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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Absinthe Prophet

    Absinthe
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    Fangshi, do we even need to send word to Albrecht considering we've already sent word to the Pathfinders?

    Also, I motion we heal our wounded.
     
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  2. Fangshi Arcane

    Fangshi
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    Alright, some answers:

    1. Well Ceannard likes you and guard duty is not that taxing so about twenty to forty WPs. He might request more if you are honest with him about the chance of fighting Shades (forty to sixty WPs). In general though Shades do not worry him too much, as his company is mostly master marksmen. In the right conditions where they can mass their firepower they might even be able to 'outgun' a Shade, provided they are not hit by a Dispersal Dream that is.

    The main advantage of using the Arrows is that they are discreet. If you want to keep the State, the King, or the Lords out of this then the Arrows are a fairly good choice.

    2. The Arrows could be there in a day and a half. Your Blackrock soldiers could be there in under a week as they know a few shortcuts. The Albrecht soldiers could arrive in a little over a week. The Royal Army would likely take two weeks to send a proper force.

    If your eagle is just going to Myrgard then probably a day to get there, deliver the message and get back. If it is going to Stoneheim then a few days (three or four) to make the whole trip.

    3. You lost six royal guards and four chariots all told. As the best equipped and trained element in your force they suffered low casualties, particularly as they did not joint the first charge.

    So you have:

    34 Royal Guards (eight of which are injured)

    16 Light Chariots (four of which have suffered minor damage but are still functional)

    5 Veteran Human Warriors (two of which are injured)

    4 Veteran Maul Warriors (one of which is injured)

    13 Veteran Dwarven Grenadiers (three of which are injured)

    and 5 Veteran Human Archers (no injuries), four if you count Neel as a 'Named Character' now.

    4. They think you are a genius. That is what they think. Victorious soldiers are happy soldiers so morale is high as they loot your dead enemies. You imagine they will have them picked clean momentarily and you doubt many of those ghôl corpses will have their heads in a few hours. If you keep winning then your position will be secure, they are certainly far more open to the idea of you leading them now.

    5. Four of them, one will probably lead the reinforcements over should you request them though you do not know anything about them. Myora could give you the information should you so desire.

    6. Yes you did. Bari will bring you supplies if he can, probably just energon cube and not mandrake roots as your Greater Heal ritual has created a shortage in the city and they were already rare to begin with.

    7. Yes you can find more animals should you so desire. Dogs, cats and the like you can likely buy but you will have to send to Myrgard for them. Mice and Rats should be easy to catch around the fort if you want. Birds you can either send to Myrgard for or attempt to hire directly from the wild. You could also send Lyssa out with a small group to see if they can find any animals locally to recruit, who knows what she could find?

    8. Derryth thinks that the Watcher purposely tried to create another Shiver only one that is not bound to a single body. Think of the sort of monstrosity that could have been created if you, Thaïs, Lyssa, Mazzarin and Nine had been fused together. That is what Derryth fears the Drowned Dead are and if she is right it might not be the last you see of it.

    9. Heh, he is furious. :lol:

    He even knows your names now. You are on his 'enemies list'. Sort of like this:

    The Watcher's Enemies List:

    1. Alric

    2. Mazzarin

    3. The Deceiver

    4. Derryth and Thaïs

    5. and so on...

    Yes you asked him to bring supplies and anything he thought could be useful. Normally acquiring a bombard takes time and a permit (the Lords do not like the idea of some revolutionary making a few dozen and bombarding their homes :lol: ). However it is likely he has his special supplies and suppliers.

    You could try asking the fellows at the Royal Academy. No guarantee they know or that they would tell you the truth though. Really what you need is a proper magical library or historical archive but those tend to be in the hands of private collectors not the state.

    It is difficult to say whether or not they will tell him. He does not know everything that they get up to and they may not take the time to inform him. Bari is not exactly a by the book sort of guy after all. ;)

    It would also be seen as the polite and courteous thing to do. As a follower of the King it would look better if you notified him rather than wait for rumours or his other agents to report the situation to him. It would also give him something to take to the Assembly of Lords, a written and sealed letter from the 'Heroes of the Kingdom' will mean more than Bari's word, particularly as he does not exist and can not give testimony himself.

    Sure, I can add that to the next update once you decide to stay or go.

    Derryth will naturally take the time to ensure they are all patched up and given mundane medicine but given the scarcity of mandrake roots I will need to put their use to a vote as Derryth is loath to use them when other options are available.
     
