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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Kipeci Magister

    Kipeci
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    Ei

    Let's keep it clean! We'll feed her first, so it's mostly likely that he'll come back. Besides, aren't you interested in the mechanics?
     
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  2. zerozero Literate

    zerozero
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    I will modify H to make it easier to read and options

    1 - Swear an oath of non-aggression and co-operation towards us.

    Not to tell anyone that we freed her or any of our secrets.

    Always tell the truth to the current core and others of the Lost that you specify.

    Not to kill sentient life indiscriminately.

    2 - Feed her, provide a disguise and weapons.

    3- Ask her about information the King, Location of artefacts and history of Spider artefacts, Rand & Eberhardt dealings etc.

    4- A contract to secure the tunnels and get rid of the demons. We will provide resources to help.


    Options

    A- Join the Lost Guild - a unique member with spell knowledge that we can learn and potential spider army. Another oath to act as a member of the Lost whilst in the guild.

    I- join the party now, we can use a disguise and use a combination of illusion and mental spells between our mages to keep up the ruse and invisibility in emergencies.

    II- She stays in the fort securing the tunnels and getting rid of the demons. We will come back to the fort to get her. The men will provide her will food and she will have to main a low profile and not cause trouble.

    III- Meet her outside the fort and we will meet up with her at a pre-arranged spot, prove her with a horse, rough map, letter of introduction to Gareth and some wps. If we don't meet up go to IV back-up.

    IV- Have her travel to Muirthemne with a letter of introduction to Gareth, provide a horse, rough map and more wps.

    V-Give her an escort to Muirthemne as well as IV benefits.


    B - Re-locate to the Muirthemne catacombs and retain her as an ally. Useful in providing guards, a powerful ally in the area and possible magic training exchange.

    I-Provide a rough map and hopefully see her there.

    II- Provide a horse, rough map and some wps. We will meet up in due course

    III-Provide a horse, rough map, letter of introduction to Gareth and some wps. Gareth will provide support to help her setup.

    IV- Same as above but give her access to the secret tower but swear an oath non-aggression and co-operation with the allies in the tower.


    C- Introduce her to Mabd the mage to set her up with a circle. We would Provide a horse, rough map, letter of introduction to Mabd and some wps. Try to maintain her as a friendly ally.


    D-Free her on to the world and hope for the best.

    I- Provide her with nothing but your thanks.

    II-Provide a horse and some wps as a goodwill gesture.
     
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  3. zerozero Literate

    zerozero
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    Thanks Fangshi, I am impressed with the amount of work and detail in your responses to mine, Nevill and other contributors questions, it gave me a lot to work on. And thanks to Nevill for your feedback.
     
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  4. Nevill Arcane

    Nevill
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    So... basically, Gi would be equivalent to HC, right? I based it mostly on your own suggestions.

    Or is there a difference somewhere?

    We should probably leave only one of these to prevent splitting the votes. I am fine with removing G altogether and leaving only H options, provided that they will be counted as one.

    Fangshi, can we finally find out what the Ring of the Master does if we ask Nephila about it?

    Does she know the language Gullveig's spellbook is written in? Does she know what wards shield the TWM's diary?

    Also, while we are at it, does Lyssa trust us enough to tell us about these?
     
    Last edited: Sep 8, 2014
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  5. zerozero Literate

    zerozero
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    Thanks Nevill ... everything is in flux and I am throwing out ideas and I have used some of your suggestions to build the H option
     
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  6. Fangshi Arcane

    Fangshi
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    Certainly, I will update the post with the new information.

    Looks the same to me, I will replace G with the new H.

    It would take her a few hours to narrow down the identity of the ring and give you a definitive answer. So the answer to that question will depend on just what you do with her.

    Yes and yes. She can read Gullveig's spellbook (and it is a spellbook) but it would take her days to go through the whole thing and properly 'gut' the book. She also recognizes most of the wards on TWM's diary but again it would take her more than the few hours you have to properly disarm them since she is no expert and it would be slow going to prevent triggering one.

    She hesitates, then she takes a deep breath and nods. She is willing to tell you a little now as long as you do not push her too far:

    The teeth are an old tool from her first apprenticeship. When worn tightly around the neck they allow someone to communicate with wolves and dogs, she does not actually need them anymore but for a while they were quite helpful and they hold a certain sentimental value for her.

