Kz3r0 said:
So, can we just ask who was the Oneroi's master?
He was a spoilt little child that wanted far more than fate had given him. Morpheus refuses to say more for the moment, he claims it is a matter for demons not mortals.
Nevill said:
Well, we certainly don't intend to use 'we saw it in the dream' as evidence, so no one has to know their privacy was violated in such a fashion.
Well now, does that make it better? I wonder...
Nevill said:
Hm. What is happening with our two Oneiroi prisoners? How do they even manage to sleep after they made an enemy of the Dreaming? Is Morpheus a forgiving type?
They are or were in a Pathfinder prison.
He has been having a little fun with their dreams, but recently they have stopped dreaming, he does not know why.
He might forgive but he will never forget and vengeance is far more fun than turning the other cheek.
Nevill said:
And if not, how much would those two be worth to him? I have no problem trading them away to get to the next batch of villains.
They would not be worth too much, their minds just are not that interesting. They are clever enough but their thoughts are stale and boring and he would not go too far out of his way to acquire them.
Nevill said:
Some spell questions.
1) How long would it take for us to pick up Bestial Tongue from Lyssa? It would be nice to talk to the mice directly, and besides, Martin is our personal companion.
2) Did Lyssa use Tame on the mice or didn't she? The spell renders the affected animal "friendly and loyal", which is more than can be said for our mercenary force. It looks to me like she mostly used the old-fashioned method of cajoling the animals into service rather than charming them with magic.
3) How well do animal spells work on 'sentient' beings? What separates animals and 'more complex' creatures? The line have become very blurred with the introduction of the Rodent Commonwealth who do not behave like animals at all, but have their community modelled after humans instead, with many traits common to sentient civilizations (ancestors worship, oral tradition, tool usage - including weapons!, etc).
4) Did we manage to successfully modify Retrieve Item spell to not require line of sight? Otherwise how could we pull the pin and blow up Gullveig? Will such changes be reflected on the spell list?
5) What is the difference between Control and Dominate (which was only mentioned in passing?
6) Can we customize the Fear spell to clarify the type of fear we want to invoke in a target? A panicking fear that urges the target to flee, a paralyzing fear that freezes them in their tracks, an intimidating fear that makes them pull their eyes away and submit to our will.
7) What is the difference between Enhanced Projection and the other types? What kind of projection did Lyssa use to simulate wight attacks in the 'In for a Pound' chapter? My guess is that she used Animated Area Projection, and it was already nearly perfect. What is the use of Enhanced Projection, then?
8) Do False Image/Smell/Sound have individuals or area as their target? What spell do we use to make several people hear things that aren't there?
9) How does violent projection work? The way it was presented in the Martin vs wererabbit fight is that it is used momentarily to make your target think they are wounded. Is there a spell to make your target think they are trading blows with a real opponent instead?
1. Well it is a school you know nothing about but the ladies are all quite bright, it should not take more than a few weeks and it would likely take less.
2. She did not use Tame on the mice, given how many of them there are in the fort she thought it would be wiser to try and work with them first rather than jumping directly to subjugating them. After all if negotiations broke down she could always force a handful of them to serve loyally but once she starts to control them that way there will be no way to return to negotiating.
They have also all been magically altered at least a little already which will make it slightly harder to properly bind them.
3. In theory they could work if the ladies realized that humans and the like are themselves animals but it would be difficult to pull off and it would not be what the spells were designed for. In some respects animals spells are very similar to mental spells in their mechanical effects, though the ritual and philosophical underpinning of each make them seem quite different to their practitioners, in fact a sufficiently 'unorthodox' and wise mage might be able to realize this fact (and there may well be other such similarities between different schools and traditions masked by the pageantry of wizardry) if they took the time to really question what they are learning.
