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Neverwinter new pics - OH GAWD ITZ HEAVAN

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Alchemy is leveled by doing Experiment assignments, which generally require certain types of potions. Healing potions you can obviously just buy, but generally you either need a lot of time to refine materials if you don't have a large number of slots. You will also eventually start needing Aqua Vitae (and later on refined forms of it) as an ingredient for potions AND the experiment, so you're generally stuck needing lots of vitriol. Good news is that Alchemy is pretty much guaranteed to progress at least 1 rank per day if you babysit it a little.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
I'm doing Pirate King's and the item that teleports you to the boss fight is missing.
:rage:
Great patch.
 

Vaarna_Aarne

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I'm starting to suspect I must have some kind of anti-bug aura with PC games. I almost never find bugs even if I'm actively looking for them.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
one starts to wonder: what did they fixed in this patch ??? [aside 2 achivmentuz taht iz ]
I had the exact same thought while sitting there at the campfire.

E: oh yeah, and before this I did the GG dungeon and couldn't loot the chest at the end too (apparently this also happens with the DD chests).
10/10 patch would patch again.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
This game just wasnt good. It has no real connection to DnD, and lacks any real motivation to play. /shrug
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
found Awesome patch notes [some of those things they say were fixed i have doubts but wateffs and obligatory FU to my cleric who grinds leadership and they nerf it even harder ..GG Craptic]


Patch Notes: NW.3.20130529g.25

Combat and Powers
Guardian Fighter

  • Block: Extremely high amounts of damage no longer break through Block when the player has plenty of the Block meter remaining.
  • Block: When Block is broken, the damage is now more significantly reduced by the amount of Block meter remaining before the meter breaking hit.


Misc.

  • General: Powers, Feats, and effects that adjust cooldowns, such as Dazzling Blades and the Master Duelist set bonus for the Trickster Rogue, now adjust cooldowns by the proper amount.
  • Skills: Arcana, Dungeoneering, Thievery, and Religion now have unique icons.


Foundry

  • Story Editor: Several cases have been addressed where dragging a component between maps would create undeletable components.
  • Well-Informed Barmaids now properly show Featured quests.
  • Well-Informed Barmaids now properly show the first quest in a campaign.
  • Well-Informed Barmaids now properly show the player's language in their default search.



Localization

  • In the German locale, the Y key now toggles the Quest Path and the Z key now opens the Zen Market.
  • Italian, Polish, and Turkish locales are now available with text translation.
  • Italian, Polish, and Turkish language versions of the intro cinematic are now available for viewing (and listening).
  • The Neverwinter client now properly detects installed keyboards with non-English locale settings and binds keys appropriately.



Professions

  • High-tier Arm slot pieces no longer require Tier 2 dungeon resources.
  • The tasks that make the high-tier Arm slot pieces now require the piece to be upgraded. These tasks are now always visible.
  • Alchemy: Experimentation tasks now display their potential rewards on the Summary screen.
  • Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.
  • Rank 3: Extended Guard Duty: A medium chest has been added to the rewards for this task.
  • Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.
  • Rank 4: Protect Local Merchant: 150 XP and a medium chest have been added to the rewards for this task.
  • Rank 5: Explore: The time to complete this task has been increased to 2 hours.
  • Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.
  • Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.
  • Small Chest: The number of skill items given by this chest has been reduced to 1.
  • Medium Chest: The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.
  • Large Chest: The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.
  • Very Large Chest: The Greater Healing Potion count given by this chest has been increased to 7.
  • Profession Pack reward windows now properly inherit the color of the best item in the pack.
  • The Alchemy promotion in Profession Packs has ended.



Quests and Environments

Protector's Enclave
  • Moonstone Mask: The security on the VIP area of the Moonstone Mask has been beefed up.


Tower District
  • Cloak Tower: Campfires now only act as respawn points after defeating the minibosses preceding them.
  • Cloak Tower: There is now a gate after Makred. It opens upon defeating him.



Blackdagger Ruins

  • A dip in terrain next to Blackdagger Keep has been smoothed out. It is no longer possible to become stuck in that location.
  • Several quests have been updated to have proper "Return" objectives.
  • Several spawns have been cleared out from frequently traveled pathways.
  • Some locations that previously displayed flickering characters and objects have been addressed.
  • Hidden Cove: The Religion skill node in this instance is no longer blocked by an invisible wall.
  • Cragmire Crypts: The introductory quest to this dungeon no longer requires a turn-in.


Neverdeath Graveyard
  • There is no longer an invisible wall blocking a Religion skill node.
  • History Lessons has had another flow improvement. The scrolls are now more visible and the objective order is clearer.
  • History Lessons now properly provides progress for the Maps II achievement.
  • Doomguide's Duty: This quest is now lit correctly at the beginning.
  • The Emissary: Adventurers may want to be more careful near sarcophagi going forward.


Helm's Hold
  • Hellfire Archmagi now spawn less frequently near the Old Dirty Dwarf Tavern.
  • Several spawns have been cleared out from frequently traveled pathways.
  • The secret passage from the forest to the street outside the tavern has been removed, but the passage to the tavern basement still works properly.
  • Crypt of Vigilance: There is no longer an invisible wall blocking a Religion skill node.
  • Lair of the Mad Dragon: The pit under the Pit Fiend now kills players instead of teleporting them.


