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Decline Name me the worst part of a game you remember most

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
blighttown on the ps3
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,226
Can't really think of any notable decline in games I like. While for example Bloodline's sewer level isn't bloodlines at its finest, I still enjoy it. I enjoy water levels. I enjoy mindfuck maze level design. I enjoy really difficult segments over really easy ones. I enjoy gruelling platforming. Heck, even escort missions are fine in moderation. Big lover of old school design principles. All my tales of decline would be from playing mindless garbage modern games, and as far as I am concerned they don't deserve a mention.
 
Joined
Dec 19, 2012
Messages
1,633
I tried to beat Ultima 9 many, many times. But time and again I would reach a point in the story where I needed to speak to Lord British, and when I arrived he'd be spawned underneath his throne. Just staring at me from under the chair legs with no way to talk to him, forcing me to restart. It happened at least 3 different times.

edit: visual aide:

RXO1rW3.jpg
 
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Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,052
Yakuza 5's plot, or rather, its miserable attempt at trying to tie it together in the last chapter. What a load of horseshit.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I tried to beat Ultima 9 many, many times. But time and again I would reach a point in the story where I needed to speak to Lord British, and when I arrived he'd be spawned underneath his throne. Just staring at me from under the chair legs with no way to talk to him, forcing me to restart. It happened at least 3 different times.

When I was younger, I sincerely tried to finish the game in vain. I didn't encounter the same bug you did, but eventually, I gave up and went to break the game by climbing the mountains with the 'create crystal' spell over and over just to bypass whatever plot bullshit they had to keep the open world closed off. And when I got to Yew before I was supposed to, it broke a lot of plot related stuff. Also, I got as far as the Gargoyles underwater city (lol) before uninstalling.

To be very sad to see favorite series end in such a manner.

I don't know if NWN2's orc caves are that bad on their own (they're pretty short after all), it's just that they're the last straw in the horrible first act that has you running around all over the map doing pointless errands just to get through a fucking door. You've just gone through a bunch of awful parts to get to the city of Neverwinter, and when you think it's finally going to get better the game says "fuck you" and pulls the rug from right under you by sending you again to some shit stain on the map to do the most boring shit imaginable.

Don't forget the court hearing. :lol: OMG THIS IS GETTING GOOD..FINALLY ALL THAT SHITTY SHIT I'VE DONE IS VINDICATED BY A NICE APPLICATION OF CHARACTER INTERAC- Fuck. Khelgar, fight him for me.

Divinity Original Sin

The crafting system.

Yeah, and discovering that when selling the goods, the game doesn't check who in the party has highest Barter skill. Instead, the dude with the highest Barter need to carry all the loot himself and sell it. And the fans defend it by saying GOLD IS MEANINGLESS ANYWAY SINCE YOU GET SO MUCH LOOT! STOP BEING SUCH A POWERGAMER NANANANANANANAN BAD-MAN.


Barrels. When did these things become a staple of every RPG. See a barrel. Open a barrel. Find 32 gold pieces. Move to next barrel. CLOSED.

MUST OPEN IT.

Rabbit's foot amulet, Lucky dagger, Lucky Shield, Lucky Boots, Romantic Trait = Lucky Charm 6. :lol:

Wasteland 2. Fallouts. Bioshocks.

I think the first 2 is pretty much forgiven due to the post-apoc nature of scavenging, but my biggest issue with WL2 is the time spent on using the correct variant of unlocking container skill. Whether it is to disable electronics, detect traps, safe cracking, lock picking, bashing. The timer turns me off.
 
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damager

Arbiter
Joined
Jan 19, 2016
Messages
377
Hellgate: London

The part were you have to shoot the demon alienships with the turret

Hellgate: London

The part were you have to control your character in a top down view RTS style
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,703
Location
California
I'll admit that the argument that the Arroyo clan built the Temple is about as strong as that they discovered it by chance (namely, paper-thin) but the fact of the matter is that the building sticks out like a sore thumb in every sensible way.
Well, it's impossible that they could have built it themselves if you take the depiction of the village as literal (i.e., showing every person living there). If one explanation is impossible, the other one must be true.

Moreover, while the Temple does stick out (particularly its interior), some of its iconography does appear elsewhere: namely the Enclave oil rig. Both of them feature giant high-relief faces on their facade and in their interior.

