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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    1,997
    Umm... Yes! Exactly! A two thirds majority for such an important decision!


    Sure I can add that to the list as an option. It is well within his abilities to teach you how to communicate with and train animals. As for the mandrake roots, that is not something he knows.
     
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  2. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    *sigh* Just tell us the required numbers. I'll go prepare the alts.

    The things we do for love...
     
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  3. Fangshi Arcane

    Fangshi
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    He does but he won't tell you and you doubt you could force him to.
     
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  4. Fangshi Arcane

    Fangshi
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    1,997
    Right so I think it is safe to close things up.

    So putting the question of whether to 'PRAY' or not off to one side for the moment (as it does not currently have a 2/3rds majority ;)) we get the following results:

    C wins, you and Thaïs will enter Nine's mind by yourselves.

    Also for your first favour you will receive additional magical training as per your request.

    Now I do not have time for an update today so I will give you a further choice.

    Mazzarin as the most powerful archmage to ever live can give you training in a variety of fields. He says he does not have time to teach you anything too powerful (Derryth suspects that while time is an issue he also does not want to share his best stuff with someone he does not really trust) but in the day or so you do have he can still teach you a fair bit.

    First off he will improve your understanding of general magical theory, this will make your spells more powerful and you will be able to cast more of them before you exhaust yourself.

    He will also teach you spells that can improve your mental strength to better resist the dangers you will face in Nine's mind.

    With the remaining time you can select one magical school to gain further knowledge of from the following.

    Pick One: (Thaïs will receive the same training you do as he does not have time to teach you seperate subjects)

    1. Animal Based Spells: you will learn the basic suite of spells that will allow you to tame, train and communicate with a variety of animals. The more intelligent the animal the more useful it will be. Higher mammals and birds will be the most useful followed by amphibians, reptiles, and finally insects.

    2. 'Physical' alteration spells: these will allow you to temporarily make your skin as strong as stone or allow your nails to become as sharp and durable as iron knifes. That sort of thing, it will strengthen your body in general

    3. Elemental Spells: he can teach you to channel a number of different elements quite quickly. Most of these will be basic attack spells and utility spells but you will gain enough mastery of fire (building on your knowledge of firebolt) to be able to cast basic fireballs and the like.

    4. Illusions: he can teach you to project images, sounds, smells and the like. He can also teach you to better hide yourself from detection (Think a DnD invisibility spell but not quite an improved invisibility spell).

    5. Metamagic: he can show you how to fashion, store and trigger a contingency allowing you to cast faster than normal or when otherwise incapacitated.

    6. Movement: Haste and Slow, and similar spells. Not much but then this is not a well known school and he will teach you most of what is known about it.

    7. Nature and Weather Spells: Not a specialty of his but he knows a little and it might help you master the Halcyon Stone.

    8. Protection Spells: He knows three basic Protection spells. The first is a magic shield that can block a single elemental spell though it takes time to prepare (the catch is that you have to key it to a single element and that has to be done as you cast it so you will need to plan ahead). The second is a spell that helps detect attempts to influence your mind, it will not actually stop an attack but it has a chance of warning you should you come under attack (think of it as a psychological noise trap, a skilled attacker could bypass it but it should catch your average Mentalist). The third spell will attempt to reflect back a single spell, it is dependent on your INT to determine just how powerful of a spell it can reflect though and it takes about a day and a half to prepare (as a result he will only be able to teach you the theory behind it, you will have to wait until some time in the future to practice it).

    9. A Summoning spell: back when he could actually move around he was working on a spell to create a magical servant. He was unable to perfect it before he was incapacitated. He could teach you the theory he has so far but you would need to finish it yourself.

    10. Mental spells: Finally he can work with you on improving your mental attack and control spells. Hard to say how much you will learn in a day but it will improve your abilities and may grant a new spell or two.

    I will close this vote in 36-48 hrs or so depending on how close things are.

    The update will come 8-12 hrs after the vote closes.

