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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Absinthe Prophet

    Absinthe
    Joined:
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    Here is my problem with the letter
    So here are the potentials from getting Alric wrapped up in this mess.
    1. Alric is directly our enemy because the Brannons are convinced we are agents of the dark and want our heads.
    2. Alric and the Branonns will deal with us more diplomatically while continuing to support the Eberhardts.
    3. Alric commandeers our forces.
    Despite your insistence that he would make a great ally, he would certainly come with the Brannons, and there are enough ways for him to wind up working against us. I'm not keen on adding these problems to our list. And then there are other potential problems like:
    1. Alric investigates your letter and finds our crew. Sneaking to the Heron (elite) Guard compound to quietly drop off a letter without getting caught is not a foolproof plan.
    2. Deceiving our allies like Gareth. For a circle with a no secrets policy, we are accumulating too many secrets.
    All things told, I recommend 3A.
     
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  2. archaen Arbiter Patron

    archaen
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    I'll flop 3.A to break the tie. I think Alric won't be able to do much to help before the major conflict in the South is resolved one way or another. If it goes badly then we have Albrecht write the damn letter himself and we walk the damn thing into his court ourselves.
     
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  3. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    I would be grateful if you didn't use a demonstrably false statement as an argument. Repeating it several times does not make it any more true.

    The whole point of asking for help is to get it before it goes bad. Kind of like we summoned Arrows, Blackrock mercenaries and the Royal Army before we knew what kind of army we will be dealing with at Blackrock. Calling for the Arrows after the fact would have put us in a worse spot.

    We can have the message delivered to Madrigal in 2 to 3 days with my method. If Alric comes in person to deal with the Watcher, that alone may be a great help, as a single archmage in flesh would tilt the scales in our favor greatly.

    If he just sends a token regiment of Heron guards, that would still be one more regiment than we would otherwise have.

    If it all goes bad, we may not be alive, considering our tendency to be on the frontlines.

    To the court of Madrigal?

    Implying we will leave the Kingdom while it is on fire? No way, no how.
     
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  4. Absinthe Prophet

    Absinthe
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    "Demonstrably false" is a little disingenuous, Nevill. I have given rationales for why I think this, and you have provided hypothetical scenarios for how it might be accomplished without giving away our organization, without even being able to prove that the assumptions of your scenario would hold true in the first place. I am willing to acknowledge that the letter can be successfully delivered anonymously, but I dispute that this is a certainty as you pretend. I find that there is nevertheless a risk of discovery which is nevertheless a concern. To "demonstrate" that this concern is false, you would have to do ("demonstrate") the plan and then evaluate it in hindsight, which is pretty fucking useless when we are trying to evaluate its odds before doing it.

    This time we are already coming with an army of mercenaries, including the Seekers for magical firepower. And we are meeting up with a larger army being sent to reinforce the lords' armies already in the region. We also have our Blackrock mercenaries in Stoneheim.

    And if he sends the Brannons, who have a vested interest in the Eberhardts and doings of the dwarven kingdom, we might get fucked because they would probably side with the Eberhardts and now we have to consider warring with the empire.
     
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  5. Fangshi Arcane

    Fangshi
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    May as well close it up now that the tie is resolved.

    The winning options are:

    1. You will take musical magic as your reward.

    2. You will hold of on the whispering campaign.

    3. You will not involve Alric at the moment.

    4. You won't call Mazzarin.

    5. You will claim the possessions of the vermillion, green and amber mages but not their Watcher stones.

    6. You will postpone committing to anything with Nanshe until you are done in the south.

    7. And you will tell Nanshe that giving Albrecht back his daughter is a good gesture to persuade House Albrecht to de-escalate the dwarf-ghol war. You will also try to persuade Albrecht on this front and open up the possibility of a greater heal ritual for Enki later when matters to the south have been settled.

    I will also post that spellcasting summary to the first page as requested, if anyone else would like something pinned to the first page let me know and I will take a look at it.