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  3. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    B iii, v, vii, yes.
     
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  4. Kz3r0 Arcane

    Kz3r0
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    After asking the pathfinders for help not sending a warning to the king will make us look bad with him.
    Hence:
    B)
    i. yes
    vi.

    vii


    I also suggest when we will have the possibility to suggest the king to put the Watcher fragments in molten lead and transform each one of them into ingots.
     
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  5. Nevill Arcane

    Nevill
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    Hm. Mere ~50 WPs to keep our asses out of the fire and to recruit the best ranged support in the Kingdom (safe for mortars), and we are going to pass because of money issues. Which might lead to more casualties and repair bills later on.

    I'd rather spend money than the lives of our mercenaries. We've already lost half of our Blackrock crew, and there is a good chance we'll have to meet the next attack with just our mercenary forces, Pathfinders, and the Royal Escort, since the army, in all likelihood, won't make it here in time.

    Also, Fangshi, what are the ways for us to increase the manpower of the Blackrock Securities? We took some serious casualties here. What are our options? Is making a deal with the crown (to make it seem like a prestigious job, or to gain a direct support from the King) possible?

    Sure. Have her give us a rundown on our Stoneheim forces and their commanding officers. Most people are in favor of inviting them here.

    Probably more ghols. Yeah, let's send a small group to catch birds around a fortress that we expect to be besieged any moment now. Sounds like a plan. :lol:

    Wouldn't mind if the next update let us handle our animal problems. I'd probably vote for catching mice in the fort and buying the other animals in one of the cities. If we request support from Stoneheim, might as well have them bring some with them. I mostly want birds, as our eagles are too few and too valuable for the tasks we want them to give. Some pigeons for mail duty, some owls for night scouting... hell, we could use just about anything.

    Pah! Who isn't? If you breathe, there is a chance you are in there somewhere.

    The 4th place is not bad, but I am sure we can do better. I am eagerly awaiting the day we beat Mazzarin on that list. We might not be able to compete with the others in terms of power, but we'll make up for it with sheer annoyance. Have he heard about Nanshe yet? :D

    But then it would become a question of what to do with the ingots. Though the properties of lead might make them relatively harmless, it won't stop the enemy from coming for them.
     
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  6. Kz3r0 Arcane

    Kz3r0
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    For the votes, I suggest sending the eagle to the Arrows, they are the faster so better not losing time here.

    I also propose to hire the Arrows on a permanent basis to replace our lost mercenries, acquiring their company basically, if that is possible.
     
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  7. Nevill Arcane

    Nevill
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    We can only dream about the money they make. We alone transferred 340 WPs to them in just a week, and Ceannard said they always have several contracts running. I shudder to think how much they are making in a month.

    It is highly unlikely we will acquire their company anytime soon. :lol:
     
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  8. archaen Arbiter Patron

    archaen
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    I don't think we have the spare 2000wp to make that happen. Standard valuation is 5 times their annual profit and looking at their fee structure it is going to be steep.
     
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  9. Jester Arbiter

    Jester
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    C) Take control of fort and set charges to decrease its defence capabilities later get back to King.

    Super rolls let us win here, but i dont look forward to face Watcher and rest of his experiments. Our little ghols rebellion need time to bloom. We rather wont be able to use for for now so sink cost it and lets start making money.
     
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  10. Fangshi Arcane

    Fangshi
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    That can be done with your piece if you hold on to it. The King wants to study the pieces he has to determine if there is some way to actually destroy them.

    Right, she rattles off the basics:

    Officers:

    Tind - Dwarven Grenadier, he runs the outfit out of Stoneheim. He is a hard fellow, slow to trust but he is fair. The men love him and he is a competent if not exceptional commander, in battle he flare to life like a wild flame and he tends to lead from the front. It is unlikely he will leave Stoneheim.

    Thrend Atop the Piled Dead - Berserk Exile, he runs the Stoneheim scouts and has a bit of a temper. He is a skilled warrior but a poor leader in battle and is better at commanding small groups. It is unlikely they will send him.

    Kaf and Skite - Brothers, former soldiers in the Imperial Army they fled south after an unknown incident. No one is sure what their real names are. They pretend to be stupid peasants but Myora does not buy it. From what she has been able to discreetly piece together they managed to offend someone powerful up north and had to flee for their lives. They are quiet and reserved except when they drink, which is often. In battle they are skilled commanders that specialize in an offensive style. As the most skilled commanders in Stoneheim that can leave freely it is likely one or both of them will be sent to you.

