Human Shield
Augur
Fez said:That doesn't matter, they are still RPGs and this site and others would cover them as such. No one would deny that they are still RPGs despite not having TB strategic combat or similar.
Yes, they are called action-RPGs.
Let's not get bogged down in made-up categories that few people can ever agree on. It's bad enough trying to pin down "what is a RPG" to start with. Strategic combat and turn-based combat are key factors for defining strategy games, not RPGs.
Where do you think RPGs came from? It doesn't have to be turn-based but actions have to be backed by player decisions through a system, as opposed to action gameplay.
They might be something you enjoy, but they don't disqualify it from being a RPG altogether. Gothic 3 is a good RPG (bugs aside), despite these elements you say dilute it. I think the whole "action-RPGs" and all the other various categories people make up on the spot are great for describing a game and giving you an idea of what to expect, but not for solid categorizations/genres or you end up with "First person action-RPG Codex" or even "FPS-RPG-Pre-Havoc-Physics-Real-Time-Dungeon-Crawl-Sneaker-Simulatorâ„¢ Codex". It's best just to stick to "RPG" to cover it all when appropriate.
Games can have RPG elements mixed with other genres.
That is the minimum unless you want a piss-poor half game (with no challenge, no exploration, and no moral questions).
Do you consider the original Deus Ex to be a piss-poor game with no challenge, no exploration and no moral questions then?
I'm saying if you just cut out the action elements from Deus to make a 'pure RPG' and replaced them with nothing there wouldn't be much challenge. Don't you think? Deus Ex didn't have the moral questions backed by system either.
I've played more simple and linear "kill the big Foozle" and dungeon crawl RPGs (from simple ASCII types to the bigger budget IWD types, old and newer).
Which provided a gamist creative agenda.
As the move to more player-based skills in Gothic 3 doesn't disqualify it from being a RPG to anyone, what was lost can't be considered vital to a game being one though.
Its called an action-RPG so I guess it is disqualified from being an RPG. Decision based mechanic being replaced with action is a vital point. It is replacing system (the RPG backbone) with action (a gameplay element from elsewhere).
It can't be exploration and large/free form game worlds either or GTA type games could be included with Gothic. If GTA had levelling and stats as you killed, would it be a RPG as much as other linear or action based RPGs?
GTA doesn't have much exploration. If it varied color and some character content backed by system, focused on the genre (in the literary sense), and opened up exploration (like the BG series does); it could be an action/RPG-lite.
What about the X-Com games? Again, very close to slipping into the RPG "categories". They have many elements that are considered to be RPG staples, but no one would consider it to be an RPG.
That is because they use system but don't match creative agenda (the other part of RPGs).
At what point does it stop being a RPG and become something else? Or vice-versa. Purely out of interest as a Devil's Adovacte.
When it replaces system or one of the three creative agendas backed by system with something else. Its a sliding scale just like games that require faster reaction and more focus are called "more action packed" as compared to simpler ones.
We call it RPG when it has system and creative agenda backed by system. If the creative agenda backed by system is poorly designed or incoherent people mite call it a weak RPG, but doesn't change category.