Absinthe said:Well, I don't think she has anything better to do while she has already been blasted through the doorway, so she may as well try for the extra saving throw.
Well, I don't think she has anything better to do while she has already been blasted through the doorway, so she may as well try for the extra saving throw.She can try but she has not really worked on her physical stats or practiced with her whip much. She would be relying completely on her affinity for it, still, it is an option though a difficult one.
Yes, but is there something Gareth had not fought in the war?Oh... necromancers, ghôls, myrkridia, cultists, bandits, local lords, mercenaries, rebels... to name a few.
I am sure we'll be fine."Ah.. what the hell was that?" your befuddled Berserk asks.
"Ghosts," Serpent replies but his statement sounds more like a question.
"Well how are we supposed to fight ghost armies?" Brigit chimes in.
Gareth clears his throat and by now you know exactly what he will say, "I fought a few during the war-" the two of you say the words at the exact same time.
"Smartass," the veteran mumbles.
What sorts of jobs are we looking at if we don't want to run them like the Eberhardts did? Essentially, where do we start so that they could pay their own expenses, at the very least?If you wanted to run them like the Eberhardts did then you could potentially bring in a lot of money quickly.
It was mentioned that they need connections... well, can we provide them?Fangshi said:Really the only serious problem Blackrock faces is a lack of contracts and the connections needed to find work.
Nevill said:What sorts of jobs are we looking at if we don't want to run them like the Eberhardts did? Essentially, where do we start so that they could pay their own expenses, at the very least?
It was mentioned that they need connections... well, can we provide them?
Well, we got to know Barings... right before we sent their lot to the gallows.As far as connections go the noble houses and the merchant families are the best leads you have. Unfortunately you do not know a lot of dwarves as you have not had extensive dealings with any of them.
Absinthe said:Ghol hunting sounds good. In fact, I think we just started. How much of a payoff can that deliver right now?
Absinthe said:Right, I was wondering if it would be possible to develop necromancy spells that trace control back to their caster, disrupt control, or release the undead.
You think if we slam the door shut that will be the end of it?Anyway, for the current choice, I'd rather not take the flee option, not when we're in such great financial debt.
I was semi-fine with it until we had Uttu target the sack on top of everything else. How do you even coordinate that if you have mere seconds to work with?
After you stack a certain amount of failsafes on top of each other, they negate the 'safe' part.
Would be funny to be hit by an arrow as some of us fly right into the sack. :D
Nah, I still think we are risking everything for no good reason.archaen said:Is that a flop if we get rid of Uttu firing the arrow?
Someone tosses a grenade at you. Do you...
1. Duck and try to not get hit.
2. Blow at a grenade trying to push it back, if that fails, catch it with your teeth and chew the fuse off, if that fails, have your friend throw you at the enemy while you spit the grenade back at them.
So many failsafes, indeed. If they won't work, surely is would be the fault of the dice.you hope nothing goes wrong
I don't know man. For someone who likes failsafes, you seem awfully afraid of them.Nah, I love them.
This is just bullshit. You make it sound like D would somehow be a safer option than E.It's just some of them have more 'fail' than 'safe' in them.