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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Crispy

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I wanted to comment on The Aielund Saga's companion A.I. package. It's p. impressive.

One example is the extensive amount of choices you have when talking to them about their missile combat tactics. You have the choices of telling them:

- Don't use missile weaponry at all

- Switch to melee if the enemy comes within 3 meters

- Switch to melee if the enemy comes within 6 meters

- Engage with melee as soon as they reach 9 meters from you

- Always use missile weapons.

Another small example is telling your cleric to heal only the most injured party member, and she's quite accurate in doing so.

It makes you wonder why all NWN modules don't act this way / use this A.I. package (I've talked about this before). It just makes managing a party so much easier and satisfying. Could this be the module series' author's custom scripts that he (presumably) wrote on his own?
 

luj1

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I wanted to comment on The Aielund Saga's companion A.I. package. It's p. impressive.

One example is the extensive amount of choices you have when talking to them about their missile combat tactics. You have the choices of telling them:

- Don't use missile weaponry at all

- Switch to melee if the enemy comes within 3 meters

- Switch to melee if the enemy comes within 6 meters

- Engage with melee as soon as they reach 9 meters from you

- Always use missile weapons.

Another small example is telling your cleric to heal only the most injured party member, and she's quite accurate in doing so.

It makes you wonder why all NWN modules don't act this way / use this A.I. package (I've talked about this before). It just makes managing a party so much easier and satisfying. Could this be the module series' author's custom scripts that he (presumably) wrote on his own?

Its scripting, not AI

Many modules offer this npc functionality
 

Cpt. Dallas

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Always felt suspicious about Aielund Saga

It's a great module until you reach Fairloch
Act II is just plummeting in quality.

So I think Im gonna drop Aielund Saga. I am at Fort Highmarch, Act 3. So check this out, this is stupefyingly stupid....

At this point Im playing it like Diablo II
Oof. So maybe just play Act 1 then or deadhead through 2 and 3 to get to the end?
 

Gahbreeil

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Always felt suspicious about Aielund Saga

It's a great module until you reach Fairloch
Act II is just plummeting in quality.

So I think Im gonna drop Aielund Saga. I am at Fort Highmarch, Act 3. So check this out, this is stupefyingly stupid....

At this point Im playing it like Diablo II
Oof. So maybe just play Act 1 then or deadhead through 2 and 3 to get to the end?
Play Bastard of Kosigan instead. It's much better. You should play them in order as well, the chronological second is the first module in the series so you need to start with the second.
 

luj1

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Oof. So maybe just play Act 1 then or deadhead through 2 and 3 to get to the end?

I would just play the first two acts. Act II opens up with a nice ship battle, better than anything Tyrants did with ships and there are good quests around Fairloch too (such as the paladin tomb). Skip acts III, IV and V.
 

Fargus

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If you are looking for modules, play Shadowlords and Dreamcatcher series. First couple of chapters in Shadowlords are very straightforward and primitive but it evolves later. And follow up Dreamcatcher nice too.

Runes of Blood is decent module\tc.
 

Jack Of Owls

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I would love to play Bastard of Kosigan but hear it easily bugs out and crashes when you try to reload a save. Runes of Blood was in my Top Ten favorite NWN modules. The first time I experienced true reactivity in anything I played when I played with a female PC and the male dwarf companion caused all the nude women to run screaming from their communal bath when he entered their woman space. "Eeeeeek! A man!" :dance:
 

Fargus

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Years ago i had guaranteed ctd with the fist BoK module (the one after Exile prequel). I don't know if this was fixed for EE version like some other modules.
 

Crispy

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Question / comment about my playthrough of The Aielund Saga (Enhanced Edition) so far:

I generally like it, but it has some oddities. One example is the level structure of the henchmen you have access to. In Chapter One, Dante Colt, a supposed ranger, starts off at level one indeed as a ranger, but thereafter progresses exclusively as a fighter. I suppose there may be a story-related reason for that, considering his past, but the second example (to me) defies explanation: In Chapter Two, Maggie Fairweather, a halfling you find in a tavern who is willing to join you, is supposed to be a druid. She's already level 8 by the time you meet her, but inspecting her character sheet reveals she's listed as a Cleric level 8! She even has druid-related (and druid-exclusive) Feats listed, even though she apparently has zero levels in druid. Quite odd.

Anyone else notice these things? To be expected from such an old module series, even if it was "enhanced"?