    Soldiers:

    Based on the last reports she saw the Stoneheim garrison is similar in composition and quality to the group you have already met.

    There is a small group of Mauls, roughly six, that serve as heavy infantry.

    A few human archers to serve as scouts (about seven) and human sell swords to provide lighter infantry (about ten)

    The rest are dwarves, grenadiers and warriors.

    All told the Stoneheim group numbers around forty members.

    I am not sure what you mean by a deal with the crown. Blackrock are mercenaries, not state forces, and if you wanted them to become an actual instrument of the state you would have to accept a lot of regulation and you would likely have to accept soldiers chosen by the Great Lords. You would also have to dismiss all your human and maul soldiers, only dwarves are allowed to serve in the actual army.

    As for your options well you would need to undertake a recruitment drive of some sort. Your reputation will help with that, Blackrock was also one of the best security companies in the Kingdom prior to Albrecht's crack down so that still counts for something as well.

    Now there are two ways you could go about this, you could hire and train new mercenaries yourselves or you could try to buy out other mercenary companies and incorporate their soldiers into your organization.

    Each method has advantages and disadvantages.

    If you opt to recruit directly then you will be competing with other mercenary companies over the pool of unemployed veterans and adventure seeking youths in both cities. You will likely have to provide them with equipment (which should not be a large problem, both of your facilities have stockpiles), training (which may or may not be a problem) and a wage.

    If you buy out other mercenary companies you will gain trained followers at a variety of levels of competency. You may also gain more officers depending on how you negotiate the acquisition of the aforementioned companies. You will also likely get any properties or resources they might have, this route will likely cost more though.

    Or you could proceed with a mix of the two approaches.

    The biggest concern will be funds, in that you do not really have much. You are deep in debt without much in the way of revenue streams so an aggressive recruitment drive could ruin you. You need steady income to expand the company and replace your loses.

    It is a possibility but not one that you can pursue in the short term, archaen is correct, the Arrows are an expensive outfit to buy out.

    Ceannard would be willing to sell the Arrows to you for 4000 WPs since he loves his job and has no intention retire.

    If you kept him on as an officer he would do it for 3000 WPs.

    If you kept him on as a partner he would do it for 2000 WPs.

    Show Spoiler
    Finally if you kept him on as a partner and Derryth and Thaïs agreed to sleep with him he would do it for 1000 WPs, he is a simple man with simple needs. ;) (If you could rope in Lyssa too he might do it for 800 WPs...)


    There are a number of lesser mercenary companies that you could purchase for substantially less (Note these are not voting options at the moment. You can look into this later but it will take a bit of time.):

    Just to serve as an example I will include the entry for the Arrows:

    The Black Arrows:

    Show Spoiler
    The Black Arrows - One of the most successful companies in the entire Kingdom with over a decade of successful contracts under their belt. They are amongst the finest archers this side of the Cloudspine Mountains and are known for their professionalism. Dressed in black and gold the Arrows have aided you a number of times in the past and have proven themselves competent and dependable. Buying them out would not be cheap though.

    Leader: Ceannard

    Numbers: Currently the company consists of thirty 'Black Arrows', the name used for Ceannard's fully trained, expert marksmen. (They are amongst the best human archers in the world.) And a further fifty new archers which are not yet counted as full members of the company.

    Cost:
    To fully buy out: 4000 WPs
    To buy out but and keep Ceannard and his officers on: 3000 WPs
    To buy out and make Ceannard a partner: 2000 WPs
    To buy out making Ceannard a partner but 'negotiating' a little - 1000 WPs
    To buy out making Ceannard a partner but 'negotiating' a lot (and often) - 800 WPs


    Most established mercenary companies will have their fair share of quirks and specific morals, the Blooded Doves for example:

    The Blooded Doves

    Show Spoiler
    The Blooded Doves - A human outfit, mostly heavy infantry. They are the former guardians of a minor faith, however a schism in their church has left them without a patron. They take on mercenary work to cover their expenses. They dress in red and white and you met a few of them at Meletē's workshop. You could buy them out if you are willing to respect their faith, provide them with space for a chapel at your facilities and clothe and feed them.

    Leader: Ada the Dove

    Numbers: Sixty human soldiers. Forty of which are heavy infantry, ten of which are light infantry and ten of which are light cavalry. Their cost is higher than average as each has a great deal of intricate equipment to maintain most of which has a religious significance for them.

