Russia is over. The end.
Bester
I'm eating my crow right now.
Asmon is having a long conversation with someone who is "Lead Dev", and the guy is talking about the game for hours now. You can rewatch it later.
They hired good programmers and solved the main problems of running an MMO on ue4, leveraging replication graphs (it allows smart network culling), implementing seamless travel between server nodes. Good for them.
Interesting takeaways for me:
- A player killing system that allows consensual PK with loot drop, but no loot drop if being ganked, with PK timer that reduces when you gain XP.
- Guilds can level up and either spend the guild points on having special skills for members, or to increase guild size.
- Some mechanic for laying siege to guild castles or something. Then in X hours, the battle begins and everyone has a chance to bring all their forces.
- Items suffer decay. You can destroy other items to get base materials and delay the decay. Or something like that.
- No class dependent gear.
- Most gear is not soul bound.
- Caravans and incentive to transport shit from one part of the world to another.
Alpha soon. I'll try to get my hands on it. I haven't been excited for an MMO since forever.
P.S.
Was right about this though:
Asmon is having a long conversation with someone who is "Lead Dev", and the guy is talking about the game for hours now. You can rewatch it later.
They hired good programmers and solved the main problems of running an MMO on ue4, leveraging replication graphs (it allows smart network culling), implementing seamless travel between server nodes. Good for them.
Interesting takeaways for me:
- A player killing system that allows consensual PK with loot drop, but no loot drop if being ganked, with PK timer that reduces when you gain XP.
- Guilds can level up and either spend the guild points on having special skills for members, or to increase guild size.
- Some mechanic for laying siege to guild castles or something. Then in X hours, the battle begins and everyone has a chance to bring all their forces.
- Items suffer decay. You can destroy other items to get base materials and delay the decay. Or something like that.
- No class dependent gear.
- Most gear is not soul bound.
- Caravans and incentive to transport shit from one part of the world to another.
Alpha soon. I'll try to get my hands on it. I haven't been excited for an MMO since forever.
P.S.
Was right about this though:
I'd say realistic delivery 2020, not 2018.
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