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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    Afraid not, you have not really had the time to focus on learning its secrets and unlike Miosguinn you do not have a direct line to a Dark God to help you cheat and learn it quickly.

    Not that you are aware of. There may be a way for him to find you through the necklaces (in fact it is quite likely given the subtle signal they give off) but you have no real way of summoning him up on command. (Well there is a slight possibility that if you kill Lyssa you could grab his attention as one of the necklaces flickers out but I doubt anyone particularly wants to go down that route.)

    You could try focusing a message through the necklaces, sort of get on your knees and pray to the man to save you. If there are some sort of communication spells in the necklaces than you just might be able to reach him but it would be a long shot.

    I could add a pray option or one where you sacrifice Lyssa as some sort of ritual offering but I would need to hear a strong argument for either as they would both be rather out of character for Derryth.

    Not really any proper teleportation spells I am afraid. There are some interesting movement spells that allow the most powerful mages to 'cheat' and cover large distances with little effort and time but they are still moving through actual space to do it. Even Mazzarin's 'disappear in a puff of smoke trick' was not true teleportation. He did it to impress you more than anything.

    (If you wanted to create one it would probably be along the lines of a personal gating spell that would pull you out of the world and then push you back into it. It would have to work similar to Gate or maybe Retrieve Item.)

    Current Tally:

    Show Spoiler
    Grimgravy: B
    Absinthe: B
    Nevill: B
    asxetos: A
    archaen: B
    Kz3r0: B
    Jester: B

    A) 1 vote
    B) 6 votes
    C)
    D)
    E)
     
    Last edited: Jul 12, 2014
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  2. Jester Arbiter

    Jester
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  3. Fangshi Arcane

    Fangshi
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    I should have time to put together an update tomorrow so the vote will close in twenty four hours or so.

    The current leading option is B.
     
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  4. archaen Arbiter Patron

    archaen
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    I hate doing what they expect but I don't see what we can do differently and still attempt to save our men. The only thing I can think of is using Berty, a scout, a grenadier, and some satchel charges to set up mine traps behind our advance if the interested parties think it can work.

    Make the first one well hidden to take the vanguard out. Have it detonated by the scout with a fire arrow. He fires his arrow and gets out of dodge. Have a second bomb not hidden so well that will be found and a third and fourth hidden along the flanks of the second bomb. Have the third or fourth detonated by eagle with a fire bolt in one of our rings.

    What do you guys think?
     
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  5. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    I say anything that delays them even for a few minutes is worth it at this point. But we probably don't have time to set up a proper trap or hide it.

    Maybe we can spare a pair of grenadiers for the task while we do battle.
     
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  6. archaen Arbiter Patron

    archaen
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    That's why I want Berty on it. If anyone can figure out how to hide four bombs in five minutes it's him. I'll let Fangshi tell us what the scout, Lyssa's eagle, and Berty think.
     
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  7. archaen Arbiter Patron

    archaen
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    At this point I'd be fine blowing satchels behind us to make rough terrain on the road and put up dust clouds so the crows can't see us as well.
     
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  8. Fangshi Arcane

    Fangshi
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    That plan is so delightfully dwarven and is a classic Myth strategy. :salute:

    Alright, Berty is enthusiastic about the idea and is already considering different ways to hide the satchel charges along the trail. So placing the mines should not be too difficult.

    Neel also insists that he should be the one to set off the charges as he wants to 'get those fuckers back for killing Jawbone'. He should be able to hide just around one of the bends in the path and get a single arrow off but his odds of escaping two powerful mages along the path are not great to be honest. He could try to flee into Rand's tunnel system unfortunately it is unlikely that Rand will wait for him, the officer is already edging back into the tunnel. He will likely try to escape any second now with or without you.

    Lyssa warns you that the eagle might be a problem though. Lyssa can try to convince her to do this but it would likely be a suicide run with all the crows about. If Lyssa convinces her eagle to make this flight the odds are quite good that you will lose both the eagle and the ring.

