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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Hey, I get it. People don't want two strange mercenaries interfering with the affairs of the state. Mayer have told us as much.

    Still, the position they've chosen is weak. I would have understood if they did go 'lalala, not our problem' - that is a matter of opinion, after all. But an approach of 'it's all fairy tales' is extremely easy to overcome. You just need to shove proof right under their noses, and there is plenty of proof sitting around our fort just a day's march away from their capital.

    To send the bulk of their forces to Stoneheim in these circumstances is borderline insane. Have they forgotten the attack on the city that happened just two weeks ago? What if the undead army that is right outside their city decides to go after a bigger prize (well, we know they won't, but are the Lords willing to take that risk)?

    I don't want anything to happen to Stoneheim and I do not want the second capital to fall because of our actions, so I do not necessarily oppose them sending help there, but something must be done with the immediate threat, first.

    I don't suppose we can promise them to look into Stoneheim business after we are done here?

    How big is the army we are talking about, by the way? What forces do the dwarves have?

    Heh, I am fairly positive we can, at this point. :) We'll just take humongous losses.

    We have already took out a hundred or more bodies during the attack on the White Mage out of the eight hundreds that came after us.

    By the way, I am still voting for C unless there is a tie.
     
    Last edited: Aug 11, 2014
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  2. Fangshi Arcane

    Fangshi
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    Unfortunately if they did that then the King could go around them to the people and declare the Assembly incompetent to rule as they would be acknowledging a legitimate threat to the kingdom but also refusing to act against it. The people might even back him if he works up their fears enough (which knowing Albrecht is likely). The King could then make a real play for absolute power...

    Better to just pretend the threat is not there and force the King to provide clear proof first, if, in fact, that is what the Lords are trying to do. They may simply be ignorant, or idiots... ;)

    You can if you want but if they really are concerned about your growing power they may not take kindly to you acting as agents of the state in a formal capacity. Something to think about perhaps.

    All told? There are maybe two thousand Dwarven soldiers in Myrgard with another thousand or two in Stoneheim and another thousand or so spread out throughout the kingdom.

    Then there are the House guards which taken all together (all remaining Houses) number maybe four to six thousand soldiers.

    There is also an assortment of specialized units. The Pathfinders, the Royal Academy's 'Testing Unit' and the like.

    If total war was required there are also likely a few thousand mercenaries in the Kingdom that could be called upon if things turned bleak and most of the Kingdom's population has some combat experience as well, militias could be formed to bolster the Kingdom's numbers.

    All of which is simply to say that their military is not huge in comparison to the fledgling Golden Empire or the Cath Bruig but the dwarves do have strong defenses and technology on their side so they can often 'punch above their weight'.

    Anyway the vote is closed for real this time.

    The update should be out sometime in the next six hours depending on how many interruptions I get.
     
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  3. Nevill Arcane

    Nevill
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    Speaking of Stoneheim,
    Maybe that's what is happening there. It does not look like the Watcher's work (subtlety is not his style), but the timing is highly suspicious.
     
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  4. Fangshi Arcane

    Fangshi
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    Well, I just had one of those interruptions I mentioned earlier occur, so I am going to have to push the update back a little.

    It will be up within twenty four hours but I can not say exactly when within the next twenty four hours. It will all come down to when I have a few hours to actually finish it.
     
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  5. Nevill Arcane

    Nevill
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    I guess now we have our answers why good relationships with the Great Houses are desireable and how they can screw us over even if they don't send assassins after us.
    Oh, so what we need is essentially to make the common people worried? Those who don't have a stake in those power games and are mostly concerned about their own safety? Then the lords will be forced to act?

    Well, then. :)

    How legal would it be to start a recruitment campaign a-la "The Heroes of the Kingdom want YOU to repel the army of Darkness" or something equally public back at the capital? :P That ought to make people ask questions. Our word is bound to have an impact on the commonfolk due to all the rumors circling around us.

    I am less interested in the results of the said drive than in the amount of unrest it might potentially generate.
     
    Last edited: Aug 12, 2014
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  6. Fangshi Arcane

    Fangshi
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    Well that would certainly provoke a reaction, yes.

    It would be legal but you would need a proper network of agents to compete with the Great Houses in that regard.

