Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Jester Arbiter

    Jester
    Joined:
    Mar 24, 2013
    Messages:
    1,493
    arf arf. (I am sure you believe that cousin).

    Unimportant either way imo we got enough prolems as it is and telling a king what to do after just meting him is bad idea. Better to not try cross this guy.
     
    ^ Top  
  2. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Where did we tell him what to do?

    RE: Cropper. The guy is sworn to Maz' service and yet he constantly forgets what it is that he is supposed to be doing and have to be reminded by beatings. You tell me how serious he is about oaths.

    He will abide by them if he manages to remember. :lol:
     
    Last edited: Mar 8, 2015
    • Brofist Brofist x 1
    ^ Top  
  3. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,223
    They've already indicated that they prefer to speak in a "civilized" tongue so if you want to win them over, it seems you will also need to speak Fey (perhaps Fangshi can confirm that this is the language in question), and then you still have to put in the effort to win them over and put up with their fey moods. I reckon by the time that's handled, it's too late for our pressing concerns.

    These fey dogs are far more intelligent and capricious than the royal hounds. I wouldn't be surprised if they have more exotic tastes and needs.

    What we could do is ask the king to lend some of his more dutiful dogs into King Albrecht's service for a month or so, so that instead of the dogs doing what we want because we've won them over and they respect us, they would do it because it's their duty to their king (Finnbheara) so they'll loyally stomach whatever discomforts it requires, like following Albrecht's orders and speaking Bruig. We wouldn't get to keep them, but it would take care of immediate problems. Fangshi, would this work?

    I'm sure we'll remind him. Considering how much Cropper prides himself on being a loyal servant of King Finnbheara, and considering how seriously the king takes oaths, I imagine Cropper would take oaths rather seriously himself. Besides, he seems to like us. But I'd sooner just wait for confirmation from Fangshi than digress into speculations. If his oaths are dependable, we can negotiate for an oath.

    Also, Fangshi, how many hours until sundown? And how long would it take to reach the ghols and the cultists? Which parts of our forces could get there faster? Is it possible to perform the Strengthen Will ritual ourselves (we still have the preparations from Blackrock, iirc) while we are approaching the enemies?
     
    Last edited: Mar 8, 2015
    ^ Top  
  4. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Alright. A draft of the battle plan.

    1) If we manage to drag Mazzarin into helping the dwarves personally, this is going to be easy.

    The bigger army is the cultist one, they are also more dangerous to engage by far. This is a job that an archmage is fit to do better.

    Try to convince Mazzarin of the importance of not only recapturing, but holding Stoneheim, which would require an army. Therefore, before doing anything about the undead sieging the city it would be a wise idea to free up the army and have as many of the soldiers survive as possible. After all, if nothing remains of the royal forces, the city may fall to the first counter-attack and then we'll have to do the same job twice. That would not be very desireable, would it? (again, play to Maz' general lazyness when it comes to 'trivial' matters)

    Find a diplomatic way to ask him to be mindful of, ah, friendly fire and collateral damage, without implying anytring, of course. That probably wouldn't be out of place considering the firepower he can bring to the table. We would very much like to have most of the army intact.

    While Maz engages the cultists, concentrate on the ghols. They shouldn't pose too big of a problem. The goal is to trap them between our forces and Seinsheim's. They should be mostly fast melee fighters with maybe a few suicide bombers armed with wight chunks.

    We should contact Seinsheim via an eagle and let him know about our arrival. We would advise him to relocate his forces so that the ghols would be positioned between us. Then we will try to get a surround on them. Getting caught between the two forces would severely limit their mobility and allow us to pick them from afar using mortars, the Seekers, and - if we come close enough, the grenadiers. If it comes to close combat, we can also attempt a proper elephant charge while protecting them with the Warrior's Mask (so they wouldn't get hurt) and in turn using them as an impenetrable living shield. Derryth&Thais should protect the two leading elephants, and the cavalry should take care of the enemies that would be forced to break the line in order to escape being trampled over.

    It would be, in a way, similar to what happened in the Drowned Dead update, where our forces attacked under the cover of maul shields.

