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New Location: Shuttle Bay

Pink Eye

Monk
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Oct 10, 2019
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I'm very into cock and ball torture
Shuttlebay Area is Out! Congratulations to the developers!:
Improvements:

- Game file are now split into several packages, which results in faster download and patching times;
- Added new turret animations;
- Character creation screen design tweaks;
- Localization system is established, several parts of the game are now exposed for translation;
- Implemented energy melee weapons;
- Double-clicking local location in map screen now starts travel;
- AI now uses stims;
- Added a variety of panic animations;
- Implemented skins for inventory items;
- Added new location: The Shuttle Bay.
- Added exploration reputation rewards on the factory.

Changes

- Mastermind extra feats starts at level 3.
- Regen stim now reduces stats by 1 instead of 2.
- Tweaked armor DR.

Fixes:
- Electric shock effect is now displayed on frogs;
- Fixed a rotation bug that could skew characters along the wrong axis;
- Frogs hitbox got smaller, meaning it's blocking line of fire for characters behind it anymore;
- Fixed zap attack granting energy rifle skill XP;
- Fixed barnacles not staying in death poses after reload;
- Outlines are now red for hostile frogs;
- Fixed usable items consuming the whole stack when used from inventory screen;
- The number of meds in the inventory screen is now properly updated;
- Attack selection buttons now fit all attacks;
- Disabled point blank for Aimed Burst;
- Gadgets now can't be activated during the interrupted turn;
- Fixed some cases when stealth was not ending properly;
- Fixed bullets sometimes missing target's shield;
- Fixed second double shot bullet using full shield DR even if the first bullet has depleted it;
- Fixed collisions on some doors;
- Frogs now can't open doors;
- Fixed frogs bumping into things mid-jump;
- Fixed a case when gadgets couldn't be enabled in placement phase;
- Fixed characters not spawning with full HP while having certain implants or feats;
- Fixed cloak visual effect in the inventory screen;
- Fixed turrets spawning with 1HP;
- Fixed NPCs becoming invisible after teleporting from buildings.
- You can no longer ask Sarah to heal you if you are not hurt.
- Fixed issue with party member lockpick check to escape the Black Hand prison.
- Fixed lack of sneak skill gain from Black Hand fort stealth.
- Fixes to Black Hand fort layout.
- Fixed PC getting the skill for a party member opening the trap door.
- Fixed lack of back-up weapon on one of Hargrave's thugs.
- Fixed typos.
 
Last edited:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:hmmm:

https://store.steampowered.com/news/app/648410/view/4316132205198798368

New location: Shuttle Bay

This update adds another location - the Shuttle Bay. Now you can explore 6 locations out of 12, roughly 40% of the game. The next stop is the Habitat, the home of the three main factions and a major quest hub. It will require twice as much work as any other location and won't be released until Feb. In the meantime we'll focus on the systems and balance, a tutorial, and difficulty modes, so if you find the default mode too overwhelming, wait another month.

8e95779af425cf97d04f8824769088c5bbdd301a.png


The Shuttle Bay survived the Mutiny intact but like everything else it's been looted in the interim, the life support systems and emergency supplies stripped, and the shuttle interiors used by generations of squatters.

Moses Jackson's Riflemen, a small mercenary outfit, claimed the Shuttle Bay a few years ago, cleaning up and doing their best to make it a permanent home. Their efforts quickly drew the attention of discontented folks from the Habitat, and even the Pit. Soon, scores of people were heading for this small island of safety and stability. The Habitat's higher-ups look less favorably on the Shuttle Bay's new status, and have been eyeing the growing numbers on their border with great concern.

Notable characters:

5dc78e615116f9676cc28763b87f6252f7b16a94.jpg
db3f1b6efac88a010b801756bbae9a0e0e6fd78d.jpg
7e208903c340a41e616358efb20c190d9cb4eb16.jpg
4da8e2e5faaf0084d826b60a3ac84fa63f21ea54.jpg


You also get the first glimpse of the Habitat in this update, the rooftop level:

8edbd17cdcef46cdd52e764f72c790d5af011602.png


Before the Mutiny, the rooftops of the Habitat's four mega-structures supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass –courtesy of Hydroponics– or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.
 

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