    Such a campaign would sow a fair amount of confusion and might lead to panic if you pursued it properly. You would also upset most of the Houses if it were ever traced back to you (which if you are going to attach your name to it is likely) so they might become more hostile in the future as well.


    The update is still on its way. I only need about two hours of actual peace and quiet to finish it (the challenge will be getting those two hours). It should be done today (or likely tonight) but it may be tomorrow instead (it won't be any later than that as I will definitely have some time then).
     
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  7. Nevill Arcane

    Nevill
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    Fangshi, do we have an estimation of how many Shades are there in the world? I've got an impression that they are pretty rare, the games had maybe no more than ten or twelve of them between the both campaigns, of which about five were confirmed dead.

    It is pretty strange to see them gathered together in one place. We've already personally encountered six of them (the one at the very beginning of the LP included), and we've heard the army in the south has one as well.

    Are we responsible for wiping out half of the known survivors of the Great War, or are they more commom than I thought they are?

    Then again, they are no rarer than the Fallen Lords and the Avatara, of which we have also have 'encountered' five or so. :)

    What is known about them? How are they created? Do they cast the necessary spells by themselves, meaning that every willing soul can achieve this sort of 'lichdom', or are they converted by some higher force - like Balor, or the rest of the Fallen Lords? So far the glimpses inside their head suggested that all of them are servants and slaves, but is it a nature of their condition, or is it a byproduct of their Master being the Watcher? Are there free-willed Shades? Are there not 'always Chaotic Evil' ones? Something was mentioned about the Deceiver bringing a few of them to the Light. What became of them? What is it about their aversion to runnung water that some guides speculate about?
     
    Last edited: Aug 13, 2014
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  8. archaen Arbiter Patron

    archaen
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    From the myth wiki it appears they can be created from the corpse of any semi-powerful mage or sorcerer with the dream of unlife. I think the ritual to raise them is what gives them their power and it looks like they are bound to whoever raises them.
     
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  9. Fangshi Arcane

    Fangshi
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    Derryth has no idea how many Shades there are in the world. The only people that might have some idea are those that are confirmed to have created some, the Watcher, the Deceiver and Balor.

    Perhaps your capture is deemed important enough to warrant such a concentration of power.

    No way to know. The affairs of archmages are not something that most people are even aware of. There are people in the world that would likely know the answer to that question but you are not on good terms with any of them. ;)

    Very little is known of them. The general public knows nothing of worth, the magical community knows more but still little of value. They are powerful, they are dangerous, all encountered Shades seem to know the Dispersal Dream and beyond that all you know is legend and folklore. Some claim that they can be momentarily incapacitated if confronted by a large number of small objects (grains, seeds and the like). The theory is that they will be compelled to count each individually and will be incapable of doing anything until they are done. Others claim that they can be repelled by cats. Then there is the claim that they are so hideous that their own reflection is enough to drive them mad. Honestly, you doubt that any of the 'known facts' about them are terribly true.

    You do not know how they are created but you do know that they are created. From what you can remember yo have never encountered a story about a person turning themselves into a shade. It seems that it always takes a more powerful mage to make them what they are. So, for the moment at least, Derryth is of the belief that they are all slaves to more powerful mages.

    She does not know if they are bound to their masters by magic or inclination and she does not know what they would do if the person that created them were to die.

    Derryth does not know if there are free-willed Shades.

    She does not know if there are any Shades that are not 'evil'/selfish/insane.

    No one knows what happened to the Deceiver's Shades when their master switched sides. Only a small, well informed, portion of the population even knows that the Deceiver helped to save humanity at all so the number of people that could tell you what happened to his lieutenants (beyond vague rumours) is quite small.

    From some of the accounts that survived from the wars it seems that Shades can not cross running water. No one is really sure if it is true or why they are limited in this way. If you want to know you will have to ask one or someone that is knowledgeable on the subject.


    Also the update is essentially done, it should be up in maybe an hour now that I have a moment.
     
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  10. Fangshi Arcane

    Fangshi
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    Chapter 47: Battle's End?

    Another day, another uninspired meal.

    Once more you take breakfast in your tower, once more it consists of tough pork and thin ale, once more you glance out your window into a slate grey sky.

    You wonder.

    It has been three days and your opponents have not so much as stirred. Surely they are aware that you sent for reinforcements. Surely they are aware that they are working within a strict time limit. So then what are they planning?