    Also, I suppose I can post the Interlude now. A few minor spoilers in this one just given the nature of the characters involved but nothing that is not (or will not soon become) common knowledge.

    The actual update will be out sometime before the new year. maybe forty eight hours or so, we will have to see.
     
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  6. Fangshi Arcane

    Fangshi
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    Interlude 7: The Great Mage

    He has ruled this land for untold millennia.

    He built it himself from curdled envy collected by hand from the dark green waters of spite and bile. Here he planted his flag and raised the first temple to his own glory, sculpting it from the caustic loam and mud of his swampy domain with his eight strong arms. In time he drew others to his cause: cast offs, criminals, jilted lovers, tortured souls, dejected politicians, and peculiar failures.

    They filled his court with dark words and sorrowful music.

    They envied the great, the beautiful, the skilful and in the dank shadows and murky pools of his domain they plotted the downfall of all creation.

    Such great plans they weaved as they suckled on each other's sores, such fine fantasies they built for themselves in self imposed ignorance and contempt of the outside world, oh, and what magnificent lies they whispered in each other's ears...

    You are magnificent...

    You are wanted...

    It is not your fault...

    You need not change...

    You need not try...

    For that was his secret, the secret of his realm, they would come to him with their envy, with their lust for the place and possessions of others and he would promise them the world if they would simply sit at his table, if they would simply let the swamp waters rise and submerge them in the mud and the muck of their misery.

    Oh, and he knew each and every one of them would take his offer. Each and every one of them would plunge themselves headlong into the murky misery of his realm for but the merest chance at plucking away the good fortune of others.

    He had no intention of helping them of course. No, that was not the purpose of the place. He merely sold them a dream and stole all they had: their energy, what little was left, their vision, a dim as it was, and their possessions.

    Every now and then they would bring him a bauble or minor artefact of little practical import and he treasures each and every one of them for when he has gathered enough power, enough pure, distilled envy he would rise from this swamp and seize the home of another.

    He will grab his foe in his eight muscular arms, he will fix his twelve steely eyes upon his target and he will open his triple jaw to consume his 'better'.

    Someday, he will rule it all, he smirks and shifts upon his filthy throne.

    Someday, but not today. Today he will-

    "What's this," he mummers as the slightest ripple of consciousness teases its way into his mind, "Another guest, or guests?"

    He focuses in on these intruders, "Friends, perhaps?"

    They must be, for who else would come to his swamp? None of those he takes would be missed and he has been careful to always pay his tribute on time... Yes, they must be more pilgrims come to ask him for a boon and a place at his table.

    He licks his tripled lips in anticipation.

    He can hear them on the steps, he can feel their hands upon the rusted metal of his temple doors.

    Any second now they will enter, two mortals... humans. The best sort of slaves.

    He strikes a welcoming pose and begins his speech, it always impresses mortals a little if he begins before they enter his chamber, "Welcome supplicants to my domain! Welcome to the endless swamps of the Horned One! Welcome and be merry fo-"

    The doors of his temple blow clean off their hinges, the left door slams into the wall behind him as the right door shears off the heads of six of his courtiers.

    The Horned One wobbles unsteadily to his sixteen clubbed feet, "How dare yo-"

    A spear of light hits him in his fourth hip. It punctures clear through his leathery flesh and pinions his side to his throne. The searing magic of the spell cooks the mud of his perch, baking it into brick.

    He roars at the pair of figures that step into his temple, "Kill them!"

    His newt-guard and toad mages charge the pair. Corroded and corrosive blades bared and spells of acid and disease sweeping before them.

    One of the pair of robed figures, clearly a mage, steps forward and begins to cast.

    Horns sound from the heavens.

    The room explodes in ribbons of wild mauve and turquoise fire as a great bronze 'M' forms in the center of the chamber. The light that pours forth from it burns his eyes and the last thing the Horned One sees before he goes blind is his legion of followers blasted to grey ash and his soggy brown temple cooked into bleached brick.

    --------------------------------

    No one rules now in the sorrowful swamp.

