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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    Party/Organizational Changes:

    Party Changes:

    Show Spoiler
    Lyssa:

    Gain the Following Spells:
    Lyssa's reasoning - Thaïs learnt most of the INT based enchantments that the dwarves were willing to teach with the level of trust they have in you (yes high rep means better spells) and Lyssa's WIS is not great so she prioritized the other INT based branch of enchantments, the Oaths of the Elements. She also prioritized things she could learn quickly given that she only spent about half her time there. Most of what she picked was chosen for clear practical application and she left much of the more esoteric spells alone.

    1. The Burning Oath - (Fire) This spell is often placed on weapons, arrows and the like. It imbues them with the elemental aspect of Fire when activated. Casting time is lengthy though, thirty minutes per enchantment. Extended use will exhaust the runes, their strength is based on the power of the caster.

    2. The Freezing Oath - (Ice) This spell operates on the exact same principles as the Burning Oath but grants the elemental aspect of ice instead.

    3. The Thundering Oath - (Lightning) This spell operates on the exact same principles as the other two oaths but grants the elemental aspect of lighting instead.

    4. The Poisonous Oath - (Poison) This spell operates on the exact same principles as the others but grants coats the item in a powerful magical poison. The poison is not fatal, instead causing paralysis between three to five minutes after entering the blood stream of the target.

    5. The Ancient Oath - (Earth) This spell is often placed on shields and armour. It strengthen the item by drawing upon the elemental aspect of earth. In all other ways it operates in the same manner as the other four oaths.

    Gained the following Pets:

    1. 2 Trained Eagles - Some of Lyssa's Eagles happened to spot her. She has sent them back out to try and locate their fellows but when they return they will be available for use.


    Organizational Changes:

    Show Spoiler
    Reputation Gains with Known Factions:

    Mayer Estate: +10 Rep


    Rolls:

    Show Spoiler
    Not much to say for this one. A few were made by everyone at Mayer's Estate. A few more were made by everyone during your conversations with the King and Argus. No one rolled exceptionally or poorly, except Argus once. Everyone did about average and the dice really did not alter the outcomes much if at all.


    Show Spoiler
    Also just for fun I wonder how many of the 'tutors' people recognize. Any students of military history out there? ;)
     
    Last edited: Jun 12, 2014
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  2. Nevill Arcane

    Nevill
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    Fucking hell.

    We are in DEEP.

    Will have to think about the votes. 'Dat Albrecht.
     
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  3. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    AADB
    Work fully with Albrecht, work with the Barings (Easier to control), Hire Levy (Cheaper, plus we're going to be engaging in asymmetric warfare for the short to medium turn anyway). Cast the spell ourselves because I don't want to waste more time on this, and sink or swim is a great teaching method!
     
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  4. Azira Arcane Patron

    Azira
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    Location:
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    Codex 2012
    Alright. Here's my knee-jerk votes:
    1A. We want to cooperate fully. We've made our bed, let's lie in it. The Eberhardts need to go, and we want to stay chummy with Albrecht.
    2B. Mayer is a strongwilled person with good resources. If we want a presence here in the dwarven kingdom, it would be downright silly not to have a proper partner. We can't oversee everything on a day to day basis. Mayer knows this shit. Honor him for it.
    3D>E. Ah. This is a fun choice. I'm sorely tempted to take the Trow, simply to round out our rather eclectic band. Would complement the Maul and necromancer fine. :M I rather think the guerilla warfare would fit better with our current group, and thus "Levy" is my top choice.
    4B>C. We want it done safely. The Oneiroi I do not trust in any way. I do believe, however, that our ladies can handle it. Error on the side of caution might be better though, hence the conditional vote.
     
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  5. asxetos Augur

    asxetos
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    Location:
    Greece
    1B : It seems the neutral thing to do.
    2B : He is a bro now.
    3D : This style seems well-suited for a mercenary company i think, although A might be good too.
    4C : I guess we have the time and there is no point to take a risk here.
     
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  6. Nevill Arcane

    Nevill
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    Hmph. It seems like we have an 'understanding' with the King. We lie to his face and use him whenever we see fit, and he responds in kind. A beautiful alliance, that.

