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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    It is likely to take a fair amount of time unless you get very lucky. A rat also can not outrun a ghôl so it is doubtful you could catch them that way. (Ghôls are fast when they want to be, many of them can keep up with a horse over short distances for example.)

    No dogs I am afraid. The only animals you are certain to have easy access to are the pair of eagles Lyssa brought with you.


    Re: Money Worries:

    If you fail to pay the interest the Guild likely won't immediately kick down your door but you would be expected to pay every cent of it eventually and your reputation would start to take a hit across the board. Nothing will lose you respect amongst the dwarves quicker than failing to honour your commitments.

    There may be a few ways to make money quickly as well using Derryth or Thaïs' unique skill sets or the assets you currently have but I doubt any of them will be terribly appealing.

    For example there are a few dwarven nobles that would pay quite well for a evening of discrete 'discussion' with the 'Heroes of the Kingdom', not exactly noble work and best to avoid the potential scandal if you can but it is an option. Alternatively many of the Great Houses maintain large family mausoleums outside Stoneheim. Rich dwarves are usually buried with a fair amount of wealth and Derryth is a grave robber treasure hunter. Of course robbing some of the most holy sites in all the kingdom is also likely to have consequences if you are caught. Finally, Blackrock is skilled in extracting funds from, shall we say 'unwilling' partners. If you wanted to run them like the Eberhardts did then you could potentially bring in a lot of money quickly.



    If it is an explosive then it should be fine to hit it with frost arrows, if it is wight bits then the impact could be enough to set them off and trigger an explosion. Wight bits are essentially sacks of flesh filled with corrosive, explosive and paralytic juices and gases. Enough force and you will get a reaction. So it will depend on what is in the sack really.

    Sure, I can add it as option E.

    She will have to begin casting before she knows if you succeed or not since the spell is not instantaneous, it has a longer casting time than firebolt and a much longer casting time than your mental spells.

    The way the option will work is as follows. You yell to her to begin casting the spell. You and Thaïs will have time to launch a single round of mental spells. Either the ghôl goes down or she throws the bag. Lyssa will launch the spell if she sees the sack released and will push everyone and everything in front of her away. You, Thaïs and Jawbone will get a check to see if you can grab the door frame or each other to avoid getting thrown into the room. The situation will then unfold from there.

    It is possible but the right conditions would be necessary. Almost every member of your group has lost at least one person to the undead so there is a large emotional barrier that has to be overcome. Then there are the legal issues as well, even a hint of necromancy can be enough to ruin reputations. If you get caught trying it you will be killed along with the rest of your organization.

    There is also the moral issue caused by utilizing a spell school that permanently traps the soul of the deceased within a rotting frame, often in a damaged or twisted form. It is not the most healthy school available.

    Still, it is possible that over time they may become more open to the idea and it may be possible to alter the spells so that they are less morally troublesome as well.



    Anyway, the vote will close on Monday (so another 24 hours) and an update will follow some time after that. Your current leading option is A, slam the doors and ride out any blast that may be coming.
     
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  2. archaen Arbiter Patron

    archaen
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    Flop to E. We have two rings of heal and a reroll.
     
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  3. Absinthe Prophet

    Absinthe
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    Flopping to E.

    Fangshi, if it's wight bits (gases, juices, etc.), then shouldn't Strong Wind also drive back the gases/etc. into the tunnel and give us another chance of saving even if we get thrown in the room?
     
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  4. Nevill Arcane

    Nevill
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    Of course I don't realise what I am talking about. How can I?

    So what if in five months we will be paying the amount of money equal to the one we took as a loan? What do we lose if those money aren't paid out of our own pockets, but are earned from the property we've bought?

    If only we could see past 'they are getting OUR MONEYZ for nothing! OMG so much lost profits!'

    If our income from the properties stabilizes at ~250 WPs a month (which it looks like it will), we can postpone paying the debt off indefinitely, paying the interest instead. Everyone would profit from that - Goldsmiths make a lot of money out of thin air, and we get a much needed breath.

    Then we can resort to one of our many options - fix the situation in Blackrock and start making money from them, get those merchant contracts running and earn coin there, hire a caravan to transport the gold from Muirthemne etc.

    But of course, that would require to plan further ahead that for a single month, and we can't have that.

    I think those who do that have more than just gold to their name. But we've been over this.

    Wrong math. If we are looking at a 20 WPs shortfall, all it means is that our loan is now 1020 WPs. That changes everything, apparently. The interest rate of 204 WPs as opposed to 200 WPs will be our ruin. :lol:

    We are currently losing money to Blackrock maintenance, but that's why we are here trying to fix it.
     
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  5. Fangshi Arcane

    Fangshi
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    If it is wight bits then it will depend on how far in you get blown and how much there is in the sack. If there are a lot of wight bits the gases/juices are likely to coat much of the room except the entrance (since they will be continually blown away from it).

    As long as you do not wind up in the center of that mess you should be fine.

