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Myth: A New Age CYOA

Fangshi

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Messages
1,997
Nevill said:
2. Nephila says she knows the wards on the TWM's journal and the language Gullveig wrote her books in. You can enter an agreement and give her several items to translate, crack, or identify, and then return to you at a place of your choosing and share the information.
A. You give her the following items:
i) The Thin White Mage's journal
ii) Gullveig's spellbook
iii) Gullveig's documents
iv) Gullveig's cyphered letters
v) The Ring of the Master
B. You don't give her anything. You will sort it out on your own.

Alright, added to the update.


Also:

This is not really a formal tally or anything (it is actually mostly for me to help keep track of everyone) but I thought I would post it just to check if I have all the current votes tallied correctly. If I got your vote wrong then let me know and I will fix it. I do not intend to close the vote suddenly so there is still plenty of time to make any necessary alterations.

Baltika9: 1.Eii (Derry and Taide seduce Nephila to try and win her over), 2.x

archaen: 1.A? (Status Quo), 2.x

Nevill: 1.GC>GAiv, 2. Ai,ii,iv

asxetos: 1.GC (which seems to be the same as the old Gi though let me know if there is any problem and we can work something out), 2.x

zerozero: 1.GFi, 2.Ai,ii,iv

Absinthe: undeclared

Jester: 1.C > GAx? (it sounds like some of the GA options might be in line with what you are looking for but I am not sure), 2. Ai,iii,iv

Kz3r0: 1.F, 2.B (since she will be dead)

Kipeci: 1.Ei (Ceannard will bite the bullet, and hope it does not bite back, by seducing Nephila to your side), 2.x

Azira: 1.GAiii > Biii > C, 2.Ai,iv

Grimgravy: 1.F>B>A, 2.B (given she will be dead in the first two and imprisoned in the third)


Which gives us the following tally:
1.
A) 1 vote

B)

C) 1 vote

D)

E)
i. 1 vote
ii. 1 vote

F) 2 votes

G) 4 votes (2 for GC, 1 for GAii and 1 for GAiii)
a.
i.
ii.
iii. 1 vote
iv.
b.
i.
ii.
iii.
iv.
c. 2 votes
d.
i.
ii.
e.
f.
i. 1 vote
ii.

In general the votes look like this:

1 voter currently undeclared.

1 vote to keep her locked up.

2 votes to kill her, destroy everything, walk away and never speak of this again...

And seven votes to try and make use of her somehow, either as a member of your party/organization or as an independent ally. These six votes break down as follows:

1 vote to directly recruit her to the party without an oath.

2 votes (counted separately) to recruit her through seduction (one for Ceannard only and one for Derryth and Thaïs).

And 4 votes to free her while extracting an oath from her (two of which would see her go with a recommendation to Madb, one of which has her remain at the fort for two days before following you to Myrgard and get her and the last of which has you meet her outside of the fort and take her with you [should you fail to meet up with her she will make for Gareth's compound in Muirthemne]).


Then there is the second question about whether or not to trust her with any of your things (I think a simple majority will be enough to determine if you give her an item or not, so 3/5 or 4/7 votes. I will also round up if there is a tie so a 4/8 would also qualify):

2. 5 votes undeclared

A) 4 votes in favour of giving her items
i. 4/4 votes
ii. 2/4 votes
iii. 1/4 votes
iv. 4/4 votes
v. 0/4 votes

B) 2 votes opposed to giving her items
 
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zerozero

Literate
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Messages
41
I will vote 1 G A II and 2 A I II IV


Can I also add an option E to the G choice

E - Ask her to stay in the fort, after the tasks that we ask her and we will return and make a decision on the level of help that we will provide her, we want her as an ally and possible a guild member/ party member but we need more time.

Just to be careful, she could be lying to us about everything and we could try to get information from Morpheus about Nephila first.


I am keen to have Nephila as a guild member as I believe that she would be very handy in our fight against the Watcher in terms of spells and knowledge.There are risk but the benefits would be worth it and I am with Jester we are equal employment employers.

To reduce the risk of detection she will need illusion spells on a similar level as Miosguinn.

If she joins the party I would suggest that Lyssa remain in the fort, to teach illusion spells to hide her appearance and if we learn anything important from Nephila she can contact us quickly.

If it can be quickly done, bar everyone from the tunnels ( we don't want anyone to know of Nephila existence except our close allies) and the current party, black arrows and Niphila quickly seal up all the tunnels before the army arrives. This will give her more time to learn the illusion spells and other tasks. If we find any demons kill them and try get a carcass or a live one for experiments on the sap and poison.

