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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    But the point of the note is that it looks like a single sheet of paper correct? There is no clearly defining feature that separates the half you want from the half you don't as far as I can see? It would not then constitute a separate item capable of being recalled, unlike your bombs where the pin is designed to be large and very easily discernible from the rest of the device.

    If you come up with a way to separate the two halves without making it obvious then it could work.
     
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  2. Nevill Arcane

    Nevill
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    What if you fold the letter in half to fit it into the envelope? Would a fold mark count as a defining feature, or do we still need to physically separate the halves?
     
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  3. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    Must ponder. So much to read and consider.
     
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  4. Absinthe Prophet

    Absinthe
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    7 has me concerned. She would actually give us money for her to sign up with us and be our mercenaries. It has me really worried about how she operates and what she's after. Can we get any information from the Arrows about her too? There should be background information on this Lady Grey. I wouldn't mind availing myself of Timo's connections either to get a clearer picture into this.

    Also, Fangshi, what would the monthly fee be for taking on Ceannard as a partner and negotiating frequently? Because that's a very appealing option right now.

    I'm more in favor of hiring free-roaming mercenaries atm.
     
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  5. Baltika9 Arcane

    Baltika9
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    Fangshi, what kind of terrain are we going to be heading into in the South?
    Which companies would Berty and Skite recommend we take with us there?
     
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  6. Fangshi Arcane

    Fangshi
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    A fold is not a particularly strong defining feature. I would allow it but I would also increase the difficulty of the check for the spell to compensate. It would be quite a difficult check.

    The Arrows are still working with Nephilia at Fort Blackrock so if you want to ask Ceannard personally then you will have to wait till he returns (he will likely be back the day that you head south).

    You can send a letter over to the Arrows' compound though as there are a handful of Arrows still in the city under the leadership of that big fellow you met when you ran into Ceannard at the Eberhardt compound.

    Since it will cost you next to nothing here is what Ceannard's lieutenant thinks:

    He can not tell you much because he does not know much but Ceannard saved her as he sometimes does with 'fair maidens' and, as is also common, she developed a bit of a crush on her 'saviour'.

    She definitely has connections to the Empire but he is not sure what they are exactly (very few people know much of anything about her really).

    She founded her mercenary company about three months ago and so far she has been using her money to overcome every obstacle between her and her goal (which he assumes to be Ceannard). She has yet to take a proper contract as far as the Large Officer knows beyond guarding merchant's sons and daughters heading to and from the high street. He says that is probably a good thing as her mercenaries are quite inexperienced and she has not shown a great deal of interest in changing that.

    From what little he knows of her she has a reputation for being stubborn and overly sure of herself, she also suffers from a complete lack of knowledge on the art of soldiering or the business of running a mercenary company. He suspects she will manage to bankrupt herself in a matter of years.

    Supposedly she also has more than a passing interest in the occult but he can neither confirm nor deny this.

    That is doable as well. When you meet him tomorrow simply ask and he might tell you.

    Actually now that I think about it, it might be worthwhile to add a third option to each of the mercenary company questions. One where you stall for time without immediately commiting. This might give you the chance to do a bit more research as you conduct your general investigation. If anyone is interested in such an option then just let me know and I can add it. I will note however that a lot can change in a few days, some of the mercenary companies currently on offer may not still be available (or may be available for a different price) in a day or two.

    Well the numbers for the Black Arrows would probably look like this:

    If you just fully bought out the Arrows it would be 4000 WPs. Ceannard would want at least half up front with the rest to come yearly in chunks of a couple hundred WPs.

    To buy out Ceannard and make him your subordinate would run you 3000 WPs. Ceannard is not in a terrible rush to get paid as he genuinely enjoys your company so as long as he is paid within five years it would be doable. About 50 WPs a month would do.

    To make Ceannard a partner would run you 2000 WPs. Again as long as he is paid within five years he will be fine so you are looking at about 33 WPs.

    The last two options were, ah, actually intended as a bit of a joke but they are doable if there really is interest...

    Show Spoiler
    If the ladies take him on as a partner and a lover, 'negotiating' from time to time, he would likely drop his fee to 1000 WPs. Paid out over three years (if you are romantically involved he would like to get the 'commercial' aspect out of the way as quickly as possible) you would be looking at a fee of approximately 28 WPs.

    Finally if the ladies rope Lyssa into it as well then he would likely shave another 200 WPs off the total for a sum of 800 WPs. Again, he would like to have the payments out of the way within three years so you get a monthly fee of about 22 WPs. Provided the lucky bastard does not die of a heart attack or a brain aneurysm two months in... :lol:


    The Arrows as an organization would also run you about 80 WPs a month as they are the best and are used to living the good life.