    We should be mindful of any ghols carrying explosives. We can either mindhack some of the ghols to learn what they are packing and attempt to detonate those prematurely (through mortars and spells, much like we did during the Palace assault), or if it fails and something gets thrown at us, bounce it back with the Strong Wind spell (since Lys would not be occupied by the Warrior's Mask).

    Stay a bit behind the elephants and do not fall for the same trap that the Watcher's hounds did by accidentally engaging in melee with the bombers. Our goal is not to inflict maximum casualties, but to break the enemy force.

    Try to not get too close to the cultist enemy lines. If the ghols decide to flee to where the dwarves are, it is their business. Rather than pursue them, grab some popcorn and watch the show.

    And have someone to watch your back, always. There is no telling who is in the Seinsheim's army, and we already have the Seekers to watch out for.

    The secondary goal would be to capture any of the leaders and/or representatives of the Tusks clan. We are still searching for the information about Lilly's whereabouts.

    Show Spoiler
    [​IMG]


    2) If Maz is unavailable for some reason.

    While Reinhard's forces are facing a more difficult opponent, he also has a more advantageous position and fortifications. We will have to hope that they will hold out.

    Since we would be fighting while being outnumbered, I would prefer to get some of our enemies do our jobs for us.

    We should provoke the ghols into colliding with the cultist forces. How we do it is less important, though an illusion of a slaver caravan picking up the stragglers while the ghols do the dirty work seems to me like a fun idea. Something for Berty&Cropper, perhaps? We have a few arrows with a distracting riddle to have them try and get out of the way once the job is done.

    A few suggestions and mind tricks to convince the doubters would not hurt, either.

    The production should be targeted at the ghols, since they are the more 'stupid' and bloodthirsty ones, and therefore easier to trick. Then we should hope that racial tensions will take care of both of our enemies.

    Break into the mind of one of the cultist scouts, see if you can find anything useful pertaining to the situation. Find out about the weapons the cultists use. Someone should probably stay and guard them so that they wouldn't get loose and stab us in the back.

    Meanwhile we should reunite with Seinsheim and try to push on to Reinhard's army. We should approach carefully, mindful of the buried threats. If possible, we should try to sniff them out, either by using our rats, or by employing the services of Cú Sídh. Failing that, mindrape the enemy cultists to find out where their line starts. Failing that, just use the scorched earth tactics where you lob grenades at the ground and only then pass through. Or ask the Seekers to raise the ground and force the spiders out. Or use the elephants to stomp on the ground if that can get them. We have a few options on how to deal with those without heading into a surprise ambush.

    Remember that the spider demons feel sluggish when exposed to a bright light, and try to use it to your advantage. Notify Reinhard about it, too, in case he does not know it yet. Fangshi, do we have flash grenades or some special ammunition for our mortars? Maybe the Seekers have the means to produce light?

    Again, the plan is to trap the enemy between the two forces and pick them apart. Coordination with both Seinsheim and Reinhard (via eagles, and the latter can be trusted with our entangled dice as well) would probably be essential. We have obscene amount of ranged firepower with 40 grenadiers, 20 battlemages and 2 mortars, not counting the weapons of the Royal Army. We might want to make use of that.

    As always, try to neutralize the mages first. A few aphids assisted by a Strong Wind or a Light Breeze to make contact faster could be one of the ways to do that.

    Other that these brief notes I do not have much to offer. If in a pinch, use what you have - aphids, vomit disks, etc. These are just general directions of how to approach the situation, not precise instructions.

    I'll call it Aiv and vote for it. As always, corrections and improvements are welcome.

    I thought it was pretty clear that the dogs will follow us - at least initially - out of duty to Finn. Why would they leave their beloved master if that wasn't the will of the master himself?
     
    Last edited: Mar 15, 2015
    ^ Top  
  5. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,223
    Ask Fangshi.
     
    ^ Top  
  6. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Yes he does, when he remembers them.

    Yes, they meant Fey when they spoke of a 'civilized' language.

    It is about midday and you are a couple hours away from the armies. It is winter so the days are shorter but you do have a good six or seven hours of daylight left.

    You could reach the Seinsheim army by about two in the afternoon and you could reach the main body of the army by about three, provided you met no resistance, of course.

    Your chariots are fastest.

