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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Baltika9 Arcane

    Baltika9
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    I will agree to that just to see how Mazzarin would get the key from the Spider Goddess. :lol:
     
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  2. Absinthe Prophet

    Absinthe
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    Because they are really good at healing magics which are rare as fuck. Right now just about all of our healing magic comes from Nine. We also still need to heal Bari and Neel (along with possibly Nanshe's priest) among others, so we could use all the help we can get to make the process less ruinous from a financial and magical perspective. I'm rather certain that Miach's method can regrow lost limbs considering that Fangshi is hewing closely to Celtic myth here. This option would also expand our knowledge of healing herbs and give us the ability to cure illnesses.

    I assume that we should be able to fight while the Warrior's Mask is active as well. Perhaps Fangshi can clarify. And frankly our combat versatility isn't very good. We just outsmart enemies to obtain victory. In a straight fight we're mostly spamming lightning and fire, and our enemies are only going to get more prepared for our tricks and mental assaults. Apparently a lead-lined helmet alone can screw over our mental attacks.

    To top it off, if we ever run out of magic, we're pretty mediocre, and energon cubes are getting rather hard to come by.
     
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  3. Azira Arcane Patron

    Azira
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    I second the motion to learn better healing magic. I think it's just too awesome to pass up. Imagine how we could keep our army going better with this. Seeing as herbs seem to be part of the Sidhe healing magics, I imagine we'll be lessening the drain on our own magic reserves.

    It'd be fantastic for morale as well, if we can heal serious damage/missing limbs. People would be more willing to risk all for us.
     
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  4. Nevill Arcane

    Nevill
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    Eh. I don't know. All of the opportunities sound awesome. It is just a question of priorities for me. I want to prevent damage from backstabbing and aid people who are away from us and don't have access to our magic and abilities.

    Just imagine if some of the Pathfinders fell to the Watcher as well.

    If we had just one Cú Sídh at Blackrock, we could make a list of compromised targets, gather them up, and send them on a scouting mission from which we would ensure they will never return.

    As it stands now, we can't trust the very army we are trying to save.

    All it takes is one act of treason even for the best defended fortress to fall.
     
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  5. Absinthe Prophet

    Absinthe
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    Did we even see the thing? Could Lyssa just make an illusion of it for Finn's benefit?

    Also, can the Cú Sídh detect the Watcher's minions?

    Oh, and did they curse all the watcher's generals yet?

    And why did Derryth and Thais think Mazzarin was bluffing anyway? Mazzarin is rather famous for being true to his word.
     
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  6. Fangshi Arcane

    Fangshi
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    Sure, he can tell you some of what he knows.

    Yes, there were other kings and queens, leaders of his folk. At their height they numbered ten and each ruled over a court. They fought the fir'Bolg and before them they fought the old horrors of the world, in each war his people were victorious.

    But then the race of men came from the east and with great blows and mighty deeds they bested the Tuatha Dé. The kings and queens moved underground after that and for a time they were able to coexist with the growing Province of men.

    Human civilization continued to spread though, at a pace that was frankly shocking, and many of his people began to get nervous.

    Some thought they should ride forth again and challenge the men of Province while others thought it would be wiser to trust to magic to hide them.

    In the end neither course was followed. There is an old tale in the myths of his people, a tale about an land of warmth, light and trees. Fruit trees.

    It is called Emain Ablach and his people resolved to find it. They left centuries ago, all except him and his court. They sailed out into the endless sea and disappeared.

    Finn could not go with them, he had sworn an oath to Mazzarin by that point.

    No, Dagda has not sworn service to Mazzarin.

    He is alone with his people.

    In the Province for the time being, he does not want to be more specific than that. He likes his current home but human settlement has begun to encroach on it over the last three hundred years.

    They came to the Kingdom on Mazzarin's orders. Mazzarin deemed them the most suitable force he could muster for the task.

    Loosely speaking, those he commands can be divided into four categories along two axis. The first separates the great (or noble) fairies from the lesser (or common) fairies. The second division separates the social (or trooping) fairies from the solitary fairies.

    The great fairies tend to look like mortals and can pass for being mortal without too much difficulty. They all have innate magical powers and most are skilled in at least a few arts (which could be anything from dancing to singing to medicine or engineering or, and this is most relevant at the moment, war).

    The lesser fairies tend to prefer to imitate animals rather than people. Even when in a more 'human' form they often retain animal features. They are also often smaller than the great fairies though that is largely a matter of personal taste since almost all of Finn's people have at least a rudimentary knowledge of shapeshifting.

