Bluebottle
Erudite
- Joined
- Oct 17, 2005
- Messages
- 1,182
http://bethsoft.com/newsletter/devdiary_12.15.05.html
There's a new Team Diary, focusing on magik, on the Bethesda website.
It features a few interesting points on the differences they've added to the offensive spell effects, instead of the floating ball of fire/ice/gas they used in MW.
The most interesting part would have to be related to the CS though
Sounds pretty nifty.
There's a new Team Diary, focusing on magik, on the Bethesda website.
It features a few interesting points on the differences they've added to the offensive spell effects, instead of the floating ball of fire/ice/gas they used in MW.
The most interesting part would have to be related to the CS though
...there is one brand new, very special magic effect that we hope will give modders a great deal of creative freedom. It’s called Script Effect, and using it in conjunction with the scripting system, modders will be able to expand the magic system and create spells that do things we at Bethesda haven’t even thought of yet.
You could make a spell that changes the weather, or forces the target NPC to find a bed and go to sleep, or places a special item in the player’s inventory. Just about anything that is possible with the scripting system is possible with Script Effect.
Sounds pretty nifty.