Fangshi - can we knock them out with Nephila's help.

After a maximum of 2 days of tuition sooner if you can, Lyssa, Nephila (in a wagon with enough food) and the Black Arrows head towards the dwarven city. They can practice and learn on the way. Lysaa can spot live food with her eagles and a Black arrow can shoot it or Nephila late at night can have a go herself if food is tight.

We will learn spells off Nephila at a later date.

She will need a physical disguise as well, a long skirt to cover her lower half of her body, a loose blouse to cover the upper half with holes for her arms, a long clock with a hood, a mask and shoes/ boots. I take it she would like a bath.


Fangshi - how long can Nephila maintain her invisibility while standing still and moving. How long can Lysaa maintain a suitable illusion to disguise Nephila (we want to aim for a Miosquinn level if we can but make her plain looking).


Prison Break
Can we weaken the walls with explosives and then use a pick axe to do the rest as a method of getting her out, we don't want to kill Nephila.

Fangshi - Can we quickly test out some of properties of the metal bars. Can we detect any magic off them, do they drain any magic if we touch them, does Nephila feel weaker if she touches the metal, can we scratch the metal with a knife to test the hardness.
As this is demonic/ magical metal, this could be valuable to the dwarfs even if we can't re-forge it. Remember that the dwarfs fought over the Demon who crafted this stuff.


Nevill or anyone you can add any suggestions to G that you feel like as long as they make sense :).

It is a big deal on what to do about Nephila and I have probably missed something.

Thanks as always Fangshi.
 

Nevill

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Messages
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Shadorwun: Hong Kong
zerozero said:
Nevill or anyone you can add any suggestions to G that you feel like as long as they make sense :).
I am not keen on keeping Nephila with us, as in, 'in party'.

We lack the resourses to mask her nature on a constant basis. Miosguinn used an enchanted pendant to disguise himself, but we do not have the ability to make permanent enchantments. We don't have a place in Myrgard to hide her at, unless you think the Pathfinders and the king should know about our affiliation with her or you want her to be constantly casting.

I don't want to separate with Lyssa, either. We don't know how dire is the situation in the capital and what exactly happened there. For all we know, we would need to be on our way the moment we finish talking with Albrecht. I don't want to end up in a situation where we have to wait for 2 days or risk driving Lys mad if she can't catch up with us.

I also doubt Nephila is lying to us. What is the point? It's not like she told us anything that would affect our predisposition towards her in a significant way. And after we free her, one of the oath conditions is to always tell us the truth.

I do not view directing Nephila to Mabd as a 'farewell'. I just don't want to openly deal with a half-demon in a city where our standing is already rather flimsy. It would be much easier to cooperate with her in Muirthemne, and any work she finds there in the meantime is unlikely to be permanent - she has done enough slaving away for mortals as it is already. I want to send her away for now and make use of her services later, while providing her with a way to make a living.

It is a freeform adventure, you can always do stuff at a later date if you think you are missing on an opportunity, and I think Nephila is not someone we can employ right away. I agree with making her a (honorary) member of our organisation in principle, but I do not approve of your chosen method.

Actully, I would prefer her as a teacher and an external advisor more than an outright member of the inner mage circle. Gareth will have enough problems with Lyssa's past as a necromancer. If we start dropping demons on the guy as well (not to mention the Fallen Lord in our backpack), he might get the wrong idea. :lol:

I agree with the temporary disguise measures you listed.

As for how to best free her... wasn't it said that we can extract the items from the chute if we put our mind to it, even though it goes against the intentions of those who designed the place? I don't think we need to blow the place to peieces just yet. A rope would do fine, I suppose.
 
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zerozero

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Messages
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Fair enough but I feel that we will be targeted by more agents of the Watcher as the adventure progresses and alot of forces are at play around us. Nephila has indicated that she can translate watcher intelligence for us and I don't think that we can wait too long for it.
We could get information that could help us with the King, was is happening with the TWN, traitors within the dwarven houses, the future plans of the watcher agents/ army etc.

We can also ask her about the dealings around Blackfort. She may recognize a few voices as well.

Fangshi - Could we ask Nephila about the types of spells she can use and not to eat any mice or rats from the fort or Lysaa eagles.

We can also share spells with her, it is faster getting taught than a book and cheaper.

