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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
    2,698
    Divinity: Original Sin
    This sounds useful. If someone tries to do the book trick on us, they'll get a bunch of garbled conflicting nonsense and have no choice but to dismiss the information as corrupted.

    Maybe this is very circumstantial, but I see some benefit to it.
     
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  2. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    So the winning options so far are:

    1.A,B,C,D - i - you will buy everything for your party
    1.E i. ii. iv. vi. vii. ix. You will buy the ring, the book, the spinner, the mystery box, the elemental tome, and 'Golems for dummies'
    1.F You will let the government cover the bill.
    1.G is currently tied between paying yourself and letting the government pay

    2.F wins, you will take the gloves but only use them when you want some privacy.

    3.D,E and F (healing) win. Now the way I will do this is as follows. Specific votes for a particular mage to learn a field will take precedence over general votes when determining who does what.
    - So Derryth with four specific votes to master Heal will focus on that.
    - Thaïs with two votes to study E will learn the Int based Paths of Progress.
    - Finally Lyssa will attempt to learn the Wis based Riddles of Understanding.

    4.A wins, you will encourage Lyssa to finish her story but it will be after you get back from...

    5.A ...going with Ceannard and his men to 'visit' the Oneiroi.


    Alright, we currently have a tie on whether you want to buy the general supplies yourselves or let Astrid cover it so all the votes will remain open until it is resolved. If it does not get solved today then I get to enjoy a day off I guess. ;)


    As soon as that gets resolved I will close up the votes.

    Expect an update within 12 hrs of the polls closing.
     
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  3. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
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    Divinity: Original Sin
    Ugh, we're buying everything for our party? We're like the unlikable kid at school who tries to compensate for it by giving other kids his food.
     
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  4. Baltika9 Arcane

    Baltika9
    Joined:
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    Except our party likes us. And these items are kinda useful.
     
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  5. Nevill Arcane

    Nevill
    Joined:
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    Messages:
    11,056
    Shadorwun: Hong Kong
    Our party loves us. As for Lyssa, it's the other way around - I want to make an investment in her so that Derryth didn't have a temptation to drive her away after what she hears. :M

    Oh, and I flop to Giv. Sorry, Fangshi, you don't get your day off just because we didn't agree on a technicality. :P
     
    Last edited: May 19, 2014
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  6. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
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    Divinity: Original Sin
    Thais and Lyssa were both willing to pay for themselves. I don't see why we need to constantly be the font of generosity. Our gold reserves are running low and there's plenty we need to do with them when we return to our tower.
     
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  7. Nevill Arcane

    Nevill
    Joined:
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    Messages:
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    Shadorwun: Hong Kong
    You are just afraid of the fledgling feelings that are starting to form between us.

    Stop struggling and embrace the lesbomancy, Smashing Axe.
     
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  8. Fangshi Arcane

    Fangshi
    Joined:
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    And with that the votes are closed... and my day of rest is gone... gone forever...

    :negative:


    Astrid will cover the cost of the general supplies and everything else stays as is.

    The update will be out sometime within the next twelve hours and I will see about updating the party and organization sheets on the first page with the new information as well.
     
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  9. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Chapter 22: Shattered Sleep

    "So ladies how did you want to do this?" the mercenary grins as he pockets a pouch of gemstones, your payment.

    You have contracted Ceannard and his Arrows to aid you in extracting the information you seek from the Oneiroi. Ideally you want to get this done with a minimum of danger for all parties involved but from what Ceannard tells you that may not be possible.

    You help yourself to his whiskey as you respond, "Don't suppose we could just ask them nicely to tell us what we want to know?"

    The Arrow shrugs slightly, "That would depend on what you want to know. Would it not?"

    You have not told him about Meletē or the spell that keeps her from waking. You did not believe it necessary to do so and Thaïs agreed. You may be developing a certain respect for the mercenary, hell you may both even like him a little, but he is a mercenary and at the end of the day you simply can not trust the man.

    You don't make eye contact though he can see your shoulders tense slightly. His impossibly wide grin gets just a little larger, "See. I have a theory ladies. I am fairly certain you were right at the center of that little debacle outside your inventor friend's house. I also know that the Oneiroi were present, along with every other two bit outfit in the city."

