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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. archaen Arbiter Patron

    archaen
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    With all the discuss I will leave my vote the same. I think it is safe to say that A will take it with 6 votes and only one dissenting D vote.
     
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  2. Nevill Arcane

    Nevill
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    By the way, since the Academy seems to be finished with Melete's ritual, maybe we can give them the Spinner to research if there is a connection to the Spider Goddess? And what about the Mystery Box? Do we want the privilege of studying and opening it ourselves?
     
    Last edited: Jun 21, 2014
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  3. Azira Arcane Patron

    Azira
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    Codex 2012
    Derryth would never willingly part with a puzzle. :rpgcodex: Unless perhaps, as a lesson to Thaïs, for her to improve her own puzzle-solving skills.
     
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  4. Nevill Arcane

    Nevill
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    Is it a puzzle, though? It's just a mystery box.

    When we were offered to open it, we refused based on that it needs more research. Well, now we can do reseach.
     
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  5. Fangshi Arcane

    Fangshi
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    By my count almost all of your social circle is composed of shady characters. If what you have done ever gets out, in the eyes of the law you would be the bad guys. For example:

    Show Spoiler
    Your Mages:
    Derryth - could be brought up on dozens of charges of unsanctioned ruin delving, the possible murder of Miosguinn and knowingly aiding multiple servants of the Dark. She would likely hang.
    Thaïs - as your near constant companion she could be charged with everything you can.
    Amena - reasonably blameless but in the eyes of the law she is a servant of the Dark due to her years spent under Eris' tutelage, she might not hang but she would likely be imprisoned for life.
    Brigit - thief, murderer and grave robber; and that was all before she met you. She can be charged with just about everything you can and on top of that she can be charged with temple robbery.
    Serpent - Actually Serpent is fairly clean relatively speaking. You have Miosguinn's murder and the unsanctioned ruin delving but beyond that not much. Of course the little he has done is still enough for a lifetime in prison.
    Christine - Cultist, enough said, they kill those without hesitation.
    Lyssa - Necromancer, your death would seem kind in comparison to what would happen to her.

    Your Warriors:
    Gareth - unsanctioned ruin delver and suspected murder but he is a veteran so he might get a pardon. If the full might of imperial law falls on your organization he is likely the only one that might walk away but it is doubtful that he would choose to do so.
    Ithapi - A maul, all they need is a good excuse and no one to defend him
    Biliku - Cultist, see Christine
    Uttu - Cultist, see Christine
    Caoilainn - Mercenary in the employ of cultists, see Christine. That is provided they do not lock her away for study.
    Berty Levy - :lol:

    Associates:
    Nine - Two Fallen Lords, they will kill her if they can
    Meletē - known 'murderer' and 'political subversive', the Brannons would make sure she dies slowly.


    Right, here are your options, in case you ever want to daydream about your own kingdom/empire.

    Show Spoiler
    [​IMG]

    The largest state in the known world is the New Cath Bruig Empire. The core of its territory runs from the Cloudspine Mountains in the west to the Great Devoid and the Dire Marsh in the east; and from the Twelve Duns in the north to the Forest Heart in the south. The southern part of this territory holds most of the Eastern Empire's population (the lands between Willow Creek, Brayle and Tallow). The old heartland of the empire consists of the Barrier, this was prime farmland at one point but now it is good for next to nothing, the land is riddled with monsters and most of it is abandoned, nothing will grow here until the land has healed. To heal this land would take mastery over the elements and complete control of the weather. The land is worthless right now and the entire Barrier could probably be purchased for maybe 2000 - 3000 WPs as long as it was done very discretely.

    Anyway that is the Empire proper, the rest of its territory is made up of the numerous lands Alric holds under different titles. These lands include:

    The Free Cities of the North which are technically independent republics but Alric is their 'protector', he collects taxes and maintains an army for their defense.

    Both the Ermine and the Forest Heart operate as independent states though they are technically part of the Empire. The Ermine is run by the fir'Bolg who are in a formal alliance with the emperor, it is a sort of sovereign association with a form of mutual defense pact. The Forest Heart is 'governed' by the Forest Giants, one of the few species to actually fight the Trow and survive. Alric has recognized their claim over the forest in exchange for limited logging rights. They have no real wealth to speak of so they are not taxed.

