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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Zero Credibility Arcane

    Zero Credibility
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    Indeed, that was my impression as well. That and that all these mercs aren't the sharpest tools in the shed either. The Black Arrows because their security was clearly sloppy if a couple of amateurs could just walk right in and out. And the rest because despite that (lack of) security they didn't plant a spy or bribed a servant in their opposition and do the same thing we did when Melete went suddenly missing. After all, the most probable explanation for her disappearance was that somebody already got her. But instead they all just sit outside the workshop watching the place and each other. I'd be looking at who isn't there instead.
     
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  2. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    There are about several dozens of groups involved here. Without the knowledge of who got her, no one would have enough spies or servants to monitor them all. If the workshop is your only lead, might as well sit and watch it. As we have just proved, sometimes even a dumb tactic can work if your prey is dumber than you.
     
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  3. Zero Credibility Arcane

    Zero Credibility
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    As I said, look at who isn't there to watch on the workshop and start with them. These guys were not keeping particularly low-profile either - the whole outfit was celebrating. Sloppy.
     
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  4. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Don't get me wrong, I'm the greatest advocate of the greedy option where there is no or little evidence to suggest that being greedy would result in horrible consequences (The journeyman's gold plate, for instance). But this one was pretty open and shut foolish.

    I didn't vote for C either because purchasing the building would lead a paper trail to us. Not as bad as A, but still could be pretty terrible.
     
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  5. Fangshi Arcane

    Fangshi
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    Fairly lucky. There were at least three moments when truly poor rolls would have gotten one of you killed. You rolled well, not amazingly, but slightly above average and that was enough to get away. As Zero Credibility suggested these were hardly the A list mercenary outfits, most of them had/have at least one serious flaw. That is not to say that all the mercenaries after her are incompetents. You just ran into the least imaginative ones, the professionals are playing a longer game.

    The Rolls (open)
    Well, first off you had to make a decent check against the Lunatics to get them to attack the mage. Not because they have high WIS or anything but because they are completely insane and as such difficult to manipulate. You passed that check fairly easily. Then there were a number of checks to avoid drawing attention to yourselves as you made your escape. You passed about half of these. The ones you failed led to combat encounters but you made it through all but the last one unscathed so I did not get into details. There were all manner of things, mauls, mages, dwarves, ghôls, a pair of necromancers, anything and everything. Most off them managed to kill or incapacitate one another. Given that you were unarmed and only using mental spells in self defense you did not really register as a threat to most of them. Occasionally the/an archer would take a shot in the general direction of your opponents. They were difficult shots to make but every now and then he/she/they would succeed and help you out. Finally you made a number of checks thanks to those damn bracelets, they have saved your life dozens of times by now... not to mention Thaïs'. Passing one of those checks saved her from the spell that hit Meletē. If it had hit you or Thaïs it would have killed in all likelihood. Your odds of losing someone were probably in the 30-50% range to be honest.
     
    Last edited: Apr 14, 2014
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  6. Nevill Arcane

    Nevill
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    Wow. Fucking wow. :lol: Either Myrgard is one of the most tolerant places in the setting, or it is in for a cleansing, big time. It is not every day you can draw a ghol out on a stroll through the streets of the dwarven capital.

    A few questions.

    1) Do we still have Heaven stones with us? If so, what effects do they have on Melete's condition, if any? Shouldn't they repress the magical effects from the spell that hit her?

    If they are useless to her, then we'd better start keeping them with us at all times, given the concentration of mages in the city.

    2) Are we going to see Bari alone, or does Track provide us with an escort of some sort? I guess that would help us decide if we need Biliku and Uttu with us.

    3) Maybe I forgot, but did we manage to restock our magical/healing/arrow supplies?
     
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  7. Fangshi Arcane

    Fangshi
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    You still have your one. Serpent has his and the rest have been destroyed (two as grenades and the third when you hit Miosguinn). You could try it but you are not certain what it would do. It could repress the spell that incapacitated her, alternatively it could dispel the second spell that hit her and saved her life. It might wake her up, it might kill her or it might have no effect at all but you do not have the resources on hand to be sure and even Nine is not confident. If you want to try it I can add it as an option.

    Trakk and his men will come with you if you ask. They are also willing to stay with Meletē if you want. You would guess that they can not afford to disappear from the surface for too long right now but at the very least Trakk intends to lead you to the meeting.

    No, afraid not. You spent the day at the banks and in meetings. Then you immediately went after the inventor, then directly to her workshop. You did not chose to go shopping so you did not resupply.
     