    Not that there is much swamp left to rule anyway.

    Perhaps one of those little demons scurrying about will manage to club their fellows to death with a chunk of rock and seize this land, or perhaps some foreign power will take it for their own. Either way, the fate of this place is not his concern.

    Really it can hardly be said to be a loss, the entire plane was nothing but mud, swamp and insects, it is much nicer as a salt plain. It makes the return trip easier too.

    Mazzarin and the boy-

    Oh what is his name again?

    Edwyn... Elfyn... Emlyn... No, that's not it!

    "Boy!" the Great Mage stops abruptly.

    His young companion snaps his head up from the book he has been skimming, "Yes Master?"

    The ancient archmage glances over his shoulder at the youth, "What is you name again!"

    "Emrys, Master," the young mage replies with all the humility he can muster, "The same as it was the last time you asked."

    "Emrys, Emrys," the old mage mutters to himself ignoring his apprentice's remark as he resumes his brisk pace. His magnificently gaudy staff strikes out quickly before him at any beasts too slow to escape his advance.

    "Boy!" he calls once more without breaking stride, "How many is that now?"

    "Twenty two, Master," Emrys answers absentmindedly without raising his gaze from his copy of Aodán's first volume of The Elemental Flame.

    Mazzarin has decreed that he must master it within twelve months or suffer 'for his stupidity'. The Great Mage has refused to elaborate. Whether that means that Mazzarin has not worked out what the forfeit will actually be yet, or he merely wishes for Emrys' mind to conjure up the worst horrors imaginable is difficult to say. Either way the boy has no intention of failing in his studies, this is what he wanted all along, a chance to learn magic from the very best. Well, now he has the opportunity and he best make use of it.

    "Twenty two!" Mazzarin repeats with glee, "Magnificent! At this rate we will have recovered all of my artefacts within a year!"

    Emrys nods along dutifully. As the boy attempts to puzzle out the exact hand movements necessary to control Aodán's Fiery Retort a strange question pops into his mind, "Master?"

    "Yes boy," the archmage replies coolly.

    "Was it necessary to kill everyone at the temple?" while Mazzarin had assured him at the time that such an act was necessary the boy is no fool, Mazzarin could have easily overpowered them and recovered his artefact.

    The Great Mage comes to a full stop, "They were demons. They were tempting and consuming the souls of mortals and some of those mortals were humans and dwarves, children of the Light even if they had fallen far. On top of all that they were thieves, they stole from their victims and in doing so they stole from me."

    "Yes Master b-" Emrys' voice fails him as Mazzarin once more mutes his ability to speak. It is a spell Emrys has been subjected to far too often.

    "Boy," the archmage begins calmly, taking on the fatherly tone of an elder explaining to a child how the world really works, "You will learn in time that there are but two things you can trust in, in this life. The first is the Light which holds back the Dark and gives meaning and structure to the world. The second is your own strength, the strength of your spells, the strength of your hands if you really must insist on such base methods of combat, and most of all the strength of your will. Those that walk in the Light, those that are civilized and polite can be dealt with in a civilized and polite manner. For example, did we not politely ask the Order of Carlina for my spyglass? And did they not politely return it?"

    Well, Emrys must admit that, that is true. Those knights were polite, reasonable, and ready to return his Master's artefact, or at least they were after they found out who they were dealing with...

    Mazzarin pushes on, unconcerned about his apprentice's silence, "Yes they did. They did so for even though they are not enlightened as we are and are ultimately incapable of grasping at anything far beyond their own short and insignificant lives they are still men, servants of the Light, and they know for a certainty that by helping us they will help all those that fight the Dark! However, not everyone is gifted with that level of belief. There are many who choose to forsake the Light for the temptations of the Dark and there are also a great many for which the entire notion of the Light is alien. When dealing with those individuals there can only be a single code and that is force, to correct and to punish. Do you understand?"

    Emrys points at his mouth.

