serch
Magister
Looks rather good to me.
Everyone is gay for MCA.serch said:Looks rather good to me.
made said:Everyone is gay
No way.Longshanks said:- graphics mostly look quite good
There is only one logical conclusion... We are all clones!Wyrmlord said:Seriously, what the fuck is wrong with Vaarna Aarne, Andyman Messiah, fastpunk, and Hummelgumpf?
Why do you guys live under this ridiculous delusion that Obsidian can do no wrong? Why do you have this absurd double standard that any dumbing down is okay when Obsidian does it?
Look at it for yourself. A lockpicking minigame. And you justify it by saying, "Preposterous, an action RPG that realizes it should do things like an action game." Are you out of your minds? I thought it was a bit wierd when you guys unanimously praise KotOR 2 and NWN2, but this?
I mean, everybody is entitled to their opinions, but when you say things like this, and then dismiss the opinions of people like skyway as mindless nerdraging, maybe you need to put things into perspective.
Yes and Bourne, Bond and Bauer were running around, shooting stuff en masse with infinite bullets, stopping time and hiding in a plain sight? I guess you've mistaken those three for Neo.Longshanks said:I pretty much expect some over the top abilities in a game that cites these as influences.
Somehow I doubt that you were putting "hordes of enemies" down without skills that's for sure.I meant that no matter how low my gun skill was it was still easy to progress, even if I were taking a guns blazing path.
Deus Ex was never meant to be a shoot'em up - the lots of ways to bypass combat, pretty low amount of health, frequent lack of ammo proves that.Wait, so it's okay for Deus Ex, an FPS, to have poor gunplay, but not AP, an actionRPG?
Unlocking moves - hahahaDamage (also not ideal), rate of fire, unlocking moves, etc... are possible alternatives
So again - why add stats to a shooter then? As for aiming I doubt there is any stat for that - as the game has auto-aim.but, I find that trying to mix the player and character skill works worse than having one or the other, particularly for aiming.
And here I thought that the purpose of mini-games was to bore you to death with repetitive and twitchy "gameplay".The purpose of mini-games is to give the player some say in the success or failure of a character's actions.
That seems like a pretty stupid semantic distinction at this point. What is it that puts AP in a separate genre from Deus Ex? Is it the quick-time keyword dialog wheel or the lockpicking minigame?Longshanks said:Wait, so it's okay for Deus Ex, an FPS, to have poor gunplay, but not AP, an actionRPG?
We have a secret club? I dunno.Wyrmlord said:Seriously, what the fuck is wrong with Vaarna Aarne, Andyman Messiah, fastpunk, and Hummelgumpf?
You're going to have to remind me what I said to get this thrown at me. I honestly don't know. I said the game looked kinda cool and that the graphics didn't bother me. Nothing else. I feel verbally attacked. Abused like a slinky. Everyone's pulling me and making me go up and down stairs. I didn't want to do Ace Ventura 2, man. But my feet weren't going to warm themselves! They needed shoes. DON'T TAZE ME, BRO!!Why do you guys live under this ridiculous delusion that Obsidian can do no wrong? Why do you have this absurd double standard that any dumbing down is okay when Obsidian does it?
I haven't said anything about the lockpicking but I might as well since I've been included. Here goes: who cares? It's a lockpicking game. Maybe I'm getting older, twentythree is like the new eightythree, y'know, but stuff like that doesn't bother me. The lockpicking minigame didn't bother me in Oblivion either but I lacked the motivation to stand up for a lockpicking minigame everyone was getting internet angry on. I hate minigames, but it's certainly a minor inconvenience and I honestly don't care. I'll wait until the whole game is out before I start nitpicking.Look at it for yourself. A lockpicking minigame. And you justify it by saying, "Preposterous, an action RPG that realizes it should do things like an action game." Are you out of your minds? I thought it was a bit wierd when you guys unanimously praise KotOR 2 and NWN2, but this?
I was originally not going to answer this as I don't think it concerns me, but damn me for loving writing long stupid replies.I mean, everybody is entitled to their opinions, but when you say things like this, and then dismiss the opinions of people like skyway as mindless nerdraging, maybe you need to put things into perspective.
