Azira
Arcane
Also, I also feel it's wiser to go ahead on the heal spell rather than the wake-her-up ritual. Melete asleep is safer than Melete awake..
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Nevill said:But when did we even ask the mages how it worked?
I thought the subject can't 'modify' the content that the book gives. In essense, I am asking how did the fine print even make it there?
I just want to understand what we should watch out for if we continue to use the book in the future.
Nevill said:It will NOT dump us back into the Dreaming, right? Right?
Nevill said:Are there any old and ugly dwarven mages available for hire?
archaen said:It may be worth it to gate back to our tower and grab 500WP of our money to get out of that loan faster.
Hmm
D) Derryth concentrate on healing ritual with Eagle (i expect Wisdom is most important check here). Thais casts second one, backed by Lyssa and Academy mages as lifeline (i expect Mazzarin accessories should help here and mby give Lyssa second bracelet).
It appears we'll have to set up a secret bunker to keep her in, supply her withNevill said:Say, Fangshi... Before (if) we split up with Melete, can we ask her what plans does she have for a foreseeable future and if she would be interested in becoming a private artificer for our group? We have enough wealth to supply her with whatever resources she needs for her crazy inventions, and it would not be much different from what she had been doing so far. We can offer her protection and the potential to realize her wildest dreams. Surely this prospect might intrigue her?
So long as you can protect her she has no problem working for you. Give her food, housing and materials and she will remain happy. It also helps that you are part of a very small group of people not trying to kill/capture her.
Jester said:D) Derryth concentrate on healing ritual with Eagle (i expect Wisdom is most important check here). Thais casts second one, backed by Lyssa and Academy mages as lifeline (i expect Mazzarin accessories should help here and mby give Lyssa second bracelet).
archaen said:I think that splitting up our mages when we are casting unfamiliar rituals where we can die, and one group doesn't have a reroll, is folly.
I will ask Fangshi, do we need to do anything to keep Melete from being harmed in her coma? Are we spooning apple sauce into her mouth and making sure she doesn't get bed sores or does the spell have a protective component? If she is going to possibly come to harm, we might need to switch en masse to get her up instead.
Just out of curiosity, what are we doing to improve on the ritual, and is there anything we can do to increase our chances of casting it together? If it concerns magic theory, perhaps the academy fellows might have an insight into that, even though they are not proficient in that particular school. Or does Eagle object to making the details of the ritual known?Eagle has agreed to help you with your spell and hopefully you will be able to perfect it before he is required to leave. If you are quick enough you may even be able to conduct the ritual with his direct help which would be a definite advantage.
If we get on Albrecht's bad side, I am afraid Melete will be the least of our concerns.That is provided you stay on Albrecht's good side and he is not given a good reason to turn her over...
Nevill said:Just out of curiosity, what are we doing to improve on the ritual, and is there anything we can do to increase our chances of casting it together? If it concerns magic theory, perhaps the academy fellows might have an insight into that, even though they are not proficient in that particular school. Or does Eagle object to making the details of the ritual known?
Nevill said:What is the meaning of closing the Empire's embassy, though? How much of a hit did the relations between the kingdoms take? I imagined it would be bad, what with the most influential family in the Empire supporting the house bent on overthrowing Albrecht, but I didn't think it will come to this.
Nevill said:...I kind of regret missing on the rumors about the 'mages from the North'. We might want to ask Eagle about what does the 'other side' know about us.
Check.Damh has been spreading a lot of rather vicious rumours about you it seems. That you consort with demons,
Check.that you speak to Dark Gods,
Check.that you have broken imperial law
Fangshi said:Damh's slander and the King's own exaggerations of your abilities and achievements have come together to paint you as a pair of beautiful and terrible mercenaries from the depths of the empire. Well versed in arts both dark and disturbing and certainly not to be trifled with.
Biliku said:An archmage of great powers and ancient magics, she controls shadows, and she fights monsters, and she saves people; a fell and terrible mistress of the dark arts!
Nevill said:Excellent. We need more shady people in our circle.
Nevill said:Are there any minor kingdoms left free for the taking on the continent? We might want to start our own Empire once we get big enough.