    "Oh, yes, of course," the Great Mage snaps his fingers and returns the gift of speech to the boy.

    "Yes Master," the boy nods, "But how do you know that all demons will behave that way? Is it always a given that demons will be so alien to the Light?"

    "It is," the Archmage asserts as he pushes on once more, "It is a certainty. All they respect is power."

    Emrys has not spent that long with his master but the Great Mage is not all that difficult to read either, he is clearly getting annoyed but the boy pushes on. His curiosity has been peaked, "But Master, if you do not make the attempt how can you know for a certainty that all demons are evil."

    He does not turn his head, "Boy, I know."

    "How?" Emrys continues to press.

    The archmages snaps on his pupil, "Because they stole from me!"

    "Like the Order of the Carlina," the boy asks innocently.

    The archmage lets out a low growl of frustration and stops to take a moment to compose himself, "Very well then, some things must be learnt from experience. Boy, when next we have to bargain with demons I will say and do nothing unless you ask for my help. You will have to negotiate for the release of my artefact and if you fail I may well leave you to them. How does that sound?"

    Terrifying is the first word that springs to Emrys' mind, but also exciting. To negotiate with demons, there is so much he could learn! "Thank you Master!" the boy replies with genuine joy, "I will not disappoint you!"

    The archmage emits a second low growl, "What is our next target? Maybe you will get your wish quite soon."

    Emrys tucks his tome away and pulls a scrap of paper from his pocket, he unfolds it and scans the list, "It is... Hmm, not demonic but mortal."

    Mazzarin gestures for the boy to hurry up, "Well?"

    "The list says," Emrys frowns, "Twenty Three, my thimble, Madrigal, Royal Treasury."

    The old mage grins diabolically, "Well then boy, ready to pay a visit to your Emperor?"

    ----------------------------------------

    Alric I, Emperor of the Cath Bruig, King of the Province, Protector of Tandem and the Free North, First among the Avatara, and quite possibly the most important man in the world; he sits on the royal throne in the capital of the old Province, Madrigal. Around him mages and courtiers mingle. He eyes them carefully, his thoughts and feelings hidden behind a mask, carefully constructed through years of rule.

    Some urge that he flee, he has no intention of doing so.

    Some urge that he fight, that would be suicidal.

    The Brannon, as always, has some sort of trick up his sleeve. He simply waits for Alric to ask but the King has no intention of doing that either. He may need the Brannons to govern the lords but he does not need them for this.

    He has a plan.

    Admittedly recent events have caught the old Emperor a little off guard. The deterioration of the dwarven Kingdom, the rise of this 'King' in the Northlands, the attack at the palace in Muirthemne, none of this he expected but this last surprise eclipsed all that came before it.

    Mazzarin once more wanders the lands and that changes everything.

    He can feel the Great Mage now and a casual glance at his guards confirm that fact. Each of his Heron Guards are on edge, as minor mages each can feel the presence of Mazzarin within the city, any minute now-

    "He's here!" one of the Heron Guard shout from the doorway, "Mazzarin! He is here!"

    The call sends a wave of panic through his court, just as anticipated. The old Emperor has spent most of the last month ensuring that his people would fear the Great Mage, it will make the rest of his plan easier. In fact his biggest concern for the last three weeks was that Mazzarin would arrive too quickly, before he could prepare everything that would be necessary.

    He gestures to his guards to have the room cleared of all non essential personnel. Mazzarin has always loved a crowd, even in the old stories, and Alric has no intention of giving him one.

    The courtiers and most of the mages gladly flee, even the Brannon only makes the thinnest of protests before he allows himself to be escorted out.

    The room is empty well before the Great Mage appears. Only the Emperor and three others remain, his wife Órfhlaith, his advisor Celg, and his general Mauriac. His Empress stays out of love and duty; his advisor, and court wizard, stays out of necessity and professional pride; and old Mauriac stays out of sheer stubbornness. The man that faced down Balor over sixty years ago has no intention of fleeing now.

