Fangshi
Arcane
- Joined
- Jan 9, 2014
- Messages
- 1,997
So here are the results based on my tally (if I screwed up the count be sure to yell at me until I fix it):
1. Closed - You will buy the Arrows indiectly and make Ceannard a partner. The first payment will be covered by Albrecht and he will have full use of the Arrows while you are gone in the South so long as it does not severely compromise your own instructions to them. They will do their best to meet both your orders and their demands and Ceannard will use his own judgement when needed.
2. Open - Shopping List:
- 1 bottle energon whiskey
- 10 quivers for Uttu
- 6 magazines for Taide
- 1 pair entangled dice
- 1 enchanting oil can
- 4 vomit disks
- 2 suits fire resistant armour
- 1 wooden fire resistant shield
And possible one or more suits of leather armour. By my count Jester voted to buy one suit for Lyssa, Azira voted to pick up two suits for D&T and Grimgravy wanted to pick up something 'for the mages'. Since you are buying the fire resistant leather for your two other mages it would stand to reason that you will not need anything for D&T but I don't want to make assumptions, an extra suit might come in handy if you managed to get your current ones destroyed.
I will need some sort of vote one way or the other about the leather. You have enough votes to buy some but I will need to know how many and for whom.
A single vote will be enough to decide the issue and it won't impact the text of the update so I will leave this vote particular vote open for now.
Currently the bill is sitting at:
91 WPs
With one suit of leather you are at 95, two suits puts you at 100, and four at 109 WPs.
Edit: forgot the discount on the fire armour, I have adjust the price accordingly.
3. Closed - You will hire the elephants for 40 WPs.
4. Closed - You will bring your 'core group' and the following:
The former Legionaries, the mortars and the grenadiers.
5. Closed - The Arrows will go with you to Nanshe they will then return to the city.
6. Closed - You will leave the spy in place, leak information through her and attempt to turn her into a double agent should the opportunity present itself. Timo will handle the issue personally.
7. Closed - By a very slim margin Mel will remain at the palace until you return. Hopefully it will not be raised by the enemy or anything...
8. Closed - So based on the Jester-Nevill plan as coined by Baltika9 you will leave the following orders:
To the Arrows:
They will work to support the King is all endevours, they will see what can be done about finding and destroying any cultist compounds in the city with a particular emphasis on finding and destroying the cloning facilities if present.
Half of their number will work to tutor the Greys and try to turn them into real soldiers.
To the Greys:
Simply 'get good'. Sit tight and learn from the Arrows.
That goes doubly for Lady Grey, try and get Ceannard and his officers to turn her into a proper mercenary captain.
To Astrid and the Sovereigns:
Investigate the 'unforgotten, unforgiven' graffiti in the city. the Sovereigns and Letta are to report directly to Astrid in this.
To Timo and Mayer:
Root out Spider Cultists and Necromancers as they find them. Run the information game and see how much of your enemies' networks they can collapse between them.
To Mayer:
You are essentially giving him overall control of your projects in the city. He will manage your finances, work with Timo against the Cultists, and periodically check in with your projects at the Academy. He will be instructed to respect the letter and the spirit of all contracts you have made.
To the Boys and Blackrock:
The Boys will be transferred to Blackrock with an escort of loyal Hose Albrecht Guards who will hopefully keep them out of trouble. Sufficient House Hesse Guards will be recalled to the city to make room for your people. Once there the Blackrock mercenaries will train those whose primary potential lies in soldering while those without such potential will set to work pursuing their trades in an attempt to make the Fort more self sufficient and reduce costs. Your people will also work to expand the fort as needed. Mayer will oversee all 'civilian' matters from Myrgard while Myora and the Brothers deal with the miltiary end of things and matters at the fort itself.
9. Closed - For your escort you will once more take the charioteers.
10. Closed - You will go through with your con. You will invest 50 WPs of your money to see it done.
11. Closed - You will interrogate the Weasel Captain for a full seven hours.
12. Closed - Since most of those that presented ideas generally wanted to investigate magical signal manipulation and suppression that is what you will do. A whole sub department of volunteers will be put together to see what they can come up with in the area of personal signal dampening or displacement. They will try everything they can think of and Mayer will check in from time to time to see how it is going.
13. Closed - You will hire advanced tutors for another 6WPs monthly.
So you are looking at a final cost somewhere in the range of 181WPs to 199WPs.
This will necessitate a loan unless I misunderstood you all. The loan will be for 47 to 65 WPs depending on how much you buy and it will be at 25% compound monthly interest.
If you want to borrow more you can should you wish to leave yourself some money.
