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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. zerozero Literate

    zerozero
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    Can I more details to the III option

    Hire the Black arrow to stake out the 3 houses Hesse, Reginar, Berg . We will have Lysaa infiltrate the compound with the mice to seek out any hidden rooms or anything out of the ordinary.

    We will visit each house and do the mind probe/ distraction method and as a follow up, the Black Arrows follow any people that we find suspicious.

    Once / If Hesse arrives back in the capital - Lysaa to get a lively young female dog to act as a decoy to get close to Hesse's old dog and talk to him to get information: or try to get in contact with the dog when it is alone or kidnap the dog to have a private conversion and then return it.

    Hopefully this will uncover more leads and maybe lead to the ringleaders/ hidden players.
     
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  2. zerozero Literate

    zerozero
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    I wonder, if we go south would our presence disrupt Nanshe's plan in capturing the TWM as he would make a beeline for us and not fall into Nanshe's trap.
     
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  3. zerozero Literate

    zerozero
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    Freeform - Cheese

    We did promise to send cheese to the mice & rats in Blackfort.

    Get a sample of different cheeses sent to us for Martin to try and send a couple of months supply of the reasonably priced cheese for our allies in Blackfort.
     
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  4. zerozero Literate

    zerozero
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    Freeform or a modification of II Covert operations on Albrecht's children

    Get a mix of party members/ pathfinders/ black arrows to covertly spy on Albrecht's children in the capital, seek information on the Unforgiven/ Unforgotten rumour, look for signs of uprisings/ dark, spread positive rumours about the heroes.

    I would suggest Berty, the girls, a pathfinder and a few black arrows. The mages will join them if something turns up and when they have some free time.
     
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  5. zerozero Literate

    zerozero
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    Freeform - Investigate the Royal crypts

    Initially send a pathfinder down to the crypts to see if anything has been disturbed and send the caretaker to us for a mind probe.

    If we find anything suspicious we will investigate further.
     
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  6. zerozero Literate

    zerozero
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    The overall strategy is:

    II - covert operation on Albrecht's children and city

    Team - Berty, girls, pathfinder, black arrow

    III- Investigate the Great houses

    Team - Derryth, Thais, Lysaa, black arrows

    V- Nephila - in the palace with her webs and Lysaa with her mice backing her up as needed

    Team - Nephila and part-time Lysaa with mice

    VI - Investigate the Royal crypts

    Team - Pathfinder, caretaker sent to us when we have time. Anything interesting we gather the full party


    From a solid lead given to us from Nephila investigating the Great Houses may give us something.

    With Nephila's expertise in eavesdropping, this could prove us with some leads, the trators may not be the royal family but someone in the palace.

    The covert operations around the city should give us more information about the mood of the city and maybe something on Albrecht's children.

    Investigating the crypts should rule out all suspicious activity with resurrected royal family members that could turn out to be the ring leader.
     
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  7. Fangshi Arcane

    Fangshi
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    He has 195 pieces in total, they range from bars as long as your forearm to slivers the size of a finger nail. He also has a the entire left foot of the Watcher which Jan recovered on a dig three years ago.

    He is willing to defer to your judgement on the issue, if you believe it is unlikely to be recovered by the enemy then he is willing to leave it where it is as it does sound like a secure location (buried under half a mountain underneath a fully garrisoned friendly fort). However if having it under your property makes you nervous then he is willing to handle it if you want.

    Very securely, he moved them a couple weeks back to a new location he has been preparing for them. There are only three people that know where they are now.

    The enemy seems to be very interested in recovering them from what he can tell.

    Each is kept separately in a lead lined box but that is far from the only defenses he has had installed to protect them.

    Well nothing too big or complicated but items with a single persistent enchantment should be doable, it depends on how complicated the spells are that you want done.

    Generally the items they are most proficient at making fall into three broad categories:

    Weapons - Elemental spells to give them new properties and a variety of spells to improve their general properties (make them more durable, easier to care for, stronger, faster, that sort of thing).