    Current Tally:

    Baltika9: 3
    Kipeci: 10>1
    Kz3r0: 10
    Grimgravy: 4>3>1
    Smashing Axe: 10>2>6
    Azira: 2>8
    GreyViper 10

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    10. 4 votes

    Post Flop:

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    10. 4 votes
     
    Last edited: Apr 29, 2014
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  5. Baltika9 Arcane

    Baltika9
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    Messages:
    9,510
  6. Kipeci Magister

    Kipeci
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    May 22, 2012
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    2,969
    Location:
    Vicksburg
  7. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    10 sounds nice but we should endeavor to be less of aone trick pony.

    4>3>1
     
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  8. Kipeci Magister

    Kipeci
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    May 22, 2012
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    Location:
    Vicksburg
    Being able to start up a weather machine might also be a fantastic road to go down for diversification, maybe.
     
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  9. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
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    Divinity: Original Sin
    Yeah, I like us going mentalist. It helps to specialise at the early stages of our career. Also physical augmentation is probably the best path towards life-extension. Haste is pretty tempting though, since, well, if you've ever played D&D you'd know. That and it's really rare. I wouldn't mind adopting a voting strategy of choosing instruction based upon the rarity of the offered teaching.

    Weather would be nice, but this guy isn't an expert. I think we'd be able to learn it easily on our own.

    10>2>6
     
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  10. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
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    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    2>8
     
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  11. GreyViper Erudite

    GreyViper
    Joined:
    Jan 10, 2011
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    Location:
    Estonia
    10 sounds good.
     
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  12. asxetos Augur

    asxetos
    Joined:
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    Location:
    Greece
    Am i the only one who wants a summon :(
    Anyway, lets go with the mental.
    10.
     
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  13. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    What kind of a magical servant are we talking about? Is it a one-time deal - or do we have to summon it each time we need his services? What happens if he dies - can we summon another one?

    Truth be told, I want to have a disposable meatshield to tackle some of the threats more freely, but this servant will probably turn out another girl that I would feel bad about losing. :(

    The first thing I'll do when we get back to Myrgard will be abusing dwarven hospitality and forcing my way into their Magic Academy to leech all they have available there. I assume they would have a lot of basic spells there. I'd rather learn something rare.

    Hmmm... I'll go with 9>8. Protection spells may be very basic, but no one expects you to have them, and a lot of spells are of the one-hit-kill variety.
     
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  14. asxetos Augur

    asxetos
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    Actually i think that Nine can give us all the training we need with Mental Spells in the future. I flop to 9. Cant really be a cool mage without summoning...
     
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  15. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,881
    5 > 4

    Metamagic training basically improves all of our casting abilities. Being able to cast faster than your opponent is very good, best defence is a good offence and all that. Plus it sounds like a pretty unique opportunity.
     
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  16. Nevill Arcane

    Nevill
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    Metamagic is intriguing, yes, especially the part where you can cast while being incapasitated. As for uniquness, though...

     
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  17. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
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    Messages:
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    Divinity: Original Sin
    The problem with only having one tutor like this is that we don't know if they're intentionally leaving gaps in our knowledge and creating backdoors to circumvent our mastery. By having two tutors who aren't in cahoots with each other, we're much more likely to be able to bridge any gap they intentionally or unintentionally leave in our knowledge.

    Nine has effectively warned us to be wary of her gifts. I think we're right to listen to her here. She's already given us plenty of instruction, this guy's teachings will certainly help us in discovering any unfortunate surprises she might have left for us.
     
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  18. asxetos Augur

    asxetos
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    I see what you are saying Smashing Axe but i really want the summon
     
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  19. Bricks Unwanted

    Unwanted
    Joined:
    Apr 15, 2014
    Messages:
    36
    1. Animal Based Spells - Not a far step for a mentalist, can be had elsewhere.
    2. 'Physical' alteration spells -Readily available elsewhere.
    3. Elemental Spells - Pointless
    4. Illusions - Win win for a mentalist. Someone who can influence your mind and not even be fucking seen. Also, can not be had elsewhere.
    5. Metamagic - Can be had elsewhere.
    6. Movement - Pointless. Get a horse. Slowing stuff down is pointless if you can kill it with your mind. There is no aim penalty.
    7. Nature and Weather Spells - Proto Dump Stat.
    8. Protection Spells - Tempting to take the Anti Mental stuff to be safe and know how someone might be able to protect themselves.
    9. A Summoning spell - Kewl but pointless. Fleshbags come cheap.
    10. Mental spells - Imba spell school...

