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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Jester Arbiter

    Jester
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    wait, wait wait wait. Can we actually decrease our signal to point it seem like minor enchantment? Or... i got it even better make it into modes.

    "They might be able to build in some sort of device that amplifies the magical signal from your powers so much that it will blanket an entire area with it. If you can produce a powerful enough signal spread over an area you would render fine level detection near impossible. Of course you would lose the ability to detect mages as well, if it worked such a device would render all mages in the area 'blind' to magic.

    As long as the armour has enough enchantments on it you will probably get that effect anyway since each active enchantment will retain the 'fingerprints' of the mages that cast it. Anyone that is used to your old signature will probably be thrown off by your new one as long as the enchantments are strong enough to make a sizable difference. They would eventually realize it is you though if they spend enough time around you. They would also likely realize what is going on if you begin to cast since that tends to throw off a fair amount of energy."

    First sort of lead part (research on different things possible to use to mask signal. Personally i think that lead alloy with addition of lighter but durable metal might be perfect. Ah metallurgy. Other possibility is to use a very thin coating of heavier density metal on light base making actual armour.) gathering shielded signal if possible and decreasing actual traceable transmission to enchantment poulse level. Gathered signal can be used to make blank screen to mask our position change (i expect gathered signal would give us limited time of blanking with advantage of passive recharge and make needed amplification mechanism/spell/enchantment less bulky) if needed after compromising ourselves with casting helping us to loose tracker in "crowd" of signals (i nickname it chameleon system). Movement spell or short tp would be very viable build with this thing. Or right before actual cast to hinder enemy wizard threat detection. Sound tactical usage especially if we will make personal communication spells decreasing any drawbacks to our side. Taking into consideration that we would probably have armours of T, D, L with charged "cloak" timespan of each battery wouldn't need to be overly long. I wanted to get our soldiers gear enchanted either way, why not make it even more adventitious as screen? (why have one decoy when you can have 400? Still would need to add system to turn them on and off or turn off for some time sort of stealth mode when we dont need our army to look like a Christmas tree to enemies) (I will get those custom uniforms. Even without my precious spinner ,if needed. Dmn you random dwarven egghead Lotar Tallmound. :argh:)

    [Actually i can see possible upgrades to this like retrofitting basic battery with emergency casting battery, short time invisibility, sort of technology tracking the signals bigger than our emitted screen for keeping magical tracking (we would need to synch it with output), cd player. I think making battery spell cast able is waste of time for first prototype, i expect it will take far to much time]

    So my proposition is this untill Fangshi comment on this, is to make "mode armour" plan: research on signal damping as priority (alloys etc), followed by chameleon system basics (detection jamming mechanism, wonder if it will increase chances of hitting targets), drawing actual mode armour blueprints (damping + chameleon), backing us blueprints (to make sure we know how make basic one even if research staff decide to draw new design on old blueprints. I kinda expect that from them.), checking if adding enchantments increasing defence while keeping low weight is possible (drawing blueprints).

    Preferably give those directives to Mayer so he can give Academy people next step after they complete each step, if that and Mayer down to earth personality wont make amount of progress reasonable i dont know what will. Idea with passive charging might be dangerous to hand to other people, thats why its not included for now there still might be cultists there. Making battery powering one specific system will heavily increase time and research resources needed to modify it into cast able version. If we decide to ask them to research that might be best way to ensure minimal danger, although they are knowledge seekers so they might pursue it regardless (still they would be limited by founding so mby not). With those goals we will be able to stop project on each step if necessary and allow us to add new ones.
    (again place where my pet spinner would help. Dmn you Tallmound. :argh:)


    "Maybe. It would have to be a significant STR boost though which would take time, money and resources."
    .... MELETELE I THINK I GOT A WORK FOR YOU!... Oh btw if our inventor work on alcohol does high quality stuff like Thygard blood wine (or whatever we decide we call it) adding her bonuses to creative thinking? We should research that. All assistants to distillery. TIME TO DO SOME SCIENCE!