Could an animal based spell work on a 'sentient' species? Yes, it could but it would not be easy. The mind of sentient species are generally more cluttered and complex than those of animals, even low INT and WIS characters are likely to possess a mind that surpasses those of many animals, as a result it is much more difficult for animal based spells to influence 'sentient' than it is for them to influence regular animals. As your target's mind grows in complexity the animal based spells begin to lose much of their force and by the time you are dealing with a human or a dwarf those animal based spells become a far less effective means of persuasion or control than simple using mental spells or illusion spells.
So in the case of the Blackrock rodents, they are more difficult to control and the smarter and more sophisticated they become the harder they will be to control. The spell-casting mice for example would get to roll as 'sentients' (at a higher level of resistance) for many tests where as most of the other animals you have encountered would not. If the mice continue on their path then at some unknown point in the future they may well jump over the 'line' between the 'basic' animal species of Myth and the 'advanced' and 'sentient' species of the setting. If that happens then you would be better off treating them like you would a dwarf or maul rather than a pet.
4. Yes, you did. It is actually a separate spell and it needs a separate entry but I have not had a moment to actually get to it lately. After I am done with what I am working on, and after I get the Interlude posted and the update out tonight, then I will look at giving the character sheets and the spell/skill listings a pass to see if I missed anything else. So there will likely be some changes there in the next day or two, my apologies for falling behind, long weekends, alcohol, and getting work done just do not mix too well it seems.
5. Control lets you play the puppeteer and manipulate another creature provided you do not do anything else and you maintain a line of sight to your target. It also gives the target a chance to resist the spell and a second chance to resist if you ask them to do something they strongly disagree with. So it is quite a powerful spell (though not one you have much control over at the moment) but it also has a number of restrictions.
Dominate is the Deceiver's favourite trick and has far fewer limitations but you do not really know anything about it at the moment. Based on the stories from the war it grants the caster complete control over their target but beyond that you know very little (it is safe to assume though that it has far fewer limitations than control).
6. You can if you want, normally the general spell would let you pick the type of fear when you cast it but you could also create specialized versions of the spell that only create a certain type of fear. If you did it would speed up the spell somewhat as you would be removing an entire step from casting it. It would likely take a little time to devise but it is well within the combined abilities of the ladies as it would be a fairly simple change (a few days to do properly).
7. Enhanced projection is just a more powerful version of projection, the image it conjures up is harder for the target to resist.
Lyssa used Animated Area Projection with Derryth and Thaïs fueling her spell.
Animated Area Projection is harder for her to cast by a fairly wide margin, she would not have been able to pull off the spell if Derryth and Thaïs had not been helping her. Enhanced projection requires less effort and it is not a ritual so you do not have to worry as much about positioning. It is like saying which is better a mallet or a screwdriver, they are simply different tools.
8. Single targets. Lyssa would need to improvise group versions of those spells if you want to hit more than one person at a time.
9. It makes the target think they are wounded.
It can not really simulate an entire fight by itself though, you would likely need to use multiple spells to achieve that.
It could be woven together with other illusion spells and set into a sequence that could simulate an actual duel if you knew the proper meta magic spells.
Alternatively if Lyssa taught her fellow mages a few of her illusion spells then the three of them could work together to stage a 'fight' though it would require crackerjack timing.
You could also do it by combining mental and illusion spells though that would only fool the target in all likelihood.
Nevill said:
Is Astrid still working on her remote bomb that can be activated by retrieving it? Can the bomb be used with sticky substances, like the yellow sap? I am trying to create a non-lethal ensnaring device here.
Yes, though she has been spending most of the last day with Bari so she has not made much progress since the last update.
I don't see why it couldn't work so yes, you could make a sticky bomb as easily as anything else.
Finally the Interlude is late, obviously, but it should be up today as soon as I have a moment to give it a few more passes and alter a few things (part of it has to be rewritten and extended a little).
I was going to do the editing yesterday, but whiskey...
I will close the vote when I post the Interlude and I will then likely begin work on the update immediately so the interlude will likely be up in the next nine hours while the update will be out within sixteen to twenty four hours.