    The trooping fairies are what you see before you. They are the social fairies that stay at court, attend the balls and hunts, and just in general enjoy the company of their fellows.

    The solitary fairies prefer to live and work alone. They still owe fealty to their king but they do everything they can to avoid spending time at court. Finn has little problem with this inclination as this allows him to use them as spies and messengers when the need arises.

    The seventy seven riders are his best warriors. Those that are skilled in magical and physical combat.

    They are not all of the forces he has available but they are the largest part of them and they are the most reliable and restrained part of them as well. The seventy seven can be counted on to act with discretion and finesse, not something that can be said for all that owe Finn fealty.

    If he pulled together all of his forces he could probably manage one hundred and fifty soldiers on short notice. Some of them would be a bit strange though, not very subtle or anything. He does not wish to tell you how many people are in his care though so you do not know what percentage of the overall population these 150 soldiers would be.

    The Laignach Faelad are mortal shapeshifters and warriors without peer, they are descendant from a race that is a close cousin to man and in most major ways they appear, act and think as humans do.

    Each of them is easily worth twenty normal men. They are brutal, they are merciless, they are vicious, but they are also very effective.

    They serve him in exchange for power and safety from their enemies but they owe loyalties to another.

    He does not meddle in their affairs and they have sworn not to bring trouble to his door. So far the bargain has worked.

    They have a certain love for human flesh though, particularly the flesh of the young. It is a bit distasteful but to each their own and the devouring of live humans seems to give them strength and a superhuman constitution.

    He brings them when he thinks he will need them. They are not subtle or graceful but if you need a club to beat someone with then you would be hard pressed to find a larger one short of a tribe of mauls or a century of Trow.

    You should not have anything to worry about unless you make enemies of them.

    They are also mortals in the King's service but unlike the Laignach Faelad they are not a military unit. They act as guardians, shepards, spies and when the need arises assassins.

    They are shapeshifting mages, skilled with blade, club and magic and capable of changing their shape into that of a wolf.

    Finn uses them to track, monitor and sometimes neutralize 'difficult' targets but they are also a specialized tool. They can die just as easily as a regular person if their spells fail them, they have no regenerative powers, their ability to cast is limited while in the form of the wolf and they do not have the superhuman strength or constitution of the Laignach Faelad.

    If the Laignach Faelad are a battle axe then the Faoladhs are a dagger. Different instruments for different jobs.

    The Cú Sídh are Finn's personal hounds. He raised them himself from pups.

    If she wants to, he cautions her to be polite and bring a bit of meat for them if she wants to get a warm greeting though.

    They are more intelligent than your average person so they can take a bit of convincing sometimes to get them to do something they do not want to do.

    You would need to reason with the Cú Sídh, negotiate, convince them that it is int their best interests to help you. They are completely loyal to Finn but he raised them, you won't have that advantage and they can be quite headstrong.

    They can bend light around themselves, this gives them the appearance of 'blinking' in and out of reality. They are also stronger, faster and more hardy than normal hounds.

    No, they do not know Bruig or Dwarven. They speak Fey and that is it.

    About fifteen per pack. Some of those will be pups though and if he is giving you the pack he will not be able to separate out the young. The parents would not stand for it.

    Only if you upset them or otherwise make an enemy of them.

    Essentially they would be like any of the other groups under your command, like the Seekers for example. ;)

    Not really. He has the Seventy Seven Riders, he has about five hunting parties like Cropper's, he has Laignach Faelad (about twenty of them), he has his Faoladh agents, he has his hounds and that is pretty much it.

    Well, there are a few other options.

    The last time Finn was out this way he met a family of giants living about six days ride into the mountains to the east, they were no friends of the Dark though they were quite temperamental.

    Giants live a long time, the family may still be out there somewhere if someone could locate them. Getting them to help though might be tricky...

    Also, since Finn is the King of the Dead he could call on the Slaugh as well. The reason he has not is that he is fighting necromancers and necomancers use the souls of the dead to reanimate their corpses. If the necromancers managed to catch the Slaugh then could easily quadruple their numbers in a matter of hours by binding them as lesser undead, they might even be able to turn some of the more powerful souls into proper Mahir.

    Some of his riders periodically turn into birds and scout the area to ensure the ground forces are not surprised. So the fairy birds are just the riders in another form.

    Sure, he will let your eagles fly unmolested.