    You had expected an attack shortly after your representatives left for Myrgard. The fact that your enemy instead seems content to sit and wait has you slightly worried; as does the lack of communication from Albrecht back in the city. Three days, three days and you have not heard a single word from the dwarves, perhaps you really are on your own.

    Still, not all of the news has been bad. Your reinforcements outside the fort claim that they have found a path leading deeper into the heart of the mountain. Hopefully they can still find a way around the enemy and to Bari's last known location. If they can, then a proper search can begin. You only hope that they will not be too late to help your friend.

    Wearily you rub your temples, doing your best to push back a slight headache.

    Lyssa speaks from your left, severing the net of worries that has enveloped you, "We are making good progress on the tunnels under the enemy camp. Our workers have done their part and the rats merely have to fill the tunnels with explosives."

    "How long will that take?" Thaïs asks from her seat across from you.

    You have invited both of them to breakfast to brief you on recent events. While you are aware of most of what goes on within the fort it is always helpful to properly review events.

    "Only a few hours at most, then we simply have to spring the trap," Lyssa frowns as she pushes her pork across her plate, "Don't we have anything else to eat?"

    "Well we could kill and cook a few of the mice," Thaïs suggests with a wink.

    Her suggestion is met by the sound of furious squeaking as a pair of white rodents slip out of Lyssa's robes and roll out onto the table. The pair of them gesture wildly and you think they are shouting at your friend.

    "Not on the table damn it," you groan, "We don't know where those mice have been."

    Seems they do not take kindly to your insinuation that they are dirty. They squeak in unison and execute a quick one hundred and eighty degree turn before they begin laying into you. It is all a little surreal.

    "Alright, alright," you raise your hands in mock surrender, "We are sorry, aren't we Thaïs?"

    "Yes, quite," your friend nods in agreement.

    The mice nod slowly and run back to Lyssa. They seem satisfied, even if they do shoot each of you the odd dirty glance while they do it. The pair of mice scurry up the witch's arm and take up position on her right shoulder where they can better observe the room.

    This pair seem quite intellegent, even by the standards of the rodents you have already met so you decide to ask Lyssa about it, "Is there anything different about your pet- ah," you stop as the rodents eye you carefully, "Your associates," they nod, content, and quietly squeak to one another.

    Lyssa breaks off a few crumbs of pork and passes them to her rodent subordinates, they do not seem particularly thrilled by her 'gift', "Yes, it seems that there is more going on with the rodents of this fort than we first imagined. One of the former leaders of Blackrock fancied himself something of a mage and he took to experimenting with the local mouse population. From what these two have told me his experiments yielded interesting results."

    "Such as?" Thaïs prompts her to continue.

    "Increased intelligence, increased social complexity, a greater capacity for language, and-" the mouse closest to her ear pulls on her earlobe and whispers something, "Oh, right, far greater beauty," the mouse nods happily, "And finally, well maybe I should just show you."

    Politely she speaks with the mice in their own tongue. There is a great deal of discussion but reluctantly they nod and climb back down her arm.

    Lyssa explains while they work, "As I mentioned earlier, one of the former occupants of these towers conducted a number of general experiments on the rodent population of the tower. Over successive generations he managed to achieve a great deal but his most surprising accomplishment only came after numerous years of careful breeding."

    One of the mice rushes across the table with a large chunk of pork and props it up right on the edge of the table. The second mouse stands on its hind legs and stretches out a single arm.

    "What are they doing?" you mutter.

    "What does it look like?" Lyssa responds, straining to contain a grin.

    "Well, if they were people then I would say they are preparing to cast a-" the bolt of teal energy that bursts from the mouse cuts short your musing.

    It strikes the chuck of dried meat, which in turn explodes spraying the empty chair behind it. The mice rear back and cheer.

    "Well that is interesting," and a little disconcerting you are forced to admit, "So the mice can cast?"

    Lyssa nods, "Sort of. Only these two for now. As we are all aware magic is not a particularly easy thing to master but these two have received a great deal of training and-" one of the mice pulls on Lyssa's sleeve and shakes its head, "Right, sorry," she gives the mouse a slight nod, "Suffice to say that they have undergone a certain degree of modification to be able to do what they do."