    Your entire force is mobile but the elephants are the slowest part. If you let the chariots run ahead they could get there in half to two thirds the time.

    Yes, provided you used one of the wagons to perform the ritual in and your driver kept the wagon steady.

    There is not enough room to do it in your chariots.

    The best choice to do it in probably would have been the carriage since it was more stable but Finn has that now.

    No to the flash grenades I am afraid.

    The Seekers could probably create light if they had to, conjure fire or something...

    If Finn orders them to go they will go out of loyalty to him. Loyalty to their King will be the motivating factor to do most things really but keep in mind they are still fairies with all that, that brings.
     
    • Brofist Brofist x 2
    ^ Top  
  7. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Can we finally talk to our elephants when their handlers aren't looking? Perhaps distract them, or summon them to a briefing or something.

    I want to know about them - their names, where are they from, how did they end in the hands of the Hounds, are there other herds of elephants around, what do they think about our expedition, what do they think about our companions, and if they would be interested in working with us directly.

    Is there a leader/spokesman among them?

    What they like and what they dislike?

    What exactly is going on between them and their handlers?

    What do they want - in short term, and in a long one? Freedom? To return to their herds? To take vengeance on the Hounds?

    Ideally I want to struck a deal with them, and I have an idea what kind of a deal it would be, but I would like to know what makes them tick, first.
     
    ^ Top  
  8. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,223
    Well, for now, I say we negotiate with Cropper for an oath to teach us shapeshifting and not leave us form-locked or shit. What do you think, Nevill?
     
    ^ Top  
  9. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    I don't think this is a good idea for the reasons I have already listed.

    It is not that Cropper breaks oaths or is particularly malicious/mischevious. It is that he forgets things. He can't help himself, that is how he is.

    If a fish forgets you don't have gills and tells you to dive for 10 minutes, you'll probably drown.

    Put it to a vote if you want, but I am against it.

    Besides, is there a reason we are taking oaths from him? He does not owe us anything last time I've checked.
     
    ^ Top  
  10. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,209
    Location:
    Copenhagen, Denmark
    Codex 2012
    I don't give a fuck about metal. I think it was a red herring all along. I want us to use more time on healing magic altogether.

    Singing magic, sheesh... Vain people all around. Who cares how it gets started, as long as the opposition is left dead and we're victorious...
     
    ^ Top  
  11. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Show Spoiler
    [​IMG]

    I hope this doesn't turn into a Yuhe Finger debate... :roll:

    Who are you and what have you done with Azira?
     
    ^ Top  
  12. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    We still have the Heron Guard's scrolls to decipher for that. That list of unstudied scrolls/books Fangshi drafted put it in perspective for me:
    Show Spoiler
    Compendium of the Dreaming - This is your gift from Taide. The spells it contains are of two kinds. The first are her spells that you don't know, things like Enthralling Laughter or Delightful Conversationalist. They would help you perform better in social situations. A large chunk of the text also has to do with general tips on how to be less abrasive and how to get your way without resorting to violence. The second part of the book contains a smattering of spells taken from the Brothers Deitfried. They seem to be mostly mentalist spells with names like, 'Withering Slight', 'Enraging Jab', 'Contagious Joke', 'Maddening Smile', 'Serene Presence' and the like. Most of them deal with bringing about specific emotional states in the target and they are all quite elegantly crafted. The structures involved have been pared down to the bare minimum needed to get the spell to work, this should make these spells a bit quicker than even your normal mental spells and you think if you study these spells long enough and really master the text you will be able to apply these same principles to make your own spells sleeker and faster. The seeds are there to create another mode of casting.

    Purple Sun scroll - Nanshe's scroll detailing the opening steps of the Purple Sun spell. You can not read it so you do not know what it is actual about beyond your first hand experience of the spell.

    Vermilion Spellbook - It is in Bruig, a bit archaic but nothing you can't handle. If you had to date it, you would say it is likely from the height of the Old Cath Bruig, maybe around the time of Connacht. It seems it is the property of a mage calling himself the 'Last of the Never Were'. You take a moment to reflect on the seeming need of mages to choose such odd titles for themselves and then you press on. From what you can figure out in the few hours you spend on the text it is a collection of offensive oriented spells. A few seem to be area based while others are for single targets. The theory behind them is a bit convoluted and quite outdated and yet you notice a few principles that seem to be absent from your own attack spells that might be useful. It would take a lot of study though to isolate and apply them. The running theme of the text seems to be the marriage of fire and earth elemental magic to create caustic flames and pastes that burn like fire. There is also a ritual at the end that claims to extend the users life, it seems to involve human sacrifice and a great deal of cinnabar, you are not sure what side effects it might have or how exactly it would work though it too seems to draw on aspects associated with earth and fire.