    Not a precise way, no. He will try to use his animals and riders to keep in touch.

    No, Cropper would not be able to tell unless he could communicate somehow. Horns would work, that is how they have been doing things so far. Cropper (or one of the other hunt masters) sounds the horns and Finn's people will answer depending on the message conveyed.

    Summoning time could be anywhere from ten minutes to an hour depending on what is going on, on Finn's end. IT would depend on whether or not they are fighting someone, how close they are to you, and whether or not they were ready to go the second they heard your call.

    They are also faster at night then they are during the day (in general they are much more effective during the night than during the day).

    The Merrows are the nymphs of the sea. They live off the coast of the Province, in the south west, in and around the Strait of Leix.

    They do not live on the continent but rather off of it. In their palaces below the waves.

    Yes, most of the Tuatha Dé left the continent long ago but that does not mean the other native inhabitants of the continent have left. Finn's court remains as do the courts of the Merrows (who have little to fear from human settlement) and all sorts of solitary fairies also chose to remain behind.

    They are very difficult to find unless you know what to look for that is.

    He has yet to meet a mortal that he believes could be trusted to protect and help his people, and even if he did meet such a person they would eventually die and he has no way to know if their replacements/successors could be trusted.

    As a result, settling closer to humans/dwarves does not strike him as a good idea though that may change some day if conditions change.

    He can not speak for them all because he has little formal authority over many of them (the solitary fairies) and no authority over others (the Merrows). On top of that his people are notoriously fickle and prone to acting on impulse.

    Short of personally accompanying you everywhere you go there just is not a lot he can do to ensure his people will honour any formal alliance he might make.

    He can give you a 'proof' of your agreement but out in the field that may not always count for much.

    When you are powerful enough to maintain them, yes.

    Only a handful of people can move that way though. The Deceiver could move 'through odd angles; faster than any man, and if unobserved, much faster than that,' and both Mazzarin and Facelss seem to be able to do it as well.

    They are the only people you are aware of that have/had that knowledge and you suspect it would take a lot of power to use and maintain as a result.

    'A fellow traveler on the road of life,' he roots around in his pack, 'Actually, scratch that! A thirsty, fellow traveler on the road of life. Now where did I put my whiskey?'

    He says that, that is a very long story and now is probably not the best time for it.

    Finn is family. On his mother's side. He does not elaborate.

    'Other than the fact that he probably, really, wants to bed you both?' Berty grins and shrugs, 'No, not really. He is far from the worst of the fey you could encounter, just- Ah, just remember he is what he is and be mindful of the small details.'

    You are paying him to teach the girls, that is why he follows you. All the fun and excitement are merely a bonus.

    He hopes to educate the girls and turn them into capable, no, brilliant commanders some day! Women that will leave a mark on history and ensure his own immortality long after he has wandered off.

    He had hoped that he could avoid revealing his connection to his mother's family. It is not really something he likes to talk about. He also thought Finn would be less aggressive than he was.

    He misjudged the King and he is sorry for that but it all worked out in the end right? ;)

    Also... A part of him, and he stresses it is a small part, kind of wanted to see if the Seekers could take on Finn's host. His curiosity may have gotten the best of him there and he blames his mother's influence. A more curious woman you would never meet he assure you!

    Yes, you can. That is how Culwyeh used it, she would armour up and then go in, axes swinging and cackling like a madwoman...

    Nanshe also has a similar spell and she tried to use it while in combat as well.

    The one risk is that the Mask will fail if you loose your concentration. When you get hit you will have to roll concentration checks to keep the spell up and stay focused. If you fail the spell will as well.

    No, it was blown up just as it began to rise so the ladies did not get a good look at it. All they really know is that it was big, screaming and made a real mess of things when it was blown up.

    Yes, as long as they get the right scent they will be able to sniff out the Watcher's agents.

    The way it will work exactly is that they will lock onto the 'magical signature' left by the Watcher when he converts someone. (That lake of horrors in the wounded scouts mind is an example of that signature rendered into sensory information D&T could process). Anyone that matches that signature they will be able to sniff out without too much trouble.

    Now the Watcher could try and alter the way he goes about creating followers in an attempt to remove that signal, provided he figures out what is going on in time, but the process would leave some mark no matter how he does it.

    So you would just need to identify the new signature and inform the hounds.

    The same process applies to most agents of gods or archmages. They will all test positive if they have been directly compromised by the specific being you are testing for.