We are running low on personnel and more property/ responsibility- Serpent and Christine are going to be busy in the North and may never join the party again but as allies.

We could ask Nephila to take a back seat and not meet everyone that we do until she can perfect the illusion spells.

We could ask the Diercht brothers in the dwarven city to hide her in their magic shop or give us contacts. It will cost but the benefits

I think once she leaves it will be time consuming to get her back or to contact her. That mask of magician would be handy lol
 

Nevill

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Messages
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Shadorwun: Hong Kong
Fair enough but I feel that we will be targeted by more agents of the Watcher as the adventure progresses and alot of forces are at play around us. Nephila has indicated that she can translate watcher intelligence for us and I don't think that we can wait too long for it.l
If that makes it any better, I want to translate the documents we received from Gullveig right away now that we have the time. That, and learn everything Nephila knows about Eberhardts and the role the previous fort owners played in the recent events, if there was one.

Also, the Watcher might be a bit short on the agents for the moment, if our idea with the TWM works out. Mazzarin hit him good.

Oh, by the way, Fangshi, since TWM and a shade took command of the fort for half a day, can she tell us anything about them and their plans - or their Master's plans, for that matter?

And if we go with the oath, can we also ask her if she didn't... er, omit or misrepresent... certain information when the rule to speak only the truth wasn't in effect. If she did, ask her what it was.

I think once she leaves it will be time consuming to get her back or to contact her.
Since Mabd will be the one who hooks Nephila up with work, she would always know where to look for her.
 
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zerozero

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Messages
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Fangsh - could you post a link to the map of the continent on the main page. Cheersi
 

Azira

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Alright. Time to vote. Yeah. Why not. Let's make a deal with a Spider Goddess proxy, I mean, what could go wrong? :lol:

G
subchoices: AIII>BIII>C

2A i, iv
 
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Nevill

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Shadorwun: Hong Kong
Why do we need to meet her, though? Why not send her to Muirthemne straight away?

She'll need some time to deal with the singing beasts (which is a part of G), and we need to be on our way to Myrgard once the Great Lords arrive. Myrgard is south of the fort, and Muirthemne is to the north-west. To try and meet in Myrgard (or waht pre-arranged spot we are talking about here?) is a waste of time, a risk of being seen together, and there is a chance we'll be out of the city before Nephila even enters it, if the king has some urgent matters for us to attend to.

Aiv is probably in every respect better than Aiii.
 
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Jester

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"There is one final thing that they noticed though, Rand was carrying a cube with him. It was red and black and glowed with a sinister sort of light."

This part is that cube same as Mios cube? I assume that his partners were experiments from tubes.
 

Nevill

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Messages
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Shadorwun: Hong Kong
This part is that cube same as Mios cube? I assume that his partners were experiments from tubes.
His partners were similar to him.

Fangshi said:
One of the tubes is filled with fluid but otherwise empty while the remaining three are open. Two of them still have the odd fleck of a semisolid substance about them while the last is completely dry.
Two of the tubes were broken 'recently', while the last one was broken a long time ago.

Rand himself is highly likely to be an experiment.
 

Jester

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So The Honourable House of Eberhardt likely was allied with or was using power of Spider Goddess.
I did know they were dangerous, but that's is a new level. Good thing we put them down. Eberhardt Remnants might have some nasty surprises.
 

Nevill

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Shadorwun: Hong Kong
So The Honourable House of Eberhardt likely was allied with or was using power of Spider Goddess.
Maybe. Maybe not.

Fangshi said:
One of the previous owners knew about her before Rand started to directly command her. She is not sure what happened to the 'master' before Rand, he was a mage of some sort.
One of the owners (a necromancer, several different groups of mercenaries, the occasional lord, etc) could have found her and used her to create Rand.

It is implied that Rand may have disposed of that master and took command himself. It wouldn't be the first time a creation turns on its creator, especially if it was meant to be an assassin. So it might be that the Eberhardts didn't even know about Nephila, as Rand would ensure that no one would discover the passage... or left it alive if they did.

Fangshi, can we ask Nephila about people from the other two tubes? They aren't enchanted in the same way Rand is, right?
 
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Azira

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Why do we need to meet her, though? Why not send her to Muirthemne straight away?

She'll need some time to deal with the singing beasts (which is a part of G), and we need to be on our way to Myrgard once the Great Lords arrive. Myrgard is south of the fort, and Muirthemne is to the north-west. To try and meet in Myrgard (or waht pre-arranged spot we are talking about here?) is a waste of time, a risk of being seen together, and there is a chance we'll be out of the city before Nephila even enters it, if the king have some urgent matters for us to attend to.