    The Province (or Western Empire) is technically independent as well though Alric wears both crowns at the moment. It is hard to say what will happen if the emperor dies, will the two crowns once more separate or will the Province remain a part of the Empire? It is one of the great questions of Derryth's time. The territory of the Province runs from about Otter Ferry and the edge of the Ermine all the way down to Strand. In the west it is bordered by the Great Ocean and to the east it ends at the Cloudspine.

    That little island in the south west corner of the map is known as Leix and is currently abandoned though it is technically part of the Empire. It was home to the pirates of Leix who were massacred by the Avatara Maeldun around 2458. As far as anyone knows, no one currently inhabits the island.

    So those are all the lands that Alric claims, if you want any of them you will need to challenge him or be very sneaky and clever.

    Now the rest of the map is also claimed by lesser powers.

    First you have the Dwarven Kingdom you have spent this chapter in. All the land in the southeast corner of the map is claimed by the dwarves. A lot of it is desert and mountain but there are a number of rich mineral veins as well. Naturally taking over the kingdom officially would be quite difficult as you are not a dwarf.

    Gower is the next largest actually independent kingdom. It is a poor land known mostly for sheep farming, the people are a mixture of Berserk explorers and Bruig fugitives. Gower tends to get crushed every time the Dark invade but they always seem to bounce back. Connacht was a Goverman but they have contributed little since his time to 'civilization'. The Marquess of Gower runs the place though no one knows who he or she is.

    Then you have the Twelve Duns and the Strainer of Krakens (the only big island in the north sea), they are claimed by a loose confederation of Berserk tribes held together by their elders and the druids. But you would not want to steal Serpent and Christine's crowns right? ;)

    Then you have the Trow state of Avernus based out of the fortress of Rhi'anon. No one really knows much about the Trow, how they live, what they want. It is doubtful that anyone could seize that territory without first exterminating its inhabitants.

    Finally there is the Drowned Kingdom of Yer-Ks (Culwyeh's former kingdom) and the Deep Mire. No one claims them since no one wants them but if you could raise the drowned kingdom, drain the swamp and wrest it from its current inhabitants it would be yours by right of conquest.

    Of course there is also the possibility of more lands to the east or south east but those lands have never been properly explored. They are filled with ghôls and worse.


    As you can see it would be difficult to carve out your own state but not impossible, you just need to be mindful of opportunities when they present themselves.

    This, essentially:

    It is a mystery and Derryth loves a mystery, she would be loathe to let someone else have first crack at the box. Also it may contain powerful magical artefacts, ancient spells, lost maps, maybe even the real ORB OF ULTIMATE POWER!!!

    She really does not want to give that up but if you can make a strong case for it being necessary she might do it.


    Current Tally Bandwagon:

    Show Spoiler
    Kz3r0: A
    Nevill: A
    Azira: A
    Smashing Axe: A
    archaen: A
    Jester: D
    Grimgravy: A
    GreyViper: A

    A) 7 votes
    B)
    C)
    D) 1 vote


    The vote will stay open for another day and a half at least as it is the middle of the weekend here (probably 52 hours or so).
     
    Last edited: Jun 22, 2014
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  6. Nevill Arcane

    Nevill
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    They'll never get him alive, will they?
     
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  7. Fangshi Arcane

    Fangshi
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    They may as well try to catch the wind.

    He has a very interesting history with law enforcement to say the least. :lol:
     
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  8. Kz3r0 Arcane

    Kz3r0
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    The Circle of the Lost indeed.:greatjob:
     
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  9. Baltika9 Arcane

    Baltika9
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    More like 'Circle of the Walking Dead,' amirite?
    :troll:
     
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  10. archaen Arbiter Patron

    archaen
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    Well, we always have our fall back plan of becoming Faceless' or Nine's minions in their bid to take over the world in case we get caught out. That ended well for everyone that followed them before right? By the time we get back to Muirthemne I am sure we will be completely embroiled in Faceless' plots anyhow.
     
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  11. Nevill Arcane

    Nevill
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    Faceless I can understand, but what do you have against Nine?
     
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  12. archaen Arbiter Patron

    archaen
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    Nothing in particular except we don't know exactly who she will be when she comes out of torpor. She could be the new Hero of the age, a diabolical and power hungry plotter, or she could be insane.
     
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  13. Kz3r0 Arcane

    Kz3r0
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    She was all of the above when we first met her, not much will change then.
     
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  14. GreyViper Erudite

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    A , hope she wont starve or go crazy in that time.
     
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  15. archaen Arbiter Patron

    archaen
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    How would we tell?

    We don't have to worry about her starving.
     