    The one type of agent that won't be caught this way is the agent motivated by purely mundane means.

    So, for example, your hounds will sniff out every spy the Watcher sends. So long as he uses magic to mark/bind/control his followers, that is, but if Wenzel paid a guard 2000WPs to murder his father then that guard would get past your screen since there is no magic involved there just good old fashioned greed.
     
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  7. Baltika9 Arcane

    Baltika9
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    Fangshi, can their magic be used to construct bodies? Would we be able to use it to give a new one to Nine, for instance? I do agree with Absinthe in that we should look into getting some physical training. And since Nine/Culwyeh is an AXE WIZARD, well, I think we have an ideal trainer for that boot camp. Hopefully, we will survive. :lol:
     
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  8. Fangshi Arcane

    Fangshi
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    In theory, yes. Miach's method was able to regenerate a missing arm, though he was an extremely gifted physician, so if you get good enough at it you should be able to regenerate Nine's body, if you wish.

    His father's method could also build a new body (though it would likely be out of metal).

    Finally, the Greater Heal ritual would also work to regenerate Nine's body. You would need a lot of blood to do it but it would be no different than what you did for Trakk's family, just on a larger scale.
     
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  9. Baltika9 Arcane

    Baltika9
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    Which one of them is the fastest and safest method?
     
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  10. Fangshi Arcane

    Fangshi
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    You don't know.

    To do a proper comparison you would need absolute mastery of both fey healing disciplines as well as traditional healing magic.

    Once you achieve that, I could give you Derry's professional opinion.

    At the moment you have a decent grasp of Greater Heal but you do not know how far you could push the principles behind it, you may be able to further improve and refine it or branch out into other healing effects if you can find the right resources. You may want to make a list of all the spell books you have collected so far, some of them may be helpful when it comes to learning more about general human healing magic.

    As for the two methods used by Finn's people, well, just pick one of them and you will find out. ;)
     
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  11. Baltika9 Arcane

    Baltika9
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    How long, on average, does it take a student to reach a level where he can regenerate lost limbs?
     
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  12. Fangshi Arcane

    Fangshi
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    Finn does not know... Not helpful I know. :lol:

    The honest answer is that your average student never learns how to regenerate limbs. They learn how to cure disease, they learn how to tend to wounds, heal them and the like but regenerating an entire limb is serious magic and only the masters of the art are going to be able to do that.

    Hell, the only reason you can do it with traditional magic is because you took the knowledge from Nine and then worked it out from there, and she is probably the third, fourth or fifth most powerful being in the world...

    If Finn had to guess, and he insists this is just an estimate. If you really committed to learning the magic, you could probably do it within a decade.
     
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  13. Absinthe Prophet

    Absinthe
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    Fangshi, would you be willing to make such a list of our spellbooks? For instance what is in the spellbooks that we have recently obtained?

    Also, can we start negotiating with Cropper for the secrets of shapeshifting right now?

    And did the fey curse the Watcher's generals? It seems like a good idea.
     
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  14. Fangshi Arcane

    Fangshi
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    I suppose,. It should not be too difficult.

    I would just need to grab all the spellbooks off the character sheet and compare them to the list I have around here somewhere.

    Derryth is not sure what is in all of them though. Most spellbooks do not include any sort of index and it can be very dangerous to simply flip through them (some mages like to put explosive pages in their books or spell wards that drive the reader mad, just basic security precautions in addition to sealing and warding the cover or locking it up with an enchanted lock).

    It may take me while to get it typed up but I will see what I can do.

    Sure, whenever you want. As long as a majority wishes to try I can not think of a reason why you can't.
     
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  15. Absinthe Prophet

    Absinthe
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    Would the Sort spell do anything? I notice you have it categorized as Mental under Derryth but Movement under Spells.

    Right but Derryth appears to be somewhat of an expert on safely navigating and lifting the myriad protections of paranoid mages.

    As you wish. In that case, I vote for negotiation. I'd rather like to learn shapeshifting.
     
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  16. Fangshi Arcane

    Fangshi
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    Edit, forgot to answer the first (and more important) question:

    No, Sort would not be of much use. It separates out objects based on their physical characteristics and moves them into piles. It would not be able to pull the spellbooks apart to separate out the spells and the books themselves are often warded against such minor spells.

    It should be under movement since that is what it deals with primarily, the character sheet is wrong. I will fix that.

    Yes, she is. At least for most of the books, something like Gullveig's tome might be a bit more dangerous as it is in a language Derry does not know.

