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New Mass Effect interview: Cap'n Shepard = Jack Bauer

Discussion in 'BioWare' started by Vault Dweller, Jan 20, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    This post is dedicated to LCJr.

    http://xbox360.ign.com/articles/756/756883p1.html - a 4-page long interview

    How very Todd Howard. Sci-fi for us is scouring the galaxy on a spaceship and looking for stuff.

    A challenge? Every fucking game starts by explaining why you are teh emPOWAH'ed chosen one and how awesome that is.

    Priceless. "Someone really important and special". I guess the target audience is insecure losers with self-esteem issues.

    Well, looks like Jack is definitely back.

    I can pick a gender, customize the face, and write my own backstory? How awesome is that?

    Cutting edge stuff, right there.

    It's interesting to note that the game is already rated 8.6 by the IGN retards. I meant readers. Honest typo.
     
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  2. Admiral Rimjob POOBUM Arcane

    Admiral Rimjob POOBUM
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    And no matter how big-shot-mighty-important-huge-penis your Captain Kirk is, I bet you still start off at level 1 killing spacerats under the spaceinn.
     
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  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    In a very extreme fashion, of course. Doing whatever it takes, without anything holding you back. Because you are elite. The best of the best.
     
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  4. YourConscience Scholar

    YourConscience
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    best - bester - bestestest
    xbox - xbox360er - moneyest

    antonym of RPG: cinematic action
    synonyms of cinamatic action: money, xbox, hype
     
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  5. Volourn Pretty Princess Pretty Princess

    Volourn
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    "I can pick a gender, customize the face, and write my own backstory? How awesome is that?"

    Stats, skills, and class as well.


    "Cutting edge stuff, right there."

    In some ways, yes. Many RPGs have certain dilaogues that are forced upon the player no matt what through script. From the sounds of it, you get to choose who you talk to just like in RL. I just hope there are actual consequences if you ignore the wrong person.


    "Well, looks like Jack is definitely back."

    L0L I haven't seen one second of 24 not counting commercials.



    "I guess the target audience is insecure losers with self-esteem issues."

    Absolutely. What proof? www.rpgcodex.com There's your proof.



    "A challenge? Every fucking game starts by explaining why you are teh emPOWAH'ed chosen one and how awesome that is."

    Big whoopp. You start off as a Commnader. Not really a 'chosen one' per se outside of being the main protaganist so, of course, the game's story is focused on you. Duh.


    I really like the aprt where they talk about party interactions. But, hey, you ignore thjat part as it actually discusses role-playing, choices, and consequences. R00fles! Can't have that ruin your attack, after all.



    "It's interesting to note that the game is already rated 8.6 by the IGN retards."

    Meh. Every game gets rated prior to release. i agree that it's a dumb practice. btw, I bet some of those 'reader rratings' ar elow scores given by BIO haters. L0LLERZ!


    R00fles Galore!!! :D
     
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  6. Human Shield Augur

    Human Shield
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    This is exaggerating too far VD. Bioware isn't at Todd's level yet.
     
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  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Class too? Holy fuck! I'm not sure I can handle all the choices. Will you help me make a character, Volly?

    Well, if I biasedly overlooked something, post it here, don't be shy.
     
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  8. Volourn Pretty Princess Pretty Princess

    Volourn
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    "Class too? Holy fuck! I'm not sure I can handle all the choices. Will you help me make a character, Volly?"

    So... you admit you'll buy a xbox 360 for this game? I know you will. You've certainly been spending a lot of time searching for article on a non PC game. How many ME threads have you started, btw? LOL


    "Well, if I biasedly overlooked something, post it here, don't be shy."

    Nah. You can read the article. Besides, I know the Codex too well. We cna twist anything to make it sound good or bad as much as we wish.
     
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  9. Amasius Augur

    Amasius
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    The question is about choices and Mr. Casey "Hype" Hudson answers at lengh how cool the conversation wheel is? So there are no choices or what?
     
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  10. Volourn Pretty Princess Pretty Princess

    Volourn
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    Eh? The whell is about chocies. It's what is used by the PC to interact/react to whoever they are talking to. It's basically the used in the same manner as dialogue trees in every BIO game as well as Fos, Troika, Obsidian, and any decent RPG.

    Did you even read the very answer you quoted? GAH.
     
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  11. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    It's X360 only...so...no. Until they port it over with functional mouse support. I won't even bother.
     
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  12. LCJr. Erudite

    LCJr.
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    Did I hurt VD's itty bitty little feelings?
     
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  13. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    No. Why? Were you trying to?
     
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  14. Cthulhugoat Arbiter

    Cthulhugoat
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    No, not BioWare. Casey Hudson is.

    Oblivionish.
     
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  15. Amasius Augur

    Amasius
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    Nah, the wheel is only a way to choose between different answers like the good old dialogue trees but that dosn't mean that there are real choices like in "choices with consequences". Mr. Hudson answers "how the game plays" but says nothing about the impact of choices on the story or gameworld.