    "Why did you not mention this earlier?" your friend speaks up as she pushes her plate away, glad for any excuse to avoid her meal.

    "Didn't know," Lyssa replies with a shrug, "I only found out about their existence last night when I caught them trying to steal one of my energon cubes."

    You eye the pair of rodents incredulously, "What were they going to do with an energon cube?"

    Lyssa glances at the mice, they fall to quick conversation but after mere moments nod in unison. Lyssa answers, "They wanted to eat it."

    "Eat it?" that sound like a rather bad idea.

    "Yes," the witch presses on, "From what they have told me their former master fed them specially treated energon solutions which in turn enhanced their natural magical abilities sufficiently to allow them to cast. However there were side effects, these potions, I am told, are highly addictive and they ran out two days ago. They needed more energon cubes to feed this addiction though they readily admit they are not sure how to prepare the drug."

    "Just so I have this clear," you push your plate away as well, fully focused on the pair of mice before you, "We have a pair of intellegent, spell casting mice here that can understand dwarven and are addicted to treated energon dust in a suspension of...?"

    "Whiskey," Lyssa adds quietly.

    "Energon dust in whiskey?" actually that does not sound half bad.

    "Yes, that is the gist of it," the witch places her hand next to the mice, allowing them to race back up to her shoulder, "They have offered their services in exchange for the drug they crave, though I told them I can not promise anything and that the final decision would be yours to make."

    An interesting proposition to be sure. Your mind is already turning with the possibilities, you could use them as assassins, spies, trackers and a score of other things as well. Yet you hesitate, you know nothing about these creatures and while they are not dangerous to you now, from what you can tell, that is no guarantee that they will not be a danger in the future. Perhaps it would be better to simply dispose of them now.

    You take a deep breath and you give your answer.

    ----------------------------------------------

    She hates these ceremonies but they are necessary for her victory.

    Her 'volunteer' lies in the center of the chamber in front of a large black curtain. She is a young woman, a necromancer, one of Prospero's followers and of little use in the grand scheme of things.

    The girl has a name, starts with an M or something, but Gullveig will be damned if she can remember it. After a few thousand years names start to mean so very little. After a few thousand years there is, in fact, very little that means anything at all.

    Ambition, that remains, it warms her, like the flames that once kissed her.

    Hatred, eternally useful, it fuels her even as it consumes her.

    The two together, a perfect match, one that has seen her through all manner of difficulties and one that she hopes will see her through the trials to come.

    To think that they have lost so much, so quickly. Over a decade of work gone in under two weeks.

    She drew up a list this morning, a habit she developed long ago, to better stoke the flames of her anger, to sharpen the edge of her ambition.

    Fifteen dead Shades.

    Four hundred flattened Stygians.

    Three dead Hounds.

    The Great Temple laid to waste.

    The ghôls in open rebellion.

    The priesthood decimated.

    The Thin White Mage humiliated, yet again. Though that makes her chuckle just a little.

    The loss of the rod.

    The loss of her fellow commanders and the destruction of their siege engine.

    The Enemy has dealt them numerous heavy blows but they have time. They will recover, they will restore their former strength and then they will conquer.

    The girl cries. It fills Gullveig with disgust, there is nothing more pitiful than to cling to life.

    All die, she died, this girl will die, those children in that fort will die. It is natural and to be expected. But few get the opportunity that this girl has, few get to contribute to the glory of the Watcher so directly.

    But the child can not understand that, it is simply beyond her, so Gullveig does them both a favour and focuses on the girl's mouth, on her lips. They begin to melt, to fuse together, the girl's eyes bulge in terror as the archmage finishes her minor enchantment, "There, no more screams child."

    The archmage grins as she crosses the chamber and peals back the curtain. The stench is unimaginable, the result of dozens of bloated, rotting forms, twisted together, braided into one another in a crude approximation of a person, four metres tall.

    The girl emits a series of muffled wails at the sight of the thing but remains powerless before the archmage.

    Gullveig grabs the girl by the hair and with a single grunt lifts her and hurls her into the center of the writhing mass.

    Within moments she is enveloped by the dead, her sealed mouth splits under the strain as she screams into the dark, a howl taken up by her new comrades.

    Thirty six voices scream in unison as the abomination slowly rises to its feet.

