Right so I think it is safe to close things up.
So putting the question of whether to 'PRAY' or not off to one side for the moment (as it does not currently have a 2/3rds majority
) we get the following results:
C wins, you and Thaïs will enter Nine's mind by yourselves.
Also for your first favour you will receive additional magical training as per your request.
Now I do not have time for an update today so I will give you a further choice.
Mazzarin as the most powerful archmage to ever live can give you training in a variety of fields. He says he does not have time to teach you anything too powerful (Derryth suspects that while time
is an issue he also does not want to share his best stuff with someone he does not really trust) but in the day or so you do have he can still teach you a fair bit.
First off he will improve your understanding of general magical theory, this will make your spells more powerful and you will be able to cast more of them before you exhaust yourself.
He will also teach you spells that can improve your mental strength to better resist the dangers you will face in Nine's mind.
With the remaining time you can select one magical school to gain further knowledge of from the following.
Pick One: (Thaïs will receive the same training you do as he does not have time to teach you seperate subjects)
1. Animal Based Spells: you will learn the basic suite of spells that will allow you to tame, train and communicate with a variety of animals. The more intelligent the animal the more useful it will be. Higher mammals and birds will be the most useful followed by amphibians, reptiles, and finally insects.
2. 'Physical' alteration spells: these will allow you to temporarily make your skin as strong as stone or allow your nails to become as sharp and durable as iron knifes. That sort of thing, it will strengthen your body in general
3. Elemental Spells: he can teach you to channel a number of different elements quite quickly. Most of these will be basic attack spells and utility spells but you will gain enough mastery of fire (building on your knowledge of firebolt) to be able to cast basic fireballs and the like.
4. Illusions: he can teach you to project images, sounds, smells and the like. He can also teach you to better hide yourself from detection (Think a DnD invisibility spell but not quite an improved invisibility spell).
5. Metamagic: he can show you how to fashion, store and trigger a contingency allowing you to cast faster than normal or when otherwise incapacitated.
6. Movement: Haste and Slow, and similar spells. Not much but then this is not a well known school and he will teach you most of what is known about it.
7. Nature and Weather Spells: Not a specialty of his but he knows a little and it might help you master the Halcyon Stone.
8. Protection Spells: He knows three basic Protection spells. The first is a magic shield that can block a single elemental spell though it takes time to prepare (the catch is that you have to key it to a single element and that has to be done as you cast it so you will need to plan ahead). The second is a spell that helps detect attempts to influence your mind, it will not actually stop an attack but it has a chance of warning you should you come under attack (think of it as a psychological noise trap, a skilled attacker could bypass it but it should catch your average Mentalist). The third spell will attempt to reflect back a single spell, it is dependent on your INT to determine just how powerful of a spell it can reflect though and it takes about a day and a half to prepare (as a result he will only be able to teach you the theory behind it, you will have to wait until some time in the future to practice it).
9. A Summoning spell: back when he could actually move around he was working on a spell to create a magical servant. He was unable to perfect it before he was incapacitated. He could teach you the theory he has so far but you would need to finish it yourself.
10. Mental spells: Finally he can work with you on improving your mental attack and control spells. Hard to say how much you will learn in a day but it will improve your abilities and may grant a new spell or two.
I will close this vote in 36-48 hrs or so depending on how close things are.
The update will come 8-12 hrs after the vote closes.
Current Tally:
Baltika9: 3
Kipeci: 10>1
Kz3r0: 10
Grimgravy: 4>3>1
Smashing Axe: 10>2>6
Azira: 2>8
GreyViper 10
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