    Derryth thinks that even catching them with one though should slow down their pursuit somewhat. The enemies you are fighting are all likely living by some definition or another, they won't run through a (suspected) minefield without first checking it out. At least she is fairly certain they won't if they value their own lives at all.

    Alternatively you could send off some of your grenadiers under Berty to rig up the entire trail to blow. If your enemies fail to notice the charges you could wipe them all out. Crows are your biggest worry there as they may spot what you are doing once the murder of them gets close enough. You would also be risking the group setting this up but it should be no problem for you to find volunteers.

    It is worth noting though that you will have to split your forces for this. The group you leave behind will be running down the mountain with 'the devil on their tail' and they will need a clear path if they hope to escape.

    You will need one team to set up the ambush (likely under Berty as this is what he excels at) while the other team under Derryth and Myora will have to hit the force blocking your path.


    I can add an ambush option if anyone wants. Just let me know the final specifics and I will add it to the list.
     
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  9. Absinthe Prophet

    Absinthe
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    Lyssa should probably go with Berty then. Panic and confusion are part of her repertoire. Can we give her a ring with Mass Fear?
     
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  10. Fangshi Arcane

    Fangshi
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    Yes though it is not a spell Derryth has mastered so to get the full effect you will have to blow through a few more energon cubes to avoid draining any of the three mages while they cast it (three to six cubes depending on the rolls to cast).
     
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  11. Absinthe Prophet

    Absinthe
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    Hm, actually, is it possible for us to promote in-fighting with our spells? You know, illusions and suggestions of being bombarded or otherwise attacked by their own allies, along with maybe a few compulsions so some of them actually do it. If possible, I'd like to expand the pandemonium in invading forces such that they will be killing themselves for us.

    Do we know of any groups in invading forces that are likely to distrust one another?
     
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  12. Fangshi Arcane

    Fangshi
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    Yes it is possible to try and turn your enemies against each other or otherwise encourage chaos in their ranks through mental and/or illusion spells. The enemy can resist of course (the greater their willpower the harder they will be to trick) but there is nothing stopping you from trying as long as you meet the requirements of any spell you intend to cast (line of sight and all that).

    Your options will all come down to how you choose to deploy your forces.
     
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  13. archaen Arbiter Patron

    archaen
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    How about this plan? We give all the remaining cubes to Lyssa with a ring of mass fear to fend off the crows and send her and a sapper team back to mine the whole trail. Lyssa's job is to use illusions to hide the team from crows and scare them off with her ring if that fails. Have Berty take as many volunteers as he needs to get the job done without keeping them hidden burdensome for Lyssa. Neel can take the shot but he should have a backup in case he is felled.

    We hit the other group hard and fast and try to break through as quickly as possible. Our goal is to split or bottle their ranks and give ourselves and the sapper party an escape route. Thais and Derryth take out any mages while the troops do what they know how to do. Once the mage is down they opportunity fire as needed. If we hear explosions we give them some time and then withdraw.

    Call this either D or F. I vote for it.
     
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  14. Fangshi Arcane

    Fangshi
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    Sure, I will add it as F.

    Current Tally for the new page:

    Grimgravy: F>B
    Absinthe: F
    Nevill: F
    asxetos: A
    archaen: F
    Kz3r0: B
    Jester: F

    A)
    B) 2 votes
    C)
    D)
    E)
    F) 5 votes
     
    Last edited: Jul 13, 2014
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  15. Absinthe Prophet

    Absinthe
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    I would extend Lyssa's role beyond that a bit and have her add some illusionary bombs to distract people. For the most part, I want them to defer to Berty Lou.
     
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  16. archaen Arbiter Patron

    archaen
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    The whole point is for everyone but the ignition crew to be gone by the time anyone would be there to see a bomb. We just have to fool the crows long enough for them to finish.
     
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  17. Absinthe Prophet

    Absinthe
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    Point taken. Voting F.
     