    It is time, it is ready, the beast will bring down the walls and her forces will pour in.

    None will survive, none will-

    Heat, heat and pain and the end of things.

    Lying in the wreckage of her tent, the blasted form of the abomination limp and truly dead around her.

    She is... dying.

    She cries.

    ---------------------------------------

    Buer, broad of face and slow of wit, staggers to his feet, "Well this is just great! Just fucking great! Now what the fuck are we supposed to do?" he begins to pace back and forth shaking noticeably.

    The other surviving necromancers sit or stand around him in the wreckage of their camp.

    Gullveig is dead, the abomination that was meant to win them this siege is dead.

    They have no Shades, they have no Hounds, they have no more wonder weapons or horrors to hide behind. They have nothing, they are nothing, a handful of veteran and novice necromancers in charge of a horde of lesser undead.

    "Should we run?" young Deumus asks as she casts her long curved hands up in despair, "Maybe we can hide?"

    "What if they find us!" Flaga shouts her colleague down, her gaunt face distorted in horror, "What if those, those demons, up there," she gestures wildly at the fort, "What if they come swooping down here and destroy us! What if they use whatever magics they possess to strike us dead right now!"

    Buer stops short, "They can hit us here? Oh fuck, I mean they must have hit the boss but I didn't think- We have to get the fuck out of here right now!" he begins to race around the group, pulling at their hands, their shoulders, trying to stir them to action.

    "No," the dull but calm voice of old Leonard calls from across the ruined camp, "We have a mission to complete here first."

    "A mission," the younger man responds, he blinks repeatedly, unable to believe what he is hearing, "We came here with not one, not two, not even three Shades. We came here with four Shades and the Master's own hunter and what have we got to show for it? Death and failure, that's what! If we stay we are going to die! Do you hear me we are all going to fucking die!"

    Their argument is cut short by a grunt. At the far edge of the group old Forcas rises, and all still living turn to give him the floor, "We can not simply rout, all that would do is encourage the enemy to attack. Nor can we fight without the proper engines to conduct a siege. As I see it we must withdraw for now. We must preserve our Master's army and his strength. There will be other chances but not here and not now. We will leave but we will do so in an orderly fashion."

    Grudgingly Leonard nods and Buer rushes up to the old necromancer, "Alright, what do we do then?"

    The old man surveys the camp, "Well, here is my plan..."

    ------------------------------------

    Cheers fill the air around the fort as everyone present witnesses the destruction of the Black Tent and the last of the enemy's Shades.

    They are leaderless now and you will just have to hold out until reinforcements arrive.

    It should be much easier now to hold the fort and once the Royal Army arrives you will be able to crush the enemy between y-

    What are they doing?

    The enemy lines begin to shift. The thralls forming into neat columns with a thick screen of soulless to shield them.

    They are leaving. They are withdrawing. They are escaping.

    Joy and concern war within you.

    Should you let them go or should you pursue them? Is it worth the risk or not? You do not have long to decide.


    1. The enemy, you choose to:

    A) Let them go. You have people to look for and you have achieved enough. You will let the enemy withdraw in defeat.

    B) Pursue them. You have scored a number of devastating blows against the enemy without engaging them in proper battle. Your forces are fresh and you have no intention of allowing the bulk of the enemy force to escape unharmed even if they do substantially outnumber you.

    C) Harry them. You will send out your most mobile elements to harass the enemy and inflict as much damage as possible though you will instruct them to avoid engaging the enemy in a pitched battle.

    D) The Plan (Pending Final Name):
    Show Spoiler
    However, I propose to step it up a notch.

    First, have our Pathfinders and Berty that we have conveniently dropped behind enemy lines set up a minefield ahead of the enemy on a path they will be retreating towards. The Blackrock reinforcements have horses, and the enemy force moves with the speed of their Thralls and Soulless, which is really slow. We should have no problems with this part.

    Have our Blackrock forces wait in an ambush ahead, too. They should not engage in a direct combat, but they should see if there is an opportunity to harass them when their attention is turned elsewhere.

