group will make it across the wall by then, but I don't see how we could stop them without doing something very dangerous. And once we get to the gate we will see, maybe we will need to sound the alarm if the explosions were not enough of a sign that something is wrong. Maybe we could then close the gate to prevent the mages behind us sending even more reinforcements if they have any. Maybe we will have to deal with the group that went over the wall to flank the gate guard first. We shouldn't make complicated plans that will fall apart the moment something we can't predict happens (and there is a lot we don't know here).
     
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  10. Jester Arbiter

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    Hmm there are many points still i think i have some ideas:

    Thais and Derryth should try to intercept Ghuls to either explode sacks or control their carriers to detonate them in middle of stack, that will possibly alarm rest of Dwarven forces.

    Send 6 swordsmans into 1st necromancer building trying to catch them off guard and possibly stop control of Thrals stack. I assume that weaker mages control weaker creatures. They should get there before Derryth and Thais will get to ghuls so most likely they remain undetected and explosion of ghul stack might diverse all attention there so their chances increase.

    Send Argus and rest of guards towards the gate, if stack of Thrals loose coordination there send one of his man to gate with warning about soulless. Massager should be able to avoid Thral stack. Mope the Thral stack if they can do it quick, but getting into cover is more pressing matter.

    Now there are possibilities:

    1)
    Argus after taking care of thrals should pressure front of 3 necromancers building possibly controlling soulless. Thais Derryth, try to get to 3 building from rear or side possibly unopposed because necromancers will be concentrated on Argus. Kill necromancers after that, link up with Argus and reinforce gate, send warning and asses situation. 1 raid forces will make sure that 1 building dont assist.

    2)
    Argus get to gate and reinforce it, try to send warning. Thais, Derryth and rest of 1 raid go to 3 building. Thais and Derryth can try to control or disable necromancers, either they will take care of them and clear the building or disturbs their concentration on controlling undead helping forces by gate.

    3)
    Argus get to gate. Derryth and Thais use Greater Energy Bolt to thin Soulless stack. After they get to gate to and proceed into palace. 2 and 3 building are ignored.

    4)
    Similar to 3 with difference of changing Greater Energy bolt into trying to sound the alarm. Still i expect they should hear ghul explosion.

    Our main concerns are: Remain alive (so Thais and Derryth should remain together), Protect King and alarm King forces (most likely explosions will do the trick in 2nd and disposing of forces here/preventing them from advencing help quite a bit).

    The question are: Enemies are in palace and thats why guards cant retreat? If so we should try to get inside quickly to assist. They are besieging palace and this unit wish to open gates? If so we should make sure they cant infiltrate here, so they cant attack other gates from rear. There are other forces allied with necromancers? Rebels are involved? etc.



    Edit:

    Zero was talking about punching through plan involving that could be: Send few soldiers to 1 building telling them to attack on explosion, Detonate sacks, and punch through Thrals, get to gate. Asses situation and adapt there.

    Hmmm wait a sec. Its look like 2 necro stack contro ghuls, 3 soulless and 1 thrals judging from map. Taking into consideration that Mages tend to be bad at leading, most likely that you must see target crap works with weaker mages and lack of reliable fast communication.
     
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  11. Nevill Arcane

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    Which one 'inside'? They are all outside, as far as we know.

    The way I see it, we won't be 'intercepting' the ghols - they are too fast and they will be at the gates faster than we would. We'll blast them from afar.

    By the looks of it, our group will be done with the thrall stack once we reach the necros anyway, because we don't want to risk being trapped between the thralls and the ghasts, so we'll be attacking them on our way to the gates.

    And there is no need to send a messenger about the Soulless - by the time he'll get there they will be over the walls unless we engage them, which we are a bit reluctant to do.

    Getting to the first group of necros is mostly worth it if it can disrupt their control over the Soulless.
     
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  12. Jester Arbiter

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    I think he talking about gate ones.

    Do we have any explosive charges other than cocktails? Can we use explosives, greater bolt or any other spell to raze a building? If so do we have any engineers with us who can tell us how do it easiest? What about building their are in, setting them on fire is doable effectively with those 5 cocktails and fire spells we got? Thinking about setting all 3 buildings on big fire, we got enough juice?
     
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  13. Jester Arbiter

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    By intercepting i meant get in spell range. Looks there is no skipping getting closer either way.
     
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  14. Zero Credibility Arcane

    Zero Credibility
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    Well from the map it looks like the two weaker mages are hidden in the buildings outside of the palace walls, while the strong one is inside the palace walls already (possibly also hidden somewhere).

