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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Kz3r0 Arcane

    Kz3r0
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    How about going cunningly ballistic?
    Scream at non-rand that if he will hurt Thais we kill tem all and start readying greater energy bolt, meanwhile you cast Warrior Mask, obviously we will communicate the plan to Thais beforehand through the bracelets.

    Another option is to tell to Jan to give them the artefact or you will gut him to save Thais, if it works we can elaborate on how the exchange can happen.

    On a side note is obvious why they want the spearhead, it can kill the spideress.

    PS:
    In before the attack of the vampire dwarfs.
     
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  2. Nevill Arcane

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    If he is anything like Rand, he is a stone-cold killer. And we are at a disadvantage here, being outnumbered and all.

    He already took Thais hostage and he already intends to hurt her. He likely realizes where it puts him on our shit list, and is not afraid.

    The problem is how to start casting. I bet some of them are mages. This is the Royal Magical Academy, after all. In these circumstances a detected spell is a declaration of war, and everyone will react accordingly. My understanding is that we need to change the context.

    Threatening Jan is not the best thing to do, either. He is clueless as to what is happening around him, as most eggheads are. He is scared, confused, and not is a very stable mindset right now. He might simply break under the pressure and go out with a bang.

    I believe we need to defuse the situation before we proceed.

    Really? So far it only killed one fish-god.
     
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  3. asxetos Augur

    asxetos
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    Derryth turns her back to the cultists to address Jan with a wink and something like "Now that you know we are not cultists, if you let my friend die because of your stupid relic, you wont get out of this alive no matter what. Just make up your mind and give them the spear". It has to sound convincing. Hopefully Jan will get it and will buy us a couple of precious seconds. While still turned towards Jan, Derryth calm-casts the Warrior's Mask and turns to throw it on Thais. We dont have to tell her the plan because she is definitely looking for any spells Derryth might be casting. She will get the point. Once the Mask is cast, Its up to Thais to do some damage up close while Derryth casts Energy Bolts. Thais has some physical protection from the bracelet and the necklace so that will hopefully grant her a split second to activate the Healing Ring if 'not-Rand' starts to cut her.
     
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  4. Nevill Arcane

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    The important question to ask, though, is how long does it take to cast the Warrior's Mask?

    We were able to do it pretty quickly during our battle with Nanshe, but it takes even quicker to slit one's throat.

    If Thais can pick up our casting, so can the others.

    It implies a charisma check from Derryth, something that we have continuously failed throughout the whole update.

    And casting unknown spells in Jan's general direction is ill-advised. Everyone is extremely twitchy right now:
     
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  5. Fangshi Arcane

    Fangshi
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    A minute (maybe two), not too long, though it is not as quick as your mental spells. If you start casting though every mage in the room is going to know.

    Given the situation any attempt made by Derryth to persuade either party verbally is likely to need a persuasion check, that is correct.
     
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  6. Nevill Arcane

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    Theoretically, we have a ring of water breathing and could swim away from here, passing the ring between our party members to breathe, much like one would do with an oxygen mask.

    4 people are too many, though. We will probably have to go through the door.
     
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  7. Azira Arcane Patron

    Azira
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    Does the ring truly work though? Have we tested it?
     
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  8. Nevill Arcane

    Nevill
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    Not on-screen.

    But we have to know it's the water-breathing ring from somewhere! :)
     
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  9. Kz3r0 Arcane

    Kz3r0
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    Fangshi meanwhile, now that she is whole again, can we ask Caoilainn an adjournement on what happened to her other half and any other kind of information available, including what the non-rand group said or is saying among themselves now?
     
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  10. Fangshi Arcane

    Fangshi
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    Sure, you can mutter the briefest of requests as long as you are careful. You will not be able to ask follow up questions though, at least not unless you are prepared for me to roll to see if anyone notices you talking to yourself. (It would require a vote but it can be done if there is demand.)

    She says that the other part of her went with Thaïs but she is still at a loss to explain how she could be at two different places without being able to communicate with herself. There does not seem to be any lasting harm but she does feel quite nauseous and tired still.

