I wanted to comment on The Aielund Saga's companion A.I. package. It's p. impressive.
One example is the extensive amount of choices you have when talking to them about their missile combat tactics. You have the choices of telling them:
- Don't use missile weaponry at all
- Switch to melee if the enemy comes within 3 meters
- Switch to melee if the enemy comes within 6 meters
- Engage with melee as soon as they reach 9 meters from you
- Always use missile weapons.
Another small example is telling your cleric to heal only the most injured party member, and she's quite accurate in doing so.
It makes you wonder why all NWN modules don't act this way / use this A.I. package (I've talked about this before). It just makes managing a party so much easier and satisfying. Could this be the module series' author's custom scripts that he (presumably) wrote on his own?
One example is the extensive amount of choices you have when talking to them about their missile combat tactics. You have the choices of telling them:
- Don't use missile weaponry at all
- Switch to melee if the enemy comes within 3 meters
- Switch to melee if the enemy comes within 6 meters
- Engage with melee as soon as they reach 9 meters from you
- Always use missile weapons.
Another small example is telling your cleric to heal only the most injured party member, and she's quite accurate in doing so.
It makes you wonder why all NWN modules don't act this way / use this A.I. package (I've talked about this before). It just makes managing a party so much easier and satisfying. Could this be the module series' author's custom scripts that he (presumably) wrote on his own?