    You grow a bit impatient as he lazily circles you. You reply, trying your best to maintain a neutral tone of voice, "So what is your theory?"

    He deftly plucks the bottle from your hand and casually fills his own glass, "The Oneiroi hit your friend with one of their capture spells. You want to wake her up. Naturally you come to the one man in the city capable of helping you!" he beams at you both.

    "You have a mighty high opinion of yourself Ceannard," you let out a playful laugh.

    "Well I am the best!" the mercenary confidently shoots back.

    Thaïs gives him a relaxed smile, "The best? The first time we encountered your organization, the two of us invaded your compound and stole your prisoner. The second time we encountered you, you almost lost your eyebrows," she shoots you a smile, you return it as she presses on, "The third time you fled before an obvious illusion-"

    Ceannard looks a little deflated, he closes his eyes and scratches the back of his neck, decidedly embarrassed, "Well normally we do better work than that... like with the ghôls for example."

    You nod.

    You will give him that, he did a wonderful job protecting the girls. As if on cue Uttu howls in triumph from the other room, you are sorely tempted to go check but Lyssa is looking after them and they should not get into too much trouble in the heart of the Arrows compound.

    He smiles at the sound, "Anyway, normally we succeed in our contracts and you can be sure if Ullr had not cancelled his contract that we would have found her eventually," you frown at the reminder. He senses his mistake and meekly raises his hand, "Now, now Derryth. I may be a mercenary but I am a professional. You are on my client list now and I will always give you a chance to make a counter offer should some unpleasant business like that ever come up in the future. I may be a hard man," you find that hard to believe, "But I am a fair man as well," that you can agree with. In the short time you have know him Ceannard has always assumed the part of the professional.

    "Besides, Ullr was not nearly as gorgeous as you two," he grins again. Alright, he almost always assumes the part of the professional.

    You take a nice long sip of your drink, something to clear the mind, "Back to the business at hand. It does not really matter why we want to talk to the Oneiroi right? Can you arrange something?"

    He nods, "Sure, at the end of the day it makes no difference to me. I would not recommend trying to negotiate with them, however. They are fanatics, and they have no loyalty at all except to each other. But I can set up a meeting if you want, it will take a few days-"

    Thaïs shakes her head, "That is unacceptable I am afraid. We should like to handle this issue today if at all possible."

    You nod your agreement, "Yes Ceannard, we live such busy lives you see. We would rather not put this off."

    He studies the two of you, trying to discern if you know something he should know. He stares intently but does not spontaneously develop the ability to read minds so after a moment he is forced to concede defeat, "Well, if you want this done today then we will have to get a little forceful I am afraid. Like any mage the Oneiroi are quite paranoid ah... present company excluded of course. If we simply walk up to their compound and request admittance they will naturally refuse. If we push them they will push back. So..."

    "So, if we want this taken care of now we will have to attack them and interrogate them after we win," you finish his thought.

    "Exactly," he knocks back the last of his drink and motions to the door.

    ---------------------------------------------

    He obeys.

    Has always obeyed.

    Guarding the compound while his masters work.

    It is not his place to question.

    As the sun sets before him he thinks.

    It is all he can do really.

    They came to him in his dreams.

    They promised him the hand of that pretty young thing down the street.

    The cost was service.

    For the rest of his days.

    They kept their side of the bargain.

    Though they were a bit literal about it.

    He still has her hand.

    Bundled up in rags by his bunk.

    Seemed a shame to throw it away after everything was said and done.

    He made his bed.

    Now he will lie in it.

    Dreaming dreams that are not his own.

    It is not so bad really.

    This sleeping life.

    Though it is quite dull.

    Maybe today will be different?

    Maybe today will be-

    The arrow catches him in the throat.

    It is a remarkably quick death.

    Probably better than he deserves, he must admit.

    For a moment he thinks he will escape.

    That elder brother Death shall steal him away from his master Sleep.

    Then they come for him.

    The Oneiroi.

    And he knows.

    He will never be free.

    --------------------------------------------

    "Well that is the last of their guards," Ceannard winks at you, "Now for the main event."

    You, Thaïs, Lyssa, Biliku, Uttu and Ceannard observe the attack from an elevated position south of the Oneiroi compound.