    Cost:
    To fully buy out - N/A (as a religious order you will have to accept them all, including officers.)
    To buy out but keep Ada and her officers on - 750 WPs
    To buy out and make Ada a partner - 400 WPs


    Others have no morals but that is not necessarily an advantage:

    'Ta Blue Bastards'

    Show Spoiler
    'Ta Blue Bastards' - They are, interesting. You met a few at Meletē's workshop as well. They fight naked and attack with multiple blades. Most of them are dwarves but there are a few mauls and humans as well. They paint themselves in blue dye as they believe it will protect them in battle. They tend to drink most of their money away and so are always looking for new jobs. If you gave them food, board and booze they would gladly fight for you.

    Leader: 'Ta Blue Bastard

    Numbers: One hundred and twenty 'berserker braves', eighty dwarves, twenty humans and twenty mauls.

    Cost:
    To fully buy out the Bastard - 100 WPs and twelve cases of the finest whiskey you can get.
    To buy out and keep the Bastard and his fellows on - 50 WPs
    To buy out and make the Bastard a partner - Free but he will want any and all alcohol you come across.


    The Mighty Cocks

    Show Spoiler
    The Mighty Cocks - A traditional mercenary company held together by gold, beer and a bit of violence. The Cocks are good at fighting and little else, as such they are often mislead by their employers and short changed when it comes time to pay up. Given their violent disposition the Cocks usually manage to get their payment, in gold or blood, either will do. They dress in gaudy greens and red and tend to prefer cheap, easy to acquire weapons and armour. Given the company's history of violence it tends to attract a disproportionate number of Berserks, Mauls and criminals. It is led by a massive Maul known only as the Cock, there are a number of rather entertaining stories about how he got that name. It is likely none of them are true. Give them gold or blood and they will follow.

    Leader: The Cock

    Numbers: Ninety brawlers, fourty Berserks, thirty mauls, and twenty dwarves. They are all poorly armed and armoured.

    Cost:
    To fully buy out the Cock - Free, you will need to challenge him and kill him in single combat. Anything goes.
    To buy out and keep the Cock and his lieutenants on - 500 WPs
    To buy out and make the Cock a partner - 300 WPs



    Finally there are a number of companies that are simply mysterious and would take personal meetings to acquire, for example:

    The Seekers

    Show Spoiler
    The Seekers - Mercenary mages that are very selective in the jobs they take. There existence is fact but their goals are unknown. All agree that they are looking for something however and that is how they got their name. Some say they are looking for knowledge, some say for power, others think they are searching for redemption while others insist they are simply looking for a fight worth having. Whatever they are looking for they do good work, that much can not be denied. They have never failed to complete a contract but they rarely take on jobs and their rate makes the Arrows look cheap.

    Leader: The Old Man in the Mountain

    Numbers: Twenty Battlemages and an unknown number of unknown 'guardians'

    Cost:
    To fully buy them out - N/A
    To buy them out and keep their leaders on - unknown, you would have to meet with their leader
    To buy them out and make their leaders partners - unknown, you would have to meet with their leader


    Added.

    Current Tally: (I am going to default back to a simple majority requirement for each B choice since it will work better than counting every individual set as a separate option. It should work well I think and it will be more manageable, it will also allow options to get more than one vote instead of everyone going for a slightly different package.)

    Show Spoiler
    Azira: Biii Bvii
    archen: Bii, Bvii (No)
    Nevill: Biii, Bv, Bvii (Yes)
    Grimgravy: Biii, Bv, Bvii (Yes)
    Kz3r0: Bi, Bvi, Bvii (Yes)
    Jester: C

    A)
    B) 5 votes:
    i. 1/5 votes
    ii. 1/5 votes
    iii. 3/5 votes
    iv.
    v. 2/5 votes
    vi 1/5 votes
    vii. 5/5 votes
    viii.
    ix.
    Yes. 3/5 votes
    No. 1/5 votes
    C) 1 vote
     
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  11. Kz3r0 Arcane

    Kz3r0
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    How many votes is this?
     
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  12. Nevill Arcane

    Nevill
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    Fuck this, the lesbomancy shall not be sold out! :outrage:

    Besides, we have passed up a chance to name our circle the Babylonian Whores, it's a bit too late to start now.

    Hmm, looking at the list of mercenary companies, it looks like the Arrows are the only ones worth their money.
     
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  13. Fangshi Arcane

    Fangshi
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    If you want stable individuals that simply do their jobs then you are better off recruiting new warriors or working with the army/Great Houses. Mercenaries by their nature are somewhat colourful.