    The feather was something she created when she worked for Mazzarin and is useful if you are lost underground. If held in the right hand and whispered to using the Bird's Song it will attempt lead you toward the open sky.

    The snake tongue is enchanted to remove pain. You wrap it around or place it over a wound (or a pinched nerve or what have you) and the pain from it will cease. It has no healing properties though, it merely tricks the mind through a form of illusion, it convinces you that there is no pain in much the same way as the violent projection convinces you that you have been injured.

    The mirror... she does not want to talk about the mirror and she asks you to please let her have that secret for now at least.

    She does know the rituals involved in creating these, she quickly produces three innocuous sheets of paper from her pack and slips them into her book (I will add them to her spellbook when I have a moment). It seems that she still has her secrets and she is still keeping the odd thing from you...

    Part of you wonders if there are other spells she has not told you about but the only way you could be sure is if you thoroughly searched her possessions and her person. You doubt she would willingly submit to such a check.

    So two steps forward and one step backwards with her... as always... ;)
     
    Last edited: Sep 8, 2014
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  7. Nevill Arcane

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    How long will it take for her to reach Muirthemne if we cooperate with her and give her money and equipment? I wonder if we can have her borrow TWM's diary to let her have a crack at it while she travels?

    I still haven't abandoned hope to come visit Gareth and Brigit and get to our money stash to pay off the debt. It would be nice if our visit coincided with Nephila's arrival.

    Can she translate Gullveig's documents for us while we are here? There aren't that many of those.

    Assuming we free her, is she willing to learn from Gullveig's spellbook together (when we both have time to go through it)? The oath would prevent her from mistranslating or otherwise keeping secrets from us, right?
     
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  8. Fangshi Arcane

    Fangshi
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    On foot she is slightly faster than you and it took you about eleven or twelve days to go from one capital to the other if I remember right. So on foot it would take her ten or so, if she had a horse and did not encounter any trouble then she could likely do it in half that (roughly, so five to seven days).

    Most of them literally are lists of enemies organized by region, type, power, hatred and, ah, beauty... seems the Shade hated a lot of people for a lot of reasons. She could probably write them up for you and organize the data a bit but it would take her half an hour or so and you do not have much time.

    There are also a lot of supply lists and official documents pertaining to her position as quartermaster of the northern army, they are not terribly useful now since the army has been destroyed. Unless you just want a clear picture of how powerful the enemy force was that you destroyed in which case I could likely type that up for you.

    There are three letters though that she will need some more time with, they are written in code and it will take her a bit of a time to crack it.

    Sure, she has no problem with that if you want to try and schedule something. If you give her the items you want translated/cracked/identified now she can work on them in her free time no matter which choice you take (she will leave them at a suitable location based on the choice, the only two exceptions would be if she comes with you in which case she would not have to deposit them anywhere or if she goes her own way in which case she would not be able to guarantee when or where she could return them).
     
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  9. Nevill Arcane

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    Alright.

    So I am thinking:

    2. Nephila says she knows the wards on the TWM's journal and the language Gullveig wrote her books in. You can enter an agreement and give her several items to translate, crack, or identify, and then return to you at a place of your choosing and share the information.
    A. You give her the following items:
    i) The Thin White Mage's journal
    ii) Gullveig's spellbook
    iii) Gullveig's documents
    iv) Gullveig's cyphered letters
    v) The Ring of the Master
    B. You don't give her anything. You will sort it out on your own.

    And I'll vote for Ai, ii, iv.

    Obviously, the vote only applies if you do not kill her.

    The reasoning behind the vote is that we are unlikely to have much free time in the nearest future to take care of these things by ourselves. We don't know the language the letters are written in, so breaking the code by ourselves without a linguist does not seem feasible. I don't want to give an unknown artefact ring away, and it only takes several hours to identify it - it can wait until our reunion.

    The spellbook I am unsure about. It might be too valuable to just give it away, and it makes more sense to go through it together. Still, our of the items it looks like the most time-consuming one to deal with.

    Gullveig's documents we can identify right here - it only takes half an hour. Unless someone have better ideas of how to spend our time.