    Oh shit, I forgot that it is against my principles to discuss with Volourn. :oops:
     
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  16. bylam Funcom Developer

    bylam
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    If you re-read the article it acutally says choose parts of your backstory. So basically what Troika did in Arcanum and Obsidian did in NWN2? I think this is a step in the right direction. We shouldn't be criticising Bioware for moving back towards more customization after their terrible char systems in both Jade Empire and KOTOR.
     
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  17. elander_ Arbiter

    elander_
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    This site is about rpgs and in terms of role-playing Bioware is even worst. If you like Bioware games theres no shame in it. Some of them are quite entertaining but not as rpgs.

    Just because they have one or two quests where you make one or two lonely choices it doesn't make it a good rpg.

    Bioware games are railroaded down a linear story like a wore mouth down a 4 inch black dick for a couple of bucks.

    All quest and i mean all of them must have multiple solutions and repercutions in the world and factions. Theres no room for any kind of linearity. For an hibrid action/rpg the minimum would be spliting this 50/50 with a railroaded main quest and proper role-playing quests.

    "Eh? The whell is about chocies. It's what is used by the PC to interact/react to whoever they are talking to. It's basically the used in the same manner as dialogue trees in every BIO game as well as Fos, Troika, Obsidian, and any decent RPG. "

    Roleplaying choices mooooooooooron. Not just being able to choose an answer from a glorified dialog tree.

    You are mistaken. Troika and Arcanum did it for different reasons and in different contexts.
     
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  18. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Step? What step? Adding " you were teh fightar: +100 to combat, -100 to boring stuff" lines? Takes about 10 minutes to add them to the game. Now, ToEE's and Dragon Age's vignettes are a different story and definitely a step in the right direction.
     
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  19. mister lamat Scholar

    mister lamat
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    definately has a very unique convo engine. actually looking forward to trying it out.

    what's the difference between hitting the 'angry' button and wading through some dialogue until you get the 'angry response' anyways? how many pc lines, across every rpg you've ever played, would you actually repeat under any circumstance anyway? kinda superfluous really.
     
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  20. mister lamat Scholar

    mister lamat
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    toee's vignettes were a step in the right direction? one room dungeon... small dark alley... no choice whatsoever... yes, utterly ensconcing.
     
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  21. bylam Funcom Developer

    bylam
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    As it is not known what the background stories might be,we can only speculate. In Arcanum they were far more than simple stat modifiers (e.g. Hydrophobia, Nature Mage) because they encouraged the player to think about how he/she would like to play the game- before the game had even begun.
    Even in NWN 2 they were referenced by in-game characters, a consequence of a choice made at character creation.
    I don't consider the TOEE viginettes a step in the right direction - they were so poorly implemented that I think they actually harmed the cause.

    In the end features like this don't make or break a game - but I'd rather see them in than out is all I am saying.

    Edit: For my own poor grammar
     
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  22. Volourn Pretty Princess Pretty Princess

    Volourn
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    TOEE's system was shit. NWN2's was even worse. Arcanum was better than the other two; but not all that much. ME's will likely be better than either.


    "Nah, the wheel is only a way to choose between different answers like the good old dialogue trees but that dosn't mean that there are real choices like in "choices with consequences". Mr. Hudson answers "how the game plays" but says nothing about the impact of choices on the story or gameworld."

    You truly are retarded. The dialogue wheel lets you interatc/react with other characters which leads to CONSEQUENCES. Moron.


    "Oh shit, I forgot that it is against my principles to discuss with Volourn."

    If you keep making up shit; you'd be doing both of us favors. LOL


    "This site is about rpgs and in terms of role-playing Bioware is even worst. If you like Bioware games theres no shame in it. Some of them are quite entertaining but not as rpgs."

    Bullshit. BIO makes RPGs/Action RPGs, and damn good ones at that. The fact you actually believe Bethesda does it better shows how retarded youa re. Pathetuic.

    Most quests in JE have multiple solutions. Same with KOTOR. Dumbass.


    By your defintion, not even FO qualifies as a RPG. Idiot.
     
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  23. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Which is why I called them a "step" instead of "pinnacle of role-playing". They added a certain unique element to your characters, giving them a fitting motivation, different start point, and a quest, if I'm not mistaken.

    How's that different from choosing stats?

    Something is always better than nothing.
     
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  24. Volourn Pretty Princess Pretty Princess

    Volourn
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    "Something is always better than nothing."

    Bullshit. If I had to choose having sex with a 500 lb man and no sex at all; no sex at all would win. Every. single. fuckin'. time. Period.
     
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  25. mister lamat Scholar

    mister lamat
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    "CHICK IZ DEAD IN ALLY!!!"

    "GET MCGUFFIN, YO!"

    "WE'S A TAKE DIS TO PRIEST FOR LOOTZ AND XP!!! LOL!!1!!"

    *miss*

    *miss*

    *spell failure*

    *miss*

    *miss*

    *you hit thief for 3 points of damage*

    *thief dies*

    "THAT WUZ HUUUURD"

    they were what they were, shitty little vignettes. nothing more. no real motivation for the story. nothing explaining why my dwarf cleric is hanging out with a half elf bard and half orc barbarian... sorry, i like a cinimatic flavour and story in my opening.
     
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