Hey all, we are making a bunch of buffs to Paragon class features that were under performing and making Eye of the Storm easier to use. Additionally we want to address player concerns about Shard of the Endless Avalanche and reinforce its intent as part of a Wizard's kit.
Control Wizard: Eye of the Storm: ICD has been reduced to 20 seconds.
Control WIzard: Eye of the Storm: Activation chance is now 100% from any power while off cooldown.
Control Wizard: Storm Spell: Activation Chance increased to 35%. Damage increased by roughly 100%.
Control Wizard: Storm Fury: Damage increased by 200%.
Control Wizard: Swath of Destruction: Damage Debuff increased to 5% per rank and Smolder Damage is increased by 15% per rank (up from 2% and 8% respectively).
Control Wizard: Combustive Action: Damage Debuff applied by Combustive action is no longer just Fire damage, but all damage. Debuff is now 6% per rank (up from 3% per rank).
These changes should make all of these class features more attractive to Wizards of all trees and improve the usage of them in most cases.
Now, Shard of the Endless Avalanche (henceforth referred to as SotEA) is an impressive and complicated power. The damage it could pump out on a single target was admirable, but it was way out of line on multiple targets. We looked at a couple options for adjusting it and finally went with an outright nerf because in too many cases in both PVP and PVE it felt pretty necessary to use it because it offered so much (Strong Damage, Chain Prone, Arcane Stacks, Explosive damage at the end, etc). We looked at letting damage divide down by number of targets but we found the same problem. It was pretty close to always a right choice and that didn't feel appropriate with one of the cornerstones of the Wizard philosophy in PNP (which is Preparing spells and being flexible with your casting choices). As such we adjusted lots of casting times and damages to provide spells with much more in line breakpoints where AoE started trumping single target damage more clearly. Before all of these adjustments that breakpoint fell somewhere around 1.6 targets. This meant, for all intents and purposes, you should generally NEVER use a single target power with some minor exceptions (MM being a major one). Given this we tuned AoE damage down and made the single target powers perform much closer to each other in terms of what they brought to the table. Given this goal we *don't* want to push SotEA back into that position of being great in all circumstances. This is why we improved the prone duration on it and why we won't be buffing the damage on it up. However we are aware of PVP wizards struggle right now, and so some of the above buffs should help bring back more single target damage opportunities (as well as some more utility for those who are working with groups).
Thank you all for your continued feedback!