    "Three days in, and there are only 3 votes." Still have vote to update. Hard week, have more time now so might do it today.



    "I would advise caution though, you go around winking at spider demons too often and you will wind up like poor Ceannard... :lol:"
    Well the wink part and other things in brackets were more like my commentary, not Derryth. Guess in free form questions there might be slight character difference. On other hand who knows mby Ceannard think it was totally worth it. :lol:
     
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  2. Nevill Arcane

    Nevill
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    Well, it has more to do with his standing orders, and the quality we take him in, no? Don't take him with you as a bodyguard ('must protect us at all costs'), take him along as the commander of the charioteers ('must listen to our orders'). We need a battle unit, not a babysitter.
     
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  3. Jester Arbiter

    Jester
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    "Reinhard prefers to judge people personally rather then rely on gossip and rumour. It is likely that the Prince has not made up his mind on you yet and is waiting to meet you before making a decision.

    You will likely be received politely but cautiously."
    Sound stance.
    "They do not always see eye to eye but they are brothers and that bond runs true.

    Reinhard is always willing to listen to Timo's advice and he will rarely ignore his brother completely but Reinhard is very much his own dwarf. He often has different goals and priorities, as such he often ignores Timo's 'sage advice'."
    Still i expect that getting Timo respect will be a good coin for him.
     
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  4. Fangshi Arcane

    Fangshi
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    It helps her find inspiration but it also makes her black out sometimes and when she wakes up she has usually built something new. Unfortunately she often does not know what her new invention is or what it does. She does not mind though, it is just another excuse to do some more experimenting! ;)

    The best he has had in years, despite the bruises and sore neck... :lol:

    To a degree and Albrecht will make sure to phrase it that way but the Captain has always been opinionated and stubborn. It is just who he is. He should follow orders for the most part, especially since you will be his commanding officer but of all the Royal Guard captains he is the most likely one to disobey your direct order if he thinks it is foolish. Albrecht finds that independent streak to be useful in a chariot commander that often has to operate without a direct means of communicating with his command group. If you want someone that will slavishly follow orders you are better off taking the light infantry captain. If you want someone in between you should take the heavy infantry captain.

    That is correct.
     
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  5. Nevill Arcane

    Nevill
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    Nah, this is why we prefer Hamundr out of the three, among other things. We don't need slaves, and we appreciate people with the initiative (hell, just look at our choice of partners).

    As for disobeying the orders, I hope we have had a chance to prove it to him that our orders may often be reckless, but rarely foolish.

    It just felt like he didn't have much choice when he tried to protect us. If anything, we want him to have more freedom in his options.
     
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  6. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    1)Evi > Eiii
    2)I want the dice (P) plus some roots, crystals, and up to 1 bottle of the energon hooch. plus armor / shields to replace the stuff we lost. I'd prefer to get stuff (leathers for the mages maybe chain for the girls) from the royal armorers. Not opposed to a couple vomit disks.
    3)F
    4)meh. whatever the consensus is
    5)A with the black arrows
    6)F>A
    7)B
    8)meh. whatever the consensus is
    9)A
    10)B
    11)Aii
    12)see 2. Comparable leathers for D & T. Leather for chain plus a shield for the girls. All with as much enchant as we can get but still reach us before we meet Nanshe.
    13)B
    14)meh. whatever the consensus is

    No more damnable options please.....to much going on here and I haven't the time to overcome analysis paralysis.
     
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  7. Jester Arbiter

    Jester
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    Drinking on the job?
     
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  8. Nevill Arcane

    Nevill
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    Just want to remind people that we need to fix our armor situation one way or the other before heading south.

    That goes for Azira and Jester, mostly.

    If you guys do not want enchanted armor, then let's at least buy a regular suit, or do something about it.

    We have lost 2 suits of armor, a shield and a quiver fighting the cultists. We have compensated for the loss of the quiver with our enchantments, but what about the rest of the items?