    The compound is composed of mud bricks, baked white in the sun. A haphazard coat of violet paint has been smeared across the walls but given how faded it is it must have been applied decades ago. The primary entrance to the compound is a set of large wooden doors located at the front of the structure. A high wall surrounds the rest of the compound but does little to shelter the guards that until three minutes ago wandered about the exterior of the compound.

    The Arrows have done a wonderful job all things considered.

    Twenty guards patrolled the exterior of the compound and not one of them managed to raise an alarm.

    Part of you suspects that Ceannard may not be the complete professional he claims to be. For the relative pittance you paid him he mobilized almost all of the Arrows and swept towards the Oneiroi compound. You suspect that he was simply looking for an excuse to finally wipe them out while maintaining his reputation.

    Your forces must outnumber theirs at least two to one. Though, numbers might not count for much once you get inside and you know all too well to never underestimate a mage.

    "So ladies, here is the plan," he points at the different entrances of the two story compound as he speaks, "My men will hit the upper and main floors at the same time and sweep them of all resistance. Once the compound is secure we can enter at our leisure."

    "We need some of them alive Ceannard," you remind him.

    "We will do our best ladies," he responds, "We will try to take them alive of course but you know how dangerous mages can be."

    You and your friend exchange a glance, she speaks, "We could always go in personally. That way we are sure to get at least one of them alive."

    He inclines his head slightly, "Certainly, though if you go in I will have to insist I come with you. It would not reflect well on the Arrows if we lost a client while on a contract."

    "I would like to come as well," Lyssa speaks up from behind you, "I owe you both so much and would like to prove my worth."

    "Can we come!" Uttu asks, pulling on your sleeve.

    "This is not a game kid," you gently chide her, "Are you sure you want to go in there?"

    She nods and her sister answers, "We are your protectors! Where you go we go!"

    You could probably order any of them to stay out here if you wanted to though they would probably complain. Something to think about at least as you consider your next move.

    You consider the compound carefully. Something about it does not feel right though you can not place it. The shadows waver slightly within the walls. The whole place is unsettling in a way that you can not quite pinpoint which only serves to further worry you.

    Ceannard, sensing your hesitation, presents one final option, "Should you ladies prefer, I can also have any potential survivors brought out here to you. There is no need for you to enter if you do not wish to..."

    He lets the idea hang in the air as you narrow your focus. Contemplating your next move.


    1. The Attack I: The Arrows are going to begin their assault on the compound momentarily. Do you wish to join the first wave of attackers.

    A) Yes, you want to ensure that at least some of the mages survive.

    B) No, you will let the Arrows take the majority of the risks here. It is what they are paid for after all.

    C) freeform


    2. The Attack II: If you do not join the first wave of attackers, would you prefer to enter with Ceannard and the reserves after the building is secured. If you do not then they will escort any prisoners they find out to you.

    A) Yes, join the reserves mopping up.

    B) No, wait outside until the prisoners are brought out to you.

    C) freeform


    3. The Attack, Party Composition: If you do enter who will you take with you?

    A) No one, you will go in alone with the Arrows.

    B) You will take someone with you. (Vote for as many or as few people as you wish. If B wins then all choices with more than half the voters' votes will be accepted.)

    i. Thaïs

    ii. Lyssa

    iii. Biliku

    iv. Uttu

    v. Ceannard


    4. Energon Cubes: Now that you have some again would you like to distribute them amongst your party:

    A) No

    B) Yes, list how many each mage should get. (You have twelve)


    5. The Spinner: You think it might be an artefact of the Spider Goddess though you can not be sure. Did you immediately destroy it?

    A) Yes

    B) No

    C) freeform


    6. The mystery box won't open easily. You could hold off on opening it till you have the time and tools or you could just smash it open and hope that whatever is inside is durable. Which did you do?

    A) Smash it open

    B) Wait

    C) freeform


    7. You and Thaïs now each have a spell ring. Did you take the time to store a spell in each. The two of you have no problem collaborating so you have full access to both characters' spell lists. A few limitations though, rituals and spells that have to be maintained won't work properly. (Simply list the spell you would like to store in each.)

    Derryth's Ring: ___________

    Thaïs' Ring: ____________


    8. You are certain that a number of spells are emanating from the center of the compound, they are faint but they are there. You are not sure whether you want to enter while the spells are still active. You think that the three of you should be able to dispel them (you will each have to use an energon cube to avoid being drained though). It will take roughly a half an hour to dispel you think provided you meet no resistance. Do you dispel them?

