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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Nevill Arcane

    Nevill
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    Well, I was more concerned about if we can lead our people to safety through the tunnels if things go messy. That's a hell of a lot of forces the Watcher have brought to our doorstep.

    If we don't want to escape through the tunnels and are not expecting any reinforcements from there, we might be better off collapsing them so that we need not post guards around the exit. Every man counts now.

    The troops listed sound good, if - maybe? - a bit excessive. But it may be for the best - I don't want to find out they have a surprise for us when we don't have enough forces to deal with it.

    Do we need more grenadiers to go with it? We have two mortars along with Bari and Astrid. Fangshi, do all of the Pathfinders know how to operate a mortar?

    Make it an official C.

    I'd also consult Myora and Berty to see if there are any obvious holes in the plan that aren't apparent at first glance to a non-military person. At the very least, have them tell us if the force composition is any good.
     
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  2. Nevill Arcane

    Nevill
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    Fangshi, how far away is the advance party from a nearest 'killing zone' our grenadiers have set up?

    What would it take to lure the enemy there? Especially the mages.
     
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  3. Fangshi Arcane

    Fangshi
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    Yes.

    Quite a ways off actually. The kill zones were set up with cocktails and arrows in mind and the enemy is well out of mortar range so you would have to lure them quite far. You would have to come up with a plan to get them much closer.

    Berty thinks it looks fine at first glance. He can not see any real glaring weakesses though he does suggest that you leave space on the chariots for you and Thaïs to escape quickly if you have to. If the worst comes about you can abandon the infantry and make for the fort. Derryth and Thaïs are unwilling to do that though unless there is also room for Biliku and Uttu to escape. They will not abandon the girls.

    Myora does not like how 'soft' your force is (you suspect that, that is her way of saying she wishes you would bring her with you) but you explain that you need speed and ranged fire power more than anything else and she does agree that the force you have put together certainly has those two attributes.

    So that is your 'Avian Assault Plan' with archaen's force list?
     
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  4. Nevill Arcane

    Nevill
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    Yes. The mages are a priority, though we'll take what we can get.
     
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  5. GreyViper Erudite

    GreyViper
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    C
    Stay defensive, but let the pathfinders out to cause mayhem behind enemy lines. With crows gone they should be good and time it with a strike against the mage it should be glorious. BUT Im curious if Lyssa has enough know how, to redo the runes nine had and could it be done on the white mage, if he got subdued and the decapitated?
     
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  6. Fangshi Arcane

    Fangshi
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    Added as C.

    Added as D.


    I like it, but the spell Faceless used to seal Nine is out of your league at the moment.

    However that gives Derryth an idea, a wonderful, horrible, clever idea. :lol:

    Derryth and Thaïs know the anti-shadow runes and the protective runes. The one stops Shadows (which are essentially energy), the other stops matter (keeps out all but those that are keyed to it).

    If you could find a way to keep him from dissolving when he dies, you could cut off his head and shove it in a box that has modified shadow runes and protective runes on it. If you can make the runes powerful enough you should be able to keep him trapped in there and unable to cast. You would achieve the same end that Faceless did only through brute force instead of finesse.

    You will need to come up with a way to keep him from turning to dust and you will need to create a box that could hold him and properly enchant it. This would take time and research but it would give you a way to contain him until more permanent arrangements can be made.
     
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  7. Kz3r0 Arcane

    Kz3r0
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    C

    However here my take, blitz in with the chariots loaded with grenadiers, rain down cocktails and quickly retreat, then bombard them with the mortars that have took position in the rear prior to the charge, at this point use blinding and stunning grenades, that will be the ante for TWO eagles charging from above uleashing greater energy bolt stored in the rings, the White Mage is a sure target the other should be another mage of choice or possibly a group of them.
     
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  8. Fangshi Arcane

    Fangshi
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    Sure, I can make those alterations if there are no objections from the other C voters, otherwise I can add it as a separate E.
     
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  9. archaen Arbiter Patron

    archaen
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    I am not sure I want to get close enough to the White Mage and his fellows for us to throw molotovs at his forces. Seems like a good way to lose all our chariots. My plan was to use the chariots as a screen for our archers and artillery.

    I would do double eagles with the rings however. We could try to hit all three mages at once. Thais and Derryth cast and the eagles strike with the rings.
     
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  10. Absinthe Prophet

    Absinthe
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    Lyssa can cast too, but we should also have archers on the enemy (mage and otherwise) so they don't pay too much attention to our eagles.