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  16. Fangshi Arcane

    Fangshi
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    The vote will close in twelve hours with an update to follow twelve to sixteen hours after that.

    At the moment A (the healing ritual) leads.
     
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  17. Fangshi Arcane

    Fangshi
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    Alright, A wins. You will work with Eagle to cast the ritual. I will get it rolled up and written out as soon as I have a moment. Look for an update in twelve to fourteen hours.
     
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  18. Nevill Arcane

    Nevill
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    By the way... I am not entirely sure how the bracelets work, but since Caoilainn got her magical training, can she lend her own measly powers to our own spells? Or is team magic bigger than a simple mind-linking? Or do we need to let her in our head, first?

    Faceless offered us to kill Mazzarin if only we let him in, so I assumed that on some level it was possible for the bracelets to bolster the caster's strength.
     
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  19. Fangshi Arcane

    Fangshi
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    No one is really sure what the bracelets can do, even the fellows are not sure. Faceless might know but Derryth is loathe to rely on her for anything, that is provided you could (or would want to) find her to ask.

    In theory Caoilainn could lend you her power but it is next to nothing.

    On that list of mages I gave earlier she is so far down she would not even rank. She does not really 'think' like a mage either which makes it harder for her to pick up the skills necessary to really excel at magic. In contrast Brigit does not have great stats for being a mage either but she does think like a mage thanks to her years as a thief. She enjoys problems and figuring out a way around them and that can count for a lot sometimes.

    All you would really achieve is to completely drain her for less than a minute's worth of energy. She is not even powerful enough to be a useful battery for you at this point.

    I don't recall him ever offering to kill Mazzarin, once he knew for a fact that it was Mazzarin, (I mean he would if he could but he is not certain he can).

    At any rate to answer the question the bracelets would not boost your magical ability in and of themselves but allowing Faceless into your mind certainly would. Faceless is an ancient archmage with thousands of years of experience and a very broad spell set. Of course if you let that sort of being into your mind there might be no easy way to entirely get rid of it...

    If for some reason you wanted to let Caoilainn into your mind you could. If you could convince her to try but it is not something Derryth would normally consider as it goes against every instinct she has so I would need a compelling reason to allow it. Really, the only person Derryth lets into her own mind without (much) hesitation is Thaïs and that goes both ways.
     
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  20. Nevill Arcane

    Nevill
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    Oh, no, I did not think that someone who learned magic yesterday and by necessity instead of a natural predisposition would be of immediate use. I was just wondering if there is a further incentive to continue developing Caiolainn as a mage, or if it is a waste of time and she is just not geared towards that style. Maybe when we learn and master new spells we can make a bit of an effort to make sure she understands them, too - that sort of thing.

    I mean, it's not like she has much to do in there. If I were her, I would jump at every opportunity to pass time and get something out of it. Her condition might be beneficial for scholarship - what she lacks in talent, she may compensate by pure determination. A talented mage can 'get it' and understand the workings of a spell in an hour - but someone like Caiolainn could spend a day mulling it over, since she has all the time in the world.

    I just wanted to offer her to make an opportunity out of her imprisonment.

    Well, and to find out if it can be of use to us, of course. :)

    By the way, what does Caiolainn experience when we go to sleep? Technically, does she use our senses to help us, or do the bracelets have a set of their own? Can she alert us to danger if we are asleep or blind or what have you?

    Does she have any commitments she wants us to see to? A family, perhaps, that would be interested to know that she is not completely dead (even though we probably should not tell anyone what exactly happened)?
     
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  21. Fangshi Arcane

    Fangshi
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    Oh, certainly. She will try then, but when confronted with a problem she would rather just stab it than think too much about it. She also tends to get a bit frustrated and upset if a problem refuses to resolve itself after her second or third attempt. I don't want to give the impression that she is useless however, she is quite good at carrying out orders and if told to do something will usually give it her absolute best.

    She is more inclined to action than reflection essentially so it may be slow going.

    The ladies can help her if they have a spare moment since it will cost them next to nothing and may benefit you. That is the general route I was going to have them take anyway unless someone objects.

    If you want to go further than that though (and try to turn her into a proper mage) I will have to put it to a vote as by that point you are spending time you could be using to improve your own skills on someone that Derryth believes is never likely to be able to do more than the most basic of spells.

    She experiences profound boredom.

