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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. zerozero Literate

    zerozero
    Joined:
    Sep 5, 2014
    Messages:
    41
    Vote
    1 D
    2 F
    3 B
     
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  2. Absinthe Prophet

    Absinthe
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    Jan 6, 2012
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    Jester, I really don't recommend that. I do not want to spill the beans about what happened there. That story is very closely related to our circle, our source of funds, the Pathfinder secret mission, and what happened to Jori. Just because Nevill wants to spin a slightly bullshit variant of the story doesn't mean that they wouldn't start trying to piece details together to figure shit out. That knowledge can really screw us over, since the Pathfinder mission is meant to be secret and our own ruins dive was rather illegal.

    Fangshi, could you explain the difference between 2B and 2F to me. It looks like we'll have both B and F winning but that doesn't make sense. The 2F cloak is naturally also a protective cloak like 2B, right?
     
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  3. Fangshi Arcane

    Fangshi
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    Well maybe a little, but I am cruel to them only because I care. ;)

    The rest though is all on Dante, he is the one that threw her in a trench full of shit. :lol:

    I named her after the original, Alexander's hetaira, which is also likely who Dante was referring to. So same inspiration but (hopefully) different fates.

    And it worked a bit better with the original concept of the character. All of the characters were originally going to be more, well, evil but the 'Dex consistently picked the heroic choices which served to 'better' all of your core group quite a bit. If you look closely though you can still see the odd hint here and there as to the sorts of people they would have become without their experiences under Muirthemne.

    Derryth is probably the most 'heroic' character I have ever run a campaign for. Most of the PCs I deal with regualrly are complete assholes (the players are good guys/gals but the characters they choose to play are often just miserable to the NPCs and to each other :lol:).

    In 2F they will design a cloak with the ability to glide in mind, they will need to experiment with a variety of different materials and they are not sure how long it will take (though they are as always confident they can figure something out). It is unlike anything they have tried to do so they can not give you much in the way of details at the moment though it is likely they will have something for you within the month. (They will prioritize this gliding quality over all other qualities so some things might have to go, such as protection for example.)

    2B is much easier for them to handle as they just have to get decent quality metal capable of protecting the wearer. They should be able to weave several cloaks much faster than in 2F but these cloaks will not have the capacity to glide.

    So the 2F cloaks may have protective qualities but the dwarves can not guarantee that they will. The 2B cloaks will have protective qualities (and the level of protection offered by them will likely be higher than the 2F cloaks in most cases even if the glider cloaks do manage to offer some protection) but they naturally will have no 'flight' capabilities.
     
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  4. Baltika9 Arcane

    Baltika9
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    But will they look like Batman's cape?
     
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  5. Fangshi Arcane

    Fangshi
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    If you really want them to the dwarves might be able to manage something. :lol:
     
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  6. Absinthe Prophet

    Absinthe
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    With 2E can we learn some physical protection runes to put on our cloaks?
     
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  7. Fangshi Arcane

    Fangshi
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    Yes it is possible to learn physical protection runes though like all your other enchantments they would need to reapplied on a regular basis.
     
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  8. archaen Arbiter Patron

    archaen
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  9. Absinthe Prophet

    Absinthe
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    Fangshi, could you make this adjustment?
     
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  10. Fangshi Arcane

    Fangshi
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    Sure, done. I have removed the bit about using magic to communicate. They will rely on mundane methods. If there are any objections I can create a separate option where the ladies choose to use magic.
     
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  11. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Maybe we shouldn't take an unconscious person with a huge bounty still set for her head - the same person we are keeping in a bunker with a blind, deaf and dumb nurse precisely so that no one would ever find out about her existence - with us into the warzone for everyone to see. :M

    Hell, I don't want even the Seekers to know about her.
     
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  12. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    Ok. I'm down with F.

    Flop me to
    1) F>E>D
    2)B, E
    3)B (sounds like a bad idea)
     
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  13. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    I am going to close the vote in twenty four hours or so, ideally the update will come within twenty hours of the vote closing.