    Fangshi, can we use that Strengthen Will ritual before we go in?
     
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  11. Fangshi Arcane

    Fangshi
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    The prep time might be a bit of a problem with Strengthen Will. If your aim is to go for a quick and powerful strike the ladies would recommend against it.

    It is certainly something you could prepare for should the siege drag out though. It might be worth doing/preparing for if you think the fort is going to be attacked at some point before help can arrive as it would give you greater control over your spells and would reduce the strain each casting has on your mind.
     
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  12. Nevill Arcane

    Nevill
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    I... uh... am not sure how well the grenadiers fit with the chariots. Besides, we only have 14 of them.

    I prefer the original composition of troops.

    About the second ring... maybe? A part of me wants to play it safe and keep one Heal - you'll never know who gets hit with some nasty stuff they are throwing, but maybe we need to go on full offensive here. I'll leave it to the others to decide.

    Wait, but where would we find a Focus? I believe it was said that preparing a proper one takes about a week:

     
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  13. Fangshi Arcane

    Fangshi
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    Kill one of the eagles or a bunch of the mice. That or grab one (or more) of the corpses you will hopefully create when you hit the vanguard. Lyssa could craft Foci from that though they would not be pretty. (You could also use the bodies of your dead enemies taken from the fort, no one will care what you do with a ghôl's corpse and Derryth and Thaïs should be able to rationalize it as well without too much difficulty.)

    It will take a week to prepare that is correct (I should probably add the material components for rituals to their descriptions in the name of clarity now that I think about it) but sieges can drag on for a while. A lot will depend on whether or not your enemies know you sent for help and on how quickly your reinforcements can arrive.



    So the general impression I am getting is that everyone voting C is relatively fine with using two eagles with two rings but otherwise the plan should stay as listed?

    If so I can make that change and/or list the alternative Avian Strike plan as option E.
     
    Last edited: Jul 18, 2014
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  14. Nevill Arcane

    Nevill
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    For funsies we can load one eagle with the Greater Energy Bolt and one with the Greater Fire Bolt. That sure would be one big BOOM. And it probably does not even need to be aimed to be lethal. The previous one left a hole in the earth two meters wide, and the spells were less powerful.

    We might want to attack the same target, though - but it would be an AoE attack, so something will definitely get caught in the blast.

    Fangshi, how destructive do our girls think the results are going to be?
     
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  15. Fangshi Arcane

    Fangshi
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    More destructive than Derryth's fire/pitch improvised spell for sure. Since both your spells will be operating at the same strength when they try to unravel each other they are likely to cause a fair bit of devastation.

    They won't know how big the AOE might be till they try it though, as each spell is designed only to hit a single target it will largely depend on how they react to one another.
     
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  16. Nevill Arcane

    Nevill
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    But we know how the regular Zap reacted to the regular Firebolt. Aren't they just bigger versions of the same spells?
     
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  17. Fangshi Arcane

    Fangshi
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    Yes, they are more powerful versions of your basic firebolt and energy bolt spells. When the two basic spells interact there is no real AOE, they just do a lot of damage to a single target.

    So that is a likely outcome from hitting one person with both spells, you will wipe out the target and leave a slight hole perhaps.

    However the greater version of each spell is less controlled and easier to spread.

    It is possible that the two together might be able to do damage to an area and not just an individual. It is all just theory until it gets tested though.

    Keep in mind that the ladies have not really received formal training at a proper institution. If they had they would have a proper set of spells and a solid (if limiting) magical foundation to extrapolate from. They would know exactly what their spells can do, or at least what 'common knowledge' dictates they can do. The trade off is that they would have fewer spells and a more focused spell list.

    Instead most of what the women know has come from the odd lesson given to them by some of the most powerful mages in existence coupled with experimentation and intuition on their part. They are both quite naturally gifted and that allows them to get away with things that less wise/intelligent mages could not. (As an aside their peculiar casting method also lets them coordinate things that more orthodox mages would definitely struggle with.)

    So you wind up with two talented individuals that can do a great deal but also have a number of holes in their knowledge of magic, magical theory and magical history. If they had gone through the school/college system they would have far fewer holes but they would also have far more limitations (the two may be related).
     
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  18. archaen Arbiter Patron

    archaen
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    You would be correct. Keep the range plan as C and the charge with cocktails as E. Two Eagles with greater fire bolt and energy bolt in their respective rings.

