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Myth: A New Age CYOA

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
Do we have to listen to his story before the mission? That hardly strikes me as something time-sensitive.
edited post

I am against using it before mission, if i have to would choose give some pointers when you will have time.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Baltika9 said:
Probably not. We'll just have to practice together later.

Right, will add as an option then.

2. Do you 'study' the lost art of Lesbomancy with Thaïs?

A) Yes!!!

B) No...

C) freeform
What the.. alright might come handy.
C Yes invite Lyssa to try out new type magic.
>While practicing Lesbomancy threesome, try to read Lyssa and see if she could be charmed to our cause.

So later past afterglow what we want is to talk to Lyssa and inquire, when shes the vessel will Mazzarin be able to read all of her memories and thoughts. If yes drop the subject if not then comfort her and explain with Mazzarin restored what ever she was promised later she "would spend years, maybe decades doing boring and/or dangerous tasks for the promise of power." It would be essentially slavery. That it is such a shame, because she has some talent and she would make good member of your circle and with Derryth help she could harness some of Mazzarin power before he comes to full strength. And if shes interested you would like to propose a plan....

To be continued depending on her answer.

PS. borrowed a line from Fangshi
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
GreyViper said:
C Yes invite Lyssa to try out new type magic.

If you want to try and seduce/recruit the apprentice of the most powerful mage to walk the world you certainly can try.

He might not take it very well though. From his perspective you would be undermining him and that might have consequences.

But it would be a very mage-like thing to do so I salute you for that if nothing else. ;)

(She might in theory even know how to transfer that rune on Nine's forehead to someone else... say her incapacitated and harsh master... :lol:)



So currently we have three four proposed wishes correct? With Magical Training in the lead? I can give it another 24hrs if you would like more time to discuss.

1. Magical training: 4 votes (5 votes with Jester's flop)

Smashing Axe said:
Provide me with all the equipment, knowledge and training you are capable of giving within a 24 hour period total, prioritised in a descending order of utility with respect to Thais and Derryth successfully and safely delving through Nine's mind, with a secondary prioritisation of the most powerful spells we are capable of learning and casting that not only have the likely potential of aiding us in delving through Nine's mind safely, but also have a useful application outside of this, namely, defeating and controlling enemy combatants.

2. A guided tour through his mind as a show of good faith: 1 vote

3. His life's story to be told after you successfully run Nine's mind: 1 vote

4. Animal training, Lyssa will show you the spells neccesary to control animals and train them as scouts/spies/messengers. 1 vote

Baltika9 said:
Amending my 2 vote to A>C (any).

Don't suppose I could get out of this by saying I was joking? :lol:



Current Tally:

Azira D>C
Kz3r0 F>C>A
asxetos D
Smashing Axe C>A>B
Grimgravy A>D
Nevill C>A
Jester E
Baltika9 C
GreyViper F
Zero Credibility A>C
Cassidy C

Pre Flop:

A) 2 votes
B)
C) 4 votes
D) 2 votes
E) 1 vote
F) 2 votes

Post Flop:

A)
B)
C) 6 votes
D) 3 votes
E) 1 vote
F) 1 vote
 
Last edited:

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
GreyViper said:
C Yes invite Lyssa to try out new type magic.

If you want to try and seduce/recruit the apprentice of the most powerful mage to walk the world you certainly can try.

He might not take it very well though. From his perspective you would be undermining him and that might have consequences.

But it would be a very mage-like thing to do so I salute you for that if nothing else. ;)

(She might in theory even know how to transfer that rune on Nine's forehead to someone else... say her incapacitated and harsh master... :lol:)



So currently we have three proposed wishes correct? With Magical Training in the lead? I can give it another 24hrs if you would like more time to discuss.

1. Magical training: 4 votes (5 votes with Jester's flop)

Smashing Axe said:
Provide me with all the equipment, knowledge and training you are capable of giving within a 24 hour period total, prioritised in a descending order of utility with respect to Thais and Derryth successfully and safely delving through Nine's mind, with a secondary prioritisation of the most powerful spells we are capable of learning and casting that not only have the likely potential of aiding us in delving through Nine's mind safely, but also have a useful application outside of this, namely, defeating and controlling enemy combatants.

2. A guided tour through his mind as a show of good faith: 1 vote

3. His life's story to be told after you successfully run Nine's mind: 1 vote

Baltika9 said:
Amending my 2 vote to A>C (any).

Don't suppose I could get out of this by saying I was joking? :lol:
Yeah sure lets try to seduce/recruit Lyssa. Idea being to set up trap/geas in Lyssas mind for Mazzarin, later transfer that rune on Nine's forehead.

As to wishes.

1st Either about the ability to control animals or knowledge how to use mandrake roots more effectively

2nd and third were meant to used as like fate points, when you really really need help from arch mage.

Also he should know about immortality and "Dreams" was it?
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Smashing Axe said:
So... It requires more than two thirds majority. Right? Right?