    I find it both hilariours and sad that Mayer was the only person in the whole city who could tell us what really is going on. The man is so alike us that I feel we've met a long-lost brother.

    I'd like to ask the King what is happening right now. How much of a threat the Eberhardts still are? How many houses they control? Their resistance have failed, not in the least because of their alleged alliance with the Dark. Yet Mayer have mentioned that most of the army officers were on their payroll. Who do they serve now? Do we expect the army to support their former allies? Do we expect a civil war to break out? If so, who is likely to lead them?

    What should we expect to happen after the trial is conducted?

    I understand that these are not the questions that he would want to answer, but if he wants our full cooperation, it would be unwise to keep us in the dark. I guess a lot of these questions would have to be voted on, as the matter is rather sensitive.

    The common sense dictates that if the enemy is strong, you should not be picky in how you dispose of them. We really don't want to leave the Eberhardt supporters alone if they command three quarters of the country's resourses. On the other hand, I am sick of being used blindly.

    I guess we can state our case thusly. We pledged to cooperate with the King, and we will. However, without good enough reason not to, we will stick to the facts and leave him to fabricate the rest of the evidence on his own. Will he give us the reason to participate in the witch hunt? And no, we are not talking about money or favors here.

    I know that we have a 'mutually beneficial relationship', but it seems the benefits are mostly going one way for now.
     
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  7. Jester Arbiter

    Jester
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    1,493
    A - dispose of main opposition, break their holding on empire finances and possibly full void left by them. MAKE opportunity.
    B - Complicated guy im a bit suspicious of wife illness, still it unimportant mater. Skilled and require respect.
    [BD] > E - Guerilla tactic combined with precision surgical strikes? Minimal of losses, hit and run, ambushes etc. E is more of wild card option.
    C - nice and slow.
     
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  8. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
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    24,376
    Do we get a boost to our tactical skills if we get them right?
    Here is my take by the way:
    No idea, I guess is Maginot.
    This look like Montgomery.

    Sun Tzu was quite high on discipline build from the smaller units on but the rest doesn't seem to fit to me.

    Von Clausewitz that organized Russian peasants in guerrilla units against Napoleon.

    Demetrius I(Greek: Δημήτριος, 337–283 BC), calledPoliorcetes
    L'Eversor di Cittadi
     
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  9. Nevill Arcane

    Nevill
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    Huh, everyone wants to take a part in the witch hunt after we've just been told that the crown isn't speaking for the entirety of the dwarven kingdom? Interesting. Though I suppose there is no turning back midway.

    A few questions.

    Can Lyssa discreetly ask at the Magic Academy what is it that the Mayer's wife is suffering from? She does not have to mention names - just describe the symptoms and try to find the information.

    Since two of the eagles returned to us, does it mean that the king also took note of that? He has us under surveilance, and they were already on the lookout for eagles. Where does Lyssa intends to keep them when they get back, anyway?

    I assume we have interviewed our teachers rather thoughroughly, but it never hurts checking if trow tactics is actually applicable to human warfare. You know, because of a bit of a size difference? :lol:

    About Ithapi's education. I suppose the only reason we didn't act upon it sooner is that we didn't know the guy can't read. Can't we retroactively put him to it? Otherwise I am ready to write a letter to ours to update them on our progress and to ask them about their own - and yes, I would like to get to that matter eventually. In fact, let's write the letter anyway. No, the latest interlude with the Faceless Woman didn't get me spooked at all, why? Besides, it would be nice to warn them about Trakk's mercenaries and the Brannons.

    Also, our circle needs to learn a cipher or two for such letters if they are going to contain some private matters.

    Can the letter be sent via an eagle? Or is the land courirer more reliable?

    Can we get resupplied? We never really restocked since the last big battle, and I begin to think we are a bit underprepared for eventualities. I'd like to at least refill our supply of the Energon Cubes, and buy more ammunition for Uttu. How come Thais has 60 crossbow bolts, but Uttu only has 24 arrows?