    Amber Spellbook - It is written in the runic script of the Northmen. You can not read it.

    Green Spellbook - It is written in some sort of demonic script, you can not read it.

    The Thin White Mage's tome - on loan to Nephila, you did not have a chance to read it so you do not know what is in it

    An Elemental Tome - given to Mayer as a security on your loan. This seemed like a fairly straight forward, general purpose primer on the use of elemental magic. It contained two or three example spells for each sub school and ways to achieve the necessary state of mind to strengthen them. You did not spend enough time studying it to figure out what exactly it contained aside from a number of direct damage spells.

    A Worn Book: Golems for dummies - given to Mayer as a security on your loan. This book might be a joke or it may be something more. You don't know.

    Half a dozen unsorted spell pages - given to Mayer as a security on your loan. These seemed to be related to the weather, lightning and storms but you did not spend any significant time looking at them.

    Gullveig's tome - given to Mayer as a security on your loan. This was in a language you don't understand so you do not know.

    Five Spellbooks written in the language of the Spider Goddess - given to Mayer as a security on your loan. Again, you do not know.

    Mystery Box - There could be anything in here, it might be a spellbook.

    The Heron Scrolls - These radiated a aura of peace and serenity. If you had to guess they dealt with healing magic though you did not study them in depth.

    The Ancient Tablet - You are not sure what this is.

    The Gate Tablet - This contained the theory behind the Gate spell you worked for Eris.

    One large Unsorted Collection of Scavenged Spellbooks - Lots of these are in language you do not understand at all or do not understand in part. A lot of them are in the Spider Goddess' language. And many of the others are in demonic. Of the ones that are in Bruig, they are all in Old Bruig, and that slowed your progress a fair bit. You spent most of your time simply determining that they were, in fact, spellbooks. Then you filed them in the vault for safe keeping and left. They could be just about anything. If you had to guess you would say most of them belong to the popular schools of magic though you can't guarantee that.

    Musical Puzzle Box - Derry's gift to Taide. It contains scrolls for a number of spells Derryth thinks will be useful. Most of the are either physical spells or mental spells and they are split between spells that improve the caster's perception/senses and spells that can be used to misdirect or confuse a target.

    Scroll of the Warrior's Mask - The first scroll produced by your puzzle box was the Warrior's Mask, you had the Deitfrieds make a permanent copy rather than a single use scroll since Morpheus was paying anyway.
    We already have enough KNOWLEDGE! to gain, we just lack the time to process all of this. I'm going to hold off on getting any new spells right now.
    Revised vote: 1. D>C; 2. B; 3. C; 4. Aiv
     
    • Brofist Brofist x 1
    ^ Top  
  13. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    I'd say that if a spell is easy to learn (i.e. no weeks/months/years to master) and immediately useful or simply conducive to our immediate survival - like, say, Invisibility - then I would still learn it.

    Otherwise I would prefer to get something that makes it more likely for us to live until the next breather.
     
    ^ Top  
  14. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Sure. I knew I was forgetting something. Lyssa has finished your bracelets, I will add them to the character sheets when I get a moment. If I forget to do it then just gently nag me until I do. :lol:

    So, you have Berty distract the handlers. It takes a bit of doing, but with the help of six tent pegs, a rotten pumpkin and his goose he manages it.

    When you are alone with the elephants you test out your new bracelets and they work. The elephants are quite shocked at first and have no real desire to talk to you. They seem to fear punishment for doing so.

    Lys manages to reassure them that no harm will come to them and one of them, an older female, steps forward cautiously to speak for the group.

    She looks like she has seen better days, her hide is scarred from numerous wounds and her right tusk looks a bit worn and cracked. It probably bothers her immensely. It definitely bothers Lyssa, who curses the Hounds under her breath.

