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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
Are the changes mostly updating the game's rules to 3.5e? Or is there homebrew?
The changes are mostly stuff making the game closer to the 3.5e, yeah, with some of the PrCs homebrewed in regards to their minimum requirements, overall making it more easy to qualify for them. For example CoT has no alignment restriction, you can be a PM if you're able to cast only 1lvl arcane spells etc. Lots of stuff being modified in regards to spells as well from what I can recall reading from the document, be it changes making them closer to PnP or custom stuff the author decided to adapt to be more in line with Ravenloft in his view.

As for Bastard of Kosigan, it really does sound like a major fucking headache to run which is quite the shame. Previously considered finally trying it out, but from what I read here and on the vault it really feels like a chore.
Does that include classes like Champion of Torm? Ravenloft in general has less emphasis on gods and alignement since the Demiplane of Dread is seperate from the influence of the rest of the Astral Sea but it's a bit surprising if even Champions of Torm can be evil.


Also does anyone know of any modules that start at Epic level? My half-orc is at level 20 and I might as well give him some form of conclusion even if I cant be arsed playing Kosigan anymore, and HoTU is kinda meh.

I'll just say he fell into a portal into a Magical Realm (hopefully not the Piss Forest)

There are not that many choices for epic level modules. Sands of Fate is one of the main options, but your level is still a little below what is recommended for that. Aside from that these suggestions I recently made to another poster with similar requirements might work for you as well:

Tomb of Horrors is a good module for your level range, but unfortunately you might not have a suitable character for it, as ideally you want to have some specific capabilities (e.g. thief skills) if playing it single-player (it was really meant as a multi-player co-op module but can be played with a single character if you have one with the right talents).

Dark Water's Edge is intended for characters in approximately your level range. It is short and of mediocre quality (at best), but might let you level up a bit to get closer to the range for something like Sands of Fate.

Black Thorn is another short module for characters in the low epics. Good but somewhat unusual, as it is about solving a murder mystery rather than conventional RPG quests and fights.

Possibly H4 - Throne of Bloodstone as it is a sandbox module (once you get through the introductory stuff to the Abyss) open to a wide range of levels. Not really that good but unfortunately there are not that many single-player modules intended for epic levels, and even fewer for such levels that are any good.
For Tomb of Horrors, would it be possible to have 2 instances of the game running and have a high level rogue/lockpicker be the character in one of the instances?

Also sorry if this is an inappropriate question to ask, but is there an ETA on when the last chapter of Swordflight is coming out? I've always wanted to try it but the fact it wasn't fully "finished" put me off a bit. I'm basically done with college for 2 weeks so I might try it while I can LARP as being unemployed but I'm worried I'll blast through it and then be left hanging luls.
 

Shuruga

Learned
Joined
Jul 4, 2022
Messages
128
I occasionally do a Google search on my modules to see if anyone is chattering about them on sites I don't normally frequent. Lo and behold someone posted a playthrough of both modules on YouTube:
Ruin of Tyrbas, part 1
Demons of Tyrbas, part 1

The other parts are easy to find on his page if anyone is curious. Unfortunately I don't speak Polish so I don't know what the guy is saying, but hopefully he enjoyed them.
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
Ok so I downloaded Swordflight, and it's crashing whenever I go into the save/load menu. This is happening even on a fresh install. Has anyone else experienced this?
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
Nevermind, I think it was the custom portrait I was using that was causing the crashing. Dunno why that was happening.
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
i think swordflight was written by someone with autism because for some reason whenever you get a response to be a snarky blowhard douche you are given evil points, because for some reason the game assumes when you run into a room and yell about how big your cock is the reasonable assumption apparently isn't that you're doing a bit (i mean fair, if you've ever looked at me in real life)

i also don't understand how not being chill with someone literally killing you is a "petty grudge" or why you're given evil points for making fun of her for it.

i really hope Zarala doesn't make the module unplayable, nor that it becomes impossible to stay good aligned without being a simp
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
409
For Tomb of Horrors, would it be possible to have 2 instances of the game running and have a high level rogue/lockpicker be the character in one of the instances?

Not sure if there would be issues or not with trying to run 2 instances of the game on the same computer, but you can use multiplayer mode to switch a different character into or out of a save game, provided he has the same name as the character saved.

Also sorry if this is an inappropriate question to ask, but is there an ETA on when the last chapter of Swordflight is coming out? ...

It is likely to be done within approximately the next two years, but there are too many variables (how many problems I run into making it, how much time to work on it other matters leave me, etc.) to say for certain.

i think swordflight was written by someone with autism ...

Just like everyone else on the Codex.

because for some reason whenever you get a response to be a snarky blowhard douche you are given evil points ...