    How long the enchantments last, once placed on an item? Can we devote a bit of our time to enchant some of our own equipment? I'd like to make use of these:

    These look like they can help our mages in general with whatever they are doing and the kids with learning the military doctrine, since they have a bit of an attention deficit and are not exceptionally bright. It should ease their pain.

    Will it help Caoilainn if we cast some of these on the bracers?

    I want these on some of the Uttu's arrows.

    And some of these on our shields and bucklers. If it is safe, naturally.
     
    Last edited: Jun 12, 2014
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  10. Nevill Arcane

    Nevill
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    About the trial, guys... don't you think that the more you deviate from the facts, the harder you make it for yourself to state your case? You might be setting yourselves (and the whole trial) up for a failure if they have a way to catch you on a lie.
     
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  11. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  12. archaen Arbiter Patron

    archaen
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    1. B > A
    2. B
    3. CD > AD > E
    4. B > C
     
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  13. Fangshi Arcane

    Fangshi
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    Okay, one massive pile of answers coming up:

    Is he? :smug:

    If you want to actually ask him I will have to put it to a vote so I will need you lot to decide how you want the question(s) phrased first.

    What I can tell you right away is what Derryth and Thaïs think based on their intuition, social skills, general knowledge, and what Mayer has told them. So here goes:

    Right now everyone is preparing for the trial. It will be massive, there are currently 162 defendents that will be brought together to be tried for treason and conspiring with the Dark. The punishment for either is death by hanging, quartering and finally cremation.

    Albrecht seems to think they are enough of a threat to warrant the complete 'removal' of the House and its allies. You do not know how dangerous they actually are though.

    There are twelve great houses and thirty two lesser houses. Eberhardt controls three quarters of the lesser houses through alliance and/or marriage. Of the greater houses, two are known to have close ties with the Eberhardts, the rest are at least pretending to be royalists.

    Mayer is of the belief that the officers will go where the money is. If House Albrecht has the money then they will be good little soldiers provided Mayer is right.

    Mayer does not expect a civil war, no one wants to support a man that has 'conspired' with the Dark. Now without that conspiracy charge this becomes a normal political issue which may or may not change how people react.

    If there were a civil war it would require leadership from one of the great houses. Mayer can think of a few dwarves that might have the courage and will to try it but they would need a clear opening.

    If I had used actual pseudonyms then yes but this time it was just for fun. Each of the names listed as a tutor corresponds to an actual military theorist/general so if you want to know more about them you only have to search their names. I just wanted to see if anyone would recognize some of the less (relatively) well known names like Levy or Jomini. ;)

    She could try but I would not expect much. She would be trying to describe a condition which has been only described to her without revealing anything that could link her inquiry to Mayer or his wife. I am not sure how one would go about that to be honest.

    Lyssa did not see anyone watching her while she was with her eagles but it is certainly a possibility. Well she was going to let them roost on the roof but if you would rather she did something else then let me know. If there are no objections and it is something Lyssa would allow then I will simply do it. If there are objections then it will have to be put to a vote.

    Well it did come as a surprise. I mean it is not every day that this:

    Show Spoiler
    [​IMG]


    Shows up at your door. He would be more comfortable with Trow soldiers, that is true, but the majority of the Trow armies at their height were not comprised of Trow. There simply are not that many Trow and they breed quite slowly. So he is quite familiar with using 'lesser' races in combat as well.

    I am fairly certain I mentioned it before. Back when you inquired about why he was so happy to be freed. No one seemed terribly interested in teaching him to read though. Probably because there was no way for you to know how intelligent he is, he really does not speak much unless spoken to. As such I am against retroactively altering him. You can send a letter if you would like. I will attach the question to the next update if there are no objections.

    You can certainly write them a letter if you wish, you can send it by courier or by eagle. The eagle is quicker and more discreet but it could also be killed and/or intercepted by any number of things. If you send it by courier be aware that Albrecht can check your mail. There are no laws regulating what the Pathfinders can and can not do, they do what they please and so does the King when he uses them.

    Tell me what you want in the letter and I will put it to a vote in the next update.

    That is doable but will only really be useful for long range communication if your entire group (or at least most of them) is/are together to create/learn it.