    You would need to talk to Ceannard directly about this should you wish to pursue the topic.

    The land between Myrgard and Stoneheim is largely flat, farmland and arid plains, interspersed with desert as you go further south. South and east of Stoneheim you start to get into the hills and mountains at the very edge of the known world. Beyond that, no one is really sure.

    Depends on where exactly you meet the enemy. If you bring them to battle on the plains then cavalry could be very useful and those elephants could be devastating if you can get a proper charge off. If you are forced to fight in the desert then lighter infantry and light cavalry are probably more useful. Finally if you fight in the hills and mountains were it can be difficult to close with the enemy and space is at a premium then heavy infantry and ranged fighters might be best.

    Beyond that their general recommendations as found in the update still apply. Berty likes the Doves, the Cocks, the Knights, the Hounds, and the Boys as he can think of uses for all of them. Skite likes the Doves and most of the rest he is uncertain about though he has pointed out specific advantages that many of them could bring.

    If each of you advisers had to give their 'top four' picks* it would look like this:

    Show Spoiler
    Lyssa: she would pick companies that are likely to stay loyal above everything else

    1. The Doves
    2. The Greys
    3. The Knights
    4. The Boys

    Berty: he would pick companies that give him a nice variety of strategic options

    1. The Boys
    2. The Hounds
    3. The Cocks
    4. The Knights

    Mayer: he would pick companies that give him good value for money

    1. The Greys
    2. The Bastards
    3. The Hounds
    4. The Cocks

    Skite: he would pick companies that can be easily integrated within your existing command structure, professional mercenaries that understand how things work

    1. The Doves
    2. The Cocks
    3. The Hounds
    4. The Boys


    *These combinations might not even work all that well together in practice but they are what your people would pick if given complete control and limited to four choices (no more, no less).

    Of course each of them has widely different ideas about what 'their' company would like and what it would hope to achieve.

    Then there is also the option to hire on individuals to cover for any weaknesses you might have. I am willing to let you build your organization however you want really (and that includes letting you bankrupt yourself as well :lol:).
     
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  7. Absinthe Prophet

    Absinthe
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    Considering Thais has had a successful career as a prostitute, it seems a rather viable option.
     
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  8. Fangshi Arcane

    Fangshi
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    It certainly is and the option is there if people want to pursue it. You will have to wait until he is done at Blackrock though, at the moment he is likely wandering in the caves below the fort with Nephilia and his Arrows.
     
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  9. Baltika9 Arcane

    Baltika9
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    Fangshi, how would Berty feel if we hired the Boys and put him and the girls in charge of their development and command?
     
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  10. Fangshi Arcane

    Fangshi
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    His own private army?

    He would love you forever. :lol:

    It would take time and resources to train and arm all those people though and it would make some of the Houses even more nervous than they already are as you would eventually have the numbers to directly replace them.
     
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  11. Baltika9 Arcane

    Baltika9
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    Seems a very good fit: blank slates for students and soldiers. We will have the greatest partisan army in history!
    [​IMG]
    [​IMG]
    [​IMG]
    :yeah: :flamesaw:
     
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  12. Nevill Arcane

    Nevill
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    As for the mercenaries, I don't really want to make someone we've never met our partner. In my mind, partners are someone who is 100% solid, like Gareth. I am still unsure about Mayer, but at least we knew what we were getting into with him, and so far he worked himself hard to our benefit. Still I feel we have to be cautious around him.

    Can we get a profile on each of the mercenary leaders?

    Considering Thais made a point out of not returning to the previous life and that Derryth never whored herself out for all the years she was out on the streets... :)

    Well, at least Ceannard is cute. And Uttu thinks he would make the coolest foster dad EVAR. He has that going for him. :D
     
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  13. Baltika9 Arcane

    Baltika9
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    I'm considering taking on the Grey Arrows and the Boys, and using part of the funds the Lady Grey pays us with to hire the Knights for the duration of the war in the south.
    Fangshi, how good are the Knights overall? Professional, yes, but how much experience do they have?
     
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  14. Absinthe Prophet

    Absinthe
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    I was pretty sure Thais left prostitution because we made her a much better offer and Derryth never engaged in it because she does not get along well enough with strangers to provide "social services."
     
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  15. Fangshi Arcane

    Fangshi
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    A fair amount of general experience fighting and participating in low scale conflicts. A few have some experience in genuine warfare, and participated in the war against Soulblighter, but most do not. As children of the nobility they have all received extensive combat training and most are at least familiar with military theory even if they have little practical experience in proper war.

