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Myth: A New Age CYOA

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I am not floping the Amena + Ithapi escort though, because i am pretty sure they are the best option, since Amena can navigate the paths that protect from ghosts back to the tower and Ithapi is in fighting condition (as Nevill mentioned) and he can provide protection if needed.
Obviously.

But don't you want to add Serpent and Christine to the convoy? They are the least useful pair out there, and sending just 2 people as an escort - both of them kids, too - is quite risky.
 
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asxetos

Augur
Joined
Feb 11, 2009
Messages
820
Location
Greece
A dedicated healer is very useful to have along in the hunt.
If Serpent doesnt come along then any serious injuries will have to be treated by us and this will take us out of the fight, so you can count it as -1 mage.
Christine has proven that she can be pretty scary in a fight so i consider her of equal usefullness as Thais atm.
As a matter of fact, i would consider sending back just Thais with the children and Amena + Ithapi instead of sending Serpent + Christine.
 
Joined
Feb 11, 2007
Messages
2,951
Zero Credibility said:
Since if he has give us the slip somehow the chapel would be the first thing he would check (certainly before going kids hunting) he would still have the same bloody items.
I suspect that he is after the manual or claw anyway.
And it would be good if he checked the chapel first, and not the wagon with the kids. Gives them more chances to get away. I don't want them to have anything of a sort.
If he manages to return he will check the chapel first regardless, he needs to check the place for items and survivors we might have left behind. Only then can he begin his hunt. Unfortunately, he will know where they went, but with a sufficient head start it would be difficult for him to catch them. And once they are in the tower... just make sure to give our other party a password so that they will know it really is us and not his tricks.

Zero Credibility said:
But that does kind of give me an idea. Do we have any explosives left to trap the vault for a last fuck-you in case he does make it back (either because he has slipped by us or because we are dead)?
Would be nice, though I only think it will catch a few of his spiders. He is far too smart to fall for it.
With the limited numbers he has right now even that might be worth it. Spiders can't open doors, so he would have to send some of his more valuable troops. Put a magical ward of some kind on it and maybe he would even have to be there personally to take it down. Surprise, fucker!
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
A dedicated healer is very useful to have along in the hunt.
Our first contact with the enemy will presumably be the last one. And Serpent is out of mandrake roots.

If Serpent doesnt come along then any serious injuries will have to be treated by us and this will take us out of the fight, so you can count it as -1 mage.
Can you even treat people while you are in a fight?
You are thinking of casting Heal, but we don't even know the spell.

Christine has proven that she can be pretty scary in a fight so i consider her of equal usefullness as Thais atm.
Sure, but she is a bit uncontrollable. She didn't accept us as a leader yet.

I can flop to just Thais, though (plus Amena and Ithapi), but I don't know how Christine would work under us without her.
 
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asxetos

Augur
Joined
Feb 11, 2009
Messages
820
Location
Greece
Our first contact with the enemy will presumably be the last one.
You definately cannot presume this while Mios has bodies to throw at you. Even if their numbers are low, i bet he still can spare enough for a couple of ambushes.

Can you even treat people while you are in a fight?
You are thinking of casting Heal, but we don't even know the spell.
I dont think he will be casting Heal, no. I think he might try to stabilize someone who is seriously injured even while the rest of us are fighting/persuing/regrouping.
He is much more capable than us, even without the Mandrake roots.

Sure, but she is a bit uncontrollable. She didn't accept us as a leader yet.

I can flop to just Thais, Amena and Ithapi, though, but I don't know how Christine would work under us without her.
You said it yourself earlier: because of Serpent. We are giving her a viable chance to hunt her Mother's murderer if she cooperates.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,012
I can flop to just Thais, Amena and Ithapi, though, but I don't know how Christine would work under us without her.
I agree, Christine is not very trustworthy, flopping to this trio as escort.
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
God dmn it i said retreat and consider it sink cost, now i lost my favourite berserker and vodka.

1B - shame if he would speak with us and let us have stone and hammer probably we wouldnt try to stop him
2A2
3A2
4A2 - guard mah new toys kids
5A - sink cost better do it good than quick
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I can flop to just Thais, Amena and Ithapi, though, but I don't know how Christine would work under us without her.
I agree, Christine is not very trustworthy, flopping to this trio as escort.
Actually, it was an argument in favor of keeping Christine out of our party by shoving her in an escort and tasking her with the protection of the kids of her own cult, which is an order she would not have anything against.

Zero Credibility, what is your idea of an escort?
 
