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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,061
    I'm flipping to B if the silly option (aka E) would otherwise win.
     
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  2. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,260
    Codex 2016 - The Age of Grimoire
    C>B or anything but E.
     
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  3. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Pretty much everyone has voted so I will leave things open for another 12-15 hrs then close up the polls, barring a tie of course.
     
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  4. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Alright then, I think I may as well close it up as there has been no activity for a while:

    Final Tally:
    Jester E>B
    Erebus C>B
    tuluse B
    Baltika9 C
    Zero Credibility B
    Azira B
    Nevill E
    Anabanana E
    Kz3r0 B
    Boxer D
    Smashing Axe C
    Sunnmøring E
    Grimgravy C>B


    A)
    B) 4 (7) votes
    C) 4 votes
    D) 1 vote
    E) 4 votes

    So we get a three way tie but both Erebus and Grimgravy have the anything but E stipulation, they flop to B as does Jester and we get:

    A)
    B) 7 votes
    C) 2 votes
    D) 1 vote ('cause friendship is magic)
    E) 3 votes

    You will try and blow up the spider rider.

    Look for an update in the next six-eight hrs.
     
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  5. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    We will try... :avatard:
     
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  6. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,867
    Hey, we can't fail worse than this diplomacy attempt. Hopefully.
     
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  7. Jester Arbiter

    Jester
    Joined:
    Mar 24, 2013
    Messages:
    1,493
    Cowards we could have got head-mate, but nooooo.... and now Den will be lonely at sleepless nights in libraries.
     
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  8. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Chapter 12: Aftermath

    Serpent is gone, at least for now, as much as you might like to go after them you can not leave your expedition to die here. You resolve to stay, the question is where can you be of the most use?

    "Dearie, if you let me help you we could end this in but a moment," Nine whispers to you from the sack you shoved her in.

    You pull her out of the sack, "Really now Nine, I am not an idiot. If I let you in why would you ever leave?"

    She giggles, "Oh dear I am so proud of you! The paranoia, the distrust, you will be a worthy student and a great mage I can just tell."

    "I suppose I should be flattered?" you respond in a decidedly flat tone, you are not really in the mood for this right now.

    She flutters her eyelashes, "Why of course you should be. You want to do things on your own and that is a good thing," her smile takes on a most peculiar quality as she continues, "It is the only way you will really learn after all... Well then I am going to take a quick nap!"

    At first you think she is joking but no she is deathly serious. She closes her eyes and starts snoring, you give her a shake, "Dear I am sleeping, go on now you have a lot of work to do."

    Well she is not going to be much help.

    You turn your attention to the three fights, considering each in turn. Tyrvard is fresh, you reason he can last even though he is outnumbered. Jori and the swordsman are still even and you doubt he would even recognize your help in his state. No, the best place to help would be against the archer. One lucky shot and she could kill Thaïs and pick off Ari and Bari. You know exactly what you have to do...

    A satchel charge, your current target... one canvas bag, loaded with over two pounds of dwarven black powder specially treated to enhance its explosive properties. From what you understand detonating one can cause quite a mess...

    You stand in the shadow of a stone pillar and you focus. You picture the dancers again, twirling around one another in your mind's eye, clothes of silken flame. Faster they dance, and faster still as they meld together a twisting blur all amber and cerise.

    The satchel charge detonates.

    The spider takes the brunt of the blast and is torn into large, wet chucks that are propelled across the room. Its rider is a bit more lucky. She is cast into the air screaming and slams into a nearby pile of debris with a sickening thud. She lies still, her leg bent at a ninety degree angle out to the side. She moans, still alive, but definitely out of this battle.

    What happens next tells you a lot about both sides of this conflict. The explosion, and the rider's scream catch the attention of the swordsman and the commander's men, though they fight well they are not accustomed to this level of violence and they are too easily distracted by it. In stark contrast Tyrvard, Jori and the commander continue to fight. They understand the nature of this battle, one does not stop until the opponent is dead.

    With the swordsman distracted Jori unleashes one last flurry of blows. To the knee, to the elbow, to the stomach, finally to the throat. Silently the swordsman crumples into a pile on the ground. Jori moves to finish the figure but he just does not have enough left in him. Finally overcome by his wounds he collapses on the ground next to the figure, surrounded by the dead.