    Current Tally:

    Show Spoiler
    Absinthe:
    1.D,
    2.E,F,
    3.B

    Baltika9:
    1.F,
    2.E,F, - Janine
    3.x

    Nevill:
    1.F>D,
    2.B,F - Janine,
    3.B

    Azira:
    1.D,
    2.B,E,
    3.x

    Jester:
    1.F
    2.B,D,F - Janine,
    3.B

    archaen:
    1.F
    2.B,D - Janine,
    3.B

    Grimgravy:
    1.F>E>D,
    2.B,E - Janine
    3.B

    zerozero:
    1.D
    2.F
    3.B

    Kz3r0:
    1.D
    2.F
    3.A

    1.
    A)
    B)
    C)
    D) 4 votes
    E)
    F) 5 votes

    2.
    A)
    B) 5/9 votes
    C)
    D) 2/9 votes
    E) 4/9 votes
    F) 6/9 votes

    3. 3 abstain
    A) 1 vote
    B) 5 vote
     
    Last edited: Sep 26, 2014
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  14. Jester Arbiter

    Jester
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    Mar 24, 2013
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    1,493
    Looks like i wont get the uniform afterall. Hope we will put the inventor on this when we break her spell and get her a lab.
     
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  15. archaen Arbiter Patron

    archaen
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  16. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Hmm... You people don't want to specify Janine as a head researcher? I think that would increase our chances of seeing the Spinner once again... and it might help ensure that the new inventions work more or less as advertised.
     
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  17. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    I'm fine with Janine as head researcher. It wasn't plain that that was up for a vote.
     
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  18. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Alright then, the vote is closed, the winning options are:

    1.F you will try to win him over by appealing to your 'shared profession' with a modified tale of your experiences with the Spider Goddess

    2.B&F - Cloaks, cloaks and more cloaks. You will give them the spinner and set them to work weaving armoured cloaks and gliding cloaks for your group. Jenine will serve as head of the project and hopefully that will increase the chances of you actually getting your spinner back.

    3.B You will not feed on of the eggs to your spinner... a shame really... would have been fun.

    The update will be out within a day hopefully.

    Edit:

    Another delay I am afraid. I am having a few technical difficulties on my end, as soon as they are resolved the update will go live. Just not too certain when that will be (hopefully not more than another day).
     
    Last edited: Sep 28, 2014
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  19. Jester Arbiter

    Jester
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    Not sure i wish to know. On other hand... would there be exploding artefacts and pet sphere spider?
     
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  20. archaen Arbiter Patron

    archaen
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    622
    We should make a suit for our girls out of the metal bars in our keep at some point once we are sure it won't break the spinner.
     
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  21. Nevill Arcane

    Nevill
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    Messages:
    11,063
    Shadorwun: Hong Kong
    I almost completely forgot. We've given our book to Biliku for a short while during the Blackrock siege, and this is what was returned to us a few hours later:
    We've never talked to the girls about it as we were trying to make them forget about their connection to the Goddess, but maybe there is something relevant to our current situation?
     
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  22. archaen Arbiter Patron

    archaen
    Joined:
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    :necro::negative:
     
    Last edited: Sep 30, 2014
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  23. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Yes there are a few points that you might find interesting in there, I can probably type them out when I have a moment in a few days, but the update comes first. It should hopefully be out sometime tonight or tomorrow after I have finished setting everything up.

    Hopefully these delays will become less frequent as my schedule clears out a little.

    Edit:

    [​IMG]
     
    Last edited: Oct 1, 2014
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  24. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Chapter 54: The Fish and the Net

    The tap of a foot.

    A cough.

    A glance.

    The silence drags.

    He knows more than he is saying, which need not be damning, but if he is a follower of a Dark God it would be best to know now. You need to get him to speak freely with you, the easiest way to do this, of course, would be to overpower his mind and take the information by force. If he is a cultist you would even feel fairly justified in doing so, but, he might be innocent, or he might be more powerful than you think he is.

    Sometime magic is not the answer.

    So how best to do this?

    Flattery?

    Deception?

    Honesty?

    Maybe a little of each. Now that you think on it, you do share a connection with this dwarf. He is a researcher and so are you, after a fashion, you suppose. Admittedly you have never retrieved an artefact out of the kindness of your heart, or for the greater well being of the Empire or the world or the Light. Henry was fond of saying, 'If you are good at something, kid, never do it for free,' and it was a lesson you took to heart. Still, a little matter like that, a mere difference in motivation, should not prove an insurmountable obstacle for you, right?