    Armour - Mostly these are just enchanted to make them more powerful and better able to protect the wearer though some are made lighter or given other properties.

    Jewelry and the like - These tend to get enchantments that boost the abilities of the wearer, help you focus, make you quicker, make you stronger, that sort of thing but they also tend to be expensive.

    They can create something fairly traditional rather quickly but to create something new or unique they would need more time to puzzle things out.

    Well, the King is no mage so he can only tell you the basics based on what his advisers tell him.

    The advanced enchantments fall into two broad camps, the first are simply better versions of the basic spells, more expensive enchantments that are capable of storing and releasing more power. The second group is comprised of spells that are considered experimental. These are the sorts of things that the fellows you met to consult on the bracelets work on. Some of them might work, some might have side effects, some might be more dangerous to you than the enemy and some of them might be interesting and powerful. Working with the fellows is a bit of a gamble, they could get you something interesting or they could waste time and resources.

    It would take about three weeks to make a single ring that could cast invisibility for five minutes, once a day. All that would be required is to place an order. It would cost a lot though and Albrecht would have to arrange for the funds neccesary to be 'misplaced' so as not to alert the treasury officials and their masters in the assembly.

    As long as it is not too outrageous a sum then yes. How much did you have in mind?

    Yes, the 100 t0 200 WPs it would take are within what he could slip to you.

    Yes, you can add as much as you wish as long as there is not a vote tied up in that option already.

    If there are votes tied up in the option then you require the agreement of the other voters for that option to make any adjustments. If consensus on any changes is not forthcoming then any changes constitute a new option.

    In this case to make any changes you would need the voters already using the option to agree.

    The Arrows are also still at the fort helping Nephila check the tunnels, they will not be back for a few days unless you specifically send for them.

    The first point requires the return of the Arrows to begin which would require you to recall them before they are done clearing the tunnels unless a B option wins.

    Which compound did you want Lyssa to infilrate? The palace? Or one of the compounds of the great lords?

    Again the Arrows will be a few days yet unless you pick B it might slow you down a bit.

    The final point is conditional on meeting Hesse again soon so I would probably save it for a later update.

    Sure why not. ;)

    Added as question 4.

    That can largely be handled by picking a combination of existing options from what I can see.

    The royal crypts are in Stoneheim. If you ever make it to the city you can certainly try to investigate them.

    Certainly, taken together this can work as a voting package.

    What I need to know though is whether you plan to stay in the city for some time or whether you plan to leave and try to find the army after a few days in the city, essentially is this a B or a C vote?

    Also the crypts are in Stoneheim not Myrgard.



    A note on the vote setup. Since most people want to split the group up and do multiple things I am going to restructure things slightly. I am going to remove the sub options for recalling Nephila and make it a separate question. You can then set Nephila to a task like anyone else by assigning her to a task in your votes.

    What this will boil down to is voting 'packages' and will require a little negotiation and coordination among voters to avoid wasting time but I have faith in you all.


    Possible assets/individuals that you can assign to tasks:

    Mages:
    Derryth, Thaïs, Lyssa, Mirra, Poppy

    Warriors:
    Biliku, Uttu, Berty, Skite, Martin, Albrecht Guards, Pathfinders

    Noncombatants:
    Mayer, Ocypete, Aquila, Calaeno

    Possible Personnel that can be recalled with a letter:


    Mages:
    Nephila

    Warriors:
    Myora, Kaf, Ceannard, Otto, the Black Arrows, your Blackrock mercenaries


    So, if you want everyone to focus on one task then just pick that option (Bii or example or Ciii).

    If you want to split them up then just put together a voting package like this:

    asxetos package:
    Cii: Derryth + Thais + Biliku + Uttu,
    Civ: Lyssa + Berty + Mayer,

    Jester package:
    Cii Derryth
    Ciii Thais
    Cv Lyssa - get to jail and check if there are any Info to get there, failing that get to academy to learn magic.

    That should work better than mixing together personnel options and activities. Hopefully by separating them out it will become a bit easier to actual figure out what to vote for.
     