    The great doors burst open, melting off their hinges, a tangerine light pouring in from the antechamber beyond, "Alric!"

    "Brillant, one more thing in this city to fix," mutters old Mauriac, "That will be the third pair of doors in three years."

    The Emperor does his best not to grin. Celg smiles from ear to ear.

    Mazzarin levitates in through the hole he has created. He is dressed in white silk from the south and cloth of gold, crimson red velvet pokes out from around his wrists and neck. In his hand is a staff of ivory with a single ruby fitted loosely in its top. It spins as he glides into the center of the chamber. Alric casts a critical eye over the archmage, he looks far too young to be the real Mazzarin though looks can be deceiving. What he is certain of though is the archmage's power. The energy pouring off of Mazzarin as he floats lazily in the air is more than enough to convince the Emperor.

    This is Mazzarin and behind him is a youth, clad in simple hides and leather. Clutched in his hand is a tome in red and black though he is quick to slip it back into his pack as he moves to stand beside the Great Mage.

    Mazzarin scans the room and snorts, "Small court you have King Alric."

    The Emperor leans back in his throne, "I apologize that there is not a sufficiently large audience to justify your entrance but there is much that must be done to restore the Empire and far too few hands to do it."

    Mazzarin snorts, "Well, then I shall demand as little of your time as possible. I wish for you to return my artefact to me."

    The Emperor bows slightly, "How can I refuse the request of the greatest mage of this age or any other, but if I may ask, which artefact do you wish returned? What is it and what does it look like?"

    "My thimble," the Great Mage answers without hesitation, "It would be difficult to mistake for any other, it is solid bronze with a large golden 'M' emblazed on the back."

    Once more the Emperor has to suppress a smile as he gestures for Celg to retrieve Mazzarin's artefact.

    The Court Wizard bows and retreats from the room. He makes a grand production of marshalling as many Guards as he can to track down the relic in question. It will take them precisely five minutes to do so. Alric knows this because it too is part of the plan.

    It took two weeks to sort through his entire collection of artefacts in Madrigal for suitable bait but the moment he saw it, gaudy bronze and gold, he knew. He knew he had exactly what Mazzarin wanted and once he knew that the Great Mage would seek him out all he had to do was wait.

    With Celg away the Emperor begins the next stage of his plan, "This court has heard of your deeds Mazzarin, First of the Avatara, and it is our pleasure to do whatever is necessary to aid you in your efforts. Efforts that no doubt have the best interests of all at their heart."

    Mazzarin shifts cautiously in the air, "Yes, I suppose so. It is merely my duty to-"

    The Emperor rises, raising a hand to stop the archmage, he smiles warmly, "Yes, none doubt for a second that you have all of our best interests in mind when you race across our land seizing back what is rightfully yours but still we are compelled to wonder."

    "About?" the Great Mage cautiously answers, floating toward the throne.

    "About whether this is the best way for you to spend your time?" Alric continues as he advances on the Archmage, "As you have seen the lands of men are not what they once were, the wars that have rebuilt this Empire have also drained the land of resources and the people of their strength. In times like these heroes, true, selfless, bold and wise heroes, are what the people most need and we are at a loss to think of a man more heroic than the Great Mazzarin."

    Mazzarin merely nods for the Emperor to continue.

    "You are Mazzarin, First of the Avatara and the greatest hero the Light has ever known. We would return to you all that is rightfully yours," the Emperor turns as Calg returns with four Heron Guards close behind.

    Each carries a single purple cushion and upon each rest a single object.

    "We would return to you your artefact," he gestures for the first cushion and plucks the thimble from it. Casually he extends his hand and presents the artefact to Mazzarin.

    The Archmage takes it is silence.

    "But, we would also return to you your office," Alric calls for the second cushion upon which rests the red mantle of the Avatara.

    He extends the robe to Mazzarin with both hands.

    Silently the Great Mage drops from the air and to his feet. Alric drapes the robe across his shoulders.