    Finally, the option with the Thin White Mage's journal is a mixed bag. On one hand, she says she recognizes the wards protecting it. On the other, we can turn it over to the Academy, and they might have a better chance at disarming it. Do we want them to read it, though? At least Nephila would be under an oath not to reveal our secrets.
     
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  10. Jester Arbiter

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    Come on recruit her, to be awesome evil we must be equal opportunity employer. Let those pesky paladins discriminate while we embrace our fate as just and competent management.
     
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  11. Jester Arbiter

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    2) A i III IV
     
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  12. Fangshi Arcane

    Fangshi
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    Alright, added to the update.


    Also:

    This is not really a formal tally or anything (it is actually mostly for me to help keep track of everyone) but I thought I would post it just to check if I have all the current votes tallied correctly. If I got your vote wrong then let me know and I will fix it. I do not intend to close the vote suddenly so there is still plenty of time to make any necessary alterations.

    Baltika9: 1.Eii (Derry and Taide seduce Nephila to try and win her over), 2.x

    archaen: 1.A? (Status Quo), 2.x

    Nevill: 1.GC>GAiv, 2. Ai,ii,iv

    asxetos: 1.GC (which seems to be the same as the old Gi though let me know if there is any problem and we can work something out), 2.x

    zerozero: 1.GFi, 2.Ai,ii,iv

    Absinthe: undeclared

    Jester: 1.C > GAx? (it sounds like some of the GA options might be in line with what you are looking for but I am not sure), 2. Ai,iii,iv

    Kz3r0: 1.F, 2.B (since she will be dead)

    Kipeci: 1.Ei (Ceannard will bite the bullet, and hope it does not bite back, by seducing Nephila to your side), 2.x

    Azira: 1.GAiii > Biii > C, 2.Ai,iv

    Grimgravy: 1.F>B>A, 2.B (given she will be dead in the first two and imprisoned in the third)


    Which gives us the following tally:
    1.
    A) 1 vote

    B)

    C) 1 vote

    D)

    E)
    i. 1 vote
    ii. 1 vote

    F) 2 votes

    G) 4 votes (2 for GC, 1 for GAii and 1 for GAiii)
    a.
    i.
    ii.
    iii. 1 vote
    iv.
    b.
    i.
    ii.
    iii.
    iv.
    c. 2 votes
    d.
    i.
    ii.
    e.
    f.
    i. 1 vote
    ii.

    In general the votes look like this:

    1 voter currently undeclared.

    1 vote to keep her locked up.

    2 votes to kill her, destroy everything, walk away and never speak of this again...

    And seven votes to try and make use of her somehow, either as a member of your party/organization or as an independent ally. These six votes break down as follows:

    1 vote to directly recruit her to the party without an oath.

    2 votes (counted separately) to recruit her through seduction (one for Ceannard only and one for Derryth and Thaïs).

    And 4 votes to free her while extracting an oath from her (two of which would see her go with a recommendation to Madb, one of which has her remain at the fort for two days before following you to Myrgard and get her and the last of which has you meet her outside of the fort and take her with you [should you fail to meet up with her she will make for Gareth's compound in Muirthemne]).


    Then there is the second question about whether or not to trust her with any of your things (I think a simple majority will be enough to determine if you give her an item or not, so 3/5 or 4/7 votes. I will also round up if there is a tie so a 4/8 would also qualify):

    2. 5 votes undeclared

    A) 4 votes in favour of giving her items
    i. 4/4 votes
    ii. 2/4 votes
    iii. 1/4 votes
    iv. 4/4 votes
    v. 0/4 votes

    B) 2 votes opposed to giving her items
     
    Last edited: Sep 10, 2014
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  13. zerozero Literate

    zerozero
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    I will vote 1 G A II and 2 A I II IV


    Can I also add an option E to the G choice

    E - Ask her to stay in the fort, after the tasks that we ask her and we will return and make a decision on the level of help that we will provide her, we want her as an ally and possible a guild member/ party member but we need more time.

    Just to be careful, she could be lying to us about everything and we could try to get information from Morpheus about Nephila first.


    I am keen to have Nephila as a guild member as I believe that she would be very handy in our fight against the Watcher in terms of spells and knowledge.There are risk but the benefits would be worth it and I am with Jester we are equal employment employers.