    To put it in perspective, just think of what a similar summation of the Lost would say, your organization would appear awfully shady as well. :lol:


    :lol: Show me a three quarters majority like with the lesbomancy vote and you can do it right now. If it comes up naturally as part of the narrative or a freeform option then all you will need is a simple majority.

    Show Spoiler
    And to be fair I suppose that goes for a real 'romance Thaïs' option as well as, if it ever comes up, as opposed to an out of the blue Lesbomancy vote. If it makes sense in the situation and will not derail the entire CYOA then you can certainly do it, though someone may have to put it forward as a freeform choice.

    So you can live in hope Nevill! :lol:
     
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  14. Baltika9 Arcane

    Baltika9
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  15. Fangshi Arcane

    Fangshi
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    Sure.

    The Lost

    Show Spoiler
    The Lost - A human mercenary company that specializes in versatility and adaptability. The Lost are an oddity, a company bound together through fellowship rather than gold, alcohol or adventure and their high standards and secretive nature ensure a low rate of recruitment. They pursue an odd course, stressing their independence over potential profits and they have adamantly refused to subordinate themselves to any of the larger companies in the city. The lack of regard they show to Muirthemne's many churches, mage circles, and criminal networks has also done little to win them contracts. Despite these difficulties they are quickly earning a reputation for discretion and dependability that is difficult to rival and they always seem to have funds available somehow. Many whisper that the Lost hide a great and dark secret that it is related to their sudden rise and the wealth and artefacts they seem to have in abundance.

    Where did they get their wealth from? What do they desire? Why do they fight?

    None know and it makes all wary of them.

    Leader: Gareth 'Spellblade' (The peasants are quite taken with his sword actually and they have begun to refer to him as 'The Spellblade' after he saved a handful of them from a pack of Myrkridia.)

    Numbers: You will find out when Lyssa's eagle gets back.

    Cost: You already own them.
     
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  16. archaen Arbiter Patron

    archaen
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    Show Spoiler
    Wait? We aren't really romancing Thais? I just thought it was happening off screen. Anyway, since share each others thoughts and memories, wouldn't it just technically be masturbation at this point?
    :bounce::oops:


    I agree that us sleeping with Ceannard is kind of silly. We would whore ourselves out for real power, but I don't think a mercenary company will quite do it.



    What are you talking about Fangsh? That reads like a well written Eharmony post. It leads with good qualities, hints at mystery, implies that they are rich, and shows that they are independent. It's dreamy. :swoon:

    Hell, I would buy it just to see where they were getting their artifacts.
     
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  17. Fangshi Arcane

    Fangshi
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    Show Spoiler
    Ah, he will be crushed. The man lives in eternal hope that some day, some how, he will get that threesome...

    He is nothing if not self-confident, he truely believes he has a shot. :lol:


    As for the rest, no you have not made a move on Thaïs. They both know that there is likely something there but they have been so incredibly busy that it just has not come up despite the fact that they do just about everything together by this point. They are simply too busy and tired to worry about it.

    The last down time they had was that afternoon at the spa and they spent the whole time surrounded by a team of servants so they have not really had a chance to talk about it.

    It might have happened if Albrecht had held his grand ball but that was canceled when he was attacked while you where performing that Greater Heal ritual on Trakk's family.

    Just think of it as a little C&C, I hear the 'Dex loves C&C, you could do the 'right' thing or the 'hawt lesbian' thing but not both. :smug:


    :lol: Personally I blame Gareth. Man is just too damn sexy to scare people off...

    Most of the types of employers out there are looking for people motivated by money or simple material objects. The mystery surrounding Gareth's company makes prospective clients nervious which is why he often has to settle for the desperate and difficult jobs. It is suspected that the Lost have hit a couple of the minor churches and a few small mage Circles as well though no one can find any proof.

    Really, if you did not know exactly where they got their wealth and artefacts you would probably think they were Cultists or Servants of the Dark right?
     
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  18. Nevill Arcane

    Nevill
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    Alright, guys.

    So my reasoning is, if we want the fort to remain in the dwarven hands, how are we going to do it? In long-term, I mean?

    I actually see no easy answer to this. The Pathfinders won't stay in the Fort forever. The Arrows can't settle here, either. Our Stoneheim contingent can replace our losses for a while, but we can't live here all the time, and without a competent mage they are doomed to fall to the next serious attack. A force of 60 men is not that powerful before something like the Drowned Dead or that respawning White cheater.