    Generally it is more a question of time than skill in her case. She needs a few weeks to a few months of quiet to sort through the tomes, disarm them, decipher them, and read them. Then she will know exactly what she has.

    Until then she has to settle for snatching up any quick scraps she can get so she has largely ignored the spellbooks.



    Anyway, here is what you know about your spellbooks so far:

    Compendium of the Dreaming
    - This is your gift from Taide. The spells it contains are of two kinds. The first are her spells that you don't know, things like Enthralling Laughter or Delightful Conversationalist. They would help you perform better in social situations. A large chunk of the text also has to do with general tips on how to be less abrasive and how to get your way without resorting to violence. The second part of the book contains a smattering of spells taken from the Brothers Deitfried. They seem to be mostly mentalist spells with names like, 'Withering Slight', 'Enraging Jab', 'Contagious Joke', 'Maddening Smile', 'Serene Presence' and the like. Most of them deal with bringing about specific emotional states in the target and they are all quite elegantly crafted. The structures involved have been pared down to the bare minimum needed to get the spell to work, this should make these spells a bit quicker than even your normal mental spells and you think if you study these spells long enough and really master the text you will be able to apply these same principles to make your own spells sleeker and faster. The seeds are there to create another mode of casting.

    Purple Sun scroll - Nanshe's scroll detailing the opening steps of the Purple Sun spell. You can not read it so you do not know what it is actual about beyond your first hand experience of the spell.

    Vermilion Spellbook - It is in Bruig, a bit archaic but nothing you can't handle. If you had to date it, you would say it is likely from the height of the Old Cath Bruig, maybe around the time of Connacht. It seems it is the property of a mage calling himself the 'Last of the Never Were'. You take a moment to reflect on the seeming need of mages to choose such odd titles for themselves and then you press on. From what you can figure out in the few hours you spend on the text it is a collection of offensive oriented spells. A few seem to be area based while others are for single targets. The theory behind them is a bit convoluted and quite outdated and yet you notice a few principles that seem to be absent from your own attack spells that might be useful. It would take a lot of study though to isolate and apply them. The running theme of the text seems to be the marriage of fire and earth elemental magic to create caustic flames and pastes that burn like fire. There is also a ritual at the end that claims to extend the users life, it seems to involve human sacrifice and a great deal of cinnabar, you are not sure what side effects it might have or how exactly it would work though it too seems to draw on aspects associated with earth and fire.

    Amber Spellbook - It is written in the runic script of the Northmen. You can not read it.

    Green Spellbook - It is written in some sort of demonic script, you can not read it.

    The Thin White Mage's tome - on loan to Nephila, you did not have a chance to read it so you do not know what is in it

    An Elemental Tome - given to Mayer as a security on your loan. This seemed like a fairly straight forward, general purpose primer on the use of elemental magic. It contained two or three example spells for each sub school and ways to achieve the necessary state of mind to strengthen them. You did not spend enough time studying it to figure out what exactly it contained aside from a number of direct damage spells.

    A Worn Book: Golems for dummies - given to Mayer as a security on your loan. This book might be a joke or it may be something more. You don't know.

    Half a dozen unsorted spell pages - given to Mayer as a security on your loan. These seemed to be related to the weather, lightning and storms but you did not spend any significant time looking at them.

    Gullveig's tome - given to Mayer as a security on your loan. This was in a language you don't understand so you do not know.

    Five Spellbooks written in the language of the Spider Goddess - given to Mayer as a security on your loan. Again, you do not know.

    Mystery Box - There could be anything in here, it might be a spellbook.

    The Heron Scrolls - These radiated a aura of peace and serenity. If you had to guess they dealt with healing magic though you did not study them in depth.

    The Ancient Tablet - You are not sure what this is.

    The Gate Tablet - This contained the theory behind the Gate spell you worked for Eris.

    One large Unsorted Collection of Scavenged Spellbooks - Lots of these are in language you do not understand at all or do not understand in part. A lot of them are in the Spider Goddess' language. And many of the others are in demonic. Of the ones that are in Bruig, they are all in Old Bruig, and that slowed your progress a fair bit. You spent most of your time simply determining that they were, in fact, spellbooks. Then you filed them in the vault for safe keeping and left. They could be just about anything. If you had to guess you would say most of them belong to the popular schools of magic though you can't guarantee that.