    To reduce the risk of detection she will need illusion spells on a similar level as Miosguinn.

    If she joins the party I would suggest that Lyssa remain in the fort, to teach illusion spells to hide her appearance and if we learn anything important from Nephila she can contact us quickly.

    If it can be quickly done, bar everyone from the tunnels ( we don't want anyone to know of Nephila existence except our close allies) and the current party, black arrows and Niphila quickly seal up all the tunnels before the army arrives. This will give her more time to learn the illusion spells and other tasks. If we find any demons kill them and try get a carcass or a live one for experiments on the sap and poison.

    Fangshi - can we knock them out with Nephila's help.

    After a maximum of 2 days of tuition sooner if you can, Lyssa, Nephila (in a wagon with enough food) and the Black Arrows head towards the dwarven city. They can practice and learn on the way. Lysaa can spot live food with her eagles and a Black arrow can shoot it or Nephila late at night can have a go herself if food is tight.

    We will learn spells off Nephila at a later date.

    She will need a physical disguise as well, a long skirt to cover her lower half of her body, a loose blouse to cover the upper half with holes for her arms, a long clock with a hood, a mask and shoes/ boots. I take it she would like a bath.


    Fangshi - how long can Nephila maintain her invisibility while standing still and moving. How long can Lysaa maintain a suitable illusion to disguise Nephila (we want to aim for a Miosquinn level if we can but make her plain looking).


    Prison Break
    Can we weaken the walls with explosives and then use a pick axe to do the rest as a method of getting her out, we don't want to kill Nephila.

    Fangshi - Can we quickly test out some of properties of the metal bars. Can we detect any magic off them, do they drain any magic if we touch them, does Nephila feel weaker if she touches the metal, can we scratch the metal with a knife to test the hardness.
    As this is demonic/ magical metal, this could be valuable to the dwarfs even if we can't re-forge it. Remember that the dwarfs fought over the Demon who crafted this stuff.


    Nevill or anyone you can add any suggestions to G that you feel like as long as they make sense :).

    It is a big deal on what to do about Nephila and I have probably missed something.

    Thanks as always Fangshi.
     
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  14. Nevill Arcane

    Nevill
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    I am not keen on keeping Nephila with us, as in, 'in party'.

    We lack the resourses to mask her nature on a constant basis. Miosguinn used an enchanted pendant to disguise himself, but we do not have the ability to make permanent enchantments. We don't have a place in Myrgard to hide her at, unless you think the Pathfinders and the king should know about our affiliation with her or you want her to be constantly casting.

    I don't want to separate with Lyssa, either. We don't know how dire is the situation in the capital and what exactly happened there. For all we know, we would need to be on our way the moment we finish talking with Albrecht. I don't want to end up in a situation where we have to wait for 2 days or risk driving Lys mad if she can't catch up with us.

    I also doubt Nephila is lying to us. What is the point? It's not like she told us anything that would affect our predisposition towards her in a significant way. And after we free her, one of the oath conditions is to always tell us the truth.

    I do not view directing Nephila to Mabd as a 'farewell'. I just don't want to openly deal with a half-demon in a city where our standing is already rather flimsy. It would be much easier to cooperate with her in Muirthemne, and any work she finds there in the meantime is unlikely to be permanent - she has done enough slaving away for mortals as it is already. I want to send her away for now and make use of her services later, while providing her with a way to make a living.

    It is a freeform adventure, you can always do stuff at a later date if you think you are missing on an opportunity, and I think Nephila is not someone we can employ right away. I agree with making her a (honorary) member of our organisation in principle, but I do not approve of your chosen method.

    Actully, I would prefer her as a teacher and an external advisor more than an outright member of the inner mage circle. Gareth will have enough problems with Lyssa's past as a necromancer. If we start dropping demons on the guy as well (not to mention the Fallen Lord in our backpack), he might get the wrong idea. :lol:

    I agree with the temporary disguise measures you listed.

    As for how to best free her... wasn't it said that we can extract the items from the chute if we put our mind to it, even though it goes against the intentions of those who designed the place? I don't think we need to blow the place to peieces just yet. A rope would do fine, I suppose.
     