    Also, Fangshi, can the Lady answer some questions about the Seekers? Who is their long-dead master? Is it Wyrd? I can't imagine many of those who would oppose all of the Dark Gods. Why are they called the Seekers, what do they seek? What are their goals? To avenge their master? To resurrect him? To ascend to his place by collecting all of his Dreams and recreating the One Dream?
     
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  9. Jester Arbiter

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    My vote was to buy normal lether replacements and send measurements to academy. So yeah...
     
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  10. Nevill Arcane

    Nevill
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    Ah, I see. I somehow missed it.

    Also, there is nothing wrong with Biliku's and Uttu's armor, so it probably should have been D2. :)

    Did you decide on what troops to take to the south? Any ideas on what would/would not work?

    Fangshi, does Albrecht have means to transport a large number of troops? Perhaps several carriages? How many can we take with us without compromising our ability to catch up with the army quickly?

    Can the elephants help pull a few wagons with our troops and thus increase our mobility?
     
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  11. Azira Arcane Patron

    Azira
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    Codex 2012
    I'm for ordinary armor right here and now. And our special cloaks of course. The spinner-made ones.
     
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  12. archaen Arbiter Patron

    archaen
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    1. Arrows Contracts:



    E) You want to absorb the Arrows, their assets and personnel since you use them constantly anyway (All E votes will count together the winner will be the most popular option should E win):
    vi. You offer to buy the Arrows and keep Ceannard on as a partner (his officers will also stay on as officers naturally). You will make such a deal in private. In public, you will have Albrecht hire the mercenaries as his personal forces (not unlike the Seekers) and have him pay the first 200 WPs out of the treasury. You should then be able to use the Arrows for the good of the state without too many questions raised, though any deals that only benefit you should be handled discreetly.


    2. Equipment: You went shopping at the Brothers Dietfried and this is what you found:
    Whatever wins

    3. Mercenaries: If you feel you could use a bit more muscle when you head south you could hire on additional mercenaries for one month contracts. Their rates are as follows (you can vote for as many as you wish but if you go over your funds you will need to take a loan at 25% monthly compound interest):

    None


    4. Your expedition south: Aside from the Seekers who do you plan to bring with you to the south? (There are so many options here that I will just let people come up with their own teams. You have the Boys, the Greys, any mercenaries you might hire, any escort you might request, and any named characters you have in the city to choose from, go wild).

    Legion

    Mortars

    Lyssa

    Ceannard and Arrows to rendevous

    5. Nanshe and TWM: Morpheus claims that Nanshe has contacted him and requested that you come to pick up the Thin White Mage. He can not prove that she is acting freely and that it is not a trap but she seemed fine from what he could tell.

    A) You go to meet Nanshe (If you vote for this option then please list who you want to take to the meeting. It is on your way south so if you choose to take people south with you but do not want them at the meeting then you will have to split your forces in the field.) Take Ceannard and the black arrows.


    6. The Spy: The maid you found was definitely a spy. She seems to be motivated to sell information due to substantial debts she owes. None of that will matter to the Pathfinders though, she is aiding the Cultists and will be killed for her actions. What do you want to do?

    G) You offer her money and her freedom in exchange for becoming a double agent. She will try to find out as much as she can about the Cultists and relay that information to Timo.



    I) freeform


    7. Your Sleeping Inventor: You are leaving the capital and Mel is still asleep. What do you want to do with her.

    A)You will take her with you. It will be dangerous bringing her into an army camp in the middle of a warzone but it will give you the best chance to wake her up quickly when the moon is right.

    8. Your Northern Team: Once you know who is coming with you, you will need to organize those that are remaining behind. (Who will look after transportation and training for the Boys and Greys for example.) Since this question depends so much on all of the other questions I am going to leave this open as a freeform question. How do you want them to run things in your absence? You tell me.