    Musical Puzzle Box - Derry's gift to Taide. It contains scrolls for a number of spells Derryth thinks will be useful. Most of the are either physical spells or mental spells and they are split between spells that improve the caster's perception/senses and spells that can be used to misdirect or confuse a target.

    Scroll of the Warrior's Mask - The first scroll produced by your puzzle box was the Warrior's Mask, you had the Deitfrieds make a permanent copy rather than a single use scroll since Morpheus was paying anyway.
     
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  17. Nevill Arcane

    Nevill
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    A definitive no for shapeshifting negotiations for now, at least not until we know Cropper a bit better.
    There is such a thing as 'asking for it'.

    Sure, it would be nice to learn shapeshifting, but magic isn't a toy. It would be good to know what you are getting into, first.

    Do they still hold a grudge against fir'Bolg? Do fir'Bolg hold a grudge against them?

    Wait, Dagda? We happen to know a person who is calling himself 'the Dagda' and who has a daughter by the name of Brigit. He is hardly the King of the Fairies, though, he is just a crook running some illegal organization. I wonder, though, if they are/were connected to the fey in any way. Does Finn know of them?

    Do it. See if she can talk to them through her spells or artefacts. Also check out the collars they are wearing. Are they magical in nature?

    But how would they understand if she is polite if they do not speak our tongue?

    It almost sounded like they do understand our speech.
    No? Otherwise what were they laughing about?

    How temperamental are we talking about? Are they like Forest Giants who have 'death to tresspassers' as their motto?

    That is not something our characters knew before.

    So... what are his duties as the King of the Dead? Is he in charge of all souls, or only of the believers/chosen ones? What determines if one becomes a Slaugh? What happens to the ones that don't?

    What happens to you when you die? Is it true that there is a cycle of reincarnation for the souls of the dead and that necromancy interferes with it? Well, if anyone should know of these things...

    We thought no one knows how to create Mahirs, not even the Watcher. Is it not true?

    Is there a system in place to let one convey any message he wants through the horns, or is it just several different signals?

    Basically, what can you communicate through horns?

    What is their attitude to strangers if we do not get a recomendation from Finn? They aren't like sirens or something, luring the ships of unsuspecting travelers to their deaths? Or is it that we just won't find them otherwise?

    I am getting mixed signals here. Does he want to talk about his family, or doesn't he? :)

    Also, Finn spoke of 'being even', as though he owed Berty some kind of favor. Is there a story behind it that he would not mind sharing, or did we misread the situation?

    The Spider Cultists - are they motivated 'magically', or by mundane means, as far as the hounds are concerned? The rituals of the Seekers caught some. Do the hounds pick up the scent?

    Is there a difference between someone who is a member of a pleasure cult connected to the Spider Goddess, a spider demon, and someone who is a true believer, yet not a demon (Hallr/Rand/Janine, for lack of better examples)?

    What is a 'permanent copy' and how does it work?

    It was said - when we first dealt with thee scroll of Firebolt - that a spell scroll would allow to cast the spell at a level of a master, while learning the spell yourself would have you use it at 60% effectiveness and then work your way up.

    So this 'permanent copy', does it allow, say, Lyssa to cast Warrior's Mask and be equally effective at it as us who have mastered the spell?
     
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  18. Nevill Arcane

    Nevill
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    Also, there is this bit.
    To hear Cropper tell it, his Lord (which I assume to be Finn) and his Lord (which I assume to be Dagda) are sworn to Maz' services.

    Unless Cropper has another lord in-between him and Finn, or unless this is just a case of Cropper being Cropper.
     
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  19. Fangshi Arcane

    Fangshi
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    Finn doesn't but he can only speak for himself.

    He was not aware of that fact...

    As far as he knows this 'the Dagda' has no relation to him or his father. Finn will have to investigate...

    Derryth hopes she has not sent more trouble Brigit's way.

    When she returns this is what she tells you:

    Their collars are enchanted but she is not sure with what and they did not tell her.

    They did not tell her much of anything actually and they did not respond to either Bruig or Dwarven when she spoke to them.

    Their handler acted as a translator and Lyssa found them to be polite if a little condescending.

    Lys is also fairly certain that they did understand at least a bit of the Bruig and Dwarven she spoke around them. Your witch is convinced that they are playing some sort of game with everyone, she just has to figure out how to catch them out.

    The same way people that don't speak a shared language can tell. A lot of communication is body language.

    Finn is certain that they don't.

    Lys insists that they do (at least to a degree).

    Their translator insisted that they were telling rather ribald jokes. One of them was about a cavalry officer and his horse...