    Then, have Lyssa, some dwarven grenadiers (or whoever is good with explosives) and - maybe? - a pair of Black Arrows get into the air balloon. Get it as high as it can go to be safe from the enemy spells, and maybe even higher than that with the help of the Strong Wind spell, and rain grenades from above for as long as you have them. With the numbers our enemies have, precision should not be a concern. Have our archers try and single the enemy mages with their arrows, if that is possible. If we get really high in the balloon, arrows may not normally fly that far, but gravity should help that since we will be shooting downwards. They'll just have to adjust their aim.

    Coordinate this assault with the one from Stoneheim troops and/or Pathfinders for maximum confusion.

    It should not take long to install a makeshift sail on the balloon to give it more sideways and upwards mobility. With luck, we would even be able to strafe enemy projectile spells that way.

    Have everyone equip a chute. Tie them all with a single rope, or just have them grab onto it. If the airship is shot down somehow, have Lyssa guide the crew safely to our side with her Strong Wind spell.

    When they are not bombing, she can also help with splitting the larger enemy groups into smaller chuncks with illusion spells, sort of like what we did with Miosguinn when we broke the spider and ghost hordes attacking the dwarves. Though will it work with the enemy mages to guide them through? Still, it might split their attention if they try to control the horde and disbelieve the illusions simultaneously.

    Give her enough Energon Cubes to pull it off, maybe even all of them safe for those we might need for our part in the plan and for the mice. Also give her a ring with Heal, just in case. We still have two mandrake roots for emergencies.

    And of course, pursue them with the archers and a mortar, trying to inflict some casualties and to guide them straight into our Pathfinders' loving arms and their trap. Derryth and Thais should assist with that, though this should primarily be a job for Ceannard and our mortarmen, as they are the only ones outranging the enemy.

    Have Argus handle the smaller tactical details and consult with him on a matter of how to get through this with the least amount of casualties. We do not want to lose anyone here if we don't have to.

    Communicate with your forces and coordinate your efforts through the eagles.

    With death ahead of them, behind them, above them and generally everywhere, I think our enemies might just panic and rout. Even if they don't, they will have to spread their horde quite thin, as they would be essentially surrounded, and they will have trouble guiding a large number of undead if we disable some of the more experienced mages.


    E) freeform


    2. The mice, you chose to:

    A) Allow Lyssa to work with them to satisfy their addiction. They could be useful and they should not suffer.

    B) Allow Lyssa to work with them and expand upon their previous master's experiments. There are a number of possible applications for such creatures that you think are worth pursuing.

    C) Kill them, the last thing you need is spell casting animals getting loose or turning on you.

    D) As per B but you will also recruit and train a group of 'loyalist' mice in case your new friends some day turn on you.

    E) freeform
     
    Last edited: Aug 14, 2014
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  11. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
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    Party/Organizational Changes:

    Party Changes:

    Show Spoiler
    Not much here. You lose a person to the search and you gain a person as well.

    Berty:

    Leaves the party to join the search.

    Argus:

    Joins the party from Myrgard.


    Organizational Changes:

    Show Spoiler
    Nothing at all really. The Pathfinders used up a lot of their explosives but beyond that your organization did not actually lose anything.


    Rolls:

    Show Spoiler
    Ah, the damned rolls. You know I got within two rolls of letting that creature loose... two rolls!

    Anyway.

    First off your plan and Gullveig's plan were both being rolled for in this update and the previous one. The way I handled this was to set up a track for the plans where successes would move you or her closer to your respective goals.

    If she had reached her goal first the abomination would have risen and led an attack against your fort. However, since you won you succeeded in blowing both her and her creature into tiny little bits... Well there are plenty more corpses and mages out there so maybe you will still run into one some day. :lol:

    Aside from the competing plans that made up the core of the rolls for this update there were also a number of secondary rolls.

    Gullveig had no real way of knowing what you where doing but there was a slight chance that she would hear your animals and decide to act. They were not easy checks though so the odds of that happening where small.

    Your Pathfinders also recieved a handful of rolls to see it they could get up to some mischief but they rolled dreadfully and did not manage to score a single success so no opportunities presented themselves.

    Your reinforcements have also been mapping the tunnels and there were a few rolls made there but nothing I am willing to get into details about.

    The mice had a couple of rolls to see if they would succeed in stealing Lyssa's energon cube. They failed but it was close. If they had succeeded you would not have received that scene or the options attached to it.

    Astrid also had a few rolls related to your new explosives but they were not directly relevant to the update so they did not come up in the text. She is making progress but not terribly quickly.