    You decide that you best start the conversation before Lyssa decides to go and murder all the handlers...

    The elephant introduces herself as Similce, she informs you that she is the matriarch, the dominant cow, of this herd. Though she admits that four elephants is not much of a herd.

    With her are two younger cows and a bull. The younger cows are named Ayzebel and Sophoniba. Ayzebel is a little shorter and younger than Sophoniba but otherwise you can't really tell the difference between them.

    Lyssa tells you that they hold themselves differently, Ayzebel is less sure of herself and more timid, on closer inspection Ayzebel does have fewer scars on her face and front than the other two. You deduce from this that she is used less than the others in an offensive capacity..

    Off to one side is the only bull (male elephant) amongst their numbers. He is huge and heavily scarred. He refuse to speak directly to you, instead he asks Similce about you and responds to your questions through her. He seems to be in a perpetually bad mood.

    She says his name is Hanno.

    They are from the south. Two, maybe three weeks journey south of Stoneheim.

    The Hounds abducted them.

    Hanno they captured by himself, about fifteen years ago. He had drifted away from the rest of his bachelor herd and they crept up on him and sedated him. When he came to he was bound in a large wagon, headed north.

    The other three were all takes at the same time. A large party of ghôls fell on their mating herd. Similce as the matriarch, rounded on the hunters to buy the calves time to escape. She fell defending them and does not know if they successfully eluded their attackers. When she came to she was in a large cage. Ayzebel and Sophoniba were in similar cages nearby.

    The ghôls traded them to a group of robed humans for weapons. These robed humans took them north and traded them to the Hounds for what she would later learn is called gold.

    They were sold into slavery, and that was twenty years ago.

    They do not know if there are any elephant herds around but they do not think so. If you traveled south of Stoneheim maybe but they can make no guarantees.

    You have not gotten any of them killed yet so they think your expedition is fine, even if pulling wagons full of humans and dwarves through the sand for days is not exactly their idea of a good time.

    They don't really know much about most of your people. They like Lyssa though, she seems nice and she hates the Hounds about as much as they do.

    Similce asks you what you have in mind. They would be open to a change of masters. Lyssa corrects her, you would be employers not masters. She stresses that point.

    You think that maybe Lyssa should have consulted you before making such statements but she is quite passionate about the subject so it is perhaps to be expected.

    Similce will speak for them as she is the closest thing they have to a leader. You can ask questions of the others should you wish. Ayzelbel and Sophoniba will both answer for themselves but Hanno will only talk through Similce, he ignores any question directed at him unless she asks it.

    Well, they really liked not being caged. Also they liked not being beaten. Oh, and it was great when they did not have to be whipped every day or two. Ayzelbel says she really liked her calf, she wonders what happened to him.

    Aside from that, they like fruit and tree bark... it has been a long time since they have had any tree bark... They look at you hopefully.

    Sadly you have to inform them that you do not have any tree bark with you.

    They seem quite disappointed.

    The Hounds take contracts, they then expect her people to fulfill those contracts. Sometimes it is mercenary work, sometimes they are used to move heavy objects or to build things. Sometimes it can be fun, usually it is painful.

    Those all sound like great ideas to Similce. She doesn't know how she would ever find her herd though and freedom is a fool's dream. They would never be able to kill all of the Hounds and if they escaped their handlers they would be hunted by the rest of the mercenaries or they would starve in an unfamiliar land or they would be devoured by roving ghôls. There are only four of them after all.
     
    Last edited: Mar 8, 2015
    • Brofist Brofist x 2
    ^ Top  
  15. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Ask Similce what his deal is.

    Well, it is quite simple, actually.

    We would contract their services until the end of the campaign. We would not lie to them, things are going to get very dangerous, but it is not like we are in a different position from them. We can only promise that we will do what we can to get everyone through this.

    In return, upon the campaign's end we will hire them into King Albrecht's service and do what we can so that elephants were classified as a 'class 3 combat weapon', making their use illegal by anyone but the State. Meaning, effectively, that no one but the King can legally claim ownership over them or any other elephant in the Kingdom. And we will see to it that the Crown treats them fairly and does not seek to expand its 'arsenal'.