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  8. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  9. Fangshi Arcane

    Fangshi
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    Current Tally:

    Smashing Axe B (Biliku and Uttu)
    Nevill C>B (Biliku and Uttu)
    Kz3r0 A
    Zero Credibility A>B (Biliku and Uttu)
    Cassidy C
    Grimgravy A
    Sunnmøring B (Biliku and Uttu)
    Baltika9 B (Biliku and Uttu)
    asxetos B (Biliku and Uttu)
    Jester B (Biliku and Uttu)
    Azira D

    Pre-Flop:

    A) 3 votes
    B) 5 votes (Biliku and Uttu)
    C) 2 votes
    D) 1 vote

    Post-Flop:

    A) 2 votes
    B) 7 votes (Biliku and Uttu)
    C) 1 vote
    D) 1 vote


    Institute a 48hr coin flip policy for ties:

    Coin Flip: 3 votes
    No Flip: 1 vote

    Flip:
    Jester
    Kz3r0
    Baltika9

    No Flip:
    Nevill
     
    Last edited: Apr 15, 2014
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  10. Sunnmøring Novice

    Sunnmøring
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    Oof, that was a disaster. I'll vote for whatever Smashing Axe is for currently (I think B leaving Biliku and Uttu?) since he seems to make pretty solid choices.
     
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  11. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Do we really want to take everyone and their mother, including incapacitated Melete, to the location? Just think how fun it would be to defend her if we do get ambushed on our way there.

    Why not leave her in an underground bunker that we know is safe?
     
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  12. Baltika9 Arcane

    Baltika9
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    B with Biliku and Uttu.
    Voting for Flip.
     
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  13. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Careful man, I want to transform all the CYOA characters into the Practical Incarnation from Planet Escape: Tournament.
     
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  14. Baltika9 Arcane

    Baltika9
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    I'm down with at least one of those.
     
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  15. asxetos Augur

    asxetos
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    I will go for B (Biliku and Uttu) too.
     
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  16. Jester Arbiter

    Jester
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    I did know getting to her workshop is retarded idea, but didnt know it will be this much.

    Will go with B (BU).

    I think Patchfinders could be involved, after all case is huge. Could be that mercenaries faction making sure no one will get us before them.
     
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  17. Azira Arcane Patron

    Azira
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    D :troll:
     
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  18. Fangshi Arcane

    Fangshi
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    Should be safe to call it now.

    B wins, you will leave the girls and the inventor behind while you walk into a trap go to meet 'Bari'. :lol:

    Maybe I was a bit too subtle with the hint this time... but all is not lost as you do have allies.

    I have a fair bit of rolling to do for this update so it probably won't be out for 12-14hrs.
     
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  19. Baltika9 Arcane

    Baltika9
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    • Brofist Brofist x 1
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  20. Nevill Arcane

    Nevill
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    What were the hints? Of course, Trakk is a mercenary himself, and he has a full family of hostages, but I didn't expect enemies to get to them that fast. And I thought he would be smarter than to betray us out of greed.

    Of course, Bari meeting us somewhere else was suspicious, but that alone wasn't enough to set off the alarm bells.
     
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  21. Azira Arcane Patron

    Azira
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    Should've turned ourselves in at the king. :rpgcodex:
     
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  22. Fangshi Arcane

    Fangshi
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    Well like I said they were subtle and could be interpreted in a variety of ways. I did think though that someone would have latched on to them given that half of you were willing to torture the mayor in Blackford for less.

    Still if you want to know there is no harm in telling I suppose. May want to wait until after the next update to read it though as some of the information will likely be repeated.

    The hints (open)
    The shady and unspecified nature of the rendezvous location (really there is no reason why Bari would not come to you); the three day delay before any of the dwarves returned (Bari should have met you the next day not three days later) especially when Trakk promised to send someone down the next day; Trakk's hesitant and unsure attitude during your final conversation with him (Derryth failed her 'intuition' check and did not really make note of it but the dwarf was acting a little off and noncommittal or at least that was what I was trying to portray), the earlier mention of where his loyalties rest (primarily with his family, not you), and if you want to be really paranoid the trip by Felling to the inn.

    There was also that comment I made about the better merc companies sitting back and playing a longer game. 'Bloody Wednesday', as that night will be remembered in dwarven history, drew the attention of some fairly powerful groups who immediately set about investigating, it took them about a day and a half all told.

    Also the title of the update was me being a bit clever, maybe too clever for my own good, the update lays out the components/anatomy of the upcoming potential ambush masked behind the ambush you just survived...

    So you have motive, the means by which the mercs found them and a few clues that not all was as it seemed. Any single element could be easily dismissed but taken together I think there was enough there. Still maybe there wasn't and I should be more direct next time... though it would not be a very effective ambush if it was well advertised... ;)


    Slightly bigger spoiler (open)
    On a related note finished rolling for the encounter... god damned Bari, he never lets me have any fun. :lol:
     
    Last edited: Apr 16, 2014
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  23. Azira Arcane Patron

    Azira
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    Dun dun dunnnn! :avatard:
     
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  24. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    :lol: People start voting my way the moment I opt for walking into an ambush.

    I thought "Oh Bari will know if we should talk to the king. We don't want to ruin things more than we have already"

    Ah well. At least this one wasn't that very obvious.
     
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  25. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Wait until we ignite the other half of the city trying to break through elite mercenary companies.

    Such is the life of an hero. :salute:

    How is our sanity stat, by the way, Fangshi? How many kids should we set on fire before we start slipping? Would seeing Trakk's granddaughters gruesomely killed before our very eyes do it? Maybe Biliku and Uttu as well? I'd assume they will get a visit from our mercenary friends while we are gone.
     
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