    Berty in charge

    9. Escort: Albrecht will of course give you an escort drawn from his own Royal Guard. You have met all of the key commanders at this point so the question becomes who do you want to come with you.

    A) The chariots (20 war chariots with two dwarf teams)


    10. Operation 'Fata Morgana'.
    You will have Mayer open a store accepting pre-orders for the Energon Cubes for a price of 0.5 WPs each, and spread rumors about it in mage circles
    (well, the Royal Academy, mostly). You will have Albrecht buy the cubes from anyone willing to sell them for 2 WPs each. You will then see how many would give in to their greed and decide to make a profit over a deficit product, unwittingly supplying you with their cubes in the process. Of course, you will refund the pre-orders so that no regular customers would come to harm.
    A) You go for it (50 WP).




    11. Interrogating the Captain: You might wish to interrogate the Weasel captain Berty caught yesterday. It will delay your departure but it might be a worthwhile use of your time. Do you take the time?

    B) No, you do not spend the time. You want to leave as soon as possible (time: none)


    12. Custom Magic Armour: Since you spent much of yesterday being measured anyway you could choose to send those measurements on to the palace and have the King commission custom armour for your use. Feel free to specify the type or armour, any enchantments you would like to have on it and how many suits you want. You can have armour made for any of the named characters you currently have in the city as Derry, Taide and the girls have all been measured and the rest can be measured before you leave. Please keep in mind that the more powerful the armour the more time it will take to finish. Also the more suits you have made the fewer dwarves will be available to work on other projects for the Kingdom. Finally, even the simplest of armour will not be ready before you leave so you will not have access to the armour unless it is shipped to you or you return to the city.

    Winning stuff.

    13. Tutors: You can hire tutors for the children to teach them the basic while you are gone. You will hire:



    C) You will hire more advanced teachers alongside basic tutors - the tutors will focus on teaching the basics while the more specialized teachers will pick out any students that show exceptional skill for more advanced training. Unfortunately you will not be on hand to filter applicates you will be trusting this to whoever you leave in charge. (20 WPs monthly for six tutors and four specialist instructors, you will need to spend an additional 6WPs for the first month to cover this on top of the fourteen WPs you have already set aside).


     
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  13. Jester Arbiter

    Jester
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    Ok managed to update:
    1)E

    2) Guess this setting is good enough.

    C) Bottle of Energon Whiskey - 12 WPs for emergencies and for our mice.
    D) 1 - to Lys
    F) Arrows: 10 quivers - 5 WPs for Uttu.
    G) Bolts: 6 magazines - 3 WPs for Thais.
    P) Entangled Dice - 14 WPs
    Q) An old can of oil - 5 WPs
    R) 'Vomit disks': 4 disks - 20 WPs
    O) Fire resistant leather armour: 2 suits - 32 WPs for Derryth and Thais
    S) Fire resistant wooden shield - 10 WPs for Biliku

    3) Ellefants

    4) good enough
    Derryth, Thais, Lyssa, Biliku, Uttu, Berty futher referred to as 'our group'.
    40 dwarven grenadiers
    40 dwarven warriors
    2 dwarven mortars
    20 human Legionaries
    4 elephants from the Hounds - if we buy them
    20 dwarven charioteers from the Royal Guards escort
    The Black Arrows will escort us to Nanshe and then return to the city

    5) A) Black Arrows and Legionaries.
    6) F
    7) A - no change here
    8) probably will put it in last point
    9) A
    10) A 50
    11) A iii - experiment with spells.
    12) mode armour - waiting on Fangshi comment on this
    part about it:
    Show Spoiler
    First sort of lead part (research on different things possible to use to mask signal. Personally i think that lead alloy with addition of lighter but durable metal might be perfect. Ah metallurgy. Other possibility is to use a very thin coating of heavier density metal on light base making actual armour.) gathering shielded signal if possible and decreasing actual traceable transmission to enchantment poulse level. Gathered signal can be used to make blank screen to mask our position change (i expect gathered signal would give us limited time of blanking with advantage of passive recharge and make needed amplification mechanism/spell/enchantment less bulky) if needed after compromising ourselves with casting helping us to loose tracker in "crowd" of signals (i nickname it chameleon system). Movement spell or short tp would be very viable build with this thing. Or right before actual cast to hinder enemy wizard threat detection. Sound tactical usage especially if we will make personal communication spells decreasing any drawbacks to our side. Taking into consideration that we would probably have armours of T, D, L with charged "cloak" timespan of each battery wouldn't need to be overly long.