    "We would return to you your authority," Alric calls for the third cushion upon which rests a silver circlet. The symbol of office for the Court Wizard of the Empire. Alric takes up the circlet but Mazzarin does not lower his head. Casually the Emperor passes the crown to Calg.

    Mazzarin mutters to himself, carefully considering the proposal.

    "Finally, we would grant you the power needed to help us restore the world and solidify the supremacy of the Light," Alric calls for the final cushion topped with a single jade box. He takes it in hand and opens it to reveal a set of Imperial seals before passing it off to Calg, "We would make you governor of the East and defender of the Empire, able to rule in our name and root out the Darkness."

    The Great Mage shakes his head, "It is not my desire or my place to govern. I will take my artefact for it is mine and I will accept the robe of the Avatara for it too is by rights mine but the rest you may keep."

    He turns on his heels and takes three great strides toward the shattered doors.

    Alric also turns, to Calg, and begins to speak, his words clearly intended for Mazzarin to hear, "A shame but fully understandable. Calg, I will need a full report on our assets in Muirthemne, we will simply have to find another way to deal with the Faceless..."

    Mazzarin stops short and turns his head slightly, "What was that?"

    Alric grins, "The Faceless, we have reason to believe that he is active in Muirthemne again after all of this time. He is but one of many threats that face the Empire but we shall preserver as we always have..."

    Mazzarin grumbles, something that the Emperor can not quite make out, "Very well, I will accept your offer and the positions of Court Wizard and of Governor of the East for as long as the Fallen Lords remain a threat but once they are dealt with I will resign the posts. Is that acceptable my... Emperor?"

    Alric bows subtly, "Certainly, the aid of the great Mazzarin, even if only for a short while, will always be appreciated by this court. When you reach Muirthemne seek out the Brannons they will help you in all matters."

    Calg steps forward to hand the seals and circlet to his successor but Mazzarin merely gestures to his apprentice, "Let the boy carry them."

    Calg drops them in Emrys' arms without a further thought and before Alric can say another word great horns sound and the room fills with the noise of thunder. Mazzarin explodes into violet light and when the sound and fury fade the Great Mage and his apprentice are gone.

    Alric can feel them leaving the palace and slipping into the city beyond, headed east.

    "I am still not sure that this is a wise course of action," Órfhlaith asserts, shattering the silence left by the abrupt departure of the Great Mage, "Can he be safely controlled?"

    Alric smiles softly at his Empress, "No."

    Calg laughs, "But he can still be managed, one just has to be careful."

    "And what if he burns down half the east?" Mauriac asks, unimpressed at the spindly advisor, "He is dangerous."

    "The Brannons will keep an eye on him, "Calg responds dismissively, "Which would you rather have, a mage like Mazzarin free to do what he wishes or focused on the annihilation of our enemies in a place where he can be observed and dealt with."

    Mauriac shakes his head slowly and sighs in resignation, "Well, I suppose this is superior to letting him run wild."

    "Exactly," Calg adds with a grin, "And if he does get out of hand perhaps he will deem it necessary to purge a few dozen Brannons, er-" the mage catches himself a second too late, "My apologies my Empress..."

    Órfhlaith waves him off, "My brothers can take care of themselves, they always have," she turns back to her husband and takes his hand, "So he can not be controlled but can he be trusted?"

    Alric smirks, "He is a mage dear."

    Calg cackles, "So that's a resounding no!"

    The aged general scoffs, "Can't be controlled, can't be trusted, why are we even using him again?"

    Cryptically Calg replies, "Doubt abounds in chaos, there are too many pieces on the board."

    The Emperor stares through the shattered remnants of his throne room doors, and at the crowd of courtiers gathered beyond. The Brannon nods at him from the head of the crowd, quietly Alric adds, "And Mazzarin is good at simplifying things."
     
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  7. Nevill Arcane

    Nevill
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    For a second there my heart skipped a beat.
    Show Spoiler
    [​IMG]

    So it was Faceless that have orchestrated the attack on the Palace in Muirthemne. Funny that even though Gareth helped her with something, he did not recognize the fact.