By the way, just to be absolutely sure, I started a brand-new game in TAS Chapter 2 after completely emptying my Override and Hak folders and made a beeline for the tavern you find Maggie in, and she's still listed that way.
 

luj1

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Question / comment about my playthrough of The Aielund Saga (Enhanced Edition) so far:

I generally like it, but it has some oddities. One example is the level structure of the henchmen you have access to. In Chapter One, Dante Colt, a supposed ranger, starts off at level one indeed as a ranger, but thereafter progresses exclusively as a fighter. I suppose there may be a story-related reason for that, considering his past, but the second example (to me) defies explanation: In Chapter Two, Maggie Fairweather, a halfling you find in a tavern who is willing to join you, is supposed to be a druid. She's already level 8 by the time you meet her, but inspecting her character sheet reveals she's listed as a Cleric level 8! She even has druid-related (and druid-exclusive) Feats listed, even though she apparently has zero levels in druid. Quite odd.

Anyone else notice these things? To be expected from such an old module series, even if it was "enhanced"?

By the way, just to be absolutely sure, I started a brand-new game in TAS Chapter 2 after completely emptying my Override and Hak folders and made a beeline for the tavern you find Maggie in, and she's still listed that way.

Dante is supposed to be that way

I didnt use Maggie
 

VentilatorOfDoom

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Question / comment about my playthrough of The Aielund Saga (Enhanced Edition) so far:

I generally like it, but it has some oddities. One example is the level structure of the henchmen you have access to. In Chapter One, Dante Colt, a supposed ranger, starts off at level one indeed as a ranger, but thereafter progresses exclusively as a fighter. I suppose there may be a story-related reason for that, considering his past, but the second example (to me) defies explanation: In Chapter Two, Maggie Fairweather, a halfling you find in a tavern who is willing to join you, is supposed to be a druid. She's already level 8 by the time you meet her, but inspecting her character sheet reveals she's listed as a Cleric level 8! She even has druid-related (and druid-exclusive) Feats listed, even though she apparently has zero levels in druid. Quite odd.

Anyone else notice these things? To be expected from such an old module series, even if it was "enhanced"?

By the way, just to be absolutely sure, I started a brand-new game in TAS Chapter 2 after completely emptying my Override and Hak folders and made a beeline for the tavern you find Maggie in, and she's still listed that way.
In earlier versions Maggie was a druid, that's why dialogues and her quest etc still reflect that. She was also an excellent companion, if you fill her inventory with healing packs and different scolls (for disease, poison and stuff) she would reliably keep the party alive. Odds are she can only use a dagger but she would use her druid spellcasting to good effect. Then, when she got lvl16 all would change. That's the level when she must have gotten some druid feat to shapeshift into elemental form and from then on all what her AI would do is shapeshift into elemental form.
No spellcasting, no healing, and dying all the time because the AC of that elemental is garbage.

Perhaps the author turned her into a cleric for that reason. Just my guess, the bottom line: she's been a druid in the past only the newest versions changed her to cleric.
 

Crispy

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Managed to have both a familiar black panther and an animal companion black panther at the same time.

An6sP9l.jpg


LKmuepB.jpg
e9aVowm.jpg


It's interesting how the stats vary slightly between the two (one on left is familiar).
 

Crispy

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Man, Aielund is excellent, but the numerous grammatical errors, typos, and excessive use of modern language are all very distracting. They really bring the overall enjoyment of the series down a notch, imo.
 

luj1

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Man, Aielund is excellent, but the numerous grammatical errors, typos, and excessive use of modern language are all very distracting. They really bring the overall enjoyment of the series down a notch, imo.
Which chapter you at?
 

Cpt. Dallas

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Is there a way to kill only the battle music? The custom modules have some decent ambient but I'm pretty damn tired of the fight music.

edit: well, move/rename all the mus_bat files in /mus of course.
 
Last edited:

Pikoman

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Been enjoying WoG a lot, but oh man - certain quests being once per reset is a hard minus, considering the server doesn't have a fixed reset schedule. To add on to that issue, there are certain locked off areas where you'd have to complete said quest before you're allowed to return to the overworld and all it takes is someone being there before you, bonking the boss and now you're waiting indefinitely.

Said this earlier, but the server continues to be very true to the source PnP material, which is especially nice in regards to some dungeons - in the PnP quests, seldom are there any areas and rooms that are either empty or simply filled with uninteresting trashmob encounters. One very fun encounter I had was with some dao, masquerading as a harem of sorts before walling the exit off and attacking you. After dispatching them you free a djinni which grants you a single wish, foolhardily I choose a powerful magic artifact instead of wishing for the djinni helping me escape the closed off room, so I had to kill myself or wait for a server reset. You don't get cool little encounters like that in many singleplayer RPGs, let alone in multiplayer ones.
 

Crispy

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Cpt. Dallas, care to list your character's stats, his build, etc.?

I'm asking because I'm personally finding the combat encounters quite balanced and non-"trash". I'm clearly not as far in as you are, though. I'm also running a very unoptimized character.
 

Fenix

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OK guys.
So, what do I need to pla MotB on 8.1?
GOG and fixes from nwnvault rigth?
 

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