    overall plan:
    Show Spoiler
    set Academy research on signal damping as priority, followed by chameleon system basics, drawing actual mode armour prototype blueprints (damping + chameleon), backing us blueprints and send them to Mayer, checking if adding enchantments increasing defence while keeping low weight is possible update blueprints, make armour.


    13) C - good enough i guess

    14)
    Boys:
    Training under Skite to shape up, get him personel to manage those recruits. I doubt that all of them worked jobs making them perfect for soldier transition and i am sure that they came from different workplaces so probably they are just bunch of small groups. Few weeks of running, jumping and facing problems should let Skite grasp overall characters of people in Boys and determine who is coping better mentally, has leadership qualities or have above average results in exercises. Main objective is to teach Boys how to work with each other, trust their team-mates and plant seed of kinship in whole unit. Mostly team based exercises with some member rotation to force them to get to know more people, preferably not team A vs team B stuff rather fulfilling objectives. Although Derryth should ask Berthy about his opinion. We dont want to screw his plans.


    The Black Arrows:
    If we decide to buy them out (which seems likely), I want them to escort us to Nanshe for 2 days, then return to the Myrgard and act as a Special Ops team for the King (in addition to the Pathfinders, but in the official capacity) and as trainers for the Greys. I want them to follow up on our cultist leads and have Ceannard use his connections in the underworld to try and hunt down Eberhardt terrorist cells or even Eberhardt himself. Also, there are clearly cloning facilities located in the city that allowed the rebels to 'resurrect' their leader. I want them found and destroyed.

    The Grey Arrows:
    Just sit tight in Myrgard and get lessons from the veteran Blacks. Maybe go on a mop-up mission or two with them for the real combat experience.

    Lady Grey:
    Have a talk with her. Explain to her that if she wants to be with Ceannard, she will need to be patient and appear professional. He is the type to chase after women, not get chased by them. He is also probably the type that is afraid of being committed to a single person, so her advances would only serve to scare him off. Establish a business relationship with him, first, something that might be easier for him to understand, then a friendship, and then you can build from there.

    She had the right idea when she decided to become the mercenary captaim, but she needs to work harder for it. She needs to become better at it for Ceannard to notice her. The notion that she might not know something might offend her, but hey, it is objective truth that her efforts did not pay off so far and that something needs to be changed.

    She might start her self-improvement by becoming better with the bow (she is not very good at it by her own admission, but who have ever heard about an archer captain who is bad with a bow?) and learning the basics of tactics from the Black officers. If she will be able to work alongside the Blacks effectively, and make them want to have her watch their backs, it would make achieving her goal that much easier.

    tl:dr - train to become a proper captain.

    Astrid:
    Appoint her as a chief inspector for the 'Unforgotten, Unforgiven' case with the Sovereigns as field agents. She needs to distract herself for a time being, and I want her and Letta to become closer. They are family, though they do not know it yet.
    Leave her the details of the Greater Heal Ritual and tell her to seek aid in Muirthemne if we die. That way we ensure that our obligations to our allies will be fulfilled and that the knowledge of the ritual will reach the rest of our Circle, should we die.

    Letta and the Sovereigns:

    Report their findings to Astrid. After they are done, help maintain order in the city if they are still willing to work with us.