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Boxer

Dumbfuck!
Dumbfuck
Joined
Jul 14, 2013
Messages
132
1A
Mios is beaten, you let him go... for now. (And run for the surface. Alert Alric. Bust the Children. Profit.)
2/3C.
Young tender flesh. You let them fight to the death between red/silver. Winners are promised life and riches.
Take with you 2 of the best ones from opposing camps. Competition is good.
4Ai
Relics, take the relics, now, what you can carry. Flamethrowers are best. None can not fear flamethrowers.
5B
Anti magic grenades... DM creating op lore on the fly...

And now I predict how Dex is gonna vote.
1B oh noes, we must fite evil sorcerer cause revenge and ffriendship!
23 oh noes, the poor kiddos, halp
4 relics, oh ambigous choice, lets freeform that into a compromise
5 more grenades, we have so many of them yes
:lol:

Why is Nevill trying to kill everyone?
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Boxer said:
Why is Nevill trying to kill everyone?
I didn't get my necromancy spellbook because I was told that my companions will not understand. Well, then the companions will have to go. Tyrvard was but a start.

I will not waste the kids. Where else would you find so many perfect sacrifices for the Dark Gods? We just need to grab that black tome from Miosguinn, and we will be well on our road to obtain the Ultimate Power.
 
Joined
Feb 11, 2007
Messages
2,951
Zero Credibility, what is your idea of an escort?

Well, if we are doing the evacuation I think we should send 4 party members and the wagon with them. Maybe three, but I would feel better with four. I doubt that Miosguinn will find the time to evade us, come back to find the place empty and track them down while they are still on the road, but this place is dangerous enough even without that.

So, who to pick? I think Amena and Ithapi should go. Amena because she is the greenest of our party and Ithapi because he is best paired with her and because they might need some serious muscle on the trip. As for the rest, I'm not so sure, maybe Serpent and Christine (again, they make another pair)? Thais could be another option, or just maybe Serpent if we want another mage in our party. I'd want to avoid being with Christine without Thais or Serpent to mediate between us or to send her away without one of them to watch her to make sure she doesn't try something stupid.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Hm. Amena and the maul seem like an obvious choice. Amena is also a healer, similar to you or Serpent, so maybe two healers in a grop that can't survive a large-scale attack anyway is overdoing it. Still, I feel like three people are too few.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Not to mention it's nowhere near enough muscle for them. Thais isn't too good in a straight up fight without a buffer between her and the enemy, and sending just Ithapi won't be enough.
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
B A2 A2 A2 A

I'm sure we can work in a TPK with just a smidge more effort. Just run to smack him down as fast as possible (with a little bang since that won't slow us down much) and leave everyone else back with the relics, hopefully they won't be devoured by something while we're out.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Kipeci said:
hopefully they won't be devoured by something while we're out.
:lol::lol::lol:

No door in the chapel, a breached wall and no ceiling in the outer room, and several spiders borrowed right outside the place where the gates used to be.

While we leave for an unspecified amount of time to pursue a target that is faster than any of us.

Surrely the kids will be safe. Why not just vote B?
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Azira said:
Fangshi, out of curiosity, could you divulge what kind of dierolls were made in the last update, and how they turned out without spoiling too much? I'm quite curious.

The broad strokes?

Your allies rolled for every segment of ground they had to cover to get back to the door. Successes moved them closer while failures cost them people. The Damned rolled very poorly on difficult checks and died quite quickly. The dwarves had better leadership and rolled better so they made it but lost everyone but Jori.

I also rolled the fight for Tyrvard and Isolde which came out fairly equal though he did win in the end. I rolled to see who would get attacked by the leaping spider and it came up Ari. Ari rolled on her DEX to see if the spider would kill her (didn't seem sporting not to give her at least a chance). There were rolls involved in fighting back the three waves of attackers and your group did quite well in stopping them but had trouble with the final wave. And finally Jori rolled to set off the explosives and succeeded.

Given how evenly matched both sides were I left a lot up to the dice. Seemed the fairest way to solve things.

Erebus said:
How long will the food we currently have last ?

In the wagon? A couple weeks. More if you ration. You would be traveling fairly light though. If you send the wagon away you would have to hunt for food after a couple days.

How long would it take to get there with children, approximately ?

If they use the lower tunnels it will take a few days. If they travel on the surface, who knows? You did not come that way so you have no idea what is there. Based on what the girls tell you and your maps you think it would take more than a week. Right now you intend to have them use the ramp (it would take a few hours to clear it) and use the tunnels to get back to the Dwarven Quarter since it would be the quickest way and there should not be too much down there to threaten them... hopefully.