    "Jan," you begin with a bracing breath, "I fully understand that you might not want to share the full findings of your experiments with just anyone. After all, there are many out there that would seek to use such information to their own benefit."

    The dwarf nods slowly and speaks, his tone one of barely restrained suspicion, "Too true, Miss Derryth, too true."

    "However we are not merely 'anyone'," you grin at the dwarf and do your best to inspire confidence.

    He frowns.

    You inhale.

    Thaïs intervenes before you can speak again, "What she means is that we are already well acquainted with the workings of the Spider Goddess. We have had the opportunity to examine a number of artefacts already with the aid of a team of researchers in the Empire. We merely wish to compare finding, that is all," she smiles so sweetly and the damn dwarf melts.

    Why is that everyone immediately loves her and you struggle so damn much?

    You sigh, it is just good to have her around, "Precisely," you add with a slight dip of your head, "We undertook an investigation into ruins of Muirthemne several months ago alongside Doctors Miosguinn and Casgair," the girls yelp at the name of their father, poor kids, "Sadly our colleagues fell below the city."

    "A tragedy," the researcher nods, "An absolute tragedy."

    Your friend sets to work, "Yes, it was truly heartbreaking how they fell. Casgair, our dear friend, entrusted his only family, his two daughters, to our care as a result."

    "Really?" the dwarf looks to each of you, then to the girls, "How... horrible. If the loss in not too painful would you care to tell me about it?"

    You fight back the urge to smile, it is working. He is interested now, a little more and he might well tell you everything.

    The two of you spin quite a tale, you establish the substance of the narrative while Thaïs ensures that it reaches the dwarf with the proper emphasis.

    You embarked on an expedition into the city on the secret orders of the Emperor himself. Your team of researchers led by the more experienced Miosguinn and Casgair undertook to examine the rumours surrounding the Spider Goddess Cult said to have been popular amongst the dwarves of the old city centuries ago. In those dark depths you found all you could have hoped for and horrors you had never imagined. Miosguinn proved incapable of resisting the lure of the Goddess and fell into her grasp. Casgair succeeded in stopping the mad mage but only at the cost of his own life. The girls, now orphans, became your charges and like children to the two of you. It is a compelling tale, you think, not particularly true but not really false either. In the broad strokes it is largely correct, you did enter the city, you did go in search of the Offices of the Smiths, Miosguinn did fall to the Goddess and Casgair did die in opposition to the mad illusionist, the details though, almost all lies and you hope he will not be able to see through them.

    Thankfully it seems to work.

    As you conclude the tale the dwarf nods slowly, leaning toward you or your friend as you shift the burden of this lie back and forth. You even mention offhand that Casgair managed to teach his daughters some of his own considerable knowledge, that each can read, write and speak the language of the Goddess. He eyes the girls carefully at that and they stand up to his scrutiny admirably all things considered. The memory of their father hangs over them but they seem determined to fulfill their 'offices' and act as proper and silent protectors.

    Excitement animates his frame at this and he rushes to one of the back tables, waving at the four of you to follow, "If what you say is true then our meeting is most fortuitous, most fortuitous dear ladies! I have recovered a number of texts in the tongue of the Goddess but I can not read any of them, if your charges can then they could unravel so very many mysteries!"

    Tomes and tablets he pushes before the girls as they do their best to translate. Naturally many of these tomes are not in the exact dialect they are familiar with, given the large distance in both time and space between those that wrote the texts before you and their own experiences. However they manage and you all receive a rather lengthy lesson in the funeral practices, marriage rites and dietary restrictions of the cult.

    Nothing terribly useful however until Jan produces a rather slim and simple looking tablet.

    Biliku translates the title, "The Fish and the Net?"

    "What is it?" Jan asks as Biliku runs her eyes along the ancient clay.

    "A story," she answers without looking up, "Did you want me to recite it?"

    "If you could dear," Thaïs replies softly.

    So, the girl begins to read,

    "The Fish and the Net

    Long had the swimmer dwelt in darkness.

    Long had it mastered the waves.

    Long had it fed, long had it fought.