    Mayer:

    He should handle our finances, as usual. Make payments to Letta and her crew, see to it that tutors for the kids get paid, etc. Explain to him that we plan to prepare the kids to become key figures in the Kingdom eventually so that he doesn't skimp on them. I know he was not a fan of the idea. Let him see what can be done about non combat personnel. Coordinate his agent network with Timo's and Ceannard's to get to the Eberhardts and the Watcher's agents. Two of the most powerful information brokers working together should leave no rock unturned in the city. (From time to time ask Academy on progress of their projects and eta of prototypes)

    Timi:

    Pursue our cultist leads:
    - The investigation in the Royal Academy
    - The direct link to Rand, through our spying maid, Thyra
    - The list of cultists attending meetings where Rand was present, from Hallr
    - The information on the cult's activities, from Mayer

    Cooperate with Mayer to assure maximum efficiency. We know that about 30% of nobility are involved with the cultiss. Check the money flow. Find out those who are supporting the rebel movement and destroy them. Find out those who were in it for 'pleasure cults' and recruit them and their resourses to our cause - they would be likely to agree to it as the alternative is to be punished by death. Investigate Hesse's household now that the Lord and his champion are away. If it is true that he is hiding state criminals, we may have a perfect pretext to dispose of him. Be on alert about the Watcher and spare no measures to protect the spearhead.

    Blackrock:

    Set a rule to not bother rodents there, if we didnt already did that
    Royal Academy:
    Get on with my projects.
    Jan:
    Hmm ask him to have eyes and ears open. Send him massage with names of goddess sisters and what we had find out about artefacts he already got, mby this will help him in his research.

    (Ask King to check if cultist took any artefacts from academy.)
     
    Last edited: Dec 6, 2014
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  14. Nevill Arcane

    Nevill
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    I will wait for Fangshi's clarification before I commit to taking 40 dwarven grenadiers and 40 dwarven warriors wih us. I do not want to compromise our mobility - we want to catch up with the army before it encounters its numerous adversaries. Much of our success depends of whether or not Reinhard lives through this, and I want to maximize our chances of that.

    I will switch to 11Aii>B. If we can't be done with the captain quickly, I'd rather leave her to the Pathfinders.
     
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  15. Fangshi Arcane

    Fangshi
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    Hmmm, I can't tell you if it would be feasible since this would be revolutionary armour design. It is the sort of thing that would excite the fellows though and they would love the challenge it provides. Even if they do not succeed at making the armour though they might be able to at least get you started and Mel might be able to solve the problems they face when/if she wakes up.

    I see no problem with including it as an option though. If you want to try it you certainly can.

    No, even as it stands now you will still have a fair number of people that have to go on foot. You have your group and then the thirty battle mages and their thirty guardians as the base. Then you have whatever else you want to add so you will not be able to put everyone into vehicles.

    They do not serve Wyrd though they do honour his memory. He is their master in a philosophical sense even if he is not one of their current employers.

    She does not really know what they seek but it is related to Wyrd, she is sure of that.
     
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  16. Nevill Arcane

    Nevill
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    Twenty battle mages and twenty guardians, I assume?

    Also, my question about attaching wagons to the elephants (if we buy them) still stands. Would we be able to transport people that way? How many? Would it be enough to fit 20 mages, 20 guardians, 20 Legionaries and our group of 6 people with 2 mortarmen? It's about 16 people per wagon, and even less if we take a carriage. If a horse could pull a wagon with 7 people in it, surely an elephant can handle twice the number?
     
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  17. Fangshi Arcane

    Fangshi
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    Yes, twenty, my mistake.

    Yeah, I looked up the numbers and the elephants should be able to manage that. A couple things to keep in mind though:

    1. Feed, elephants seem to eat and drink quite a lot. If you take the elephants you will probably need to take another wagon or two to provide them with supplies. Of course if you plan to take the chariots anyway would would need supply wagons for the horses so that may not be a problem.

    2. Speed, the elephants will probably double your walking speed but they also max out at about half the speed of a horse so if you take the chariots or supply wagons you should keep in mind that some of your expedition is faster than the rest. Again, not really a problem or even anything terribly revolutionary but it might come up. You will not be able to run the elephants like they are horses essentially.