    Well I can tell you what your recruiters thought of them if that will help at all. Without actually speaking to them it is about the best you can hope for.

    Mercenary captains in general have a great deal of influence on their companies as a whole. They are often the ones responsible for approving membership, setting the rules, dividing the loot and so on. As a result they tend to draw to them like-minded individuals and a company will almost inevitably come to reflect the personality of its leader.

    So, most of the captains embody the same values that their organizations readily display.

    For example Ada was calm and collected during her interview. She spoke at length about the practical strengths of her organization in simple but clear language. She seemed intelligent if not terribly outgoing and exuded a certain quiet confidence. Her faith came up more than once and is definitely central to her view of the world but she did not seem terribly interested in trying to explain her religion. She also showed no interest in trying to convert others. Given the rather short nature of the interviews there was not a lot of time to get into too many details but she worships a deity known as the Weeping One, a god of suffering and compassion. Ada was careful to stress that her followers will need freedom to pursue their religion if there is to be any hope of integrating your organizations, beyond that she had few real concerns.

    Lyssa liked her honesty and intellect and she does not feel that Ada's faith will be a large problem. She is not even sure that the Weeping One is actually real or not.

    Berty found Ada to be steady enough, she certainly seemed more grounded than many of the other mercenaries they interviewed. While he was not as impressed as Lyssa he can certainly appreciate the practical angle Ada took to make her case.

    Mayer sees her as a liability, her faith will cost you more resources that could be better spent on practical matters.

    Skite has dealt with the Doves before though this is the first time he has actually met Ada directly. He was impressed by her professionalism and knowledge of her profession but he is quick to note that her first loyalty is likely to always be to her god unless her nature changes a great deal.

    Ta' Blue Bastard showed up drunk and naked. Not that surprising really from what little you know he is always drunk and naked. He complimented Lyssa or her 'great tits' several times, managed to give a count of how many mercs he had and offered to demonstrate his martial prowess by challenging a nearby waiter to a fight to the death. The waiter declined.

    Lyssa found him obnoxious and utterly useless. It does not help that he just about threw up on her either.

    Berty thought he was a lot of fun, if not the most useful person he has ever met. He can see some uses that the Bastard and his men would excel at but he is willing to admit that the Bastard will be a liability, at least as long as he lives...

    Mayer found the Bastard to be quite obnoxious and revolting but none of that matters in the face of the Bastard's brutality and stupidity. Mayer says that you should simply point the Bastard at whatever you need destroyed and let him do his work.

    Skite does not think highly of the Bastard but he is willing to concede that the Bastard and his men would make wonderful cannon fodder.

    The Cock was vulgar and a bit of a bully but he also displayed a great deal of professional knowledge when he made his case. All of your recruiters agree that he is exactly as he seems, a professional mercenary, good at his job but also lacking any sort of stable moral code. While they all agree on the maul's nature the conclusions they come to are quite different. Lyssa sees him as a liability, Berty and Mayer both see him as a tool, and Skite thinks he would best serve as an example to the rest of his men. Skite suggests you kill him and take his command as long as you are willing to be sufficiently brutal to keep them in line.

    Oscar mac Cumhail was well spoken, confident and aggressive in his pitch. He let the past actions of his company speak for themselves and instead he chose to focus on all the things you could accomplish together. He seems to be quite ambitious and your advisers are split on whether or not that is a virtue or a vice. Lyssa thinks he might be useful, Berty is more interested in the applications of his company as a whole than the nature of the man himself. He asserts that Oscar may be no better than dozens of other minor nobles but he is far from the worst example that the tactician has ever encountered. Mayer does not really care about how Oscar behaves, he took one look at the price for the Knights and immediately rejected the idea of hiring them. Skite is a little concerned that Oscar's ambition and confidence, he would say arrogance, might lead to problems later if he is not carefully managed.

    Egil had little to say for himself but he spoke at length on the skills his people could bring to your organization. Most of the interview was taken up by Egil demonstrating the various animals he has mastery over, birds, hounds, wolves and he spent an additional ten minutes talking about the best way to control and discipline an elephant. All of your recruiters agree that he knows his business well, once again they draw different conclusions from that fact.

    Beyond that he really did not seem that interesting, he appeared competent enough but did not demonstrate a great deal of creative thinking. Berty is convinced that Egil should be able to easily take instruction, he will simply have to be trained like the Hounds train their animals.

    The Lady Grey swept into the room with a great deal of arrogance and immediately launched into an aggressive pitch that emphasized her wealth and assets. She even went so far as to claim that her company was the richest in the entire Kingdom. She spent a great deal of time focusing on the economic advantages she could grant your organization, likely because that is all she really has to contribute. Skite made the mistake of asking her how much she would require to join your organization as an employee. She spent the next three minutes coolly dismantling him and stressed that she would accept nothing less than full partnership. Mayer, a far more shrewd negotiator bargained her down to a junior partnership like he has.