The ethical system, being a game system, is necessarily going to be rather simplistic and unable to account for every nuance of intention and circumstance someone might be imagining for his character. It also seemed desirable to me that the reasons for shifts should, where possible, be straightforward and easy to understand. I also did not want to spend all day trying to write something extremely subtle and nuanced in every dialgoue option. So in many cases you get a saintly sounding response that shifts you to good and a snarky douchebag option that shifts you to evil. It's a bit cartoonish, because it is a game, not a philosophical treatise on ethics.

Many players do find Zarala to be quite annoying to deal with, for a variety of reasons.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,679
Pathfinder: Wrath
Nah, Swordflight is almost uniquely enthusiastic about giving you evil points. Which is great, actually, because you don't have to be an insufferable asshole to prevent going good and barring you from continuing on in the non-good prestige classes.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
409
Nah, Swordflight is almost uniquely enthusiastic about giving you evil points...

It is correct to say that using snarky douchebag dialogue to indicate evil alignment is a known gaming convention, and that is another reason I used it that way too. But you are correct that I go against the conventions in some other ways. In particular I wanted it to be easy to be evil and difficult, or at least costly, to be good. In most games, assuming alignment is taken into consideration at all, you more or less automatically end up aligned with good just by following the main plot, and really have to go out of your way to get classified as evil.
 

Turn_BASED

Learned
Joined
Jul 2, 2022
Messages
382
I recently finished the entire Prophet series, including Cave and Honor. Most excellent. Mature writing that contrasts with the garbage of current titles.
:4.5/5:
I haven't played it in awhile but I remember it was totally gutwrenching the first time a companion dies in the Prophet. It's been a long time since a game made me feel something like that.


The Prophet does an awesome job of delivering a top-flite RPG story without completely bombarding you with text. Companion dialogues aren't banal flowery shit either yet I still felt like I knew the characters very well by the end.
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
I recently finished the entire Prophet series, including Cave and Honor. Most excellent. Mature writing that contrasts with the garbage of current titles.
:4.5/5:
i've been dicking around with the PRC, maybe i should keep circling the bathroom drain of NWN modules rather than finishing the rest of the infinity engine games/BG3

decisions decisions i guess
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
a part of me feels kinda retarded playing a Lesser Tiefling Barbarian/Weapon Master instead of a Warblade or some spicy shit in the PRC, but I'm intrigued by some of the changes (adding racial/armor speed, getting rid of the extra speed on the PC, making power attack not garbage) that might make me feel not like a dribbling retard for playing yet another module as some sort of combination of Fighter/Barbarian/Weapon Master, might make combat more interesting as it solves the problem of a lot of NWN combat being piss easy since it's too easy to kite as a melee.
 

Spike

Arbiter
Joined
Apr 6, 2023
Messages
1,319
a part of me feels kinda retarded playing a Lesser Tiefling Barbarian/Weapon Master instead of a Warblade or some spicy shit in the PRC, but I'm intrigued by some of the changes (adding racial/armor speed, getting rid of the extra speed on the PC, making power attack not garbage) that might make me feel not like a dribbling retard for playing yet another module as some sort of combination of Fighter/Barbarian/Weapon Master, might make combat more interesting as it solves the problem of a lot of NWN combat being piss easy since it's too easy to kite as a melee.
You should never feel like a retard for playing Fighter/Barbarian/Weapon Master. In fact, if anything the opposite is true: you should feel like a retard for not playing those classes (Paladin as well).
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
a part of me feels kinda retarded playing a Lesser Tiefling Barbarian/Weapon Master instead of a Warblade or some spicy shit in the PRC, but I'm intrigued by some of the changes (adding racial/armor speed, getting rid of the extra speed on the PC, making power attack not garbage) that might make me feel not like a dribbling retard for playing yet another module as some sort of combination of Fighter/Barbarian/Weapon Master, might make combat more interesting as it solves the problem of a lot of NWN combat being piss easy since it's too easy to kite as a melee.
You should never feel like a retard for playing Fighter/Barbarian/Weapon Master. In fact, if anything the opposite is true: you should feel like a retard for not playing those classes (Paladin as well).
true, especially in NWN, this is not a play by post game on the GITP forums filled with fat sweaty virgins who havent seen a woman in 20 years, this is a game for MEN

who FUCK (unless you go on a PW, in which case at least a GITP forumgoer has seen a woman at some point in his hopefully long and usable handbook without cringe roleplay filled life)
 

DehBepis

Educated
Joined
Apr 1, 2025
Messages
282
also the PRC have added a ton of feats that actually make solo class Barbarians playable in a video game (i cannot believe Paizo was the only one with an IQ above room temperature, and was thus able to crack the code that being able to rage for more than 3 seconds if you want to spend a feat for it may be nice)