    A) Yes

    B) No

    C) Yes and you will send the Arrows in immediately while you work on the spells.

    D) Dispel them after the Arrows secure the building but before you go inside.

    E) freeform


    9.Anti-magic grenade: You will be going up against a group of mages and their spells an anti-magic grenade could come in handy but it will use up your last heaven stone. You will throw the grenade at the beginning of the assault to take out as many of the spells in place as possible, you will then proceed as in 8. Do you make one?

    A)Yes

    B)No
     
    Last edited: May 21, 2014
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  10. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    I am going to try something a bit different and list all the changes to your party/organization from now on in posts following the updates. I will still update the front page but hopefully this puts useful information front and centre.

    Hopefully that makes it easier to track when you gain and lose things.

    Party/Organization Changes:

    Show Spoiler
    Organizational Changes:

    You lost 100WPs in expenses.

    Party Changes:

    Derryth:

    Gained the following magical items:

    1.Gold Ring (Can store one spell for instant use at a later time.)

    2.Book of the Past (Attunes to whoever holds it in their bare hands for more than twenty minutes. Once attuned it begins to fill up with the true and complete life story of its 'owner'. Every time it is picked up by its owner after that it will attempt to update its contents with new information. It can be reset by attuning it to a new owner at which point its contents will be wiped and the process will begin again.)

    3.The Spinner (If fed plant matter it will produce organic tread of a high quality. If fed metals it will spin thread of that metal. You have not tried to feed it anything else but the same process probably applies to a variety of substances.)

    4. 6 mandrake roots (Used to power healing magics.)

    5. 12 Energon Cubes (Used as a power source for spellcasting.)

    Gained the following misc. items:

    1.Mystery Box

    2.An Elemental Tome

    3.A Worn Book, 'Golems for dummies'

    4.Lead Glove

    Mastered the following spell:

    1. Heal

    Thaïs:

    Gained the following magical item:

    1. Gold Ring (Can store one spell for instant use at a later time.)

    Gained the following misc. item:

    1. Lead Glove

    Learnt the following spells:

    1.The Path of Tongues

    2.The Path of Memory

    3.The Path of Intellect

    4.The Path of Clarity

    Biliku:

    Gained the following armour:

    1. Small, Round, Strange Metal Shield (The shield will deflect any blow or projectile that strikes it.)

    Gained the following magical item:

    1.Worn scabbard (When a blade is placed in the scabbard both the scabbard and the hilt of the blade are rendered invisible.)

    Uttu:

    Gained the following magical item:

    1. Bowstring of the Fairies (Increase the damage of the bow it is attached to. Capable of firing a single flare shot once per day provided it spends sufficient time in sunlight to recharge in between.)

    Lyssa:

    Gained the following magical item:

    1. Vial of Aphids (Magic devouring Aphids. May be used as a power supply for the caster when fully charged or as magical explosives.)

    Learnt the following spells:

    1. An unknown number of spells from the Riddles of Understanding

    Ceannard:

    Joins Party as an Ally.
     
    Last edited: May 20, 2014
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  11. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    1. B - No, we don't go inside the building of the organisation that has souls of their guards serve them after death. It's not worth it, and there are bound to be survivors when the Arrows are done with them - in fact, I fear more for the Arrows than for Oneiroi.

    2. A - Yes, let's join the mop up. Should not be that dangerous then, although waiting it out has its own merits.

    3. Bi,ii,v - Everyone but Biliku and Uttu go. This calls for a mage, and if we need warriors, there is a lot of expendables volunteers from the Arrows.

    4. B 4/4/4 - Split them evenly. They are easily replaceable, and you don't know who'll need it.

    5. B - Not yet.

    6. B - Not yet.

    Fangshi, can spells that require several mages to cast them be stored in the ring? Say, Greater Energy Bolt?

    Can rituals be stored?

    There aren't many spells that we can use. Most of the mental ones require maintenance. That leaves elemental spells and Heal.

    What is required for a Strengthen Will ritual? What is there to prevent us casting it each time we go on a mission? 2 hours aren't that much of a deterrent.
     