Aiv is probably in every respect better than Aiii.

In A iii, we have the option to travel with her, back to the west, meaning more time to study spells together, compare notes, whatnot. Aiii also explicitly states that Aiv is the fallback option, so I don't see what we're missing out on?

Also, didn't vote for option 2, I've rectified that now.
 

Nevill

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In A iii, we have the option to travel with her, back to the west, meaning more time to study spells together, compare notes, whatnot.
Wait, when do you expect to travel with her? Do you plan to leave the Dwarven Kingdom publicly? With the massive debt on your account?

For that matter, where and when do you expect to meet her and collect the items you give to her?

I may be missing something simple, but the logistics of it all keeps escaping me.

I'll modify my first vote to GC > GAiv
 

Azira

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Yes. I plan on leaving to our other business office soon, to retrieve funds for reducing our debt.

Did you plan on staying with the shorties forever? I did not. We did make our partnership with Mayer especially to have someone competent watching over our efforts here.
 

Fangshi

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zerozero said:
Can I also add an option E to the G choice

E - Ask her to stay in the fort, after the tasks that we ask her and we will return and make a decision on the level of help that we will provide her, we want her as an ally and possible a guild member/ party member but we need more time.

Added.

zerozero said:
Fangshi - can we knock them out with Nephila's help.

She should be able to incapacitate them and bind their mouths/tendrils so that they are not immediately dangerous. It would be a bit tricky but she is confident she could succeed. As for rendering them unconscious, hard to say, she has never tried and she is not sure how the heads coordinate movement in the body (or even if they do), you might have to hit it a number of times to get the desired result, it would take some experimenting.

zerozero said:
After a maximum of 2 days of tuition sooner if you can, Lyssa, Nephila (in a wagon with enough food) and the Black Arrows head towards the dwarven city. They can practice and learn on the way. Lysaa can spot live food with her eagles and a Black arrow can shoot it or Nephila late at night can have a go herself if food is tight.

Ceannard is quick to remind you that an escort job would require a second contract and another payment. You remind him that he has to head back to the city anyway, he concedes your point and offers you a 25% discount. Nephila gives you a wink and offers to take Ceannard off your hands if you wish, just push him through the chute and she will deal with the rest. He takes a step back and offers you a 50% discount.

It will cost 5WPs to have the Arrows escort your people back to the city.

zerozero said:
She will need a physical disguise as well, a long skirt to cover her lower half of her body, a loose blouse to cover the upper half with holes for her arms, a long clock with a hood, a mask and shoes/ boots. I take it she would like a bath.

She would not refuse a bath, it would be nice to get the smell of this hole out of her plates.

zerozero said:
Fangshi - how long can Nephila maintain her invisibility while standing still and moving. How long can Lysaa maintain a suitable illusion to disguise Nephila (we want to aim for a Miosquinn level if we can but make her plain looking).

About fifteen minutes if standing still. About five if moving. As she gets more proficient at it she will be able to do it for longer.

It would depend on the type of illusion Lyssa was trying to do. If she just has to project a still image of someone sitting in a wagon then she can do it for twenty or thirty minutes, particularly if she does not have to go for the best quality.

To create a fully functional illusion like Miosguinn did when he was showing off under Muirthemne she would need a sack of energon cubes for fuel and she would only be able to maintain it for maybe five minutes at the highest quality.

It all comes down to the specific spells she has to use and the specific situations she has to use them in. If someone tries to talk to her while she is casting then that would put considerably more strain on her than if she was standing quietly.

zerozero said:
Prison Break
Can we weaken the walls with explosives and then use a pick axe to do the rest as a method of getting her out, we don't want to kill Nephila.

Yes the easiest way to get around the bars would be to remove them from the stone walls though they are sunk fairly well into the stone so it would take a bit of effort to get them out of there. You are not likely to jailbreak her before the army arrives so you might have to switch to picks and get her out 'quietly'.

zerozero said:
Fangshi - Can we quickly test out some of properties of the metal bars. Can we detect any magic off them, do they drain any magic if we touch them, does Nephila feel weaker if she touches the metal, can we scratch the metal with a knife to test the hardness.

You do not detect any magic coming off the bars.