    Illusion also works on an unlimited number of bodies, a sorta Mass Suggestion that is cheap and easy.

    4 > 10 > 9

    I'd also like to take this opportunity to lament the state of the creativity with the mental aspect of magic from the OP.
    Minds as cities is kinda familiar aspect to me but I cant quite put my finger on where I have seen it. Its kewl in theory.
    Big black cock on a flat white canvas as a human mind? Thats sad. But not even the lowest part. The pathetic part was
    the description of those drunks in that tavern in midget city. It read like war propaganda. Stylistically, its degrading to
    the drunk, working man. They are described as animals. The main one is even ugly! Those cardboard retardations are
    dumb but superficial, what makes me shrug and wonder is their mindcity stuff. The OP makes their heads into dirty villages
    with traps, lol, with traps for wolfs and shit! Now that is truly pathetic. Its a human mind, the fucking pinnacle of organic
    what-the-fuck in this universe! There a gents around this planet who can remember literally everything. You could have
    described them as unprepared, in disarray, hell - drunk! Could have equalized them in the dignity department, would have
    done yourself a favor. I know this is assburger powerfantasy garbage but still, if I were a writer who is at least trying to
    write quality I would give my damnedest no to sink to the level of idiotic Jewlywood Michael Bay movies. Its just wrong.
    And there were options! Really. A myriad of them! You'd not even have to think, just take aspects of what we know of neuroscience
    and dress it up...

    I regret having swing voted mental in, instead of lameass lightning bolt! lightning bolt, oh wait, it wasnt even lightning bolt,
    it was fireball, how appropriate for you fellas! Nothing except of disappointment came of mental...
     
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  20. Jester Arbiter

    Jester
    Joined:
    Mar 24, 2013
    Messages:
    1,493
    5 for me sound like step into communication spells, i expect it will required a chain of sort to get it (there are probably other ways). And this casting while on cc can come in handy.
     
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  21. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Well the type of servant would depend entirely on how you go about finishing the spell. The sort of creature an Elementalist would create will probably be quite different to what a Mentalist will create. You will have to determine dimensions, composition and intelligence. As a result you could wind up with anything from a golem to a familiar to a servant.

    As long as you have the relevant resources you can create as many as you like. The less complex the creature the easier it will be to create in bulk. You will also need some way to keep the spell functioning, a power source. If it is just one, and not too big or powerful you could probably keep the spell going by yourself for a while but the more complex the creation the more likely you will need external power sources.

    Simple enough, don't give it a gender and don't give it a personality. ;)


    Current Tally:

    Baltika9: 3
    Kipeci: 10>1
    Kz3r0: 10
    Grimgravy: 4>3>1
    Smashing Axe: 10>2>6
    Azira: 2>8
    GreyViper: 10
    Nevill: 9>8
    asxetos: 9
    Zero Credibility: 5>4
    Bricks 4>10>9
    Jester: 9>5

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    10. 4 votes

    Post Flop:

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    9. 3 votes
    10. 5 votes
     
    Last edited: Apr 29, 2014
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  22. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,701
    Divinity: Original Sin
    Fixed
     
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  23. Nevill Arcane

    Nevill
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    Messages:
    11,063
    Shadorwun: Hong Kong
    Huh. So, can actual people/homunculi be created that way if we find a good enough power source?

    That's... both disturbing and fascinating.

    How do I refuse giving her a gender now that you have told me I can? :lol:
     
    Last edited: Apr 30, 2014
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  24. Fangshi Arcane

    Fangshi
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    Jan 9, 2014
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    1,997
    If you have the ability, the resources and enough power Derryth thinks that yes, you could create a 'person' so to speak. Now whether or not such artificial life would actually be 'alive' will be a debate for the philosophers. Derryth is, at the moment, more concerned with the practical applications of such a spell.
     
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