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  15. zerozero Literate

    zerozero
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    Fair enough but I feel that we will be targeted by more agents of the Watcher as the adventure progresses and alot of forces are at play around us. Nephila has indicated that she can translate watcher intelligence for us and I don't think that we can wait too long for it.
    We could get information that could help us with the King, was is happening with the TWN, traitors within the dwarven houses, the future plans of the watcher agents/ army etc.

    We can also ask her about the dealings around Blackfort. She may recognize a few voices as well.

    Fangshi - Could we ask Nephila about the types of spells she can use and not to eat any mice or rats from the fort or Lysaa eagles.

    We can also share spells with her, it is faster getting taught than a book and cheaper.

    We are running low on personnel and more property/ responsibility- Serpent and Christine are going to be busy in the North and may never join the party again but as allies.

    We could ask Nephila to take a back seat and not meet everyone that we do until she can perfect the illusion spells.

    We could ask the Diercht brothers in the dwarven city to hide her in their magic shop or give us contacts. It will cost but the benefits

    I think once she leaves it will be time consuming to get her back or to contact her. That mask of magician would be handy lol
     
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  16. Nevill Arcane

    Nevill
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    If that makes it any better, I want to translate the documents we received from Gullveig right away now that we have the time. That, and learn everything Nephila knows about Eberhardts and the role the previous fort owners played in the recent events, if there was one.

    Also, the Watcher might be a bit short on the agents for the moment, if our idea with the TWM works out. Mazzarin hit him good.

    Oh, by the way, Fangshi, since TWM and a shade took command of the fort for half a day, can she tell us anything about them and their plans - or their Master's plans, for that matter?

    And if we go with the oath, can we also ask her if she didn't... er, omit or misrepresent... certain information when the rule to speak only the truth wasn't in effect. If she did, ask her what it was.

    Since Mabd will be the one who hooks Nephila up with work, she would always know where to look for her.
     
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  17. zerozero Literate

    zerozero
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    Fangsh - could you post a link to the map of the continent on the main page. Cheersi
     
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  18. Nevill Arcane

    Nevill
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  19. zerozero Literate

    zerozero
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  20. Azira Arcane Patron

    Azira
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    Alright. Time to vote. Yeah. Why not. Let's make a deal with a Spider Goddess proxy, I mean, what could go wrong? :lol:

    G
    subchoices: AIII>BIII>C

    2A i, iv
     
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  21. Nevill Arcane

    Nevill
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    Why do we need to meet her, though? Why not send her to Muirthemne straight away?

    She'll need some time to deal with the singing beasts (which is a part of G), and we need to be on our way to Myrgard once the Great Lords arrive. Myrgard is south of the fort, and Muirthemne is to the north-west. To try and meet in Myrgard (or waht pre-arranged spot we are talking about here?) is a waste of time, a risk of being seen together, and there is a chance we'll be out of the city before Nephila even enters it, if the king has some urgent matters for us to attend to.

    Aiv is probably in every respect better than Aiii.
     
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  22. Jester Arbiter

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    "There is one final thing that they noticed though, Rand was carrying a cube with him. It was red and black and glowed with a sinister sort of light."

    This part is that cube same as Mios cube? I assume that his partners were experiments from tubes.
     
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  23. Nevill Arcane

    Nevill
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    His partners were similar to him.

    Two of the tubes were broken 'recently', while the last one was broken a long time ago.

    Rand himself is highly likely to be an experiment.
     
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  24. Jester Arbiter

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    So The Honourable House of Eberhardt likely was allied with or was using power of Spider Goddess.
    I did know they were dangerous, but that's is a new level. Good thing we put them down. Eberhardt Remnants might have some nasty surprises.
     
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  25. Nevill Arcane

    Nevill
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    Maybe. Maybe not.

    One of the owners (a necromancer, several different groups of mercenaries, the occasional lord, etc) could have found her and used her to create Rand.

    It is implied that Rand may have disposed of that master and took command himself. It wouldn't be the first time a creation turns on its creator, especially if it was meant to be an assassin. So it might be that the Eberhardts didn't even know about Nephila, as Rand would ensure that no one would discover the passage... or left it alive if they did.

    Fangshi, can we ask Nephila about people from the other two tubes? They aren't enchanted in the same way Rand is, right?
     
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