    Finally, as is becoming common, there were a number of rolls for what is happening in the region, all of which you can not know yet.
     
    Last edited: Aug 14, 2014
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  12. Azira Arcane Patron

    Azira
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    The mice seem ambitious. I kind of like them.

    1D
    2D
     
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  13. Nevill Arcane

    Nevill
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    I figure we need to do something with that army of theirs before the White Mage shows up and leads it right back to our fort.

    Engaging them is suicidal. They still have an overwhelming advantage in numbers. So harrying them shoud be the way to go.

    However, I propose to step it up a notch.

    First, have our Pathfinders and Berty that we have conveniently dropped behind enemy lines set up a minefield ahead of the enemy on a path they will be retreating towards. The Blackrock reinforcements have horses, and the enemy force moves with the speed of their Thralls and Soulless, which is really slow. We should have no problems with this part.

    Have our Blackrock forces wait in an ambush ahead, too. They should not engage in a direct combat, but they should see if there is an opportunity to harass them when their attention is turned elsewhere.

    Then, have Lyssa, some dwarven grenadiers (or whoever is good with explosives) and - maybe? - a pair of Black Arrows get into the air balloon. Get it as high as it can go to be safe from the enemy spells, and maybe even higher than that with the help of the Strong Wind spell, and rain grenades from above for as long as you have them. With the numbers our enemies have, precision should not be a concern. Have our archers try and single the enemy mages with their arrows, if that is possible. If we get really high in the balloon, arrows may not normally fly that far, but gravity should help that since we will be shooting downwards. They'll just have to adjust their aim.

    Coordinate this assault with the one from Stoneheim troops and/or Pathfinders for maximum confusion.

    It should not take long to install a makeshift sail on the balloon to give it more sideways and upwards mobility. With luck, we would even be able to strafe enemy projectile spells that way.

    Have everyone equip a chute. Tie them all with a single rope, or just have them grab onto it. If the airship is shot down somehow, have Lyssa guide the crew safely to our side with her Strong Wind spell. Kind of like this:

    Code:
              /)
             /\)dorf#1
            / /)
           /  \)dorf#2               Or like this:
          /   /)
    Lyssa \   \)...        <^^>    <^^>    <^^>    <^^>
           \  /)            \/      \/      \/      \/
            \ \)...        Lyssa--dorf#1--dorf#2--dorf#n
             \/)
              \)dorf#n
    
    When they are not bombing, she can also help with splitting the larger enemy groups into smaller chuncks with illusion spells, sort of like what we did with Miosguinn when we broke the spider and ghost hordes attacking the dwarves. Though will it work with the enemy mages to guide them through? Still, it might split their attention if they try to control the horde and disbelieve the illusions simultaneously.

    Give her enough Energon Cubes to pull it off, maybe even all of them safe for those we might need for our part in the plan and for the mice. Also give her a ring with Heal, just in case. We still have two mandrake roots for emergencies.

    And of course, pursue them with the archers and a mortar, trying to inflict some casualties and to guide them straight into our Pathfinders' loving arms and their trap. Take the charioteers with you as well, though there is not much left of them. They will help if it comes to melee, though we really should try to avoid it. Derryth and Thais should assist with that, though this should primarily be a job for Ceannard and our mortarmen, as they are the only ones outranging the enemy.

    Have Argus handle the smaller tactical details and consult with him on a matter of how to get through this with the least amount of casualties. We do not want to lose anyone here if we don't have to.

    Communicate with your forces and coordinate your efforts through the eagles.

    With death ahead of them, behind them, above them and generally everywhere, I think our enemies might just panic and rout. Even if they don't, they will have to spread their horde quite thin, as they would be essentially surrounded, and they will have trouble guiding a large number of undead if we disable some of the more experienced mages.

    Lay that plan out for Argus and the rest of our commanders. Are there any adjustments they want to make?

    Somebody should come up with a fitting name for the operation. I'll make it a 1D. Suggestions are welcome.

    As for the mice, let's expand on the previous experiment and see where it will lead us. Though I propose a caveat that we should train a separate group of mice fiercely loyal to us back in Myrgard. Just in case, you know?

    Make it a 2D, too.
     