    As for what happened, Thaïs, Janine and two cultists went ahead but waited on the landing to the tenth floor for the rest of the reinforcements. The Rand clone and a further eight cultists arrived later. On seeing 'not Rand' Thaïs realized what happened and attempted to escape. Janine tried to stop her and Thaïs shot her dead. Thaïs fled toward the temple but the Rand clone easily caught her by springing off the wall and tackling her. Thaïs, the clone and six of the dwarves entered the temple while the remaining four took up position in the stairwell to prevent anyone from stumbling upon the open secret stairwell. She can give you more details should you survive this.

    In regards to what they said she is not sure. They were speaking in a dialect that sounded similar to Dwarven but she could not quite place it. She did recognize (or at least she thinks she recognized) a few words that were repeated often: 'kill', 'spear', 'child', something starting with an E, and the last one she is certain of, 'Watcher'.
     
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  11. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  12. Nevill Arcane

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    I gave it a bit of a thought. How would that fare as a justification:

    Jan clearly does not want to come out and trust the cultists with his life. What would be there to prevent them from killing him and taking the artefact with no strings attached? So what if the trading procedure looked like this?

    When the sides agree to each other's demands, we pick two people that would represent the groups (not the leaders, though - we want Rand's clone to continue holding Thais), 'disarm' them, and send them to Jan's hideout. While they approach it, we prepare a spell that would shroud Jan's location. The reasoning, of course, is that he is so afraid of their potential betrayal (we might want to put some words in Jan's mouth here), he might destroy the artefact unless his safety through the transaction is guaranteed. Therefore, a 'safeguard' spell is necessary, and we offer our services, since clearly Jan wouldn't trust the cultists with his safety.

    That is also the excuse to send our people unarmed - the official reason would be so that they would not spook Jan into doing something stupid.

    It does not change anything for the cultists - they still have leverage over us if we betray them, and if Jan decides to destroy the artefact, there is nothing they can do about it other than retaliate. They might take the offer if we present it as their only chance to get what they want. Thais should be the one to suggest that, since they are more likely to believe the one who has her life on the line, and she is a born liar.

    While the location is shrouded, Jan is supposed to relocate to another hiding place, leaving the artefact behind to be picked up by our representatives. The observer team is supposed to confirm that they got the artefact and signal the cultists so they would be able to honor their part of the deal and free the hostage.

    Naturally, this will never happen, as the spell we will be casting has nothing to do with our 'agreement'.

    So... how plausible is it? Yay or nay?

    archaen, zerozero, Kz3r0 and other DISCUSS-bros, any insights?

    The benefits of the plan (if it works):
    - Most of the social interactions are done by Thais, who is much better at it than we are.
    - We try to ensure Jan doesn't snap and make things worse.
    - We try to get Jan to cooperate with us. There is a possibility he will chime in on our side in battle.
    - We try to get the cultists relaxed as things mostly go their way right until the moment they don't.
    - We get an excuse and thus a much needed time to cast our opening spell.
    - We get a surpise alpha stike off, as they would not be expecting us to use heavy artillery with Thais in their midst. Hopefully, this will also get rid of their leader as well, since he is the one holding Thais. Without a leader they might attempt to run if things start going badly for them.
    - We get to split the cultist forces. There are seven of them against the five of us, so any extra kill would make our lives progressively easier.

    I hope people would point out the drawbacks as well.
     
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  13. Jester Arbiter

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    Hmm kinda expect that they wish to use spear to kill/stop watcher they did show up to try stop him from busting from jail.

    Mby combo of Warrior mask and delayed reaction?
     
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  14. Nevill Arcane

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    They didn't succeed in stopping them, though (did they aim to?), and whatever interests the Eberhardt rebels pursue, they are not the ones of the crown.

    I agree that it is likely that the child they are talking about might be related to the necromancer.

    Still, I don't suppose they need us to stop the Watcher, since if it was the case, the cultist Lords would have sent help to Fort Blackrock.

    How would that work? Who would be the target of a delayed reaction and how it would help us?
     