    And Alric has a cunning plan, as usual. To employ Mazzarin is quite an achievement.

    Well... things certainly are getting more and more interesting. It would be nice to stay alive for long enough to see all the plots to their completion.
     
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  8. Baltika9 Arcane

    Baltika9
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    Yes, I´m very concerned with how Faceless is trying to pit us against the Empire.
     
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  9. Kz3r0 Arcane

    Kz3r0
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    So Alric's wife is a Brannon, more reason to avoid to write any letter now.
     
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  10. Azira Arcane Patron

    Azira
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    Codex 2012
    Not all Brannons are liked though. Which is obvious from the comment the court wizard lets slip..
     
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  11. Nevill Arcane

    Nevill
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    It's more reason to try and present ourselves as an ally to the Empire for me. If you remember, Brannons' beef with us was that they thought us sabotaging the Kingdom and the Empire with it.

    Which, incidentally, brings me back to the letter.

    Someone is missing the fact that we will have to return to Muirthemne one day. We can't ignore the issue forever and pretend it will go away by itself.
     
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  12. Azira Arcane Patron

    Azira
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    I'm OK with a letter, but it seems that is an issue for a later update.
     
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  13. Nevill Arcane

    Nevill
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    Yeah, I am not the one to cry about the spilt milk. If people think this is premature, so be it.

    But we will need to address our reputation somehow, and the sooner we do it, the better.

    I just don't hear a lot of ideas on the subject.
     
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  14. Baltika9 Arcane

    Baltika9
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    I just think we ought to call Big M ASAP.
     
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  15. Nevill Arcane

    Nevill
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    He is big man now. Got his office and shit. Don't have time for his less fortunate colleagues anymore. :(

    No, seriously, what do you need him for?
     
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  16. Baltika9 Arcane

    Baltika9
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    Overwhelming firepower, for one. I really liked your plan to force him to do what we want him to do with clever rhetoric, I think that idea has potential. With all the shit we have going on down here, I want all the support we can reasonably get on our side. Even if we just get him to calm down the demons, that will still be a bonus.
     
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  17. Nevill Arcane

    Nevill
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    The wording on the option was :retarded:. That caused people to back down from it.

    But if that makes it better, I intend to revisit this option once we get a chance to see what his demon army is really doing in his absence to have something to report to him if they are really misbehaving.

    And he is probably busy now, so I am not sure what firepower you are talking about. He is not going to stay and hunt the Watcher's armies.
     
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  18. Baltika9 Arcane

    Baltika9
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    I was thinking of something more along the lines of massed artillery.
     
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  19. Absinthe Prophet

    Absinthe
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    I think ousting the Watcher's army and resolving the situation in Stoneheim ourselves will be best for improving our reputation when we return to Muirthemne, really.
     
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  20. Nevill Arcane

    Nevill
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    What would make us different from the Deceiver, the Spider Goddess and the ghols, who all have it against the Watcher without being affiliated with the Empire or the Light?

    "A enemy of my enemy is more often than not also my enemy." Why would it improve our reputation with the Empire?


    My understanding is that fixing relations will have to involve a compromise - we apologize for the mess on our and Albrecht's behalf and explain that we are not against the Empire, and the Empire sends us the help we need.

    It does not work when one side does not need the other. Why would Albrecht seek alliance with the Empire that sought to kill him when he is perfectly capable of fighting the Watcher, the Eberhardts and the ghols alone? Down with the Emperor who left the dwarves for dead and never offered help!

    It might make things worse.
     
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  21. Absinthe Prophet

    Absinthe
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    Because there are necromancers, ghols, demons, and cultists in Stoneheim and they are all our enemies here. It's a pretty blatant Light vs Dark battlefield with us on the side of Light. So I think doing well here would do a lot to improve our reputation.