    3. Rest. If you are forced to offer battle (or choose to offer battle) for whatever reason your animals will not be at 100%, especially if you have hard to work them hard for whatever reason. Just the trade off from having them pull wagons all day. On the bright side your people will be well rested as they will have avoided walking through the desert for hours.

    If you want to use them in battle be sure to give them enough rest before fighting to ensure they will be useful.

    At any rate, yes you can load everyone into elephant drawn carts.
     
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  18. Nevill Arcane

    Nevill
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    Yeah, I get it. But I suppose it is true for our troops as well. We won't be able to fight at our best after a long march, and half the speed of a horse is still double the speed of a man.

    Essentially, walking on foot offers the same drawbacks, and none of the benefits. Soldiers who walk would be slower than horses, and some parts of the expedition would still move slower than the others, only in that case much more slower. They would still need rest, and they would still need supplies.

    If we had to choose between having 60 men exhaused from traveling and 4 tired elephants and 60 fresh and combat-ready men, surely we would prefer the latter.

    It is not an universal solution to all our problems, but it is an improvement over walking in any way you look at it.

    Everyone as in everyone?
     
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  19. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Well what do you mean by everyone? I was just speaking to your example of seventeen people each. An elephant should be able to manage that from the quick numbers I pulled up. Just don't abuse it like you would a horse is it is not a domesticated animal, merely a tamed one, so it might get more aggressive than you are used to. They are also quite intelligent as well and reasonably social so keep that in mind.
     
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  20. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Oh, alright.

    Then I will remove 40 grenadiers and 40 warriors from my list of people. Please consider my 4th choice to be:

    Derryth, Thais, Lyssa, Biliku, Uttu, Berty
    2 dwarven mortars
    20 human Legionaries
    4 elephants from the Hounds
    20 dwarven charioteers from the Royal Guards escort
    The Black Arrows will escort us to Nanshe and then return to the city


    Yes, and I heard from Lyssa that their handlers mistreat them. Or was it just about the dogs?

    I want to get on their good side, if possible. The animals have been one of our most useful allies so far.


    It would also be nice to know if people would decide what funds we will use for hiring the elephants (if we do at all) - ours or Albrecht's.

    For a moment it looks like this:
    Our funds - 134 WPs + 15 WPs in ghol marks
    Our purchases - 91 WPs
    Our con-fund for Energon Cubes - 50 WPs

    So we will have 8 WPs left after everything is said and done.

    I propose to turn to Albrecht with this request. It is his army we are trying to catch up with, and with the elephants we would be able to do this twice as fast, so it is well in his interests to help us.
     
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  21. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    She did not see their other animals in person so she can only speak to the dogs, but yes, the dogs were mistreated.
     
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  22. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    I have only just noticed. Does Lyssa not wear any armor? Is that by choice?

    If not, we might want to give her at least something basic for protection.
     
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  23. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    She wears no armour because she has no money and she is not really the type to ask for things either. ;)
     
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  24. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Really?

    What happened with 15 WPs (an amount that would feed 400 dwarves for nearly a month) she wanted to buy her aphids with when we gifted them to her (and thus let her keep her money)?

    What happened with the whole 'gold laundering' for Mazzarin? There were satchels of gold there.

    Poor, poor Lyssa. :lol:

    No, seriously.
     
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  25. Karwelas Dwarf Taffer

    Karwelas
    Joined:
    May 12, 2014
    Messages:
    1,015
    Location:
    "Mostly Harmless" planet
    Hello, everyone.
    I'm Karwelas and I wanted to join the game as well. I already talk with Fangshi about it and he agree. Now I'm reading things about setting and what happend for now in this adventure. I will probably join after next update - so this weekend maybe. I hope together we will have some fun and I will be part of it.
    This is just info and "hello" post so... good to see you guys.
     
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