    Sure if you just want Energon Cubes and mundane items you can even have a page pick them up for you. I can add it to the next update if you want.

    Depends on the skills of the caster(s). If you want to enchant things then put them up for a vote. Given the number of combinations possible (items, spells, which mage and number of mages are all factors) it would be easier to tell me exactly what you want to do and I will tell you what it will require, how long it will take and how long the spells will last.

    No, the person wearing the bracelet would get the bonus not her.


    Current Tally:
    Show Spoiler
    Smashing Axe: 1.A 2.A 3.D 4.B
    Azira: 1.A 2.B 3.D>E 4.B>C
    asxetos 1.B 2.B 3.D 4.C
    Jester: 1.A 2.B 3.BD>CD 4.C
    Kz3r0: 1.A 2.B 3.D 4.C
    Grimgravy: 1.B 2.B 3.CD>D 4.B
    archaen: 1.B>A 2.B 3.CD>BD 4.C>B
    Baltika9: 1.x 2.x 3.CD 4.x
    Nevill: 1.A 2.B 3.D 4.C
    GreyViper: 1.A 2.B 3.DE 4.C

    1. The Trial
    A) 6 votes
    B) 3 votes
    C)
    D)
    E)

    2. The Financier
    A) 1 vote
    B) 8 votes
    C)

    3. The Tutor
    A)
    B)
    C)
    D) 5 votes
    E)
    AD)
    BD) 1 vote
    CD) 3 votes
    DE) 1 vote

    4. The Spell
    A)
    B) 3 votes
    C) 6 votes

    Post Flop:

    1. The Trial
    A) 7 votes
    B) 2 votes
    C)
    D)
    E)

    2. The Financier
    A) 1 vote
    B) 8 votes
    C)

    3. The Tutor
    A)
    B)
    C)
    D) 5 votes
    E)
    AD)
    BD)
    CD) 4 votes
    DE) 1 vote

    4. The Spell
    A)
    B) 2 votes
    C) 7 votes
     
    Last edited: Jun 14, 2014
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  14. Nevill Arcane

    Nevill
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    Anyone wants to try their hands at this? It is clear that the King is withholding the information from us. It would be nice to clarify the most important aspects of our job here, lest we find ourselves a friend of the crown and the enemy of every other dwarf in the kingdom.

    Ah, so the glint in the eyes and what I took for an implied connection with moonlight were just part of the description of the person in question, and not related to the affliction?

    No, I was merely curious. Though it would be interesting, to say the least, to see what Argus will say to us. He promised to inform us about the eagles the moment he hears about them, and the next thing he knows, we are hosting several of them on the roof of the Palace. :lol:

    Mostly because we were involved in a mortally dangerous quest and were more interested in an immediate survival. Then we just forgot about him.

    Would be appreciated. And I think some jewelry for our enchantments would be nice to have, too.

    Well, it would require us to know how they work, first. Are the effects cumulative? Is it harder to put several enchantments on one item? Does the size or the quality of the item matter?

    I want some basic jewelry for everyone in the party enchanted with The Paths of Memory and Intellect. I don't think we have anything to use them on yet, though.

    For the purpose of an example, what would be the difference between enchanting our hat and our ring with the Healing spell with the Path of Intellect? We can work on it together, I suppose, though only Thais seems to know those spells.

    I want Biliku's Strange Metal Shield enchanted with a Confusing Riddle, and I want several of Uttu's arrows enchanted with a Distracting Riddle. What would it take?
     
    Last edited: Jun 13, 2014
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  15. asxetos Augur

    asxetos
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    Location:
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    We should have asked Mayer what his opinion is on how we should stand at the trial. He seems like a bro.
     
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  16. Jester Arbiter

    Jester
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    Mar 24, 2013
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    1,493
    Actually when we met I thought that they both get same education from mistres, so when Itapi told Derryth his dream about adventure born from stories thought that it lead him to actually read them. When we went to dwarfs was thinking that he be able to help teach spider children and improve his knowledge. Later i read that he cant read and had WTF? moment. It wasnt stated directly and of course it was possible to deduct it (the clues after fact are oblivious). When we will come back hope there will be option to correct this, if our friends werent smart enought to corect this themselves.