I guess because they were in some random splatbook, autism wins once again

I'll probably continue a Lesser Tiefling Barbarian 16/Weapon Master 24 when I play the Prophet series, although I might go full Barbarian (Human probably, I don't think half-orcs are coded to count as human since these people have autism and would say some retarded shit like "RAW HALF-ORCS DONT COUNT AS HUMAN BECAUSE THEY ARENT SPECIFIED AS SUCH IN THEIR STATBLOCK UNLIKE PLANETOUCHED HUMANS REEEEEEE" and I can't be assed to change the .2da myself at this exact moment. I already reworked the planetouched to be the +0 LA because them having LA is already retarded, but in this house we don't homebrew, so guide to Faerun planetouched it is) without wasting all my feats for Weapon Master, depends on if I'm on my period or not I guess

I'll probably stick to the planetouched humans, and the various modifications of the core races because anything else is probably too cringe powergamer or cringe ERPer for my tastes. This is the level of neotrad I am comfortable with and I am prepared to die for it.
 

Pikoman

Educated
Joined
Dec 30, 2023
Messages
98
I want to try out a goofy meme Ranger/Wizard/Assassin build on World of Greyhawk, so far Hommlet has been quite manageable as a solo player, if I'm careful and don't rush things. Currently 4 Ranger/1 Wiz since I really wanted to have access to prot against evil, scrolls and a familiar.

What would you guys suggest? I want to beef up my Death attack DCs as well as have okayish spellcasting. Not under any illusion that this build is going to be powerful, but it may be fun to have this weird frankenstein mess as well as finally make a legit assassin PC after my years of playing NwN.
 

notpl

Augur
Joined
Dec 6, 2021
Messages
1,984
I want to try out a goofy meme Ranger/Wizard/Assassin build on World of Greyhawk, so far Hommlet has been quite manageable as a solo player, if I'm careful and don't rush things. Currently 4 Ranger/1 Wiz since I really wanted to have access to prot against evil, scrolls and a familiar.

What would you guys suggest? I want to beef up my Death attack DCs as well as have okayish spellcasting. Not under any illusion that this build is going to be powerful, but it may be fun to have this weird frankenstein mess as well as finally make a legit assassin PC after my years of playing NwN.
...Why? If a wizard wants to force an enemy to make a fortitude save or die (or become paralyzed, since NWN doesn't even have death attack implemented) then he can already do that a dozen different ways. If you want to be a sneaky wizard, take a level of assassin to dump some of your excess skill points into sneaky skills, but what on earth is the ranger doing there?
 

Turn_BASED

Learned
Joined
Jul 2, 2022
Messages
382
I want to try out a goofy meme Ranger/Wizard/Assassin build on World of Greyhawk, so far Hommlet has been quite manageable as a solo player, if I'm careful and don't rush things. Currently 4 Ranger/1 Wiz since I really wanted to have access to prot against evil, scrolls and a familiar.

What would you guys suggest? I want to beef up my Death attack DCs as well as have okayish spellcasting. Not under any illusion that this build is going to be powerful, but it may be fun to have this weird frankenstein mess as well as finally make a legit assassin PC after my years of playing NwN.
...Why? If a wizard wants to force an enemy to make a fortitude save or die (or become paralyzed, since NWN doesn't even have death attack implemented) then he can already do that a dozen different ways. If you want to be a sneaky wizard, take a level of assassin to dump some of your excess skill points into sneaky skills, but what on earth is the ranger doing there?
You can dip ranger for sneaky skills as you said but ranger also gets spell focus/greater spell focus as bonus feats.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,679
Pathfinder: Wrath
You can just take them as normal feats on a Wizard level up, the Ranger is kinda pointless.
 

Pikoman

Educated
Joined
Dec 30, 2023
Messages
98
My rationale for taking Ranger was mainly due to being the class with the best BAB progression when it comes to classes that have Hide and MS as class skills, as well as dual-wield + improved two-weapon fighting later on, leaving me with more room for other feats. Animal Empathy is also pretty fun to use and the server early on has two easily acquirable items that boost your skill to like +15, which in turns allows you to easily acquire some pretty useful pets that can let you solo the beginner dungeon in Hommlet or simply farm for xp much easier. For example, I dominated some sort of big ass wolf in the forests next to Nulb, proceeding to clear everything around me - as a fresh overall lvl 6 PC I got to lvl 7 in like 20ish minutes or so.
 

luj1

You're all shills
Dumbfuck Vatnik
Joined
Jan 2, 2016
Messages
17,526
Location
Eastern block
I agree Fighter is better but you should go dual wield since you are a Ranger. Whats your attributes?
 

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