    Last edited: Sep 18, 2014
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  8. Absinthe Prophet

    Absinthe
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    I don't have a package. My vote is abstaining for now.

    Also, can we (the crown included) hire The Seekers to help out with the situation in Stoneheim?
     
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  9. Fangshi Arcane

    Fangshi
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    1,997
    Sorry about that, I will update the tally.

    Possibly, what exactly did you have in mind?

    If you wanted them to join up with the army to give it a little more firepower they would probably sign on for a month or two if they were paid 400 - 500 WPs.

    Something more specific might cost less or more depending on the difficulty and (perceived) risk of the assignment.

    Current Tally:

    Show Spoiler
    asxetos package:
    C)ii: Derryth + Thais + Biliku + Uttu,
    C)iv: Lyssa + Berty + Mayer,

    Jester package:
    C)ii Derryth
    C)iii Thais
    C)v Lyssa - get to jail and check if there are any Info to get there, failing that get to academy to learn magic.

    Nevill's package
    C)ii: Derryth + Thais + Biliku + Uttu - our team of investigators. Will Albrecht be providing an escort, as usual?
    C)iv: Lyssa + Berty + Skite + Mayer - with the intention to recall Lyssa and Berty once we head south. We will still maintain contact with Lyssa while we are in the city.
    C)vi: Most of the mice, including Myrra, Poppy and Martin - we will keep a few with Lyssa in case she requires their services. They might smell something odd about the new recruits.

    zerozero's Package
    X)ii - Berty, girls, pathfinder, black arrow
    X)iii- Derryth, Thais, Lysaa, black arrows
    X)vi- Nephila - in the palace with her webs and Lyssa with her mice backing her up as needed


    asxetos:

    1. asxetos package

    2. B) 30 energon cubes (10/10/10)

    3. x

    4. x

    5. x

    Absinthe:

    1. abstain

    2. abstain

    3. abstain

    4. abstain

    5. A

    Jester:

    1. Jester package: > C2

    2. A) 5 mandrake roots (2/2/1 ?), B) 12 energon cubes (4/4/4 ?)

    3. x

    4. x

    5. x

    Sunnmøring:

    1. Biv

    2. x

    3. x

    4. x

    5. x

    Nevill:

    1. Nevill's Package

    2. B) 30 energon cubes (10/10/10), C) Get another set of jewelry instead of the one we gave to Brothers Dietfried.

    3. A) Recall Hesse to Myrgard.

    4. x

    5. x

    zerozero:

    1. zerozero's Package

    2. x

    3. DE

    4. x

    5. x

    Baltika9:

    1. zerozero's Package

    2. x

    3. DE

    4. x

    5. x
     
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  10. Absinthe Prophet

    Absinthe
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    I was thinking of signing them up with the army to provide more firepower. The situation sounds rife with insane magics and I have my doubts about how well the current army can handle it.

    Will the king foot the bill for this?

    Also, what do we know about the current forces sent south?
     
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  11. Baltika9 Arcane

    Baltika9
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    Voting for zerozero's option.
     
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  12. Fangshi Arcane

    Fangshi
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    Yes, that would be possible. To have them serve with the army for thirty days would run about 250 WPs since it would tie up the whole organization and they would be making nothing else in that time.

    It would probably work best as a seperate question something like:

    5. You are concerned that the royal army will not have sufficient magical firepower to handle the threats they will face in the south but there may be a way to quickly reinforce them. You could convince Albrecht to hire the Seekers, a company of mercenary battlemages, to help strengthen the army in the field. The going rate to contract the entire company for a period of one month is 250 WPs, do you advise Albrecht to make this purchase?

    A) Yes, a little more power never hurts.

    B) No, it is money best spent elsewhere.
     
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  13. Absinthe Prophet

    Absinthe
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    Voting 5A then.

    Also, can we buy more of those spell-storing rings?
     
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  14. Fangshi Arcane

    Fangshi
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    They have one left, it is their last one as the rings have been in high demand over the last few weeks with many of their customers buying multiple rings.