Umm... Yes! Exactly! A two thirds majority for such an important decision!


GreyViper said:
1st Either about the ability to control animals or knowledge how to use mandrake roots more effectively

Sure I can add that to the list as an option. It is well within his abilities to teach you how to communicate with and train animals. As for the mandrake roots, that is not something he knows.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
*sigh* Just tell us the required numbers. I'll go prepare the alts.

The things we do for love...
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Right so I think it is safe to close things up.

So putting the question of whether to 'PRAY' or not off to one side for the moment (as it does not currently have a 2/3rds majority ;)) we get the following results:

C wins, you and Thaïs will enter Nine's mind by yourselves.

Also for your first favour you will receive additional magical training as per your request.

Now I do not have time for an update today so I will give you a further choice.

Mazzarin as the most powerful archmage to ever live can give you training in a variety of fields. He says he does not have time to teach you anything too powerful (Derryth suspects that while time is an issue he also does not want to share his best stuff with someone he does not really trust) but in the day or so you do have he can still teach you a fair bit.

First off he will improve your understanding of general magical theory, this will make your spells more powerful and you will be able to cast more of them before you exhaust yourself.

He will also teach you spells that can improve your mental strength to better resist the dangers you will face in Nine's mind.

With the remaining time you can select one magical school to gain further knowledge of from the following.

Pick One: (Thaïs will receive the same training you do as he does not have time to teach you seperate subjects)

1. Animal Based Spells: you will learn the basic suite of spells that will allow you to tame, train and communicate with a variety of animals. The more intelligent the animal the more useful it will be. Higher mammals and birds will be the most useful followed by amphibians, reptiles, and finally insects.

2. 'Physical' alteration spells: these will allow you to temporarily make your skin as strong as stone or allow your nails to become as sharp and durable as iron knifes. That sort of thing, it will strengthen your body in general

3. Elemental Spells: he can teach you to channel a number of different elements quite quickly. Most of these will be basic attack spells and utility spells but you will gain enough mastery of fire (building on your knowledge of firebolt) to be able to cast basic fireballs and the like.

4. Illusions: he can teach you to project images, sounds, smells and the like. He can also teach you to better hide yourself from detection (Think a DnD invisibility spell but not quite an improved invisibility spell).

5. Metamagic: he can show you how to fashion, store and trigger a contingency allowing you to cast faster than normal or when otherwise incapacitated.

6. Movement: Haste and Slow, and similar spells. Not much but then this is not a well known school and he will teach you most of what is known about it.

7. Nature and Weather Spells: Not a specialty of his but he knows a little and it might help you master the Halcyon Stone.

8. Protection Spells: He knows three basic Protection spells. The first is a magic shield that can block a single elemental spell though it takes time to prepare (the catch is that you have to key it to a single element and that has to be done as you cast it so you will need to plan ahead). The second is a spell that helps detect attempts to influence your mind, it will not actually stop an attack but it has a chance of warning you should you come under attack (think of it as a psychological noise trap, a skilled attacker could bypass it but it should catch your average Mentalist). The third spell will attempt to reflect back a single spell, it is dependent on your INT to determine just how powerful of a spell it can reflect though and it takes about a day and a half to prepare (as a result he will only be able to teach you the theory behind it, you will have to wait until some time in the future to practice it).

9. A Summoning spell: back when he could actually move around he was working on a spell to create a magical servant. He was unable to perfect it before he was incapacitated. He could teach you the theory he has so far but you would need to finish it yourself.

10. Mental spells: Finally he can work with you on improving your mental attack and control spells. Hard to say how much you will learn in a day but it will improve your abilities and may grant a new spell or two.

I will close this vote in 36-48 hrs or so depending on how close things are.

The update will come 8-12 hrs after the vote closes.

Current Tally:

Baltika9: 3
Kipeci: 10>1
Kz3r0: 10
Grimgravy: 4>3>1
Smashing Axe: 10>2>6
Azira: 2>8
GreyViper 10

1.
2. 1 vote
3. 1 vote
4. 1 vote
5.
6.
7.
8.
9.
10. 4 votes

Post Flop:

1.
2. 1 vote
3. 2 votes
4.
5.
6.
7.
8.
9.
10. 4 votes
 
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Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
Being able to start up a weather machine might also be a fantastic road to go down for diversification, maybe.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Yeah, I like us going mentalist. It helps to specialise at the early stages of our career. Also physical augmentation is probably the best path towards life-extension. Haste is pretty tempting though, since, well, if you've ever played D&D you'd know. That and it's really rare. I wouldn't mind adopting a voting strategy of choosing instruction based upon the rarity of the offered teaching.

Weather would be nice, but this guy isn't an expert. I think we'd be able to learn it easily on our own.

10>2>6
 

asxetos

Augur
Joined
Feb 11, 2009
Messages
820
Location
Greece
Am i the only one who wants a summon :(
Anyway, lets go with the mental.
10.
 
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