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  15. Jester Arbiter

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    They didnt have spear there, so mby they were unable to pass through watcher damage resistance. King said he was impervious to harm. God killing spear is more likely to work, that normal chumps. They probably wish to save kingdom to change management to cultist. This place has lot of worshippers. And where did i said they need us for anything?

    Not Rand casted by Thais. He wish to get that spear, so he might try his best to keep bargain chip usable. This might buy us that minute needed to cast warrior mask and if he will cut her Thais got heal ring on herself. Wonder if they start casting simultaneously he will be able to tell how many spells are being cast.

    Other idea is to try to use mind spells on Jan making it look like he is about to destroy artifact to focus all attention on him and give us opportunity to act.
     
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  16. Nevill Arcane

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    A bargaining chip is useful for as long as there is going to be bargaining. If anyone here starts unauthorized casting, it is a sign that the negotiations have ended, and then things might turn ugly.

    A healing ring might not protect from chopping the head off. It heals, but it can not resurrect. I don't know, I don't think we can buy enough time by simple tricks. It is a whole minute, and they can kill Thais in seconds. If we are going to surprise cast, mind magic is our best bet, but there are seven of them, and there are bound to be other mages who will react appropriately even if we incapacitate not-Rand.

    The signals the mages send during the casting are localized. During the battle inside the Palace walls we were able to tell the respective strengths of enemy mages which demonstrates that the signals are distinct enough.

    You didn't, not-Rand did.

    Funny thing is, I think out of the options that get our whole group killed, trying to affect Jan's mind is a surest bet. The dwarf expects some mindfuckery from either us or the cultists, and he probably holds the spearhead hostage just like not-Rand holds Thais.

    Mess with him, and you won't need to make it look like anything.
     
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  17. Kz3r0 Arcane

    Kz3r0
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    Fangshi can we quickly mindscan the temple to see if there are other people besides us, the dorf vamps for example?
     
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  18. Fangshi Arcane

    Fangshi
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    You don't really have a spell that can detect people within the temple and you know of no mental spell that could do that. (Interestingly enough the spell you are looking for might actually be an elemental spell of the lightning discipline, in theory a master of that specialty might be able to come up with a way to pick up the electrical signals in the human body. That is provided they were aware that such a thing is even possible.)

    The best you can do is pick up on any magical signals that are powerful or nearby. At the moment the only magical signals you can pick up are as follows:

    - Derryth, Thaïs, Biliku and Uttu are all giving off slight muddied signals that bear Derryth, Thaïs and Lyssa's combined signatures.

    - Jan is giving off a slight signal though you can not place its exact nature (it may be a result of the spearhead he is holding).

    - There are about five very weak signals coming from above you. They seem to be localized roughly where the eleventh sub basement is and likely belong to the prisoners kept there. If Hallr is to be believed these signals are likely the result of whatever magics are used to keep them dormant rather than the prisoners themselves.

    - There is also a general level of background magical 'noise' that you can pick up on. It is the result of so many experiments and mages concentrated in one place in the Academy above you but it is fairly easy to filter out.

    And that is it. None of the cultists seem to have any active enchantments in place and no one is casting yet.

    If someone does start casting you will know immediately, as will Thaïs, Jan and any mages among the cultists.
     
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  19. Nevill Arcane

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    I guess I'll stop beating around the bush and put this plan to a vote.

    D) You pretend to go along with their demands, then attack them when they least expect it.

    - Slip a message to Thais via the bracelets of what needs be done.
    - Have Thais make Jan cooperate and agree to trade the artefact. Call to both his emotions and senses as a scientist.
    - Have Thais calm the cultists down and make them less twitchy.
    - Come up with a trading procedure. Biliku and one of the cultists will disarm and go to retrieve the artefact from Jan while the rest of them stand somewhere we can see them (and hopefully, somewhere we can catch most of them with our Greater Energy Bolt spell).
    - Come up with an excuse to cast a spell as a part of the procedure. When negotiations are that far, no one wants them to break down because of a misunderstanding. If we wanted to fight, we would not have needed such a convoluted scheme, and Thais would not approve of any plan that would involve her dying, right?
    - Calm cast the Warrior's Mask at Thais and immediately follow that up with the Great Energy Bolt from the ring. Biliku cuts down the cultist escorting her while Uttu tries to blind with a flash those who weren't shocked to death and then peppers them with frost arrows.