    Long did it reign.

    Then it fell.

    Strong was the spinner of the silver web.

    Strong was the spinner of lies and deceit.

    Strong was her envy, strong was her pride.

    Strong was her trap-"

    Jan grunts, interrupting your charge, "This is a fairly common story among those cultists I have managed to interview."

    You shoot him a questioning glance, "Interview?"

    He shrugs, slightly embarrassed, "Father has given me special dispensation to interview any cultists captured by the Pathfinders at their prison. I had occasion to make use of the privilege every now and then, to interview the odd cultist before they were hung. It was, in a word, enlightening. This seems to be a version of their creation myth but you have likely already encountered that myth, right?"

    "Yes," you are quick to reply together. It is the truth after all, Nephila was quite open with what she thought of her mother's origins, "The Spider Goddess bound her predecessor in a cunning and mighty web then proceeded to devour it and absorb its strength."

    "Devour?" Jan, Biliku and Uttu all ask together.

    Jan glances at the girls then back to you, "No, the common version of the tale has the Spider Goddess haul the serpent or fish that preceded her out of its watery tunnels. She then hung it high in the air and let it drown, from its corpse she made all of existence. From its body she made the world, from its scales she made the stars, from one of its eyes she made the sun and from the other eye she spun out time and set the world to working. Where did you hear this version about her devouring her predecessor?"

    "Muirthemne," Thaïs is quick to answer, "On a mosaic under the offices of the Smiths," the lie rolls off her tongue and through her lips without a moment's hesitation or doubt. It is almost as if for that instant she actually believes what she is telling Jan, perhaps that is the key to what she does. At any rate, you are once more thankful she is around.

    Jan makes a quick note of the mosaic on a scrap of paper he snatches up, "I shall have to talk to father about arranging for a proper expedition to Muirthemne then."

    "That might not be possible," you are quick to trouble him, "The Empire and the Kingdom are not on the best of terms at the moment."

    "Really?" he frowns, "Yes, I suppose Timo did mention something about that, well, damn," he brightens quickly enough though, "I am sure father and your Emperor will work something out though. No one wants another war and Ancestors' know that the last thing either of our people need is more enemies."

    Well that is certainly a sentiment you can agree with.

    You turn your attention back to the girls and notice that Uttu is practically dancing in an effort to draw your attention, "What is it kid?"

    "There is more," she insists.

    "More?" Jan leans back in.

    "Yes," Biliku asserts, "The story does not end with the construction of the web."

    "Well then, by all means continue, young lady," he readies his stylus and the girl begins once more.

    "-Strong was her trap.

    Yet it failed.

    Great was the swimmer.

    Great was it maw.

    Great was its wrath.

    Great was it hunger.

    So it pursued.

    Far did the spinner run.

    Far did she search for aid, for allies.

    Far did the spinner fly, beyond the dark waters of the swimmer's home.

    Far did the swimmer pursue her.

    To its death.

    Brave were the twelve that stood against it.

    Brave was the spinner and her six sisters, bound by blood.

    Brave was the prince and his two brothers, bound by blood.

    Brave was the wyrm of flame and shadow, bound by blood.

    Brave was the wanderer, brave the mortal, unbound by blood.

    And they stood.

    Horrid were its screams when the sisters entangled it.

    Horrid were its pleas when the princes enchanted it.

    Horrid were its wounds when the wyrm bit into it.

    Horrid was its death when mortal's spear pierced it.

    And it fell.

    And they fed."

    "That is," the dwarf scratches his head, "I don't know."

    He falls into deep thought but Biliku is not done yet, "There is still a bit more. Just a few lines scribbled at the bottom."

    Even a cursory examination of the tablet reveals that the last bit of script is not in the same hand as the rest of the inscription. Jan does not respond so you motion for Biliku to continue and she does;

    "Contented, the seven sisters, bellies full, seized a home.

    Contented, the three princes, hatred quenched, secured their throne.

    Contented, the great wyrm roared through the sky.

    Contented, the wanderer went home to die."

    "What is that supposed to mean?" you ask to no one in particular.

    "Is there anything else you can tell us Jan?" Thaïs enquires in her sweetest tone.

    "No," he has taken several steps back from your group.

