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Development Info New Age of Decadence screens

Jedi_Learner

Liturgist
Joined
Jun 11, 2007
Messages
894
Thanks Darth Roxor for answering. :)

Chefe said:
well, Jedi_Learner, what do you think of the indoor graphics?
Very good.

example0ov0.jpg


example1jk4.jpg


example2sc9.jpg
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
This will probably be the only game where women will look uglier than men. But I never play a female character anyway so no biggie. I was never a graphic whore. Keep up the good work.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
minor detail nitpicking:
there is grass around the cooking fireplace. that shouldn't be the case. it should be the most walked-over area next to the entrance/exit of the camp (also what's with the mine(?) entrance in the back?).

also, am i the only one thinking the contrast between the tops of the tree/wooden poles and the darkness of the remaining scenery is too strong?
[/whinemode]
 

PennyAnte

Liturgist
Joined
Dec 10, 2004
Messages
769
Location
Here instead of playing an RPG.
I think the reason why I don't quite like the interface's appearance is that the stone sort of looks like corkboard ... it just doesn't quite work to me. But that's definitely only a nitpick, not something that affects whether I'd buy the game. The gameplay looks like it will be great.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,121
Location
The Desert Wasteland
I normally don't replay games, except for when I wait 5 years and dont remember it.

If the whole game is like this sample, then I think I might replay this one, it looks like its going to have great replayability.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Darth Roxor said:
Jedi_Learner said:
That is one of my favourite outdoor images Darth Roxor. Why do you think it is FUGLY?

hm, well. That whole camp looks kind of... I dunno, empty? The area around it too, I mean, some different kinds of tiles featuring grass would make it look better I think, like, a patch of grass with some rocks on it, the other one with some twigs etc., just to make it a bit more varied.
No can do. Torque doesn't handle outdoor terrain well.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Saxon1974 said:
I normally don't replay games, except for when I wait 5 years and dont remember it.

If the whole game is like this sample, then I think I might replay this one, it looks like its going to have great replayability.
Yes, it's like that sample, but better. It was designed with replayability in mind.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,121
Location
The Desert Wasteland
Vault Dweller said:
Saxon1974 said:
I normally don't replay games, except for when I wait 5 years and dont remember it.

If the whole game is like this sample, then I think I might replay this one, it looks like its going to have great replayability.
Yes, it's like that sample, but better. It was designed with replayability in mind.

Your giving me a semi Vince, can this game really turn out as good as it looks? Man I sure hope so.

Im usually happy with just at least two paths to take through quests, but your game appears to provide quite a few more than that. I haven't seen too many games do that and succeed, I sure hope it does here because I love this type of game.

Isn't it an overwhelming task to develop all those quest line choices? Well, Im sure it is which is why it takes so long to make a game like this, good luck to you and your team.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I have been unaware for a long time of the progress of the game I most expect after Dropship. Good to see that AoD continues progressing.

On character creation interface, an Arcanum style of menu where you cycle through skill categories would reduce the "information overload" on-screen.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Vault Dweller said:
Darth Roxor said:
Jedi_Learner said:
That is one of my favourite outdoor images Darth Roxor. Why do you think it is FUGLY?

hm, well. That whole camp looks kind of... I dunno, empty? The area around it too, I mean, some different kinds of tiles featuring grass would make it look better I think, like, a patch of grass with some rocks on it, the other one with some twigs etc., just to make it a bit more varied.
No can do. Torque doesn't handle outdoor terrain well.

Exactly.

there is grass around the cooking fireplace. that shouldn't be the case. it should be the most walked-over area next to the entrance/exit of the camp (also what's with the mine(?) entrance in the back?).

TGE can't do detailed brushes with terrains, only very broad ones. What's the problem with the entrance?
 
Joined
Jul 26, 2008
Messages
355
Information overload? What the hell? This is great. I want to start messing around with the stats right now. My fingers are itching for it. Having everything on one screen is the best possible way, allowing you to modify to your heart's content without having to tediously manipulate the back and forth buttons.

Vault Dweller said:
The info is displayed in that text box at the bottom (once you click on an option).

Then you have my support, ambassador.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
I didn't feel there is information overload because of how chargen groups info in areas.

I though there was something weird with the terrain. The screens of interiors usually look much better. Anyway i don't give much importance to graphics in a game that provides the dialog and textual detail this game does. I would happily play a text based version of it just like in the old times when players had balls. ;)
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Information overload? What the hell? This is great. I want to start messing around with the stats right now. My fingers are itching for it. Having everything on one screen is the best possible way, allowing you to modify to your heart's content without having to tediously manipulate the back and forth buttons.

Exactly. Fallout was my inspiration. What a great character creation screen. BTW, formulas are included with the descriptions ;)
 

sabishii

Arbiter
Joined
Aug 18, 2005
Messages
1,325
Location
Gatornation
Is there camera control during character creation? It's annoying to add a scar, for example, when it shows up on the other side of the face and I can barely see it.
 

ushdugery

Scholar
Joined
Apr 16, 2008
Messages
371
Character backgrounds don't affect your skills in the slightest, purely factions?
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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Jedi_Learner said:
That is one of my favourite outdoor images Darth Roxor. Why do you think it is FUGLY?

I can see his point, the textures look like they have a very low resolution there. Especially the ground one and the tower one. This was not the case on other pictures, or at least it was better "disguised".
 

android

Novice
Joined
Apr 1, 2004
Messages
78
The interface looks pretty good, what I think would really help to declutter it is to get rid of the table borders, there's really no reason for them to be there, see bellow. It will make it more readable and maybe get rid of the "information overload" symptom everyone is talking about.

New:

aodnotableswi8.jpg


Old:

charactercreation2rv7.jpg
 
Joined
Jul 26, 2008
Messages
355
Elhoim said:
Exactly. Fallout was my inspiration. What a great character creation screen. BTW, formulas are included with the descriptions ;)

Sweet. That's the only thing I found wrong with Arcanum's great character creation - that the race/sex/background options were on a different screen.

android said:
The interface looks pretty good, what I think would really help to declutter it is to get rid of the table borders, there's really no reason for them to be there, see bellow. It will make it more readable and maybe get rid of the "information overload" symptom everyone is talking about.

New:
Old:

Old. The "new" version does the opposite of what you claim it to be doing. It just looks like a mess. An excel sheet in it's first draft - before borders are included. The "old" one looks professional, clean, organized, and easy to read (yes, I know you just did a quick photoshop for your version, so don't think I'm basing it on overall... quality). Another problem with many RPGs is that the character sheets don't have borders - making everything look like a big mess of numbers. Clutter may be good for the world area, but it is something you do not want in your character sheet.
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
re char edit screen, would it be worth making the stone background much darker and/or going with a different color for the text? I think the complaints of busyness come from its hard to tell what is where without really studying the screen.
 

Jedi_Learner

Liturgist
Joined
Jun 11, 2007
Messages
894
Darth Roxor said:
hm, well. That whole camp looks kind of... I dunno, empty? The area around it too, I mean, some different kinds of tiles featuring grass would make it look better I think, like, a patch of grass with some rocks on it, the other one with some twigs etc., just to make it a bit more varied. The land in and around the outpost, except for some 3 rocks behind the tower looks as if someone had ran through it with a giant vacuum cleaner.
How does it look now?

Before:


After:
 

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