    Last edited: May 20, 2014
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  12. Fangshi Arcane

    Fangshi
    Joined:
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    For the most part yes. Spells that are not rituals but require more than one mage to cast are usually a result of a lack of magical ability. For example with Greater Energy Bolt, Thaïs is fairly confident she has the theory down, she just can not draw enough power yet to do it herself. Over time, if she continues to improve, she should eventually be able to cast it by herself. The same principles apply to Derryth and any mage really.

    An interesting side effect of this is that Thaïs and Derryth now both know spells that some of your Circle simply can not cast without help. Even if you teach them the spell they simply lack the magical foundation to draw on that kind of power.

    No, they are simply too powerful. You would melt the ring if you tried. If you even want to attempt to store a ritual you will need a more durable container.

    Sure if you want the exact details here is how the ritual works.

    Each mage that is going to receive the bonus requires a Focus (an object that acts as a conduit) to channel the residual magical energies surrounding them into them. When you did it in the desert Lyssa provided you each with one made from animal tissue (bones, tendons and the like, a bit gross really) but you could also fashion one out of plant tissue, mandrake roots, certain metals if properly prepared, or even gemstones if enchanted correctly. Lyssa knows how to make them but the ones she is familiar with take about a week to construct and are consumed during the ritual.

    If you want to construct new ones you would have to provide Lyssa with animal (or human...) carcasses and each would only be good for one casting. The same goes for plant based Foci though she is not really sure how to make those.

    If you want Foci that are good for more than one casting you have to look into getting something made from a properly enchanted metal or gemstone and those tend to be very pricey (700+ WPs) or you will have to figure out how to make them on your own.

    Aside from the Foci you just need time and skill for that particular ritual.

    The material components for every ritual vary however so it might be wise to keep that in mind.
     
    Last edited: May 20, 2014
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  13. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
    Messages:
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    Divinity: Original Sin
    B
    A
    B i, ii, iii, iv, v
    B 4 even split
    B God no. I hope we didn't just buy this expensive thing just to destroy it.
    B
    Derryth's Ring: Heal
    Thais' Ring: Heal


    Nevill, you realise 2A is the vote for mopping up, right?
     
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  14. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,867
    Shame it's not a wooden building. That would be perfect - force them outside where they can be picked off by arrows and knocked out by our spells. Though I suppose we did already burn enough of the city down as it is. Maybe we should have drawn out one of the guards to us with our magic and then probed his mind for info about the compound. How many, what defences they have, that kind of thing.

    Anyway, voting cautious for once:

    1. B - yeah, I too am more worried about the Arrows than the mages.
    2. A - on the other hand, if we just let the arrows do this they could quite likely fail. We are the mages, we will need to be there after the first strike.
    3. Do I even vote for this since I voted to go in with the second wave? Anyway, I don't want to risk our fighter girls unnecessary. Thais is definitely in, and so is Lyssa in the second row. Once we get close enough the spells on our cursed items will start working in our favour.
    4. B - split them up equally between our mages, that's what they are there for.
    5. C > B - find out more about the item before destroying it just because it looks like a spider. That doesn't mean anything. It was quite likely made to look like a spider because it produces thread.
    6. B - wait for time and tools. Smashing up things is just silly.
    7. No question, have us put the heal spell in both rings now that we have mastered it. We can do that, right?

    Also, it goes without saying that we should use our heaven stone before entering.
     
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  15. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Yes.

    Gareth would have but Derryth did not think of it and Ceannard seems a bit keen to annihilate these guys quickly.

    As long as you are going in (1st or 2nd wave) then yes. It only doesn't matter if you choose to stay outside though even then feel free to give your preference.

    I will put you down for B then. You will get a chance to research it later as long as it is not destroyed. You can also call for a vote to destroy it at any time should you wish (that goes for anything in your possession really).
     
    Last edited: May 20, 2014
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  16. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Can we pour two-mages worth of power into an assault spell and stuff it in the ring?

    I want my stun baton.

    Or do they require maintenance?
     
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  17. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    It will still top out at what Derryth or Thaïs could do on their own. You will need to come up with a stronger assault spell first. You could put 'mass assault' in one though if you wanted to clear a room quickly.

    No, but if the target has a strong will one may not do much.