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  18. archaen Arbiter Patron

    archaen
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    I summon thee to at least look at the plan to see if any floppage may be had. :salute:
     
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  19. Baltika9 Arcane

    Baltika9
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    archaen, you can use the @[User Name] incantation for the Summon Codexer spell.
     
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  20. archaen Arbiter Patron

    archaen
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  21. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    The problems I see with the plan:

    1) Without Energon Cubes we severely limit our own capabilities to affect the battlefield. Our plan is still to fell the leader of the smaller group quickly, and the spells to do so are likely to exhaust us.

    This might be addressed if we give Lyssa 4 cubes and keep 2 per character. She already has 7 on her while we and Thais only have 4.

    2) How does the 'ignition crew' escape? Note that the dwarven volunteers are very slow. The enemy might be unwilling to follow them into the minefield, but this isn't going to deter the mages. An archmage is not going to be stopped by a mine - they can do some truly ridiculous feats. Once the Watcher's Creature and the archmage (a Shade? what else could it be?) catch up to our rearguard, our people are likely to be doomed. We should give them some means of quick escape.

    This might be addressed by getting rid of half of the gold and making the carriage available again. Or we might spare a chariot or two to pick them up. Or something.

    Edit: If that is of any consolation, the gold might distract the enemy and slow them down if their discipline is not all that great (if they are alive, they have a use for the gold). If they are forced to ignore it by the mages, this might affect their morale, too.

    3) Not to be 'that guy', but wasn't it mentioned that the spells that require maintainance can not be placed on the ring?
    I know that 'GM giveth and GM taketh away', but still. :) This needs to be clarified. Lyssa does not know 'Mass Fear', so maybe she can 'cast' it from the ring, and then maintain it, even though she does not know the theory behind it?

    We probably are better off if we stick to illusions. The crows aren't that intelligent.

    If you address those (especially the 2nd), I can consider the plan. It is tempting, but I'd rather not leave our crew behind if something goes wrong.
     
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  22. Fangshi Arcane

    Fangshi
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    That can certainly be arranged if you lot wish.

    Unloading the carriage at this point will use up some time, you have about twenty minutes, you would likely lose five to clear enough space to make a difference.

    You can certainly leave chariots behind should you wish. You will need to leave a chariot per person since they only comfortably hold two each and you do not really want anyone falling off I imagine. If you don't care about the extra risk you could put three people to a chariot though. Alternatively you could leave the chariots without skilled drivers which would let you get two to a chariot though it would mean less skilled hands driving them.

    My understanding is that the ring would be used to throw them into a state of confusion at a key moment.

    What would happen is that the ring would activate and hit your enemies with a fear spell which would then immediately terminate. If the spell hit then you would fill them with a single instant of supreme and absolute terror, a sort of magical 'jump scare'. It would not be too useful if you are trying to scare them away but if you did it at the right moment it could be quite useful.

    If you want prolonged terror than Lyssa has an illusion for that though it might not work on whatever mages are headed your way.
     
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  23. Kz3r0 Arcane

    Kz3r0
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    I think that is better not waste time and spare our energon cubes in case of direct confrontation.
     
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  24. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    How many volunteers Berty would need?

    How skilled do you need to be to drive a chariot? We don't plan to use those that aren't driven by the Royal Escort to fight, only to escape. Additionally, does Lyssa need to know how to drive, or maybe her animal skills may allow her to command the horses effectively anyway?

    Essentially, what does having 'less skilled' drivers means for us?

    Is the risk of falling out all that high if we don't have them go at top speed? I mean, we've loaded the grenadiers on them when we started the hunt, and no one fell out.

    Ideally, I want a chariot for Berty and Lyssa, and one extra chariot per three volunteers. The reasoning is that dwarves are smaller and easier to fit, so two humans and three dwarves per chariot sounds about alright.

    Also, I don't want to risk named characters. :D

    Kz3r0, we are trying to buy time, not to waste it. A direct confrontation with an archmage would be lethal regardless of how many cubes we have.
     
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