    She does not use your senses though she might be able to if she can master the bracelets. Instead she can 'see' and 'hear' most things in a fairly small sphere around both Derryth and Thaïs. The center of this sphere is located at the core of the wearer and a line of sight is required from the wearer's body to whatever she is trying to look at. For sounds it just has to be loud enough to be audible (not terribly useful by itself unless you are struck deaf somehow in which case it could be very useful).

    If you are asleep she could try to wake you up, no guarantee she would succeed though. If you are blind she should still be able to see though there may well be ways to block the spells that allow her to see.

    Now the really interesting part, that lets her protect you, is that when Derryth or Thaïs are in a dangerous situation her perception of time instinctively slows allowing her to quickly locate the threat and warn the other wearer about it. For some reason she has not been able to successfully broadcast the warning into the mind of the person in actual danger, only to the person wearing the other bracelet. She has no idea why that is.

    Derryth thinks that if Caoilainn can master the bracelets she should be able to control how and when her perception of time shifts but for now it seems to be just part of how the bracelets function.

    She has an older brother in Tyr, he is an armourer. She has an older sister in Tandem with three kids (last she heard), the sister is married to a fisherman. Her parents are dead (plague). She had a husband, somewhere in the Empire, but she does not want to talk about it. She has been out of touch with her siblings for about five years, she does not want to talk about that either. And that is about it, you get the impression that she prefers to keep business relationships and her personal life separate.
     
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  22. Nevill Arcane

    Nevill
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    The impression I get is that Caoilainn can only protect us from things that she herself is aware are dangerous.

    For example, if someone offered us a poisoned drink, or if Derryth toys with an artefact she should not be touching, none of us would be the wiser despite the potential lethality of these actions.

    Though the wording of the quote above suggests that there is the another power behind the bracers (enchantment?) that slows Caoilainn's perception down and helps her locate the threat (implying that she does not know what the threat is, initially).
     
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  23. Fangshi Arcane

    Fangshi
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    Exactly, she knows there is a threat, and now that she can talk to you she can tell you as much but often she will not have time to (the 'objective' passage of time is not actually altered at all just her ability to process information), however she first has to locate the source of the danger.

    If a thrall is swinging an axe at Thaïs' head then it is easy to tell Derryth to help and many such threats at once while taxing are manageable but a threat that is not obvious will be much more difficult for her to figure out (if she can't you do not get the reroll/roll for that). Part of it will have to do with her ability to recognize threats as they appear. She is a mercenary officer and she is not an idiot so she will often be able to figure out mundane threats easily however she is not the magical powerhouse that the Faceless is. Against magic threats she may not be as effective.
     
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  24. Nevill Arcane

    Nevill
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    Actually, I was meaning to ask about that, too.

    See, there is a lot of talk about letting someone in one's mind, but we rarely actually see it 'on-screen'. We've seen it with Albrecht once, and that was probably it. Mostly, we just force our way inside.

    I was wondering what implications it may have if you do something like this willingly. Now, I know a being of Nine's or Faceless' strength could potentially wrestle the power over the mind out of our own 'hands' (they even had the incentive to do so, since up until we goofed up TFM didn't have a body to call their own, and Nine still doesn't), but what harm can a person of Caoilainn's caliber do? Aren't we still pretty much in control if our 'guest' doesn't force the gates open, so to speak? Can't we keep an eye on them and boot them out if we don't like what they are doing?

    The mind magic intrigues me, and it is a bit frustrating to know so little of how exactly it works.

    What does it look like to be in someone else's mind? Is it like something we've experienced with Nine, where time slows down and eons may pass in seconds, or was it specific to the Infiltration ritual we've cast? What is the difference between entering a mind and the ritual we did undergo?

    Can mind-linking be used for telepathy - an exchange of thoughts without the need for words between the three of us? Can we do things with Caoilainn that we would not be able to do otherwise due to her not having a body - say, show her something that she can not grasp just from the words alone, or have her show us something?

    The potential usefulness of mind-linking seems so vast, yet it is wasted because we have to worry about trust issues. And it is not like Caoilainn wants to do us harm, since - even regardless of all the goodwill we have acquired with her - if she does harm us, she might end up in a deactivated state.

    So, what can happen if we let an outsider like her in? We are already trusting her with our lives, what is keeping us from making one step further?

    Isn't is a bit silly to try and maintain a distance from a person that is privy to our every secret?
    She knows about TFM, she knows about Lyssa, and she probably knows about many more things that can instantly ruin us by now. I could understand why we would not trust a Fallen Lord with anything, but with a fellow human it seems... well, a bit excessive.
     
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