    Notes:
    - One of the examples of how the trading procedure is supposed to happen is described above, at the top of the page. A team of two unarmed people head to Jan's place while we cast a 'shroud' spell so that Jan could retreat from his hideout, leaving the artefact for us to pick. After the team confirms that Jan upheld his part of the deal and they have the artefact, the cultists release the hostage. Naturally, we deviate from it at the 'casting the spell' part.
    - If we succeed with the initial stage of the plan, we might want to ask Thais to hold Rand as we release both spells. Now he is holding her so that she could not break free, but this goes both ways. I don't want him tumbling out of the way of the spell.
    - If we can do it completely discreetly while their attention is elsewhere, slip the Healing ring into Biliku's pocket, just to be on the safe side. She or Jan might need it, and we still have mandrake roots. If no opportunity presents itself, drop the idea. We don't want them to think the kid is armed, be it actual weapons or spell rings.
     
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  20. Baltika9 Arcane

    Baltika9
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    What kind of excuse? How can magic be essential to this negotiation and why would they agree to let us do it when they are holding the upper hand?
     
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  21. Nevill Arcane

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    See above. They hold the upper hand in relation to us, but not to Jan. They have our hostage, Jan have theirs. They have no real power over him other than threatening to kill him, but that makes Jan not want to part with the spearhead even more.

    So to escape this deadlock Jan may request a warranty of his safety while we are doing this transaction. Or rather, we give him the hint that it might be a good idea, putting some words in his mouth while explaining how we are going to conduct the trade.

    Obviously, we are the only ones he can ask about it. He can't trust the cultists to provide protection ftom themselves, can he?

    This is the way for the cultists to get what they want, and it does not cost them anything. It's not like we can attack them while they are holding Thais, right?

    They might agree.
     
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  22. Baltika9 Arcane

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    So we're basically offering to be the middle-man here. Good enough for the beginning, but why would they agree to let us use magic of all things?
     
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  23. Nevill Arcane

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    Well, how else are they going to satisfy the conditions? A condition of one's safety is a reasonable one to make, and if they can't even guarantee that, then the trade is not possible. What can they offer him? At least we come to them with a pre-made solution.

    Jan can't come out because he is afraid of them killing him. They can't come to Jan because of the same reason - he would not want them near him. Jan can't leave his hideout as it is because then he would be open to an attack. So the solution seems logically sound.

    Besides, what can we do to them? There is no single spell that can save Thais, or at least I do not know of one. There are no teleportation spells in the setting (except for a very demanding Gate spell that very few know of). Invisibility or light manipulation? Won't help if they hold the hostage in their hands. Illusions? They know they have the real thing in their grasp. Mental spells? That is what they are prepared for, but we probably can't affect all 7 of them, and even a single one of them would be able to shoot Thais dead. Besides, if we wanted to do that, we could have done it straight away. Some kind of attacking spell? That would kill Thais as well.

    After weighing their risks, I expect them to come to a conclusion that there is no way for us to save Thais and kill them all in one fell swoop. Therefore the spell we are going to cast is not directly harmful to them - and if it isn't what we say it is, they would be free to punish us.

    The funny thing is, they are right. The Warrior's Mask is not our weapon, it is our shield. The real danger will come from another spell that we don't even need to prepare.
     
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  24. Baltika9 Arcane

    Baltika9
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    I kinda wary of gambling on that.
    "Gais, I need to cast a spell."
    "Why?"
    "Uh, because."
    I guess I could see us pretending to lose our shit when talking to Jan and charge a spell as if we are trying to strike at him, that would be believable. But what sane man would let a mage charge up a spell just because?
     
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  25. Nevill Arcane

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    'Uh, because?'

    I believe the reason is clearly stated. Jan would want someone to provide his safety.

    What can they offer him, except their word? How else can they do this?

    A man that knows a spell won't be targeted against him for whatever reasons?
     
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