    They are willing to part with it for 75 WPs. Added as 2.D.
     
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  15. Absinthe Prophet

    Absinthe
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    What if we wanted to get the Royal Academy to make us one or two?

    Actually, how could we go about learning to make our own?

    And have we made any progress on our books during traveling time?
     
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  16. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    If we gave the Spinner to the Academy, what would it take for them to craft us a special light armor from something extremely sturdy?

    I am thinking something along the lines of the cloaks the Black Riders have.

    Does he recognize the language of the shades or have a linguist readily available?
     
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  17. Fangshi Arcane

    Fangshi
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    It would take them a month to make a proper one, if you strip out some of the functionality it would take less time. For example if you build it so that it can only hold lightning spells then it will take less time to create (2 weeks give or take a couple days).

    The first step would be to master more of the theory behind enchanting by studying at the academy for a few months (or better years). Then you need to enchant the ring with the proper containment spells for every field of magic you want to be able to store in it. The master enchanters spend decades to master their art, Derrth and your other mages could probably become competent in five years or so, seven if they learn it part-time.

    Not too much, a little here and there but they have been fairly busy and have not really had the chance to properly study any of the texts.

    All it would take is time and resources. If you give them something like that they could probably have some armour in a week or two. It would take a little time to get your measurements and those of anyone else you want to have the armour, then it would take them time to source the material(s) you might want and put together the armour.

    What would take the most time though is to keep them focused on the task at hand and keep them from breaking it.

    It is a spinner that can, in theory, spin anything and they are a group of people that love to test theories, inevitably someone is going to want to see if it can spin liquid fire or something... :lol:

    That should be doable, they could fine spin steel cloak but they would not be quite as good as what the Black Riders have, the threads in those are really impress (strong, light, made from something organic and wholly different than anything the dwarves have easy access to.)

    Albrecht? He can not read it and does not have anyone on staff that can. He says that if you have something written in that dark tongue that you should destroy it as soon as you are able.
     
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  18. Nevill Arcane

    Nevill
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    Can we insure it and make it so that if they break it, they will have to replace it by one of the artefacts of our choosing? ;)

    Anyway, here is my plan and justification for it.

    We need to catch up to the army because south is what everyone seems to be interested in. Something big is happening down there, and I don't think the dwarves are adequately equipped to deal with it. But I want to get our own house in order, first.

    For that, I want to check and root out the traitors among our immediate supporters (well, Albrecht is the only man who is supporting us fully) - meaning we want to check on the princes still remaining in the capital, and also the Royal Palace.

    Checking on the princes is going to be a rather delicate job, so I want to have both our heroines on it. They work much better together. I also want to add the kids to the mix - officially as our bodyguards, but I just feel better when they are in sight.

    Mice should do a good job of spying on the Palace staff due to their unusual intelligence and high numbers. Nobody expects the mouse inquisition!

    Investigation of the Great Lords will have to wait, if only because most of the Lords are currently elsewhere - they are either with the army, or in our Fort.

    The rest of our team should busy themselves with the recruitment of various forces for our company and sign the contract with the mages. I want Lyssa and Berty on this to gauge their magical and martial capabilities (and see to that no magical shenanigans take place when we are hiring them - Ceannard loved to pull that stuff on non-mages). If we bring the Seekers with us, they might be the one thing that would be able to turn that war around. Mayer and Skite will have to manage the more mundane parts of integrating the recruits into our forces and the issue of payment.

    I want to leave Nephila out of it, if only because we've made it a condition of our blood oath that she will secure the Fort. She won't be available for several days, and I intend to leave for the south as soon as possible. Plus, keeping her around is going to be a major headache.

    I want to get Lord Hesse out of the fort. For now, his and Albrecht's soldiers are equally matched. I am not sure I like that. What is the point of having an easily defendable position if you can not count on the defenders? Should we get him back, only Albrecht's soldiers will be remaining at the Fort under Lord Welf's command.

    I guess this depends on how badly we want Hesse tied up while we see to our other businesses.

    I want to make use of Albrecht's promissory note to restock on the supplies.