    Supposedly they were quite funny.

    Ah, he can not rule out them attacking any visitors. The first time he met them the patriarch of the household tried to crush him with a boulder. He had to fight the giant for four hours before he could persuade him to stop attacking and talk about things.

    The funny thing is that Finn is fairly certain that the giant was not even trying to kill him after the first half hour. Finn is fairly certain it was some sort of test.

    Nothing much. He rules over the spirits of those that seek shelter at his court, same as he does over the fairies.

    Only those that ask for his protection and swear fealty to him for all time.

    ...

    Berty whispers to you that is not completely true. Finn also lords over those that have wronged his people, he keeps those poor souls in the world as punishment for their misdeeds.

    Commit a crime against Finn or his people and he may trap your soul. You will join the host of the dead, hunting through the night sky.

    Also, if you are caught and dragged off by the host you may become one of them. They will run you till you die and take your spirit with them.

    Finn does not know. If he does not grab the soul at their time of death they disappear to somewhere else. He does not know where.

    He has no clue.

    He is hesitant to answer.

    He says he is fairly certain that no mage knows how to create one on purpose.

    However, if you were to take thousands of already angry and bitter souls, souls that have been punished (rightfully) for their misdeeds and then you cut the chains on them to use them as fuel for your necromancy. If you did that, inflicted unimaginable, mind-shattering pain on them, well, Finn thinks that might be a good way to create one or two.

    Just signals for the most part.

    Come. Stay. Follow.

    Also basic troop numbers, directions, distances, that sort of thing.

    You won't be able to have a conversation but Cropper can relay basic information to Finn with the horn.

    If you wanted something more complicated you could always give Finn one of your dice I suppose, don't know if you would get it back though. Fariries can be like magpies and anything he is not constantly watching has a tendency to disappear... :lol:

    Depends on their moods. They are not generally that hostile to humans but they can be dangerous.

    The biggest obstacle would be finding them in all likelihood. Again, that would largely depend on their mood.

    Yes, there is a story about that. Get him sufficiently drunk some time and he might even tell you. :lol:

    Yes, the hounds picked up the scents on those scouts. They have been magically compromised by the Goddess or her agents. The hounds would need something with the signature of the Goddess on it to figue out if she is directly involved or acting through others.

    Yes, no magical influence would mean that the hounds would have nothing to sniff out.

    So Rand would definitely fail the sniff test since he is not even fully human, he would have the signature of the Goddess on him directly.

    Janine might have failed the sniff test if the Goddess or her agents have been in Janine's mind at all. If they have not or if Janine did a good job cleaning up after then she would pass the test.

    Hallr would pass the test if they were checking for the Goddess since he has not been compromised by her.

    The hounds can not detect thoughts simply magical 'fingerprints'/influences.

    A permanent copy just means a copy like you would find in a spellbook. One suitable for learning from or teaching from but not really built for direct casting.

    Single use scrolls are built differently with different materials (the ink or paper is often infused with energon dust, blood or even mandrake paste) and exhaust themselves when used.

    If you ever meet a proper scribe you could ask them to tell you the basics. You would likely have to buy them dinner first though.

    Strictly speaking Cropper serves a lord who in turn serves Finn but Cropper, being Cropper, often forgets that and says that he is a servant of the great King Finnbheara!

    It sounds a lot more impressive that way...

    It also does not help that Finn is a bit indulgent when it comes to Cropper. He likes the kid and lets him get away with a bit more than he really should.
     
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  20. Nevill Arcane

    Nevill
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    Well, there is nothing to investigate then. The world is a big place, there are bound to be a lot of namesakes. ;)

    (It's not like we told him where to find them or what the organization even is, so unless Finn is up to checking half of the world... :))

    ...Care to clarify, Finn? :)

    Oh, smart guys. I like it. But we are smarter. ;)

    I have an idea of how to trick them into a confession, but that will probably require a bit of time and a proper setup.

    What about the spells? Or this:
    String of Wolf Teeth (When worn around the neck allows the user to communicate with wolves and dogs as if they had mastered the spell Bestial Tongue.)

    My concern is, can we communicate with them without a handler, or the use of Dwarven/Bruig (even though they seem to understand it).

    Hmm. We have a Melted Spinner. Does it bear a signature of the Goddess, though? It is a replica of an artefact created by her kin, not exactly the closest thing one can get.

    Which brings us back to the topic of the table, if we can broach this subject once again, unpleasant though it may be.