    We are right next to one group of enemies already and the ones carrying (what we think is) explosives seem quite close to the gate already. I doubt there is much time for planning left and I don't think we should split up to take on the two weaker mages. Yes, they are a threat, but they are also likely to have barricaded themselves inside, with more undead to guard them. We would have to send a significant part of our force on each to be sure of taking them out. And while we are doing that most of the undead forces they are controlling could overrun the guards and already be behind the gate, where the third and much more powerful necromancer could take over. So I think we should forget about those two for now and concentrate on getting to the gate asap with our whole force. And also taking out those explosives right away before they get too close to the gate and we end up killing our own guards. Once there we can think of the next move - reinforce the guards against the soulless flanking them, raise an alarm, close the gate, whatever is needed.
     
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  15. Nevill Arcane

    Nevill
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    Well, if we send the soldiers to hunt the mages without backup, especially the ones that aren't proficient in such a warfare, we'll be sending them to their deaths. That's why I think mage-hunting should be done by us or not done at all.

    The idea about blowing the building up is sound, though. It is much faster and less risky that way.

    Oh. I didn't think the palace wall extended that far. I thought they were outside. I guess we'll need a clarification.
     
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  16. Zero Credibility Arcane

    Zero Credibility
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    Are we carrying even close to enough explosives to be sure of taking them out that way? I presume what we have are grenades, but just how effective are those going to be? If it's a small wooden building it may still work, but what if these are large stone or brick buildings? I don't see that working then.
     
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  17. Nevill Arcane

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    Well, if we burned half of the city before, it stands to reason at least some of those buildings are flammable. :)

    I don't know if we want to start yet another fire, though.
     
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  18. Zero Credibility Arcane

    Zero Credibility
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    In the previous fire we did have a little help from a lot of explosives our inventor friend was storing there, I think. We don't have that here. With what we have we could probably still start a fire, but by the time it would threaten the mages the battle might already be over.

    Anyway, I think the third mage is inside the walls. Controlling the undead requires line of sight, doesn't it? That's why he is inside - to take over once these two send the undead over.
     
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  19. Nevill Arcane

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    Wait, what is that fortified guard post you are talking about and where is it located?

    Well, if they are inside, there is no question that we should run to the gates pronto to deal with them.
     
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  20. Zero Credibility Arcane

    Zero Credibility
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    Isn't that the gate under attack?
     
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  21. Nevill Arcane

    Nevill
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    Aren't the guards at the gates engaged in a fight, and thus not in the guard post, so there is no one to cut off?

    At first I thought we are talking the same guards, but now I don't know. The ones we see are just 5 guys. Flanking them with 15 Soulless is a bit overkill.

    Well, my plan is dependant on 2 things:

    1) The third group of mages aren't inside the Palace.
    2) The first group of mages is the one controlling the Soulless (which Jester have put under doubt already).

    I don't care about the second group, as the ghols they are likely to be leading will soon be history, or not that much of a danger due to us disposing of the sacks. I wanted to hit the first group, as I deem Soulless a great threat. I have no idea if controlling the undead requires the line of sight or not.
     
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  22. Jester Arbiter

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    If i recall correctly Soulless are middle tier forces while Ghuls and Thrals are low tier. Taking into consideration Lyssa spells and stats:
    Necromancy:
    Create Ghast (r)
    Control Ghast (r)
    Create Thrall (r)
    Control Thrall (r)

    Necromancy:
    Mass Create Ghast (r)*
    Mass Create Thrall (r)*
    Create Soulless (r)

    Soulless is classified with mass Thrall spell so looks like it need significaly more power, so i am assuming they need people similar in skill to Lyssa, Thais or Derryth. Only 3 building seem to meet that. Course its possible that creating minion need more power than controlling it.

    Btw i am confused why Lyssa dont have control Soulless. Either Fangshi forgotten that, Lyssa got to low necro training/power to control them or Soulless are significantly different that normal undeads and can work on its own.
     
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  23. Jester Arbiter

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    If there is someone inside to take over, smashing forces here could be a major spanner in their work. Cutting their reinforcement route can be effective.
     
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  24. Nevill Arcane

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    Actually, any necromancer can control any number of mindless undead, the question is how efficient he would be with them.

    This quote is taken from the 'Few Against Many' update:
    The mage had problems controlling the large stack, but the more we killed, the easier it got for him. And the stacks we are dealing with here are rather small-ish.

    Anyway, I think a detour to take one group of the mages might be worth it if we manage to capture some of them alive, and it should not take too much out of the reinforcements.

    I have an unpleasant feeling that our Faceless 'friend' might have had a hand in this attack. It is rather a big coincidence that it happened right after he got out, and I imagine that freeing the Watcher would be high on his list of priorities. In that case, we are already too late.
     
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  25. Nevill Arcane

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    There is something off about this fight.

    We heard the sound of battle long before the ghasts arrived at the front gate, and by the wording of the list of assets we have available, there were supposed to be more guards to protect the gate. Now, did we see any bodies lying around in front of the gates? If not, that suggests that the battle took place inside the Palace walls, and the guards may now be caught between two enemy forces. In that case, we must hurry there immediately, ignoring the casters.

    Though the question remains, how come a battle that could have been heard five blocks away from the palace did not alert everyone inside yet?
     
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