Slowing or pausing time is entirely expected as a Bourne-like quick reflex ability.Skyway said:Yes and Bourne, Bond and Bauer were running around, shooting stuff en masse with infinite bullets, stopping time and hiding in a plain sight? I guess you've mistaken those three for Neo.
Yes I was. Quite easily too. That's my point.Skyway said:Somehow I doubt that you were putting "hordes of enemies" down without skills that's for sure.I meant that no matter how low my gun skill was it was still easy to progress, even if I were taking a guns blazing path.
This is according to you, based mostly on a couple of short gameplay videos. AP is claimed to have both a hacking and stealth path, much like Deus Ex did. At this stage we cannot be sure how viable they are.Skyway said:Deus Ex was never meant to be a shoot'em up - the lots of ways to bypass combat, pretty low amount of health, frequent lack of ammo proves that.Wait, so it's okay for Deus Ex, an FPS, to have poor gunplay, but not AP, an actionRPG?
AP on the other hand is the opposite - it is based on gunplay and console stuff influenced by the Matrix - so at least it should be fun. It isn't.
Special abilities, whatever you like to call them. Standard in RPGs for decades.Skyway said:Unlocking moves - hahahaDamage (also not ideal), rate of fire, unlocking moves, etc... are possible alternatives
Already gave some examples where character skill can be better used in an actionRPG, not a shooter.Skyway said:So again - why add stats to a shooter then? As for aiming I doubt there is any stat for that - as the game has auto-aim.but, I find that trying to mix the player and character skill works worse than having one or the other, particularly for aiming.
Same way I enjoyed Deus Ex despite it's terrible gunplay and slow gameplay. Sum of its parts.Skyway said:But I still don't understand how exactly AP has a good and "fun' gunplay - everything that was shown so far is worse than 5+ years old shooters. And it is even worse than some of the modern day shooters. How a shooter with auto-targeting and ridiculously slow "gameplay" can be fun?
We've been through this before in comparison to Bloodlines. It's the lack of roleplaying in Deus Ex, weakness of character creation and stats that make it a shooter, not an actionRPG. AP is being marketed as an actionRPG, and seems to have more of an RPG focus than Deus Ex. We'll soon see for ourselves.Dionysus said:That seems like a pretty stupid semantic distinction at this point. What is it that puts AP in a separate genre from Deus Ex? Is it the quick-time keyword dialog wheel or the lockpicking minigame?Longhanks said:Wait, so it's okay for Deus Ex, an FPS, to have poor gunplay, but not AP, an actionRPG?
It'd be nice if that shit fucking worked.Gobbo said:There's more on gametrailers.
Wyrmlord said:Seriously, what the fuck is wrong with Vaarna Aarne, Andyman Messiah, fastpunk, and Hummelgumpf?
Why do you guys live under this ridiculous delusion that Obsidian can do no wrong? Why do you have this absurd double standard that any dumbing down is okay when Obsidian does it?
Wyrmlord said:Look at it for yourself. A lockpicking minigame. And you justify it by saying, "Preposterous, an action RPG that realizes it should do things like an action game." Are you out of your minds? I thought it was a bit wierd when you guys unanimously praise KotOR 2 and NWN2, but this?
Wyrmlord said:I thought it was a bit wierd when you guys unanimously praise KotOR 2 and NWN2, but this?
Wyrmlord said:I mean, everybody is entitled to their opinions, but when you say things like this, and then dismiss the opinions of people like skyway as mindless nerdraging, maybe you need to put things into perspective.
Deus Ex was also marketed as an action RPG. Again, what makes you think that AP will be more of an RPG? From what I've seen of the game, and heard from the devs, stats probably won't have much more influence than they did in Deus Ex. There's certainly nothing like Bloodline's clans.Longhanks said:We've been through this before in comparison to Bloodlines. It's the lack of roleplaying in Deus Ex, weakness of character creation and stats that make it a shooter, not an actionRPG. AP is being marketed as an actionRPG, and seems to have more of an RPG focus than Deus Ex. We'll soon see for ourselves.