    Current Tally:

    Show Spoiler
    Nevill:
    1.B 2.A 3.B)i,ii,v 4.B 4/4/4 5.B 6.B 7.Derryth: x Thaïs: x

    Smashing Axe:
    1.B 2.A 3.B)i,ii,iii,iv,v 4.B 4/4/4 5.B 6.B 7.Derryth: Heal Thaïs: Heal

    Zero Credibility:
    1.B 2.A 3.B)i,ii,v? 4.B 4/4/4 5.B 6.B 7.Derryth: Heal Thaïs: Heal

    1.
    A)
    B) 3 votes

    2.
    A) 3 votes
    B)

    3.
    A)
    B) 3 votes
    i. 3 votes
    ii. 3 votes
    iii. 1 vote
    iv. 1 vote
    v. 3 votes?

    4.
    A)
    B) 3 votes (3 votes to split them evenly 4/4/4)

    5.
    A)
    B) 3 votes

    6.
    A)
    B) 3 votes

    7.
    Derryth:
    Heal 2 votes
    Thaïs:
    Heal 2 votes
     
    Last edited: May 20, 2014
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  18. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    I guess I'll put the Greater Energy Bolt in Thais' ring, as she knows what the spell is doing and when to use it, and Heal in Derryth's ring.

    I'd like to have some heavy firepower on hand in case we stumble upon a surprise.
     
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  19. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,376
    1.A

    3.B
    4.B 4/4/4 - Split them evenly.

    5.A

    6.B

    7.
    Heal for both.

    Edit:
    8C.

    Edit 2:
    9.A

    Fangshi can we ask Lyssa's opinion as an illusionist about the Oneroi compound?
    I suspect that their compound is some kind of 'dream', so, entering it will put us at their mercy, if this is true we must dispel it first.
     
    Last edited: May 21, 2014
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  20. Kz3r0 Arcane

    Kz3r0
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    It was sold by a strange old guy out of Muirthemne, too much of a coincidence for me.
     
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  21. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Wouldn't want to create a precedent of destroying stuff before understanding what it was about. We are sane enough not to blast everything spider-related on sight.

    Now that I think about it, this might become a problem in the future:
    I wonder if we (or better yet, Thais) can talk to the girls about it. They are too naive to know better than to seek contact with their goddess if an opportunity becomes available.

    In any case, we should be cautious around this artefact.
     
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  22. Zero Credibility Arcane

    Zero Credibility
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    Yeah, we should get Thais to talk to the girls about that. And the other kids back home as well. As for this item, if it was really an artefact from our late friend's goddess, why would he sell it to someone? I suppose it's possible, but I don't want to destroy our investment based on just this. Do we sense the same kind of presence in it as we did in the artefacts we destroyed?

    Anyway, I'm getting a distinctly bad vibe from this place as well. But with all the people we could have interrogated already dead, what can we do? It's why I voted not to go in the first wave. I don't think the Arrows would appreciate being used as a canaries, but it's either that or go in blindly. I wish there was some way of flushing them out instead of going in. But since burning the place down would be too difficult (and probably not a wise decision after the last incident)... Have our new illusionist cover our approach, maybe that will help.
     
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  23. Kz3r0 Arcane

    Kz3r0
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    You are forgetting another link, the Dwarves in Muirthemne adoreed a dark entity, probably the Spider Goddess considering that the royal hammer was among the relics of the spider cult.
    This artefact looks like something made by them, if you guys are so stingy we can always ask to the Academy about it, and then destroy it.
     
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  24. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Fangshi, how difficult are the enchantments to cast? Do they need to be maintained?

    The hammer is the relic than belonged to the House of Albrecht, and was stolen from them. It does not necessarily constitute a link.
     
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  25. asxetos Augur

    asxetos
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    Greece
    I doubt heal will be that useful since the Oneiroi go mainly for incapacitating spells and we dont have anything to use against those. That being said, heal is always good to have handy.

    1.B 2.A 3.B)i,ii,iii,iv,v 4.B 4/4/4 5.B 6.B 7.Derryth: Heal Thaïs: Heal

    Its time we brought the girls along for some adventure too. The Arrows will take the first hit so it should be relatively easier for the second wave. Caenard MUST be tasked with their protection as first priority though.

    I am tempted to destroy the spinner right here and now but i guess we can give it some time provided that it stays out of reach from the girls (maybe Derryth sould carry it on her at all times). Keep the mystery box ofc.
     
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