When you touch them you do feel a little weaker, like your ability to channel magic has been impaired. Note though that you can still cast, you try to create a small light and it does work for a moment before flickering out, it just is much more difficult.

When she touches them she describes a similar sensation. She tries to cast as well, to create a small light in mimicry of your own and it also works though her spell flickers out quickly as well, she says it is much more difficult to cast in here.

Ceannard gets an idea and asks to try something with your permission. He waves Nephila back from the bars and he grabs them with both hands. He closes his eyes.

Instantly you feel a pang of longing when looking at the man. His chiseled features, he rugged handsomeness, his dreamy... right, he is trying to do what he did in the Eberhardt tower and it is working.

You cast a quick glance around the room, you catch Lyssa staring a hole into you, she shakes her head and looks at you in confusion. You meet Thaïs' glance but she seems as normal as you are, she likely figured out what is going on at around the same time and though the pull is still there she is managing. Nephila however is eyeing the three of you with a predatory hunger and more than a little hatred.

Ceannard releases the bars and steps back as the pull you feel toward him disappears and the four of you return to normal. He tells you that he had no problem working his tricks. You thank him but remind him that he is in a closed room with four dangerous spellcasters, a little warning would have been very wise on his part. He bows slightly and causally apologizes to each of you in turn.

Looks like it is only direct spellcasting that is effected by the bars, whatever technique Ceannard uses is not effected and you will need more time to try out artefacts and enchantments to see how they interact with the metal.

You try to scratch the bars with an old serving knife that is lying under the desk. The knife bends, then breaks as it catches on the surface of the bars.

zerozero said:
Fangshi - Could we ask Nephila about the types of spells she can use and not to eat any mice or rats from the fort or Lyssa eagles.

Her spell set revolves around Light magic (and by extension darkness spells as well), she is quite good at manipulating, dispersing, and concentrating light.

She gives you a few demonstrations. She sits in the middle of her cell with two of her hands pushing against each other by the palms and she mutters an incantation. You go blind.

In fact you all go blind as you hear Ceannard swear and Lyssa curse under her breath.

It only lasts for a moment and you can see again. Nephila says she can manipulate light and what she did there was to snatch the light before it hit your eyes.

Still seated she takes up another position with two arms stretched above her head, casually she mentions that these positions are not neccesary to cast the spell but that they help her focus and overcome the effects of the bars between you.

After a moment the room begins to grow darker and despite the best efforts of the torches you carry the room quickly plunges into complete darkness. A moment later you can sense Nephila casting again. She calls out to you and warns you to cover your eyes.

You do and not a minute to soon as it turns out. You can feel light and heat on your face and as you slowly open your eyes you realize the room has burst to life with a blinding light, there is hardly a dark spot or shadow in the entire cell.

Next she stands up and points six of her arms toward the far wall, she weaves them back and forth and unleashes a net of pure light that zips across the chamber and burns a stylized web into the far wall.

She winds down her spellcasting after this, content in the demonstration that she has given you. She has also worked up quite the appetite now so she would appreciate another hare at the very least.

You get her a double helping of salted pork instead which she devours despite making a face, she thanks you but says it is quite possibly the worst thing she has ever tasted. Your entire group shares a laugh over that.

She also informs you that she is familiar with a handful of movement spells and a few enchantments as well.

She has no problem agreeing to not eat your pets, most of them are too small to provide a suitable meal anyway though she is willing to swear to it as well if you desire.

Nevill said:
Oh, by the way, Fangshi, since TWM and a shade took command of the fort for half a day, can she tell us anything about them and their plans - or their Master's plans, for that matter?

They spent all their time searching the fort and waiting to see if your group would show up. She could tell you about how they planned to fight that battle but it would not be terribly important now.

Nevill said:
Fangshi, can we ask her about people from the other two tubes? They aren't enchanted in the same way Rand is, right?

She can not tell you anything in particular about the former occupants of the tube. They were released when the fort fell and they... no... well, now she can not quite recall what she was going to say. All she can tell you is that she can not tell you anything particular about the former occupants of those tubes.
 

Nevill

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Yes. I plan on leaving to our other business office soon, to retrieve funds for reducing our debt.
On foot? Taking a Gate is faster... ah, you don't trust the Gates, do you? :D

Again, when do you plan to leave? What about the White Mage? What about the merchants and their contracts? What about securing our place among the Great Lords so that they didn't trip Mayer out of spite?

There is a lot of unfinished business here, and I'd prefer to see it to the end.