    "Something the matter?" you take a step toward him and he takes another back.

    "No," he strokes his thin beard and glances at a curious little machine on one of the desks, "Oh my! I completely lost track of time! I am afraid we will have to cut this very intriguing session short ladies," he moves swiftly toward the door and motions for your group to follow. He speaks quickly, littering his words with apologies, "I am terribly sorry about this ladies but I have to chair a meeting on Academy acquisitions this afternoon and I am already running late. Terribly boring of course, but completely unavoidable I am afraid. I am sure you understand though, being fellow researchers as you are."

    You attempt to get a word in, to ask a question or perhaps arrange for another appointment but he simply does not give you the opportunity. His words pour forth in one impressive, if slightly panicked, torrent as he leads you into the hallway and seals the research chamber, "Once more I can not even begin to express how sorry I am to leave you here-"

    "Well perhaps we could escort you to this meeting and talk on the way?" you suggest.

    "Oh, no, no it is just a short walk deeper into the building for me and it would be a gross waste of your time," he rapidly shakes your hands, "I look forward to our next meeting. If you should wish to see me again do not hesitate to make an appointment with the front desk and we will arrange something that works for all of us," he gives you a slight smile, turns on his heel and races off into the building.

    "What a strange dwarf," Thaïs mutters, "Think he is up to something?"

    "He is a mage, naturally he is up to something," you assert, "The question is will it harm us or help us?"

    "Well we could follow him?" she replies.

    "You don't think he is going to a meeting?" you respond with a questioning glance.

    She merely shrugs. Paranoia perhaps, or maybe something more, intuition, it is rarely easy to tell.

    You mumble to yourselves, "What to do, what to do?"


    1. What to do:

    A) Pursue Jan - You think he knows something more than he told you. It is entirely possible that he is not even headed to a meeting. Of course it might be difficult to track the dwarf through the Academy and it might be dangerous as well given Jenine's casual mention of the experiments that go on here. Then of course there is the possibility that it is all a paranoid delusion...

    B) Break into Jan's lab - Now that he is gone you might be able to find out more about the dwarf or the Goddess by breaking into his lab. The wards he is using are quite good (as one would expect from an entire Circle of enchanters) but there does not seem to be much traffic on this floor and it might be possible to break in, of course if you get caught...

    C) You leave - You still have half a day ahead of you and plenty of other things you can do with your time (All C votes will be counted together, the most popular option will win)

    i. Check in with your recruitment team to see how they are doing.

    ii. Return to the Palace and see if you can help the mice spy somehow, this might be difficult give your lack of Animal spells but you might still be able to come up with something.

    iii. One of Albrecht's bastards, by the name of Letta, runs a very selective mercenary company. You want to investigate her and perhaps hire her. You will do so now.

    iv. You will visit some of the bars throughout the city in an attempt to gather information and contacts or maybe hire the odd mercenary that is not inclined to wait in line or apply to Lyssa's group. Who knows who or what you may find.

    v. You will go to visit the Seekers. If you are going to lead these mages and trust them with your life then you want to get to know them before you leave the city.

    vi. freeform - do something else

    D) 'Have Thais find Janine ASAP to act as a guide (she told us to meet her after we are done) while Derryth and the rest of the team attempt to track the Professor down. We will remove the items with active enchantments from our clothing so that Jan would not be able to detect us easily. Thais and Janine can get back to us by following our necklaces - Thais should be able to 'feel' them like we felt Nanshe's. If Janine has questions we can not answer satisfactorily by ourselves, make use of Albrecht's letters.

    You may want to have Thais hide near Jan's laboratory to warn you to come back in case the Professor is simply trying to get you out so that he could hide evidence or otherwise attempt something suspicious. Should Jan leave the premises of the Academy, she should be recalled and leave with us as well.

    i) Thais should be the guard and communicate with you through the necklaces with the simple code system you have developed for Nanshe.

    ii) There is no need for the guard. The Academy is probably too big for you to get back there on time anyway. Best to not split up.'

    E) Find Janine and present the letter from Albrecht to get her and any one else present to help us break into the lab under authority of the crown. Say we tried asking Jan but he ran away during an interview.

    F) freeform
     
    Last edited: Oct 2, 2014
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