    Horrible Map for reference ;) :


    -----X <--- Hole in the Wall-------- <------ (I can not get the side walls to format properly but the room ends at the end of these lines)

    xx <------ ghôl and her sack
    ------------xxx----------------------- <----- Derryth, Thaïs and Jawbone are in the doorway (the xs) here
    xxx <----- Lyssa and Burty are right behind them
    xxx <----- the girls
    xxx
    xxx <------ your escort
    xxx

    x <----- the end of the hallway is here, there is a ninety degree turn into the larger hallway

    So the space between Lyssa and where the ghôl is, is likely to be clear of juices and gases as long as the spell holds out. Most of them would get pushed into the far wall or off to the sides and back. You might still wind up breathing some of the gases in and it is possible that you could still get some of the juices on you if you get blown past where the ghôl is.

    There is also the chance that one or more of you will get blown into the ghôl and she is likely to be coated in the worst of it.
     
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  6. Nevill Arcane

    Nevill
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    Why do we have to stand? Will the wind blow us away if we fall down? Why can't we grab the door? Or at the very least, the doorway.

    Nevermind, I didn't read E as you phrased it. Hmmm...

    Just how strong is it?

    Wonder if we can find where the tunnel comes out if we blow into it and look for flying ghols.
     
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  7. Absinthe Prophet

    Absinthe
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    Fangshi, Derryth still has her whip, right? Can she grab anything with it if she gets thrown in?

    Also, can we add Uttu firing at the bag to E? As I see it, if it's explosive, the frost arrow will render it inert. If it's wight bits, Strong Wind will blast it clear anyhow.

    Right, I was wondering if it would be possible to develop necromancy spells that trace control back to their caster, disrupt control, or release the undead.
     
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  8. archaen Arbiter Patron

    archaen
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    We are actually stabilizing at 225 IF the trend continues. If our debt hits 1125wp with the gold merchants in this scenario, we are no longer able to pay off principal using the properties alone. We don't know if we can get our money here from Muirthemne in a timely fashion and I would like to have our finances self sustaining so we don't get caught in a death spiral.

    I was under the impression this was a Guido loan and bad things would happen if we didn't meet our interest obligation. It had the interest rate of one, so who can blame me. Disregard that bit about defaulting the first month.
     
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  9. Nevill Arcane

    Nevill
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    Good thing it did not so far, right?

    It is also a good thing we have options to turn to Mayer for help, make our two enterprises work, sign up for mercenary jobs ourselves and, if all else fails, continue adventurering - that earned us that kind of money and opportunities in the first place.

    What do you mean 'we don't know'? We owe a mercenary company in Muirthemne, and it is only a month to travel from Muirthemne to Myrgard, even with a caravan. What is there to stop us?

    I find these fears to be premature. There is nothing to warrant them so far. When we clarify the situation with the merchants and have 60% of our debt allocated in properties, then we'll see where we stand and make adjustments if needed. But for now, I am quite happy with what we have.
     
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  10. Fangshi Arcane

    Fangshi
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    Strong enough to push you into the ghôl if you botch your roll and it catches you off balance. Also strong enough to throw you into the room if you lose your grip on the doors or your comrades.

    It can take your average human or dwarf off their feet if they fail their save and can also slide them along the ground provided they do not weigh a couple hundred pounds. Itahpi for example could weather the blast, so could Myora. But Derryth, Thaïs and Jawbone are not exactly heavyweights.

    She can try but she has not really worked on her physical stats or practiced with her whip much. She would be relying completely on her affinity for it, still, it is an option though a difficult one.

    Sure, don't see why not.

    I can add it to E if archaen does not mind as he is the other E voter. Otherwise I can add it as a separate option F.

    Uttu will not have a clean shot while all of this is going on though. It will be her skill with a bow weighed against the possibility of hitting one of your group in front of her. Someone might wind up with an arrow in their back for example.

    Well bad things can certainly happen but everyone that has directly threatened you so far is dead (often in very public and gruesome ways :lol: ).

    Most people are going to hesitate to start anything with you, particularly when there is still the chance that everyone will get what they want. Your high reputation, terrifying 'displays of power', and the backing of the King count for a lot. Now if your reputation starts to tank and your relationship with the King sours then you may become a more tempting target.

    Don't forget, the only reason you were able to get this loan in the first place is because the King made it possible. His reputation will also take a hit if you prove to be untrustworthy and that sort of behaviour can quickly eat through any good will you have banked with him.

    Oh... necromancers, ghôls, myrkridia, cultists, bandits, local lords, mercenaries, rebels... to name a few. ;)
     
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  11. archaen Arbiter Patron

    archaen
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    That we have Jing luck when it comes to going anywhere and a dragon is going to take our shipment as its horde if our luck continues.
     
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  12. archaen Arbiter Patron

    archaen
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    I have no problem with that addition for E Fangshi.
     
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  13. Fangshi Arcane

    Fangshi
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    Alright, I will add it then.

    Sure, if it comes up she will make the attempt. She will try anything she can think of (essentially anything I can think of) to save her life or the lives of her friends.
     
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  14. Absinthe Prophet

    Absinthe
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    Well, I don't think she has anything better to do while she has already been blasted through the doorway, so she may as well try for the extra saving throw.
     