    It is not exactly the freedom they are looking for, but it is not a life of slavery either. It is military service, and I will let them decide if it is a price worth paying so that no other elephants could be enslaved with impunity.

    The Hounds are probably going to be pissed about that, but to hell with them.

    Would Lyssa be satisfied with this solution?

    What kind of jobs are fun for them?

    How do they feel about our mice? They have seen mice with us, right?
     
    ^ Top  
  16. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    He does not like humans.

    That would require a vote.

    She would prefer to kill the handlers but she might settle for that. At least she claims it would be enough.

    Building things mostly. Sometimes she pretends it is a game.

    They have nothing against mice in particular. No phobias or anything.
     
    • Brofist Brofist x 2
    ^ Top  
  17. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Is that going to be a problem?

    Wait, humans? Aren't the Hounds comprised mostly of dwarves? What did humans ever do to him?

    Probably. I just don't know yet how to go about it. I'd like to have them for ourselves, but that would probably open a few cans of worms. On the other hand, if we really pull our weight to have the elephants re-classified, there is not a thing Egil would be able to do about it.

    I also don't know what to do with the handlers. If the elephants promise us to honor their part of the deal, we should probably relieve them of their duties and take command of the elephants ourselves. I don't know if they would even argue much, considering the scale of encounters we are getting into. I doubt any of them would want to lead the charges.

    Well, lookie here who is quick to deal in death.

    It is quite probable that they will find their ends without our help, the way things are going.
     
    ^ Top  
  18. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    The people that captured him were humans. Also, one of the Hounds that deals with the animals is a human, fat guy with a missing eye, and he is a miserable fucker. He made life hard for Hanno.
     
    • Brofist Brofist x 2
    ^ Top  
  19. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,223
    Fangshi already confirmed that he takes his oaths seriously when he remembers them. We are going to remind him of his oath during his lessons. He'll keep it in mind. Also, he seems to like us, which would suggest a certain concern for our wellbeing.

    We're going to have to negotiate with him to see what it would take. The oath is there to make sure we learn properly.

    A vote it is. Baltika9, Azira, Kz3r0, Karwelas:

    Cropper could teach us shapeshifting magic: Do you want to negotiate separately with Cropper to see what it would take for him to give an oath to teach us and not leave us mode-locked or whatever?
    I am of course voting in favor of negotiation. Shapeshifting is a lost art, a damn useful one at that, and as far as I can tell we'll have to have another vote to see if we accept whatever deals appear, so this is more a vote to see what our options are.

    I also figure we might get more benefit out of shapeshifting given Lyssa's animal empathy and possibly lessons from Icelos down the road (who can only teach us dream shapeshifting, not real world shapeshifting).
     
    Last edited: Mar 9, 2015
    ^ Top  
  20. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
    Messages:
    9,516
    I think that's something we should negotiate for after this mess.
     
    • Brofist Brofist x 1
    ^ Top  
  21. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,223
    Why?

    I think it's better to negotiate that shit before we agree on the favor from Finnbheara. I'm still voting Fvii myself.
     
    ^ Top  
  22. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,209
    Location:
    Copenhagen, Denmark
    Codex 2012
    I was drunk. :oops:
     
    ^ Top  
  23. Ghaad Novice

    Ghaad
    Joined:
    Feb 8, 2013
    Messages:
    5
    Would 1Fii help us heal Bari? Or make him into a dwaf-cyborg / THE BIONIC DWARF? :D
     
    ^ Top  
  24. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    So. While we wait for another Sunday, I propose the fifth (or is it sixth?) choice.

    5. You have spoken with the elephants. Do you want to assume direct control make a deal with them, requesting their services in exchange for getting Albrecht to take them from the Hounds' care after the campaign ends?
    A. Yes, you will work with the elephants directly and restrict their handlers' access to them if they promise to behave.
    B. You will keep things as they are now. No need to antagonize the mercenaries in the middle of the campaign.
     
    ^ Top  
  25. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,064
    Shadorwun: Hong Kong
    Fangshi, also.

    Have fairies met or fought the Singing Beasts before? Have they ever met the 'guardians' under the Royal Academy? The fish-like dwarves or something.

    Just asking because they are all underground creatures and may have stumbled upon each other.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.