    Tyrvard takes the opportunity to further thin out the ranks of his opponents, felling the last spider and another two of the Damned. As the balance of the battle shifts the commander raises one hand and begins casting.

    Dark words, dark thoughts, you can feel the beginnings of a spell and it is powerful but it does not feel directly dangerous. As you watch the torches in the room quickly dim until all is in complete darkness. A moment later they burst back into full flame but the commander and his remaining men are gone.

    As you stand there taking in the carnage you notice a small black, red and silver spider the size of your fist sitting nearby and watching you. Once it realizes that it has your attention it speaks. Not out loud of course but rather through your mind.

    It has a message for you from its master, "Go back grave robber. If you push forward you will lose everything, you will die, I can guarantee you that-"

    The spider is unable to finish its message however as it is attacked by a slightly larger spider, this one black and silver but without the red markings, this new messenger speaks, "Forward stranger, you are not without allies on the road ahead," it spits out a silver and black ring at your feet which you pocket for now.

    With that the spider scurries off into the dark of the tunnel ahead. Great, crazy cultists and cryptic, talking spiders your day just keeps getting better.

    ------------------------------------------------------------------

    Thaïs notices you as you approach the barricade, "Derryth!" she runs up to you and throws her arms around you, seems it is becoming a bit of a habit of hers, "Was that you with the satchel charge? It had to have been right? I knew you would not abandon me, er... abandon us... umm where is Serpent? Amena and Ithapi need his help!"

    You try to calm her down and break the bad news to her as Tyrvard carries Jari over, "Serpent is gone, they took him..."

    "What! These vile spider folk have taken Serpent!" the Berserk bellows in rage, "We must move quickly to rescue him!"

    Thaïs places one hand on the great warrior's shoulder, "We have to tend to our wounded first and find Gareth and Brigit."

    "Has anyone seen the Children?" you ask with a little concern. They both shake their heads, they have not seen Isolde since before the battle and they thought Miosguinn was with you. You check the wagon... all of their things are missing...

    You set to the difficult task of putting things back together:

    You have some medical skill and Serpent's bag of mandrake roots. Nine has offered to guide you in their use but it will take a lot out of you and you will not be able to use them as well as Serpent does. However you can save lives here.

    Thaïs, Tyrvard, Ari and Bari help you set up a makeshift operating room and infirmary. You have a lot to do but not much time to do it in.

    (You have 10 mandrake roots in total.)


    1. Gareth and Brigit are still missing. Bari has volunteered to go find them. Do you let him?

    A) Yes - Gareth has medical experience and they are both excellent fighters. You need them down here in case another attack is launched.

    B) No - Who knows why they are not down here yet. There may be something up there and you do not want to lose more people.

    C) Yes but you will all do a proper search together after you have dealt with the wounded.

    D) Yes but you will send Tyrvard instead of Bari.


    2. Amena is badly injured. The wounds are severe but probably not fatal:

    A)You treat her with mandrake roots. She is essentially your apprentice and the only other person here with medical knowledge. The quicker she is on her feet the sooner you will have help. (Cost: 2 mandrake roots, Time: 10 min, Bonus: Extra medical help, the time to cure all other patients is halved, this will stack with Gareth's bonus if you can find him).

    B) You treat her with mundane treatments. She should be fine but she will not be able to help you or cast much anytime soon. (Time: 15 min)


    3. Ithapi is badly injured. The wounds are severe but probably not fatal:

    A)You treat him with mandrake roots. He is essentially your ward and one of the few fighters you have left. The quicker he is back to full health the better. (Cost: 2 mandrake roots, Time 20 min, Bonus: extra muscle)

    B)You treat him with mundane treatments. He should be fine though he won't be at full strength for a day or two at the very least. (Time: 30 min)


    4. Jori has a number of potentially mortal injuries. He will die if you do not use mandrake roots on him:

    A)Heal him. (Cost: 4 mandrake roots, Time: 40 min, Bonus: morale?, payment?, answers?)

    B)Let him die. It is his fault you are in this situation to begin with and you do not want to waste that many roots.