Nevill said:By the way, since the Academy seems to be finished with Melete's ritual, maybe we can give them the Spinner to research if there is a connection to the Spider Goddess? And what about the Mystery Box? Do we want the privilege of studying and opening it ourselves?
Azira said:Derryth would never willingly part with a puzzle. Unless perhaps, as a lesson to Thaïs, for her to improve her own puzzle-solving skills.
They'll never get him alive, will they?Fangshi said:Berty Levy -
Nevill said:They'll never get him alive, will they?
The Circle of the Lost indeed.Nevill said:Excellent. We need more shady people in our circle.
By my count almost all of your social circle is composed of shady characters. If what you have done ever gets out, in the eyes of the law you would be the bad guys. For example:
Your Mages:
Derryth - could be brought up on dozens of charges of unsanctioned ruin delving, the possible murder of Miosguinn and knowingly aiding multiple servants of the Dark. She would likely hang.
Thaïs - as your near constant companion she could be charged with everything you can.
Amena - reasonably blameless but in the eyes of the law she is a servant of the Dark due to her years spent under Eris' tutelage, she might not hang but she would likely be imprisoned for life.
Brigit - thief, murderer and grave robber; and that was all before she met you. She can be charged with just about everything you can and on top of that she can be charged with temple robbery.
Serpent - Actually Serpent is fairly clean relatively speaking. You have Miosguinn's murder and the unsanctioned ruin delving but beyond that not much. Of course the little he has done is still enough for a lifetime in prison.
Christine - Cultist, enough said, they kill those without hesitation.
Lyssa - Necromancer, your death would seem kind in comparison to what would happen to her.
Your Warriors:
Gareth - unsanctioned ruin delver and suspected murder but he is a veteran so he might get a pardon. If the full might of imperial law falls on your organization he is likely the only one that might walk away but it is doubtful that he would choose to do so.
Ithapi - A maul, all they need is a good excuse and no one to defend him
Biliku - Cultist, see Christine
Uttu - Cultist, see Christine
Caoilainn - Mercenary in the employ of cultists, see Christine. That is provided they do not lock her away for study.
Berty Levy -
Associates:
Nine - Two Fallen Lords, they will kill her if they can
Meletē - known 'murderer' and 'political subversive', the Brannons would make sure she dies slowly.
Nevill said:Excellent. We need more shady people in our circle.
By my count almost all of your social circle is composed of shady characters. If what you have done ever gets out, in the eyes of the law you would be the bad guys. For example:
Your Mages:
Derryth - could be brought up on dozens of charges of unsanctioned ruin delving, the possible murder of Miosguinn and knowingly aiding multiple servants of the Dark. She would likely hang.
Thaïs - as your near constant companion she could be charged with everything you can.
Amena - reasonably blameless but in the eyes of the law she is a servant of the Dark due to her years spent under Eris' tutelage, she might not hang but she would likely be imprisoned for life.
Brigit - thief, murderer and grave robber; and that was all before she met you. She can be charged with just about everything you can and on top of that she can be charged with temple robbery.
Serpent - Actually Serpent is fairly clean relatively speaking. You have Miosguinn's murder and the unsanctioned ruin delving but beyond that not much. Of course the little he has done is still enough for a lifetime in prison.
Christine - Cultist, enough said, they kill those without hesitation.
Lyssa - Necromancer, your death would seem kind in comparison to what would happen to her.
Your Warriors:
Gareth - unsanctioned ruin delver and suspected murder but he is a veteran so he might get a pardon. If the full might of imperial law falls on your organization he is likely the only one that might walk away but it is doubtful that he would choose to do so.
Ithapi - A maul, all they need is a good excuse and no one to defend him
Biliku - Cultist, see Christine
Uttu - Cultist, see Christine
Caoilainn - Mercenary in the employ of cultists, see Christine. That is provided they do not lock her away for study.
Berty Levy -
Associates:
Nine - Two Fallen Lords, they will kill her if they can
Meletē - known 'murderer' and 'political subversive', the Brannons would make sure she dies slowly.
Faceless I can understand, but what do you have against Nine?Well, we always have our fall back plan of becoming Faceless' or Nine's minions in their bid to take over the world in case we get caught out. That ended well for everyone that followed them before right?