    Also, Fangshi, I have a couple of ideas right now:
    1. I'd like to start teaching Caoilainn some basic magic. For now, I just want to teach her the Calm Casting spell. I think this spell is most likely to solve the issue that Caoilainn's disposition is poorly suited to magic (and probably make her a more tolerable person in general). I'd also like to teach her some basics of recognizing and detecting non-obvious magics (so that she can give us extra rolls).
    2. I'd like to teach the Strengthen Will ritual to the Seekers. This one should probably be up for a vote, but I think it would improve our firepower and relations considerably if we can get them to mass-prepare Strengthen Will rituals. Also, we still have preparations for Thais/Derryth/Lyssa to perform the Strengthen Will ritual, correct?
    3. We should also consider collecting suitable objects to put Path of Intellect on our Seekers.
    4. I notice that a while ago Derryth was tempted by dark offers of reviving the dead. Can D&T create a mental block against that by reminding themselves that Tyrvard & Co died in the first place because someone decided to make a deal with a dark god to try to revive the dead? It would be more than a little ironic if they accept the same deal that killed their friends in the first place.
     
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  22. Nevill Arcane

    Nevill
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    Again, fighting against the Dark does not make one pro-Light. The followers of the Dark often fight between themselves.

    The Spider Goddess is fighting the Watcher, and she is not a friend of the Empire. Will the Empire celebrate her as its ally if the Eberhardts take Stoneheim and destroy the Watcher's forces? Will it embrace the spider cultists?

    No? Then what makes you feel that if we do the same, we will be welcome there?

    Damh says that we are a servants of the dark powers who seek to subjugate the kingdom to their will. If we destroy the others, we will certainly clear our competition, but how would this fact suddenly make us pro-Empire?

    I am trying to stress that sitting on our hands and hoping that people will notice how good we are does not work.
     
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  23. Absinthe Prophet

    Absinthe
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    The Light is mainly defined by protecting people, heroics, and fighting the dark. All the things we would be doing. If someone is determined to ascribe foul motives to these actions, they can, but given heroics, a consistent ability to deliver results, and a history of fighting all manner of Dark forces, that would make us a textbook case of Light.

    What's your point, that you can't kill all negative rumors that seek to assume the worst about you? Sure, you can't. But we would probably win over most of the people considering the dark rumors when we solve their mess in Stoneheim.
     
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  24. Nevill Arcane

    Nevill
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    You mean, everything the spider demon Eberhardt is doing?

    'k. A textbook case of the Light, indeed.

    My point is that taking Stoneheim by itself does not improve our standing with the Empire. We will still need to explain ourselves, and we will still need to get Alric and Albrecht to cooperate. It is easier to do now while they clearly need each other, and it would be harder to do then, where there will be no imminent danger.
     
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  25. Fangshi Arcane

    Fangshi
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    1. Sure you can attempt that. I will add it to the list of questions on the next update as it will take time away from the ladies' current course of study.

    2. Yes, this will require a vote and I will add it to the list of questions on the next update. It will eat up some of your time in the evenings (that D&T would normally use for themselves) but it should be easy enough to do.

    3. Hmm, the Seekers might have a few pieces of unenchanted jewelry you can use maybe and you could send Ceannard back with a letter for Albrecht requesting such items. It might not be the easiest thing to accomplish quickly but I will see what I can add for the update.

    4. Maybe not a full block but they can certainly work on preparing themselves for what the demons in the void might tempt them with. It would not be a foolproof guarantee but it might help if they ever have to enter the void again (either alone or together). It will take up time in your evenings though so it will also come down to a vote.

    I think I will just give two general activity questions when the update goes live, sort of like this:

    Test Questions (open)
    1. What do you want to do in the evening/physical activities?

    A. Work on your spells.
    B. Teach the Seekers.
    C. Enchant more items.

    etc...

    2. What do you want to do in the night/dreams/mental activities?

    A. Learn musical magic
    B. Analyse your dreams/nightmares for weaknesses that might be exploited
    C. Teach Caolainn some magic.
    D. Get some actual sleep so you can focus without going mad. ;)

    and so on...
     
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