    I must invest skill point or two into reading comprehension skill i guess.
     
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  17. Nevill Arcane

    Nevill
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    With all due respect to the man, he is a businessman, not a prosecutor. He does not want to involve himself in those matters either, unless forced to, and no one can blame him.

    On another note, bros, why the hurry with Melete's ritual? The way things are going, we'll be mired in the affairs of the dwarven kingdom for a long time. We've burned a quarter of the city and freed a Fallen Lord trying to save her and get to those notes, not to mention we took the most cautious approach with the book instead of giving the Oneiroi prisoners to Bari, so why are we trying to rush things and take risks now?

    The success is going to be determined with a die roll, so why the hell do we want to leave it up to chance where there is absolutely no reason to? If we can't spare the time, then just put it off for a while instead of hurrying and risking to botch it completely.
     
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  18. Baltika9 Arcane

    Baltika9
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    9,493
    Voting just for the girls' education right now:
    Uttu to Mr. Levy- the girl is tailor-made for unconventional warfare and guerilla tactics.
    Biliku to Mr. Dragomirov- the girl is a great leader, charismatic and a great fighter. Yeah, a disciplined and offense-oriented army would be good for her style.
     
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  19. Fangshi Arcane

    Fangshi
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    Jan 9, 2014
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    1,997
    Actually I went back and reread my reply after you guys freed him and I never actually stated that he could not read, only that he did not read. So this is still mostly on me, my apologies.

    A letter should work and as a result of my goof up I will be rather generous with what can get through this first time.

    I will add it to the next update.

    I just need to know what everyone wants in the letter:

    -Will you mention Mazzarin?

    -Will you mention the Faceless?

    -Will you mention Trakk?

    And so on.

    You do not know but I can tell you right now that Derryth is aware that there are multiple potential causes for her symptoms. To really achieve anything the fellows of the Academy would have to get their hands on her and 'test' her.

    From what I have seen Derryth and Co. will always be involved in mortally dangerous quests (at least until when/if they become legit immortals). You guys take a very sink die or swim approach to life with her. :lol:

    Alright, I will add a shopping question to the next update so long as you just want easy to get things.

    Given the qualitative nature of magic in the setting the exact time and energy required will vary a little (my excuse why the whole thing may not be very systematic. ;))

    So there are a number of factors involved.

    The first is the base item you wish to enchant, most of these are listed in the spell descriptions. If you try to enchant an item with a spell that was not designed to work with it then it will double the amount of time it takes to put in place. Then you have to take into account whether the item already has magical properties. You do not want to damage the existing spells on the item with your temporary enchantments so if the item is enchanted already it will again double the time it would take.

    Once you know the spell you want to cast and the item(s) you want to cast it on then you need to pick someone to cast it. If the spell is mastered it will take half the time and energy that a simply 'known' spell would. Then you have to decide if you want to use more than one of the ladies to cast it. If all three of them work on a spell (two of them acting as batteries for the third) then you will get a stronger and longer lasting enchantment out of it.

    So:

    If you want the Path of Intellect on your very stylish hat it should be fairly easy to do. There are no spells on it but it also is not jewelry so those two facts essentially negate one another. Thaïs does not have it mastered though and it is one of the more advanced enchantments she knows.

    All told if she cast it by herself it would take two hours and it would last for three days. If she used Derryth to power the spell it would take one hour and a half and it would last for six and a half days. If she used Lyssa to power it, it would take an hour and forty five minutes and it would last for four and a half days. If all three of them worked on it, it would take an hour and it would last for eight days.

    There are also spells that would make the enchantment permanent but the Academy does not teach those to outsiders as it would undermine much of their income. You could place an order with them to permenantly enchant something but it would not be cheap (at least a few dozen WPs for a basic item enchantment).