    So, here is Nevill's package:

    1C:
    ii: Derryth + Thais + Biliku + Uttu
    - our team of investigators.
    iv: Lyssa + Berty + Skite + Mayer - our recruitment team.
    vi: Most of the mice, including Myrra, Poppy and Martin - our spying team.

    2:
    B: Get 10 Energon Cubes for each of our 3 mages for 60WP
    with a promissory note - we will use our cash to hire people
    C: Get another set of simple jewelry instead of the one we gave to Brothers Dietfried. - we need those back

    3:
    A: Recall Hesse to Myrgard.

    4:
    D: Martin's pick of the castle + we send someone to go fetch a variety of smaller cheeses from the market.

    5:
    A: You hire the Seekers for a month with Albrecht's funds.

    Edit: swapped 4A for 4D.
     
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  19. Nevill Arcane

    Nevill
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    Almost forgot this:
    One for Derryth, one for Thais.

    Also, can Mayer find our mercs legal work while we sort out the situation in the south? That would be very nice of him.

    Are we a security company or what?

    Fangshi, what are the current known locations of the Great Lords, their heirs, and any people of note associated with them that might come into play should the treason of the Great Houses be exposed?
     
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  20. asxetos Augur

    asxetos
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    Location:
    Greece
    flopping to nevill's plan
     
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  21. Baltika9 Arcane

    Baltika9
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    Flopping to Nevill's plan.
     
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  22. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    B2
    B (no more than 15) C, D
    H (leave them be)
    A Any cheese will do. Stop pandering to rodents
    A
     
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  23. Nevill Arcane

    Nevill
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    The important question is, who will these mages follow if we hire them? Lord Seinsheim and the others, or us directly?

    I think a case can be made for placing the mages under the command of fellow mages. That is, us.

    With that many mages, would we be able to cast 'Gate' without much difficulty or risk of being intercepted (as I suppose a risk of losing control over a spell that is cast collectively by 20 mages is much smaller)?

    It would drastically reduce traveling time if we Gate to one of the outposts between Myrgard and Stoneheim, or, if we are feeling very adventurous, inside the old capital itself.

    We've seen with Eris that even if one of them knows the target location, the rest of us can direct the spell there. How does it work, exactly? Can we 'extract' a location from the head of someone who isn't a mage? Can we see it in the Dreaming? What are our options here?
     
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  24. Absinthe Prophet

    Absinthe
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    Hey, what would it cost for us to hire Wenzel's Weasels / The Dogs of War? Wenzel would defer to his older brother, aye? I can't help but notice he has the numbers of a small army for reinforcements and it might help Wenzel improve his station from his current role as the guy who gets ignored until he gets involved in some stupid plot.

    Also, can we ask Timo to investigate this Unforgotten, Unforgiven business? He seems to have a good intelligence network. I also want to go to the royal academy with those armor requests of Nevill's along with maybe some protective enchantments. We could also swap notes and discuss possible business down the road with Jan, since he seems to be in the same line of work as Derryth originally. Basically I'm looking for legitimate reasons to deal with all the brothers beyond the investigation. These could be left up for vote in the next update, of course.

    Aside from that, I think we should tell the king about Mazzarin since I doubt his revival is going to stay secret and I'm not sure how it helps us to keep that knowledge from the king. Put it to a vote?

    Votes:
    1: Nevill's Plan
    2: B (Nevill), C, D (seriously these rings are too good; lets also put these on the promissory)
    3: Abstain for now. It might be better to let Albrecht's champion keep an eye on them. Might also be better to call him to Stoneheim instead.
    4: D - Martin's pick of the castle + we send someone to go fetch a variety of smaller cheeses from the market.
    5. A
     
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  25. Jester Arbiter

    Jester
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    "It is a spinner that can, in theory, spin anything and they are a group of people that love to test theories, inevitably someone is going to want to see if it can spin liquid fire or something... :lol:"
    So thats how fire swords and other stuff are made in rpgs.;)

    I will flop to Nevill pack to.
     
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