    Last edited: Aug 14, 2014
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  14. Fangshi Arcane

    Fangshi
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    Well your commanders can not really comment of the magical aspects of the plan as they have a very poor grasp on what Lyssa, you or your enemies can do magically speaking.

    As for the rest it could work and they do not see any glaring weaknesses in your general strategy. A lot will come down to how the enemy reacts though.

    I can add it to the list if you want or we can wait for any further revisions first. All the same to me.

    Added.
     
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  15. Nevill Arcane

    Nevill
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    Let's add it. If there are corrections or revisions to be made, we can do it on the fly if everyone agrees to it.

    Guys, does anyone want to speculate about what the enemy is up to?
     
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  16. Kz3r0 Arcane

    Kz3r0
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    1D
    2D

    I guess that the enemy can set up ambushes for covering their retreat, I have no idea of what kind they will be tho.
     
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  17. Azira Arcane Patron

    Azira
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    Flopped.
     
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  18. Jester Arbiter

    Jester
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    vote D&D
    "this going to be nuts"
     
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  19. archaen Arbiter Patron

    archaen
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    Fangshi Do we have our wisdom fetishes ready and if so how long to use them? If it isnt long I would ask Nevill to add to his plan that Lyssa uses one so she has much stronger casting.

    Do we want to ride out on chariots and harrass them from the rear?
     
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  20. Nevill Arcane

    Nevill
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    Actually, I am wary of indulging ourselves too much. If they draw us out too far from the fort, they can turn around and try to crush us.

    I want them to think they can get away if they only try hard enough, and direct our strikes so that we could lure them to the minefield, whereupon we will spring our trap from multiple directions and try to shock and overwhelm them - still without entering an outright fight.

    Anything that helps this, goes.

    I'd probably take the chariots, all 8 of them, and load them with soldiers and grenadiers. The grenadiers are not to engage, but to cover our bases if the enemy decides to turn a part of his host against us to delay us. Our mobile forces can not fight the enemy directly, so the dwarves could put some satchel charges between us and the enemy, if needed, and ensure that nothing dangerous will reach us. The soldiers are a safety measure, and besides, Hamundr will not leave us alone anyway.

    The grenadiers that won't fit on the chariots can take a ride in the balloon. That reminds me, we should probably give Lyssa the Heaven Stone as well. The only thing that can harm them in the sky is magic, and Lyssa is the only one who can guide them back to safety if they get in trouble, so we should protect her better. We will still have the necklaces and the bracers.

    If the foci is ready, sure, we might use them. But the ritual takes two hours, and I am afraid we simply don't have that time.
     
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  21. Fangshi Arcane

    Fangshi
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    Yes, she has them ready if you want to use them but the ritual takes a few hours to complete as Nevill mentioned so there will be a trade-off there.

    You can certainly do that if the voters want.
     
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  22. archaen Arbiter Patron

    archaen
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    A few hours for the ritual is too long for the plan.

    If we are sending out chariots to harrass wouldn't archers be better as the riders if we don't want them to engage? I am confused as to what we are going to be doing during this plan? Are we sitting in the keep?

    This is out of left field: Order everyone back to the keep. Have all the girls use the wisdom ritual and load them and our body guards on the balloon. Have Lyssa take us in the balloon over the army that is now away from all witnesses but our pilots. Wrest control of the soulless, using energon cubes and our massive will power, from the necromancers and use them to murder the remaining casters and then order them to destroy the thralls and then themselves. Mind wipe our pilots and replace it with us using some other spells than necromancy using false memory.

    Nevermind, we can only control ghasts and thralls and don't have the mass versions. It would have been funny to murder them with their own army.
     
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  23. Nevill Arcane

    Nevill
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    I thought the archers are a part of our mobile troops. It's very similar to the force we hit the TWM with:
    And of course we come along. The enemy has mages, remember? If they didn't, our forces would have moped the floor with the undead. We will provide general support and serve as leadership, just as we've been doing for the whole siege.

    Necromancy is a bit too sketchy for my tastes, as is mindwipe. Not to mention that probably even with 9 WIS Lyssa isn't going to command several hundreds of undead alone.
     
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  24. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  25. Jester Arbiter

    Jester
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    Ok time to inform masses of our victory. We must buy bards, messengers and puppeteers. Dyr will be the right sock.
     
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