    5. Of the dwarves that fought with Jori you believe you can save two, one of the shield dwarves and one of the grenadiers but it will take mandrake roots to do it.

    A) Help them. (Cost 4 mandrake roots, Time 60 min, Bonus: two extra fighters)

    B) No you do not want to waste the resources.


    6. The swordsman or rather woman now that you get a better look at her is still alive as is the archer. They are both badly wounded but you could stabilize them and take them as hostages. They may have information about the Damned and you may be able to use them to bargain for Serpent's freedom.

    A) Yes you help them and you also use mandrake roots on them. You want them to be able to move on their own if you hit an obstacle. (Cost: 4 mandrake roots, Time 10 min, Bonus: hostages)

    B) Yes you help them. They will have to ride in the wagon but you should be able to stabilize them. (Time 40 min, Bonus: hostages)

    C) You finish them off.


    7. Nine has offered to train both you and your circle in combat magics to help with what is ahead. You are not sure what she has in mind but it could definitely help.

    A) You accept her help.

    B) You refuse her help.


    8. The silver and black spider gave you a ring. Do you keep it?

    A) Keep it.

    B) Throw it away


    As always freeform options are available for everything.
     
    Last edited: Mar 1, 2014
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  9. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    First impulse voting:

    1. Gareth and Brigit are still missing. Bari has volunteered to go find them. Do you let him?

    A) Yes - Gareth has medical experience and they are both excellent fighters. You need them down here in case another attack is launched.

    2. Amena is badly injured. The wounds are severe but probably not fatal:

    A)You treat her with mandrake roots. She is essentially your apprentice and the only other person here with medical knowledge. The quicker she is on her feet the sooner you will have help. (Cost: 2 mandrake roots, Time: 10 min, Bonus: Extra medical help, the time to cure all other patients is halved, this will stack with Gareth's bonus if you can find him).

    3. Ithapi is badly injured. The wounds are severe but probably not fatal:

    B)You treat him with mundane treatments. He should be fine though he won't be at full strength for a day or two at the very least. (Time: 30 min)

    4. Jari has a number of potentially mortal injuries. He will die if you do not use mandrake roots on him:

    A)Heal him. (Cost: 4 mandrake roots, Time: 40 min, Bonus: morale?, payment?, answers?)

    5. Of the dwarves that fought with Jari you believe you can save two, one of the shield dwarves and one of the grenadiers but it will take mandrake roots to do it.

    A) Help them. (Cost 4 mandrake roots, Time 60 min, Bonus: two extra fighters)

    6. The swordsman or rather woman now that you get a better look at her is still alive as is the archer. They are both badly wounded but you could stabilize them and take them as hostages. They may have information about the Damned and you may be able to use them to bargain for Serpent's freedom.

    C) You finish them off.

    7. Nine has offered to train both you and your circle in combat magics to help with what is ahead. You are not sure what she has in mind but it could definitely help.

    A) You except her help.

    8. The silver and black spider gave you a ring. Do you keep it?

    A) Keep it.
     
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  10. Anabanana Augur

    Anabanana
    Joined:
    Jul 31, 2012
    Messages:
    1,061
    1. C
    2. A.
    3. B.
    4. A.
    5. A.
    6. B.
    7. A.
    8. A.
     
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  11. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,867
    Great, even more sides to this mess.

    1C - We can find them later, right now we need to take care of the wounded. And those two better not be holed up somewhere screwing.
    1A
    2A - We need her medical expertise and her magic could come in handy since we lost two of our mages.
    3B - Shit, not enough roots if we want to stabilise those in critical condition.
    4A - Ok, heal him but he better be grateful.
    5A - Very, very grateful. And these two better be worth it in a fight.
    6B - Nice to meet you. Hostages! But for fuck sake, if there is going to be any negotiation, let Thaïs do the talking.
    7A - Ok, she can be useful. Just warn everyone about her, the last thing we need is her possessing someone or pulling some other trick. No one even talks to her unless we are around. Fuck, we don't have her one hour and she already tries to screw us over.
    8A - Sure, keep it. Just don't put it on until we know what it does.

    Maybe it would be more pragmatic to let the dwarf fighters die and heal Ithapi instead, that would leave us with two roots. But those explosives could come very handy indeed... I'll think about it.