    Lyssa and Mayer liked her as both are quite used to dealing with headstrong personalities. Grey knows what she wants and what she is willing to do to get it and Mayer can respect that. Lyssa says that Grey is definitely a little cold and likely a little cruel but if you manage her then aquiring her company could be quite useful.

    Berty did not like her personally though he will admit that she does bring a great deal to the table.

    Skite dislikes her greatly, he says that she is nothing but a unless noble without the knowledge to excel or even to succeed as a mercenary. He says you should not bother with her, nor should you trust her.

    Everyone liked Ajiak, even Mayer who thinks the dwarf was a waste of time is willing to admit that he was certainly a 'fine fellow' for what 'little that is worth'. Ajiak was polite, if a bit nervous and made his points clearly even if he did repeat himself a fair bit. He kept his eyes rooted to the floor for most of the interview though every now and then he would scan the room to see if perhaps the 'Heroes' themselves had arrived. He seemed to be under the impression that you would be there in person and he was quite disappointed when he realized that was not the case. Beyond that he seemed like any other normal dwarf, no great ego, no stylish entrance and a great deal of personal humility, it was clear that he was not a mercenary by inclination but rather by necessity.

    Lyssa felt a bit sorry for him, Berty saw a lot of potential in him, Mayer is certain he was a waste of time and Skite sees him as a bit of a gamble really. His true worth may only be revealed under pressure.


    Not sure if that helps at all, if you want to know something in particular that I did not cover or did not deal with sufficiently then just let me know and I will see what I can do.
     
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  16. Baltika9 Arcane

    Baltika9
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    Fangshi, can we jsut hire a company for a month or two for the war in the South? I read over Lady Grey's profile a little more:
    She's a disaster waiting to happen. I dunno if we ought to take her up just to save her men's lives or refuse to save ours.

    On the hotness scale, where would our committee put her?
     
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  17. Nevill Arcane

    Nevill
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    She is. But I think that can be remedied in a way.

    Fangshi, can we ask Lady Grey what she would think about Ceannard's lieutenants overseeing the training of her people (Otto would be ideal, though it might be a bit cruel of us to subject him to this :lol:)?

    I think we can hire some of the Arrows to right the wrongs of Grey's influence, and since she patterned her company on them, she is unlikely to object to it too hard. I mean, the Arrow's doctrine is a gospel from the mouth of her idol! Can she refuse that?

    And I always wanted to hire Arrows to train our own archers in Muirthemne. I guess that would be a nice proof-of-concept.

    She must be at least an 8 for Ceannard to even consider saving her.
     
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  18. Azira Arcane Patron

    Azira
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    We should just take her on, then dump her to Morpheus, right? That seems about par for the course. :troll:
     
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  19. Nevill Arcane

    Nevill
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    We don't dump hot females to Morpheus! :rpgcodex:

    The membership of Ada and Lady Grey is a foregone conclusion.
     
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  20. Azira Arcane Patron

    Azira
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    She could be hotness 1, if Ceannard was paid enough to rescure her. He's a business man after all.
     
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  21. Nevill Arcane

    Nevill
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    The way I read it, it was not job related. It likely was Ceannard trying to show off.

    Be careful what you wish for is all I am going to say on the matter. :lol:
     
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  22. Azira Arcane Patron

    Azira
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    Well, we seem hell-bent on expanding our working relationship with Morpheus, and if the Lady Grey turns out to be too much og a nuisance, I'm just foreseeing people voting for dumping her on him is all..
     
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  23. Nevill Arcane

    Nevill
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    We haven't dumped our partners there yet (there is first time for everything, I suppose :P). Even though I am strictly pro-Dreaming, I would see it wrong to invite people in our company for their wealth and to get rid of them afterwards.

    If she proves to be too much of a nuisance, we can just go separate ways. Just make eyes at Ceannard every time you are on a job, and she'll be the first to pack her things and leave. :lol:
     
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  24. Baltika9 Arcane

    Baltika9
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    Besides which, she seems a very spiteful and ambitious sort. She may find a way out of there, through deals or otherwise, and that would come back to bite us. No thanks, I don't want a Zhang Manxing With Boobs around.
     
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  25. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    1) B
    2) B
    3) Aii
    4) B
    5) B
    6) B
    7) B
    8) A
    9) A(10) B(20) C10) F(15) G(10) H(20) I(2)
    10) E
    11) E
     
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