    With the Ring it gets a bit more complicated. You do not want to damage the storage enchantments on it after all. In this case it is jewelry but it is also enchanted so those two facts also negate one another. So the same deal really:

    Thaïs = 2 hrs for 3 days
    T & D = 1 hrs for 7 days
    T & L = 1.75 hrs for 4.5 days
    All three = 1 hr for 9 days

    Biliku's shield operates on the same principles only with a few variables altered (again remember it is not an exact science, at least not at the level the ladies are playing with):

    It is already enchanted but it does work well with the shield. However the Riddles are also WIS based and Lyssa's WIS is only a 6 where as Thaïs' INT is an 8, she also simply is not as skilled of a mage as Derryth and Thaïs. Since she will be leading the spell that will show.

    Lyssa = 4 hrs for 0.5 days
    L & D = 3 hrs for 2 days
    L & T = 3.5 hrs for 1 day
    All three = 2 hrs for 3 days

    Also this spell will attempt to influence anyone the shield is pointed at, she will have to keep it covered (like Gareth does with his) when not actually intending to target someone.

    The Distracting Riddle on the Arrows has a number of advantages. The spell and item work well together and the arrows are not already enchanted. The biggest limiting factor will be Lyssa's lower WIS and smaller base of theory.

    Lyssa = 3 arrows per hour, enchantment lasts for three days
    L & D = 7 arrows per hour, enchantment lasts for five days
    L & T = 5 arrows per hour, enchantment lasts for four days
    All three = 10 arrows per hour, enchantment lasts for one week

    You are not sure how your temporary enchantments will work with the enchanting properties of Uttu's quiver, for the time being you will have her store any enchanted arrows in a separate compartment till you know more about the spell.

    Now all of these values would change if your mages improve in any way, also if more than one of them knew the spell they would be better able to work together to cast it. In addition, given how 'close' Derryth and Thaïs are they do get bonuses when they work together on a spell. They think and cast in complementary ways by this point as has become obvious and that trend is likely to continue if they continue to integrate each other's memories and spend so much time together.


    Well he already knows that the charge of conspiracy with the Dark is a lie and everyone 'knows' you will be taking the stand against Eberhardt so I can see no harm in you asking him. He says it all depends on what you want to do, if you want to stick with Albrecht then follow his lead, if you want to distance yourself from his administration then do so. He gives you a warning that Albrecht is very dangerous if crossed, he 'lives' for the Kingdom and will not tolerate anything he sees as a threat to it. More often than not that means anyone he sees as a threat to him. There are great rewards to be had there but also very real dangers, such is the cost of consorting with kings.

    Naturally he asks you not to repeat anything he has said. He can protect himself but he would rather not have to.
     
    Last edited: Jun 13, 2014
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  20. archaen Arbiter Patron

    archaen
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    Would some of you 3.D voters mind flopping over 3.BD or 3.CD and I'll follow? Just like having Mazzarin and Nine both trying to one up each other and fill in holes the other one left while tutoring us in magic, having two tutors should give them a lot more experience and also give the girls the ability to gravitate towards a command style more their own as they pick and choose which advice to follow. I know it is fairly expensive, but if we want to give them command of our mercenary companies and armies in the future, having extremely talented command staff could save us countless WPs. We only need two flops and we are there.
     
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  21. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,698
    Divinity: Original Sin
    We don't have enough funds for me to be willing to do that. Let's wait until we actually have a revenue source. There's no reason we cannot hire another tutor later. It will take a while for the girls to learn this guy's lessons, two is excessive.
     
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  22. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    -NO, NO and yes.

    Mazzarin and Faceless should never be mentioned in writing that is at risk of being accessed by anyone not of our circle.

    Describe our adventures to them, or at the very least the part that can be publically told; tell them that there is a possibility of the Watcher coming back and we are constantly facing necromancers (is that a state secret? it isn't, right?); ask Gareth about the riders and strange crows (as the readers, we know that whoever controls the crows has them all the way up to the Northlands, so there may be some links to that end in Muirthemne as well - though from an IC perspective we are just pursuing the lead we have), maybe pursue some contracts on exterminating the necromancers as well and see if there is a connection to anything; warn them about the Watcher's stones as well; warn them about the situation with the Brannons and Trakk mercenaries (without going into too much detail), that's not to say we want them to kill Trakk, of course; tell Gareth we are training the girls and ask for his advice on the matter (though he probably learned his lessons not by books, but by experience); ask for a general update on how things are going on their end (I hope to see an updated organisation and maybe character sheets out of that); remind them about Ithapi, tell them that we'll check how much he learned when we get back so that Amena would take the job seriously. Besides, I want to read a scene about a Maul passing an exam. We'll make him into a :obviously: yet.