    And we could definitely use Gareth and Brigit. But if they are stuck somewhere I don't see how one dwarf can help them.
     
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  12. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,376
    1. Gareth and Brigit are still missing. Bari has volunteered to go find them. Do you let him?

    A) Yes - Gareth has medical experience and they are both excellent fighters. You need them down here in case another attack is launched.


    2. Amena is badly injured. The wounds are severe but probably not fatal:

    A)You treat her with mandrake roots. She is essentially your apprentice and the only other person here with medical knowledge. The quicker she is on her feet the sooner you will have help. (Cost: 2 mandrake roots, Time: 10 min, Bonus: Extra medical help, the time to cure all other patients is halved, this will stack with Gareth's bonus if you can find him).

    3. Ithapi is badly injured. The wounds are severe but probably not fatal:

    A)You treat him with mandrake roots. He is essentially your ward and one of the few fighters you have left. The quicker he is back to full health the better. (Cost: 2 mandrake roots, Time 20 min, Bonus: extra muscle)

    4. Jari has a number of potentially mortal injuries. He will die if you do not use mandrake roots on him:

    A)Heal him. (Cost: 4 mandrake roots, Time: 40 min, Bonus: morale?, payment?, answers?)


    5. Of the dwarves that fought with Jari you believe you can save two, one of the shield dwarves and one of the grenadiers but it will take mandrake roots to do it.

    B) No you do not want to waste the resources.


    6. The swordsman or rather woman now that you get a better look at her is still alive as is the archer. They are both badly wounded but you could stabilize them and take them as hostages. They may have information about the Damned and you may be able to use them to bargain for Serpent's freedom.

    B) Yes you help them. They will have to ride in the wagon but you should be able to stabilize them. (Time 40 min, Bonus: hostages)

    7. Nine has offered to train both you and your circle in combat magics to help with what is ahead. You are not sure what she has in mind but it could definitely help.

    A) You accept her help.



    8. The silver and black spider gave you a ring. Do you keep it?

    A) Keep it and ask Nine about it.

    Seems that these cultists are all women, hungry for men judging by Serpent's fate.
     
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  13. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,260
    Codex 2016 - The Age of Grimoire
    1) C Sending someone off alone seems like a bad idea.
    2) A
    3) B
    4) A
    5) A
    6) B
    7) A This is why we brought her along, no?
    8) A
     
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  14. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,061
    1C - If nobody knows where they are, we should wait until we can send more than one person to find them. And I do hope the two of them have a good excuse for not being here when we needed them.

    2A

    3B

    4A

    5A

    6B - But only to get information. If they refuse to talk, then get rid of them. I don't think that the crazy bitch would give us Serpent back (or anything else) in exchange for them.

    7A - If we don't let her teach us, we might as well get rid of her.

    8A - I doubt that it comes from an actual ally, but an enemy of our enemy might be useful. Don't keep it too close to our skin, just in case it transforms into a black widow or something.


    Miosguinn and his apprentice disappearing like that is a bit perplexing. Given that all of their things are missing, we can assume they were not taken against their will and they're not just hiding from battle. If they were allied with our attackers, they could have used their powers against us during the battle.
     
    Last edited: Feb 28, 2014
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  15. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Alright, Current Tally:

    Azira 1a 2a 3b 4a 5a 6c 7a 8a
    Anabanana 1a 2a 3b 4a 5a 6b 7a 8a
    Zero Credibility 1a 2a 3b 4a 5a 6b 7a 8a
    Kz3r0 1a 2a 3a 4a 5b 6b 7a 8a
    Grimgravy 1c 2a 3b 4a 5a 6b 7a 8a
    Erebus 1a 2a 3b 4a 5a 6b 7a 8a
    Smashing Axe 1a 2a 3b 4a 5a 6c 7a 8a
    tuluse 1a 2a 3b 4a 5a 6c 7a 8a
    Jester 1d 2a 3b 4a 5a 6b 7a 8a
    Nevill 1a 2a 3b 4a 5a 6c 7a 8a
    Rex Feral 1d 2a 3a 4a 5b 6b 7a 8a

    1.
    A) 7 votes
    B)
    C) 2 votes
    D) 2 votes

    2.
    A) 11 votes
    B)

    3.
    A) 2 vote
    B) 9 votes

    4.
    A) 11 votes
    B)

    5.
    A) 9 votes
    B) 2 vote

    6.
    A)
    B) 7 votes
    C) 4 votes

    7.
    A) 11 votes
    B)

    8.
    A) 11 votes
    B)
     
    Last edited: Mar 1, 2014
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  16. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,698
    Divinity: Original Sin
    I'll support this. The battle wasn't quite the disaster I was expecting. It was still pretty bad though.

