Cthulhugoat
Arbiter
Fucking imperialists, can't stand a person of color as the protagonist.
He also claimed this were a challenge in a role-playing game.Surgey said:Also, I don't see the problem with what he said. He said your character would feel special, not that he'd be the savior of the universe. I know you could gather that, but I don't think that's what he meant.
Claw said:He also claimed this were a challenge in a role-playing game.Surgey said:Also, I don't see the problem with what he said. He said your character would feel special, not that he'd be the savior of the universe. I know you could gather that, but I don't think that's what he meant.
Starting with the first CRPG I ever played, I always felt, nay, knew, I was somebody special. I was the Man. The Player. I was the one who boldly went were noone else dared to go, asked the questions that needed answering, and kicked ass.
Making me feel not special would be a challenge. Feeling special is the status quo of CRPGs.
That ought to make you wonder what the fuck he means when he says "We wanted people to [...] feel they're somebody special."
Like.. more so than in every other CRPG? More special? Super-special?
kingcomrade said:He's probably just got some Hispanic blood.
Stalagmite said:I never looked at my role as "I boldly have to defeat evil Magnus the Necromancer" more like responsibility. It is my responsibility to help out the villagers the best I can and defeat evil Magnus the Necromancer because that is what my role calls for.
Voss said:Stalagmite said:I never looked at my role as "I boldly have to defeat evil Magnus the Necromancer" more like responsibility. It is my responsibility to help out the villagers the best I can and defeat evil Magnus the Necromancer because that is what my role calls for.
Ah, but it never actually does. You're almost always farm boy (or some other shit-common origin) with a DESTINY that transcends space, time and your crummy background as an mewling orphan, not Brother-Captain of the Imperial Order of Witch Hunters (the guy who actually does have a responsiblity to defeat Magnus the Necromancer). I'd really love to play a game that involved playing 'random mercenary that gets involved in a local plot'. Maybe take care of a few problems troubling a local town or at the 'epic' end of things, dealing with a plot to plunge two kingdoms into war.
No destiny, no special powers, no 'you are the only one who can use the Macguffin of Masturbation against the evil ancient race/god/giant steaming cliche of choice'.
Voss said:Stalagmite said:I never looked at my role as "I boldly have to defeat evil Magnus the Necromancer" more like responsibility. It is my responsibility to help out the villagers the best I can and defeat evil Magnus the Necromancer because that is what my role calls for.
Ah, but it never actually does. You're almost always farm boy (or some other shit-common origin) with a DESTINY that transcends space, time and your crummy background as an mewling orphan, not Brother-Captain of the Imperial Order of Witch Hunters (the guy who actually does have a responsiblity to defeat Magnus the Necromancer). I'd really love to play a game that involved playing 'random mercenary that gets involved in a local plot'. Maybe take care of a few problems troubling a local town or at the 'epic' end of things, dealing with a plot to plunge two kingdoms into war.
No destiny, no special powers, no 'you are the only one who can use the Macguffin of Masturbation against the evil ancient race/god/giant steaming cliche of choice'.
Sagus said:Well, my biggest gripe with SP cRPG's would be that pretty much all of them involve saving the kindom/regime/world/realm/the whole of existance from impending evil undead robot armies of doooom or somesuch overly clever scenario (mind-blowingly predictable plot turns included). One would think those are the only problems we could ever face in any given world...
Where are the personal quests? Something... anything not involving us being another demi-god deciding the fate of standing society... for better, mostly - haven't really seen anything sensible on the 'evil' front.
But, bleh!... It's unlikely we'll see anything of the sort in any nearest decades. Sophistication simply doesn't sell.
You can tell just by looking at COMMANDER Shepard's intellectually-unharmed face.
Sagus said:Well, my biggest gripe with SP cRPG's would be that pretty much all of them involve saving the kindom/regime/world/realm/the whole of existance from impending evil undead robot armies of doooom or somesuch overly clever scenario (mind-blowingly predictable plot turns included). One would think those are the only problems we could ever face in any given world...
Where are the personal quests? Something... anything not involving us being another demi-god deciding the fate of standing society... for better, mostly - haven't really seen anything sensible on the 'evil' front.
And what is my favorite RPG....Planescape: Torment, which does not in fact entail saving the universe. Fallout, on the other hand, is about saving the Vault from dehydration and then the whole wasteland from Mutant...er, ization. Mutantification. :S But still, Fallout isn't as bad as some and the villain had a reasonable...reason.Where are the personal quests?
I am evil because I asked for payment in return for running your FedEx across town instead of doing it out of the goodness of my heart.I"M TEH EVIL BECAUSE I DON"T DO GOOD DEEDS JUST BECAUSE>>> I DO GOOD DEEDS BECUZ I WUZ OFFERED PHAT LEWT AS A REWARD!
RK47 said:Challenge of the 5 Realms, a dark mist will consume the southern most map and sweeps northwards. If you don't finish the game. There will be no town left to save and sometimes it renders plot critical towns inaccessible. Very frustrating.
Vault Dweller said:Not sure if you've seen it, CJ, but your pictures are causing all kinda controversy in this thread:
http://rpgcodex.com/phpBB/viewtopic.php ... 4&start=25