Oil Rig:
Interior:
latest

Exterior:
latest

Temple of Trials:
Interior (look in the pit):
latest

Exterior:
latest
I guess it is possible that the Temple of Trials is some old Poseidon facility (maybe that pit is a bore hole!) and the Arroyo villages just did some superficial changes to it. Or it could've been some kind of ridiculous novelty like the Citadel Outlet Mall.
VCW_SI_OutletMalls_T3_Prayitno_1280x642.jpg

By the way, FO2 is all kinds of stupid, Temple included, so I'm mostly just playing devil's advocate here.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,750
Location
SĂŁo Paulo - Brasil
you hear this song. And then u press C



'Where's Sparky?'
'I don't see Io- oh man, is that his body?'
'Dupre, where's your goddamn sword?!'
I like the game but the combat is just awful. :lol:


Really? I remember the combat being rather painless. As long as you aren't underlevelled and you have good equipment, you just press c and the combat should be done in a couple of seconds. The only annoying part I remember was when your characters became hurt and tried to flee combat, sometimes leaving stuff behind without you noticing.
 

Severian Silk

Guest
Barrels. When did these things become a staple of every RPG. See a barrel. Open a barrel. Find 32 gold pieces. Move to next barrel. CLOSED.

MUST OPEN IT.
Have you played Drakensang? I can only imagine how many OCD players were driven insane by the onslaught of barrel loot in that game.
I don't know what goes on a designer's mind when they do that kind of thing. Even in a game about scavenging loot, which is rarely the case to begin with, it's a much better solution to simply press a button to scavenge the general area.
Looting corpses in JA2 is cool. When a mission ends, you see a dedicated screen with all the dropped items visible and already organized for you.

You still have to open lockers and boxes manually, however. Though once you do, their contents are viewable in this same screen.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
A lot of parts here that I agree with!

But let me add one:
The fucking maze in Blackguards with the lice and the levers. I think I spend like 2 hours on that POS map, trying to squeeze through the damn lice and reach the levers
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The Deep Roads in Dragon Age: Origins. I've never been so worn out by a location in any game. Tedium, tedium, tedium.
This. So much this. I NEVER finished DA:O because of this.
Since I am one of those fags who cannot continue from a 6 months old savegame but has make a fresh start, EVERY TIME I ended up in the Derp Roads I was so burned out again that I quit. I even tried being a consoletard and lowering the difficulty to "LOL AOE SPAM LOL", but... nah.
Even Homlet (oh god my ears) or mindless slogfests like VTMB's Warrens or random sewer #2 in [insert game name] do not have such a speshul place in my heart.

Reminds me that I never finished FO4 either. Heh, no loss.
And I think I actually liked the harvest festival in NWN2... +M
 
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sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,661
The Deep Roads were pretty bad, but they did have a couple of good boss fights, or at least there were 3 good boss fights centered around that whole dwarf area that I can remember (mob boss, golems, tentacle thing). I found the intrigue and politics between the dwarven rulers to be worth it.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
811
Steve gets a Kidney but I don't even get a tag.
Kingdom under Fire. The campaign is divided into RTS missions (those are an alright Starcraft clone) and "RPG" missions. The "RPG" missions are probably the worst attempt at emulating Diablo I've played. It's basically the same as the RTS just zoomed in and controlling one unit.

The final dungeon in Divine Divinity... yes. The entire final section after you get teleported to the desert (?) is bad.

Enchanted forest or whatever the hell it's called in IWD2, god I hate it so much.
Fell wood. I must be one of the few people who liked that part. You just have to use the wilderness lore skill.
I did hate the volcano under Dragon's Eye in IWD2. Let's make the player go back in time 5 days one day at a time, but you can go only after you trigger a bunch of cutscenes on each day. Because you arrive on the last day you already know what happened so it's 30 minutes of sitting through boring unskipable dialog or wandering around looking for more dialogues to trigger. Riveting. Oh, and sometimes the scenes don't trigger just because.
 
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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Stalker: Clear Sky - start at the swamps. Running from one point to another and trying to capture points, only to get "Objective Cancelled" when you arrive because someone shouted "They spotted us!".
You can be bad enough and shoot everyone quickly, then get "Cancelled!" info when you kicked 10 out of 12 renegades in the strategic point. And here go your cash that you want badly at the beginning of the game.
Infuriating thing is that enemy sawed-off shotguns have bigger range than your.
And because you're on the fucking swamps - there are bushes and vegetation higher than you. You can't see shit but enemies have no problems seeing you. Plus lack of cover if you don't count random rock and surprise sneak attacks from behind by boars.
I still like CS for some reason. Shooting, looting, garbage managing and artifacts.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Stalker: Clear Sky - start at the swamps.
I thought it was by far the best section of the game along with Red Forest. The whole faction system was a mess, of course, but the swamps were probably the area where Clear Sky's few improvements over its predecessor were the most visible. Very atmospheric and fun to explore, especially when you were hunting artifacts at nighttime. The other areas (except the aforementioned Red Forest) just didn't stand out at all from the original Shadow of Chernobyl locations, and I barely remember anything about them.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Someone has to mention Gothic 3 and the first notes of the combat music.
I think you mean the loading music with the picture of the Scavenger!

omfg loading that game gave me a PTSD
 

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