    Your fault C won last round.
    (I get to blame you in this thread as well if things go sour, right?)

    Edit: The reason I support A1 over C1 is that Bari is a dwarf PATHFINDER. They're rangers on steroids. They can go invisible, and their skill with finding things is in their name.
     
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  17. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Just be glad you did not send Serpent away when you tried to negotiate. Without him there to hold you both back Derryth and Christine would have killed each other. :troll:
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I like Azira's plan too. Put me down as a duplicate.
     
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  19. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    You can always blame me. That's how I roll. :salute: Unless I disagree strongly with your vote, then I want nothing to do with it. :rpgcodex:
     
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  20. Jester Arbiter

    Jester
    Joined:
    Mar 24, 2013
    Messages:
    1,493
    1D send Tyrvard to find our tactician.
    2A
    3B
    4A
    5A
    6B
    7A
    8A
     
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  21. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    Azira's plan sounds the most sensible to me. Put my vote down for it.

    We need to find Gareth quickly. There are bound to be some time-sensitive events ahead. Maybe we lose trail of Christine, or the Damned launch another attack, or an internal squabble with whoever was responsible for the second spider will be resolved in a less satisfying way than it could be with our intervention. We don't have time to launch a full-scale search for them, especially when we can have our Pathfinder do the job for us, and do it better.

    The hostages are not worth the time or the effort spent on them, and I doubt the Damned respect their lives too much anyway. Their commander was rather reckless with their lives, and Christine watched them die without raising an eyebrow. I'd say we should kill them.

    Questions:
    1) Judging by the flow of the fight, it seems Jari is a great fighter himself. How does he compare to Tyrvard and Ithapi in terms of combat ability?
    2) How many dwarves did we lose? How many are still alive?
     
    Last edited: Feb 28, 2014
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  22. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    1) About on par with Tyrvard, a bit slower and weaker you think but not by much and he can take a truly staggering amount of damage before he falls it seems.

    Both Tyrvard and Jari are actually weaker than Ithapi as far as raw physical talent goes but they both have actual combat training which makes a huge difference. Given the right training regimen Ithapi could in theory surpass them both, he is still a kid after all.

    2) You ask Bari for an update on the status of the dwarves...

    The Dwarves:

    Uninjured:
    Bari and Ari: uninjured, awaiting instructions

    Injured
    Jori: mortally injured, will die without aid
    Ivaldi, Shield Dwarf: severly injured, will die without aid
    Solling, Grenadier: severly injured, will die without aid

    Missing:
    Aja, Jari's Aide and tinkerer: she is missing, Bari says she was upstairs when the attack began
    Jvalin, Grenadier: missing, he was with Jari's aide

    Dead:
    Sak, Shield Dwarf: dead, fought with Jari, fell to one of the Damned
    Haddings, Grenadier: dead, fought with Jari and fell to a spider
    Durin, Grenadier: dead, killed at the beginning of the attack. It was his satchel charge you blew up
     
    Last edited: Mar 1, 2014
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  23. Erebus Arcane

    Erebus
    Joined:
    Jul 12, 2008
    Messages:
    4,061
    If that's the case, then I'm flipping to A1. Bari could also look for the two missing dwarves.
     
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  24. Rex Feral Liturgist

    Rex Feral
    Joined:
    Jan 29, 2013
    Messages:
    1,300
    1 D
    2 A
    3 A
    4 A
    5 B
    6 B
    7 A
    8 A
     
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  25. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,698
    Divinity: Original Sin
    I think you guys are wasting precious time by voting to save the enemy wounded. Nevill's assessment of their loyalty and care of their own seems correct. These guys were nothing but pawns, they have no value beyond what is practical to those in charge.
     
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