    Are there any dangers involved in letting Amena sort through the books alone in her spare time? Because I'd like to have her start on that as well *if that's safe*. I have no idea if there are spell tomes that can possess you or something in the setting. I don't expect them to learn anything, just to skim the surface to know what is what.

    Well, this "pick the spells you want" approach does not really work well in CYOA format with non-permanent enchantments that last for a few days. We can't vote on them each update since it would shift the focus of the choices in the direction I don't know we want to go. I'd like to keep things steamlined and simple.

    For that matter, all I want is a question "do you want to spare some of your time (say, an hour a day) to work on enchantments?" Maybe choose who gets to work on it, but I feel there is little point not to have all three of our mages work together because otherwise it just takes too much time. Besides, we get to bond through shared activities, which is always nice, and since we are all necklace wearers, this should be good for our sanity as well.

    Seeing how most of the enchantments take an hour to cast if we are together and last about a week, this would allow us to maintain a list of about 7 enchanted items permanently (the math is simple - if one spell expires, cast something new on the item), which is far easier to keep track of than each separate enchantment. As we get more experienced, the list would grow. As we get busier, the list would shrink. You can pick the enchantments yourself based on what Derryth thinks would suit her needs. If we expect combat, make them combat oriented. If we expect to spend some time in peace, choose them accordingly. And if we don't find a use for some of them, so what? No one is going to bitch why we chose to enchant the shield and then spent all week partying, anyway. "This seemed like a good idea at a time".

    Ultimately, I think this is the best way of making use of our knowledge while keeping things simple enough and without drowning us in micromanagement.

    As for the choices, it will be A B CD C for me. I strongly urge everyone to reconsider the last vote, as the risks we are about to take are needless.

    Well, what the hell are we supposed to do? It's not like I want to place her in danger, but if you look at it from my perspective, it is easier to conclude that the world have gone to shit and death awaits around every corner than that we have suicidal tendencies.

    You want to get in touch with your inventor friend? Here is a compound full of elite mercenaries! You want to check on a workshop? Here is half of the city after your hide. You want to see Bari because you don't know what to do? Here is an ambush. You want to spare Trakk? Have fun while he hunts you down across kingdoms. You want to do some stealth mission against the Eberhardts so that they would not murder you horribly? Have some Black Arrows in your face! You want to get out of that one alive? Welcome to the desert! You don't want some suspicious archmage poking in your friend's head and you don't want to displease them, either? The land of Nightmares greets you, we hope you enjoy your stay. And here is another Fallen Lord for you! etc etc

    The rape train has no brakes.
     
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  23. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    The good thing about having the girls cooperate on enchantments would be that they all get better at it, and Derryth is like to pick up how to cast the required spells. It spreads these useful skills out on more people.
     
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  24. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Alright. That is what you will go with. I will put it to a vote in the next update with a few possible options. Since you are mostly voting to cooperate it is not like you will be moving between now and then.

    There might be dangers, yes. Amena is not as good of a mage as you are and she is a little naive. I can not confirm nor deny that there may be something dangerous and/or sentient in the collection of books you have locked up. It is one of the reasons why Derryth is so insistent so sorting through them herself. The other reason is that she is a little greedy still (though far less greedy than when you started the CYOA) and prefers to have first crack at the good stuff.

    She is also quite busy managing the children and teaching Ithapi will eat up time as well but if there is sufficient demand then certainly you can have her sort through the books.


    Alright. That is how we will do it then. The ladies will work as a team, daily, to enchant items and they will cast what they think is most useful while teaching each other. I will add it as a question on the next update in case some people would rather not for whatever reason.

    Well you could have walked away from it fairly easily and most of the risks you took were completely avoidable if you were willing to sacrifice people or things. Instead you chose to be pretty damned close to heroic and I applaud you for it. It was fun to write but you did have perfectly viable choices that were much safer in most of those updates.
     
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