Vellosk

  • The campfires now properly give the Mending Wounds effect.
  • The map now depicts the player's location more accurately.
  • There is no longer an invisible wall blocking a Thievery skill node.
  • Gray Wolf Den: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.



Pirates' Skyhold
  • Lair of the Pirate King: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.
  • Lair of the Pirate King: Due to increased dungeon safety standards, enemies in the third part of this dungeon are now much less susceptible to being knocked off the edge.



Icespire Peak
  • Several encounters through the zone have been removed or adjusted to provide better enemy density.
  • To Remember the Fallen: Planting the flag no longer requires super precise positioning.
  • The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.
  • The Frozen Heart: There is no longer a wall that allows players to walk directly through it.



The Chasm
  • The third major section of the exterior now spawns level 53 enemies, up from level 49.
  • Spellplague Caverns: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.


Rothe Valley
  • Temple of the Spider: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.
  • Temple of the Spider: Lord Jevahn Jhalvar has sealed up his doorframe to prevent crafty adventurers from sneaking past him.
  • Temple of the Spider: There is now a gate after Halbryn Darkstalker. It opens upon Halbryn's defeat.



Mount Hotenow
  • A path that was missing from the Map window now shows up more brightly.
  • Seeds of Rebirth: Seedlings can now be seen from farther away on low graphics settings.
  • Caverns of Karrundax: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.



Whispering Caverns
  • Illithid Enclave: A few skill nodes have been removed from this instance.
  • Illithid Enclave: This instance is now considered level 59 for random drop calculations, down from 60.
  • The Dread Vault: The intro quest to this dungeon is now level 60, down from level 61.



Castle Never
  • Player characters who phase through one of the solid walls at the beginning of Castle Never will now swiftly meet their end.
  • Campfires now only act as respawn points after defeating the minibosses preceding them.
  • The gate after the third boss may now only be used after killing him.



Gauntlgrym

  • Fardelver Crypt: There is no longer phantom collision blocking part of the gameplay area.
  • Server performance has been improved even further in the second phase of Gauntlgrym.




PvP
  • Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.


Stability
  • A crash in mouse buffering has been fixed.


User Interface

  • Auto-Refine: When Rough Astral Diamonds have been automatically refined, a notification now appears upon logging in.
  • Calendar: The Event tooltip display now shows the number of days until the event begins.
  • Death / Near Death: When clicking Release, the confirmation window now properly appears at the center of the screen.
  • Request GM Help: Fields that require entry now actually require entry before submitting a request.
  • Request GM Help: The categories in the category selection menu have been rearranged.
  • Request GM Help: The "Other" category has been changed to "Bug Report."
  • Request GM Help: When reporting Behavior issues, the ticket confirmation now properly informs the player that a GM will only contact him or her if there is a need to follow up.
  • Wealth: The tooltips for Gold, Astral Diamonds, Glory, Ardent Coins, and Celestial Coins now show the maximum amount a player can hold.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
Hope you got or bought your T2 gloves before this update, because they are all gone now thanks to the addition of these new recipes.

You know the game is healthy when people have the capability to just buy out the entirety of the listings of end-game equipment on the auction house.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
nope. dont have any ...was always too poor to afford one pouring all ad into grind[items/slaves] so nope not a thing.

and i love new AH ...its so easy to look at since all items were bought and whats left is inseanly priced :)
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I think it's the work of those submarine alts people mentioned during the rollback.

EDIT: And what recipes?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
For the reinforced arm gear. They're barely better though (like 25 points total from all stats), so stuff should be back up once people are done upgrading them and realize no one will pay much more. I don't really see the point behind it, and why is it only arms?


Did the Feldelver Crypt with some random guys without a cleric, since there are no clerics left in the game, barely a scratch. And by barely a scratch I mean I and 2 others died, but we got revived.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Well, I've got a cleric alt alright. He'll start getting levels faster soon, since he's almost got 96 Mercs recruited.
 

Vaarna_Aarne

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So far Cleric's been a blast, decided to the get the Dwarf to level 30 for teh lulz, and he's wrecking shit left and right. Access to the Holy Ion Cannon really helps speed killing stuff.
 

Vaarna_Aarne

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Well, I might be able to make it. A lot depends on whether or not PnP session is going to start running parallel.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
Just did a couple of lvl 60 non-epics. I don't know if the gear makes such difference - but i felt they were super easy. Carrundax was such a pushover - i could've afk in the middle of the fight. And dread vault has this super slow win strategy - where everyone camps in the corner and lets me (the tank) kill everything. Seriously - everytime the tenticle spawned - i killed it - then back to boss - hitting - then mini boss spawn - again i am blocking solo and so forth. I guess rogue could've helped, but he camped with wizards... So everything died by my hand + range dmg from the campers. Not a single potion was used. Waste of time, of course, but was kind of epic fun.
 

Vaarna_Aarne

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The thing that makes Mad Dragon next to impossible in the last fight if you don't have a good Rogue with you is the fact that you start getting Erinyes spawns. That's the killer thing in it, anything else can be dealt with, but the Erinyes mega-heal spamming is just blatantly retarded if you don't have a Rogue that can kill it in short order along.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
It's pretty retarded because they don't have any sort of casting animation for it. it's just BAM 60% HP back
 

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