Also I would keep in mind the sorts of enemies you ran into in the previous updates. Ghosts and spiders will travel in hordes, the creatures from the center of the city travel in large packs while the shadows tend to move in small groups but can swarm if drawn to battle (naturally the light runes will help with them though).
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
Kipeci said:
hopefully they won't be devoured by something while we're out.
:lol::lol::lol:

No door in the chapel, a breached wall and no ceiling in the outer room, and several spiders borrowed right outside the place where the gates used to be.

While we leave for an unspecified amount of time to pursue a target that is faster than any of us.

Surrely the kids will be safe. Why not just vote B?
The ones that survive will probably be strong enough to be worthy of serving us, maybe. If they don't, bummer. We said we'd consider taking them in, I say that if they can not be a burden to us here and end up surviving anyway then we should go ahead and take them in, otherwise not (because they've all been eaten).
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Current Tally:
Baltika9 1b 2aii 3aii 4aii 5a
Smashing Axe 1b 2aii 3aii 4aii 5b
Nevill 1b 2ai 3ai 4aiii 5a Escort: Amena, Ithapi, Serpent and Christine
Zero Credibility 1b 2ai 3ai 4c 5a
asxetos 1b 2ai 3ai 4aiii 5a Escort: Thais, Amena and Ithapi
Anabanana 1b 2ai 3ai 4aiii 5a Escort: Christine, Serpent, Amena, and Ithapi
Kz3r0 1b 2ai 3ai 4c 5a Escort: Thais, Amena and Ithapi - Kz3r0 Not sure if your 4c is really 4aiii or not?
Jester 1b 2aii 3aii 4aii 5a
Boxer 1a 2c 3c 4ai 5b
Kipeci 1b 2aii 3aii 4aii 5a
Azira 1b 2ai 3ai 4ai 5a
Grimgravy 1b 2ai 3ai 4c>ai 5b Escort: Thais, Amena, Ithapi

1.
A) 1 vote
B) 11 votes

2.
A)
i. 7 votes
ii. 4 votes
B)
C) 1 vote

3.
A)
i. 7 votes
ii. 4 votes
B)
C) 1 vote

4.
A)
i. 2 vote
ii. 4 votes
iii. 3 votes
B)
C) 3 votes

5.
A) 9 votes
B) 3 votes
 
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Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
1. Miosguinn: He leads the handful of remaining Blues and he has your stone. Bari intends to track and kill him to avenge his wife, his lord and his friends do you go with him?
B) This is not over. You will avenge your dead, you will find him and end this.

2. The Reds: Casgair asked you to look after them if anything happened to him. (8 children aged 6 to 8.)
A) You decide to take care of them.
i) you send them to the tower (they will need an escort)

3. The Silver: Neith asked you to look after them if anything happened to her. (5 children aged 7 to 10.)
A) You decide to take care of them.
i) you send them to the tower (they will need an escort)

4. The Relics: The Blues wanted them for some reason, though you do not know why exactly.
A) You will take the relics
i) you load them up now

5. Anti magic grenades: You have time to make 1 without slowing down too much. Do you?
A) Yes


Ah, yes, forgot the escort. I think I'd go for the "safe" route and pick Amena, Ithapi and Thaïs as well. I want serpent and Christine (who probably wants revenge on Miosguinn, right?) with Derryth.
 
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Grimgravy

Arcane
Patron
Joined
Sep 12, 2013
Messages
3,469
Codex 2016 - The Age of Grimoire
1) B - time to put him down
2) Ai
3) Ai
Escort: Thais, Amena, Ithapi
4) C>Ai
5) B

Christine needs to stay with Derryth or Thais. She is not to be trusted.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Grimgravy said:
Christine needs to stay with Derryth or Thais. She is not to be trusted.
Is being untrustworthy the reason to put her in a group that attempts to do the hardest task?

Kz3r0, please check your 4th vote. Is it C or Aiii?

Fangshi said:
A) You will take the relics

iii) You immediately take the relics that seem important and easy to carry (the book and the fang). You can always come back for the rest.

Kz3r0 said:
A) You will take the relics

C) freeform
Only what you can carry without problems.
 
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Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
I will not waste the kids. Where else would you find so many perfect sacrifices fanatic for the Dark Gods our personal army?
Fixed

And i dont like idea that there is a mage who seem to think we "betrayed" him, no loose end.
 

Anabanana

Augur
Joined
Jul 31, 2012
Messages
1,061
I really do enjoy the idea of training up these kids, if they survive. New recruits for the Lost!
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
I really do enjoy the idea of training up these kids, if they survive. New recruits for the Lost!
Good tradition of Black Company recruit, recruit, recruit especially after some archmage take half of your forces.
 

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