    I will vote C.
     
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  19. archaen Arbiter Patron

    archaen
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    Oh, and pull out 5 dwarves from the chariots so we all have rides.
     
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  20. Fangshi Arcane

    Fangshi
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    Alright, I will make those changes and add E as an option.

    Current Tally:
    Grimgravy - A
    Nevill - Ci>Cii
    GreyViper - D?
    Kz3r0 - E>Cii
    archaen - Cii>Ci
    Jester - D
    Absinthe - Cii>Ci

    A) 1 vote
    B)
    C) 3 votes (i. 1 vote, ii. 2 votes)
    D) 2 votes
    E) 1 vote

    Post Flop:

    A) 1 vote
    B)
    C) 4 votes (ii. 4 votes)
    D) 2 votes
    E)
     
    Last edited: Jul 19, 2014
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  21. Nevill Arcane

    Nevill
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    Why would we need that?

    For that matter, we have 14 chariots, but only use 12. Why?

    If we aren't going to abandon our Black Arrow troops, we won't need rides. We will retreat with them, or not at all.

    Besides, there are six of us. Lyssa, Derryth, Thais, Uttu, Billiku, and Berty.

    I'd prefer for the main characters to remain on foot and have all the chariots (except the ones carrying the Pathfinders) filled with the Royal Escort troops for a mop up duty. Someone has to kill those 100 undead, and we can't put all of our stock in ranged fighters (even though the burder is still largely on them), because those 40 Soulless are ranged, too.

    Let's just say I liked the original composition better.
     
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  22. archaen Arbiter Patron

    archaen
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    The archers are further back and much faster than dwarves on foot if they have to dismount to let us on to escape. I actually don't see any real tactical reason to take our body guards except for Uttu and her flare arrow. How about we take all the chariots, leave Biliku and Berty, but have us mounted on four separate chariots? That leaves 8 combat chariots to screen the archers.
     
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  23. Nevill Arcane

    Nevill
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    That's the thing. Why do the dwarves need to dismount? The only time we'll need a chariot is when we run abandoning the archers. Else we can retreat with them on foot.

    And I don't want to abandon the archers.

    There might not be a tactical reason, but I'd rather not separate the sisters, and Berty's... innovative... style is always appreciated. Having them around won't hurt. That we aren't planning to engage in melee does not really mean we absolutely won't.

    That said, I find leaving Biliku and Berty out and taking 8 fully staffed chariots acceptable, especially considering that we could always dismount and add another two full chariots to the force if we really need them.

    It's your call, really. Me, I am perfectly willing to ignore this:
    So we are choosing between:
    Team Ci (open)
    Lyssa, Derryth, and Thais.
    Uttu, Billiku, and Berty.
    Two of Lyssa's Eagles with a greater energy bolt ring and a greater firebolt ring.
    All Pathfinders with their mortars loaded onto two separate chariots with drivers.
    Ceannard and half his archers. The other half left in overwatch on walls.
    Neel and his scouts.
    Twelve chariots loaded with royal guards.

    And
    Team Cii (open)
    Lyssa, Derryth, Thais and Uttu.
    Two of Lyssa's Eagles with a greater energy bolt ring and a greater firebolt ring.
    All Pathfinders with their mortars loaded onto two separate chariots with drivers.
    Ceannard and half his archers. The other half left in overwatch on walls.
    Neel and his scouts.
    Eight chariots loaded with royal guards.
    Four chariots with drivers for our main characters.

    I'll make a preference vote of Ci>Cii. I don't mind either.

    If Kz3r0 makes his own list of forces, we can add it as a Ciii, since the core of the plan is essentially the same.
     
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  24. Jester Arbiter

    Jester
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    D - get best people at being annoying out in the field like Berthy and pathfinders with small detachment of troops. Rest take care of walls.
     
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  25. Kz3r0 Arcane

    Kz3r0
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    Here it is:
    E>Cii
    Team E (open)

    Lyssa, Derryth, Thais and Uttu.
    Two of Lyssa's Eagles with a greater energy bolt ring and a greater firebolt ring.
    All Pathfinders with their mortars loaded onto two separate chariots with drivers.
    Ceannard and half his archers. The other half left in overwatch on walls.
    Neel and his scouts.
    Eight chariots loaded with grenadiers for throwing cocktails.
    Four chariots with drivers for our main characters.
     
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