    The army is our only real hope here. Turn the Fort into an outpost - Wyrd knows the region needs one, what's with the ghols running freely in broad daylight around these parts. Personally, I am more than willing to sell it, since it would be much easier to manage our forces if they would be stationed in the capital rather than in the middle of nowhere - not to mention that there is less chance to lose our crew to surprise sieges. But even if we want to keep it, a division of the Royal Army stationed here at all times in addition to our own forces would be the way to go.

    But since the army is slow to organize and move, we'll need to fend for ourselves for a while, which is why I propose bringing everyone else in here in the meantime. If nothing happens, good. If something happens, I don't want our people to take the brunt of the attack.
     
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  19. Azira Arcane Patron

    Azira
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    Amended my vote to include calling for the army. I agree with Nevill, I don't feel the need to keep this keep. Eheh.. It's too dangerous, and we cannot expect to hold it if Derryth is not there all the time.

    Actually, I get the feeling that Derryth's presence was exactly what prompted the attack. Nonetheless, the keep is worth more security-wise, if we sell it to the army.
     
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  20. Nevill Arcane

    Nevill
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    Not the presence. Our ownership. They have learned the company changed hands and decided to strike a pre-emptive blow to deprive us of our forces.

    Having the mages leave the fort would not help keep it safe, but selling it so that it would no longer be connected to us might. It would make it just another fortification, of which the dwarven kingdom probably have hundreds.

    Still, it seems to have a strategic significance on its own. It also seems to be pretty close to the Watcher's Keep. They may keep trying to capture it regardless.
     
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  21. Azira Arcane Patron

    Azira
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    Copenhagen, Denmark
    Codex 2012
    All the more reason to cut the losses and sell it off, if possible.
     
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  22. archaen Arbiter Patron

    archaen
    Joined:
    Mar 10, 2014
    Messages:
    622
    If we want to sell the keep we will need to negotiate it and I'm guessing it will take some time. We can't sell it if we don't keep it in our possession so we need to camp here. We also need to replace the doors asap. The road being out isn't as pressing but it would be nice if it was fixed in case the need for a quick sortie comes up. I agree having to garrison it full time would drain our resources and attention and that keeping it would not be in our interest. It would however be a perfect place for our gate termination if we ever get around to setting that up.

    I doubt they were targeting us in particular. The creature was surprised that we were here with the keep and disappointed that we fell for the ruse to get us to leave it. This is just a strategic location for them to move down into the Kingdom. It makes me wonder how fucked our trade routes are as this conflagration looks to be happening right next to where they run.

    I am thinking we may have lost less people doing it the way we did rather then fighting an archmage and a shade head on during a siege. We came out of this pretty well.
     
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  23. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Alright, voting will close in fifteen to seventeen hours and an update should come within eighteen hours of that.

    The current leading options are:

    You will try to reoccupy the fort. You will send a message to Albrecht requesting Royal Army reinforcements, you will send him the fragment you found, and you will send a message to Stoneheim to request more of your own mercenaries as well.

    Current Tally: (As already mentioned I am going to default back to a simple majority requirement for each B choice since it will work better than counting every individual set as a separate option. It should work well I think and it will be more manageable, it will also allow options to get more than one vote instead of everyone going for a slightly different package.)

    Show Spoiler
    Azira: Biii Bvii
    archen: Bii, Bvii (No)
    Nevill: Biii, Bv, Bvii (Yes)
    Grimgravy: Biii, Bv, Bvii (Yes)
    Kz3r0: Bi, Bvi, Bvii (Yes)
    Jester: C

    A)
    B) 5 votes:
    i. 1/5 votes
    ii. 1/5 votes
    iii. 3/5 votes
    iv.
    v. 2/5 votes
    vi 1/5 votes
    vii. 5/5 votes
    viii.
    ix.
    Yes. 3/5 votes
    No. 1/5 votes
    C) 1 vote
     
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  24. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Alright, so who else wants to send a message to the Arrows with me? Grimgravy and Kz3r0?

    Personally, I'd rather send an eagle to Stoneheim, as it is quite far away, but since Myrgard is so close, we probably can spare an eagle here, too. It's just that it makes very little difference.

    I'll amend my vote from Bv to Bv>Bvi. I don't care how we contact them, as long as we do.
     
    Last edited: Jul 16, 2014
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  25. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,290
    Codex 2016 - The Age of Grimoire
    Yeah, I want the Arrows. By chariot or eagle doesn't matter much. Amend by vote to Biii, Bv>Bvi, Bvii (Yes)
     
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