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  15. Nevill Arcane

    Nevill
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    Yes, but is there something Gareth had not fought in the war? ;)

    I am sure we'll be fine. :lol:

    Edit:
    What sorts of jobs are we looking at if we don't want to run them like the Eberhardts did? Essentially, where do we start so that they could pay their own expenses, at the very least?

    It was mentioned that they need connections... well, can we provide them?

    And how the hell do we find them contracts aside from the ones we are going to get from the merchants?
     
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  16. archaen Arbiter Patron

    archaen
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    How about we have the mercenaries raid our competitors caravans and drive business our way if we are going the skull-duggery route?
     
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  17. Fangshi Arcane

    Fangshi
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    Well your merchant caravan contracts would be a good start. If you put them solely on that then they would not make you any additional funds but it should go a long way towards keeping your trade routes profitable.

    If you want them to take on outside jobs that are 'respectable' and legal then you are looking at guard duty, warehouses and the like, (which does not pay well but is safe and easy), ghôl hunting (which can pay well but is dangerous in proportion to the payout), and general caravan work along other trade routes (which may or may not pay well depending on the cargo and the merchants involved).

    If a war starts you could also send them to fight in it and that would pay quite well but sadly (or not) there are no wars currently being fought that you know about. You could take a bunch of them back to Muirthemne with you to help raid the underground again but you would be trusting them not to betray you or your Circle.

    Of course if you want to make a lot of money then kidnapping and ransom are good. Blackrock is quite skilled at it too. There is also extortion, murder, and the like. Those all pay well as well and as archaen mentioned you could always rob your competitors if you think you can get away with it.

    If you can get in good with the nobility more options might also present themselves as time goes by.

    As far as connections go the noble houses and the merchant families are the best leads you have. Unfortunately you do not know a lot of dwarves as you have not had extensive dealings with any of them.
     
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  18. Nevill Arcane

    Nevill
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    Well, we got to know Barings... right before we sent their lot to the gallows.

    ...does anyone else want to invite us to a formal dinner with 150 different utensils? Anyone? I dare you!

    I wonder, though, how many of the dwarves want to make us their acquaintances after that. :lol:
     
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  19. Absinthe Prophet

    Absinthe
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    Ghol hunting sounds good. In fact, I think we just started. How much of a payoff can that deliver right now?
     
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  20. archaen Arbiter Patron

    archaen
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    Gold per head we bring back I believe. I don't know the exchange rate to WPs though.
     
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  21. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Hey, people that agree with me about us being a big pushover as far as it comes to our business activities! Awesome. Perhaps the 'let's be friends with every living person and animal' agenda may change.

    Anyway, for the current choice, I'd rather not take the flee option, not when we're in such great financial debt.

    E
     
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  22. Fangshi Arcane

    Fangshi
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    The standing bounty is a gold piece per ghôl skull. Ten gold pieces per captured living ghôl (they use them as food and as slaves). Fifty gold pieces for a living ghôl child (if you can get them young you can train them better). Finally one hundred gold per healthy ghôl female of good stock since they can be used to breed more slaves.

    It is completely legal as ghôls are not persons under the law. It is also completely socially acceptable since the ghôls and dwarves have been trying to exterminate or enslave each other for thousands of years. It is however a very morally dirty business from an outside perspective.

    I have not given an exact conversion rate to WPs since it varies a bit based on local conditions. Generally speaking though a ghôl tribe can have up to a couple hundred members or so. If you killed them all and brought back their skulls you would make maybe 20 to 70 WPs. If you managed to enslave most of them then you could be looking at a several hundred WPs. Though it is also likely that at some point you would crash the market and the value of slaves would plummet.

    Current Tally:

    Kz3r0: A
    Nevill: A
    archaen: E
    Jester: B
    asxetos: E
    Azira: A
    Absinthe: E
    Zero Credibility: A
    Smashing Axe: E
    Baltika9: A

    A) 5 votes
    B) 1 vote
    C)
    D)
    E) 4 votes

    Edit:

    Missed this one:

    Yes, I could see the ladies being interested in that.

    You would still want to do it in secret though as the government would likely still try to kill you. So it might be better to do it at your tower. You will also have to find a good way to explain what you are doing to the rest of your group. Christine and Amena will be fine with it but Brigit, Serpent, and Gareth would likely require some convincing.

    I will make a note of it and include it as an option the next time you have some R&D time available.
     
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  23. Nevill Arcane

    Nevill
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    You think if we slam the door shut that will be the end of it?

    How come it's the 'flee' option? Just because it isn't the MAXIMUM FUCK one?
     
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  24. Absinthe Prophet

    Absinthe
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    Because it's the option where the ghols run away with all our money.

    And our finances cannot afford that kind of beating right now.
     
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  25. Nevill Arcane

    Nevill
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    And where we track them.

    Speaking of which, if we blow the ghol up, we can't follow the rest of her group. They are faster than us - none of us can outrun a horse.

    So they run away with the money regardless. What exactly do we want to achieve, then?
     
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