Fangshi said:
She should be able to incapacitate them and bind their mouths/tendrils so that they are not immediately dangerous. It would be a bit tricky but she is confident she could succeed.
I am against capturing them if that can't be done without risking casualties. In fact, I do not want to meet them at all. My first priority is not to lose another man. My second priority is to make the fort safe and secure.

Fangshi, 2 questions.
1) Can we remove the lock from the bars? Break it open, or something? Say, with the warrior's strength, or some tools? I still want to take it with us for research.
2) Can we pick up Nephila through a chute with some rope or do we need to break through the metal bars?
 

Fangshi

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Nevill said:
1) Can we remove the lock from the bars? Break it open, or something? Say, with the warrior's strength, or some tools? I still want to take it with us for research.

You can try but it will require a vote, make of that what you will.

Nevill said:
2) Can we pick up Nephila through a chute with some rope or do we need to break through the metal bars?

The chute is big enough to shove a horse down so you should be able to manage with enough strength.
 

zerozero

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Can I add this option, if so I will flop to it and I- Lysaa accompanies Nephila.

If anyone wants to tweek this option feel free as I may of missed something or doesn't make sense :)

The Plan

1 - Swear an oath of non-aggression and co-operation towards us.

Not to tell anyone that we freed her or any of our secrets.

Always tell the truth to the current core and others of the Lost that you specify.

Not to kill sentient life indiscriminately.

2 - Feed her, provide a disguise and weapons.

3- Ask her about information the King, Location of artefacts and history of Spider artefacts, Rand & Eberhardt dealings etc.

4- A contract to secure the tunnels and get rid of the demons. We will provide resources to help.

We will remove her via the chute and some rope and if that does not work, weaken the walls and create a hole..

The disguise will consist of long shirt, loose blouse, boots and gloves. We will give her spare weapons from our stores. We will offer a bath and feed her with whatever livestock we can find, something so that she doesn't get hungry for 3-4 days.

We will seal up the tunnels from the demons and external infiltration and if we see any demons try to capture one alive and if not a carcass for research into poison and sap.

We will agree to an alliance and a possible guild membership, we will make a decision in Myrgard.

The Blackfort mercenaries will try to remove at least 1 bar from Nephila's prison for research and give it to the Black arrows to bring it to us before they leave. The room will be securely locked and guarded.

With the time saved Niphela can research the items from Nevill's 2 option.

Nephila will stay in the tower and the Black arrows guarding and helping her keep a low profile.

The Black arrows after 2 days will set off for the Dwarven capital with Nephila. The will sneak her in and delivery her to the Ditercht Brother's magic shop. Arrangements will be made to keep her safe and any information Nephila learns she will contact us to meet up.

We will contact the Brothers in advance of their arrival and arrange suitable services.


I - Lysaa accompanies Nephils.

She can ease any problems from Nephila or any arrangements. She can spend her time getting to know Nephila, getting information off her, swapping spells and helping to research items. Lysaa will take enough wps with her.

Any critical information she finds she can either contact us by sending an eagle, rider or shared dreaming via Morpheus.

II - Ceannead is the man, he will do fine.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
zerozero said:
Can I add this option, if so I will flop to it and I- Lysaa accompanies Nephila.

Certainly (and Derryth does not see any problems with it) so I will add it.

Just as a note, you can add as many options as you want, the ability to rally support for them is the only real limiting factor in this entire process.

It looks like the core components are still the same as G's (unless I missed something) so I think it would be most fitting to list this as an option under option G, so this can be GF if that works for you?



I will probably close the votes in thirty six hours or so (if I have time to close it earlier I will give a twelve hour warning), so there is still plenty of time left to discuss options if needed.
 

zerozero

Literate
Joined
Sep 5, 2014
Messages
41
Forgot to add mask to disguise and bar everyone from the tunnels while we are dealing with the demons and sealing the tunnels.

This is fine to be added to GF. I want to gel a plan together from all the information you gave me and try to make a compromise on risk/ benefit taking in different viewpoints.

Cheers
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Certainly, I will add the mask and the restriction of access to the tunnels to the plan in GF.
 

zerozero

Literate
Joined
Sep 5, 2014
Messages
41
Can we ask Nephila if we can do a 'mental health check' to ensure that nobody is messing with her mind as she seems to not remember stuff or acts confused at certain questions. We will not look at her memories, take over her mind, generally mess with her something light, we are looking for external influences i.e other poeple trying to control her.
 

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