    What did these people do? This is going to bother us if we don't know if their fates were well-deserved. (Well, they obviously are from Finn's perspective, but it is essentially a matter of how his perspective corresponds with that of a normal human. His Laignach Faelad are bad enough)

    The fairies seem to be freedom-loving and from what we've seen they share a disdain for those who enslave others. We wonder what could even warrant such a punishment.

    Also, ask Berty about it when Finn is gone.
     
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  21. Fangshi Arcane

    Fangshi
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    Of course, dividing up the continent and systemically searching it for this blasphemer, er, man would be a waste of time and resources.

    He will naturally drop the issue...

    Nope. :smug:

    No reason to give you the operator's manual if you are just going to kick the tires.

    The spells work, the hounds have an odd accent that can make it a bit tough to understand them but the spells do work.

    The hounds insisted on speaking through their handler though. They wanted to speak a 'civilized' tongue.

    It just smells like dwarf, magic and lightning, sorry. :lol:

    The prisoners betrayed their word.

    They broke their oaths.

    They betrayed the trust Finn put in them and for that they received their fate.

    He will provide no further explanation as it is a matter between Finn and them.

    ...

    Berty informs you that the men on the table broke their oaths to the King and betrayed his trust. That is true.

    The details of their cases vary but that is what they all have in common. Most tried to rob the King and in a fitting turn they became his property.
     
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  22. Azira Arcane Patron

    Azira
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    Good thing we're not of the sort who is in it for the treasure then. :roll:

    I really like the fairy hounds. But I also really like the idea of strengthening our healing magics. I'm torn.

    I'd love to get both, unlikely as it seems. Must ponder options. :M
     
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  23. Absinthe Prophet

    Absinthe
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    Flopping to 1Fvii>Fi then. Shapeshifting magic simply tops, Nevill. And I don't see why you're leery of starting negotiations now. Surely we can offer something that Cropper would like.

    It doesn't seem like we'll get these dogs working for the dwarven king in time (we would have to win them over, and so would Albrecht) and I'd rather not keep increasing the amount of things we need to take care of.
     
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  24. Nevill Arcane

    Nevill
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    The problem I see with healing magic, shapeshifting, or any other shinies is that they require an immense investment of time to produce a desired effect.

    The most compelling argument I've seen for healing magic is the one that concerns regenerative powers and allows to regrow limbs, and we won't see any of this before a decade of dedicaded studying.

    We already have committed ourselves to Metal that would take decades to get good at. Not to mention all the spellbooks that would reqquire several months to simply catalogue and decipher.

    Shapeshifting, while useful and probably less demanding, is a prospect that will also pay off well down the road. And I am opposed to doing it without Finn's blessing because I can't consider Cropper a teacher without some kind of safety guarantee. I mean, this is a guy who can probably forget his name if he isn't yelled at by his superiors for his mischief. Do you really trust him to teach you, a human, something that comes naturally to a fey creature? It is like asking a fish to teach you how to swim. All it takes is for him to forget some core principle or differences between you, and you can turn yourself into something you would not want to be. Maybe permanently.

    It is not that he is an evil guy who is out to screw us, it is that Pucas have been so far portrayed as extremely unreliable, and magic was consistently portrayed as something extremely dangerous. It is simply not something I would risk.

    Well, I have an idea about that.

    If we are telling Maz about the spearhead, he is going to see Al about it at one point or the other. We could ask the boy to bring a pair of them with him.

    Alternatively, we could send a pair of them by air, Al is still due to send us the Energon Cubes once we tell him where to ship them. We have some options here.

    As for winning them over, well, we can talk to them, I guess. The alliance we struck is between Al and Finn, so if we convey that helping Al weed out Watcher's agents helps Finn (it does), that would be quite a good reason for them to go with it. We just have to tell Al to treat them like he would treat one of our kind and don't trust them to anyone else.

    I would also assume that the royal hounds would find the living conditions in the Palace to their liking, so there is that as well. As long as we do not ask them to do what they don't want to do, we should be fine.

    Well, we can't help it. The complexity and the high danger level of the situation demands that it is tackled from all possible sides.
     
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  25. Absinthe Prophet

    Absinthe
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    We already have our own method of regrowing limbs. Something tells me we'll be making much better progress than that, since our end goal isn't simply to learn two different ways of regrowing limbs but to syncretize them into an improved regrowth.

    Hm, Fangshi, does Cropper take his oaths seriously?
     
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