Also if you want to spend those shells you acquired with the Brothers then you can do that too, they are worth 15WPs. That would leave you short something in the range of 32WPs to 50WPs.
1. Closed - You will buy the Arrows indiectly and make Ceannard a partner. The first payment will be covered by Albrecht and he will have full use of the Arrows while you are gone in the South so long as it does not severely compromise your own instructions to them. They will do their best to meet both your orders and their demands and Ceannard will use his own judgement when needed.
2. Open - Shopping List:
- 1 bottle energon whiskey
- 10 quivers for Uttu
- 6 magazines for Taide
- 1 pair entangled dice
- 1 enchanting oil can
- 4 vomit disks
- 2 suits fire resistant armour
- 1 wooden fire resistant shield
And possible one or more suits of leather armour. By my count Jester voted to buy one suit for Lyssa, Azira voted to pick up two suits for D&T and Grimgravy wanted to pick up something 'for the mages'. Since you are buying the fire resistant leather for your two other mages it would stand to reason that you will not need anything for D&T but I don't want to make assumptions, an extra suit might come in handy if you managed to get your current ones destroyed.
I will need some sort of vote one way or the other about the leather. You have enough votes to buy some but I will need to know how many and for whom.
A single vote will be enough to decide the issue and it won't impact the text of the update so I will leave this vote particular vote open for now.
Currently the bill is sitting at:
91 WPs
With one suit of leather you are at 95, two suits puts you at 100, and four at 109 WPs.
Edit: forgot the discount on the fire armour, I have adjust the price accordingly.
3. Closed - You will hire the elephants for 40 WPs.
4. Closed - You will bring your 'core group' and the following:
The former Legionaries, the mortars and the grenadiers.
5. Closed - The Arrows will go with you to Nanshe they will then return to the city.
6. Closed - You will leave the spy in place, leak information through her and attempt to turn her into a double agent should the opportunity present itself. Timo will handle the issue personally.
7. Closed - By a very slim margin Mel will remain at the palace until you return. Hopefully it will not be raised by the enemy or anything...
8. Closed - So based on the Jester-Nevill plan as coined by Baltika9 you will leave the following orders:
To the Arrows:
They will work to support the King is all endevours, they will see what can be done about finding and destroying any cultist compounds in the city with a particular emphasis on finding and destroying the cloning facilities if present.
Half of their number will work to tutor the Greys and try to turn them into real soldiers.
To the Greys:
Simply 'get good'. Sit tight and learn from the Arrows.
That goes doubly for Lady Grey, try and get Ceannard and his officers to turn her into a proper mercenary captain.
To Astrid and the Sovereigns:
Investigate the 'unforgotten, unforgiven' graffiti in the city. the Sovereigns and Letta are to report directly to Astrid in this.
To Timo and Mayer:
Root out Spider Cultists and Necromancers as they find them. Run the information game and see how much of your enemies' networks they can collapse between them.
To Mayer:
You are essentially giving him overall control of your projects in the city. He will manage your finances, work with Timo against the Cultists, and periodically check in with your projects at the Academy. He will be instructed to respect the letter and the spirit of all contracts you have made.
To the Boys and Blackrock:
The Boys will be transferred to Blackrock with an escort of loyal Hose Albrecht Guards who will hopefully keep them out of trouble. Sufficient House Hesse Guards will be recalled to the city to make room for your people. Once there the Blackrock mercenaries will train those whose primary potential lies in soldering while those without such potential will set to work pursuing their trades in an attempt to make the Fort more self sufficient and reduce costs. Your people will also work to expand the fort as needed. Mayer will oversee all 'civilian' matters from Myrgard while Myora and the Brothers deal with the miltiary end of things and matters at the fort itself.
9. Closed - For your escort you will once more take the charioteers.
10. Closed - You will go through with your con. You will invest 50 WPs of your money to see it done.
11. Closed - You will interrogate the Weasel Captain for a full seven hours.
12. Closed - Since most of those that presented ideas generally wanted to investigate magical signal manipulation and suppression that is what you will do. A whole sub department of volunteers will be put together to see what they can come up with in the area of personal signal dampening or displacement. They will try everything they can think of and Mayer will check in from time to time to see how it is going.
13. Closed - You will hire advanced tutors for another 6WPs monthly.
So you are looking at a final cost somewhere in the range of 181WPs to 199WPs.
This will necessitate a loan unless I misunderstood you all. The loan will be for 47 to 65 WPs depending on how much you buy and it will be at 25% compound monthly interest.
If you want to borrow more you can should you wish to leave yourself some money.
Also if you want to spend those shells you acquired with the Brothers then you can do that too, they are worth 15WPs. That would leave you short something in the range of 32WPs to 50WPs.
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