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Information New Shadowrun Returns Screenshots and Info at Game Informer

hiver

Guest
There is no foamy rage on my side moron. I can tell you all this while being completely cool. Watch : You are a dumbfucking idiot that cannot understand that there are differences between different cartoon art styles and comic art styles.
Nobody gives a fuck that you think something is shit because you are a dumbfucking retard whose brain is a simplistic turd not able to even understand simple sentences.


None of that even remotely made sense.
this is because you are hilariously stupid.
 

MicoSelva

backlog digger
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This game looks pretty promising. I'm not sure why I backed it last year, but I'm rather glad I did...

Oh, I remember. They said it was going to have turn based combat, that's why. :thumbsup:
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Kind of looks like a cross between old FF-games and Little Big Adventure with a dash of theme hospital
:thumbsup:
 

Snerf

Learned
Joined
May 24, 2012
Messages
144
There is no foamy rage on my side moron. I can tell you all this while being completely cool. Watch : You are a dumbfucking idiot that cannot understand that there are differences between different cartoon art styles and comic art styles.
Nobody gives a fuck that you think something is shit because you are a dumbfucking retard whose brain is a simplistic turd not able to even understand simple sentences.


None of that even remotely made sense.
this is because you are hilariously stupid.

If you are so chill and have loads of time to ramble on about whatever the fuck you are going on about, how about taking a shot at my actual question:

Is this art style a decision rooted in the history of the source material?
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
SNES Shadowrun was somewhat cartoony, SEGA Shadowrun wasn't. Of course, both had mere 16-bit sprites to use, so it's a moot point. The rulebooks mostly have very nice art, some of it cartoony, some of it "realistic" - as in realistic proportions and so on.

What people are excited about, I think, is that the character models fit well in with the levels they have made so far. The art design is thus coherent and aesthetically pleasing.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
The art design is thus coherent and aesthetically pleasing.

Yes, and the texture artist managed to blend the low-poly models into a integral part of his hand-drawn style...
Quite the feat in my book.
 

hiver

Guest
- tries to build an argument that this style isnt rooted in history of source material - which is a PnP setting, so therefore there is no necessity to go with this style and may as well go with another style which it prefers.

gee.. this is tricky !

If you are so chill and have loads of time to ramble on about whatever the fuck you are going on about, how about taking a shot at my actual question:
Is this art style a decision rooted in the history of the source material?
Ever heard of Google?
http://en.wikipedia.org/wiki/Shadowrun#Video_games


It is a different cultural mindset.

Regardless of technology and art style preference someone uses - it is the execution of the concept that makes it good or bad. Savy?
Fallout doesnt look good because they choose a comic art style - but because they delivered.
This looks good - because it looks good.

first and foremost.

feel free to fail to understand this also.
 

Snerf

Learned
Joined
May 24, 2012
Messages
144
SNES Shadowrun was somewhat cartoony, SEGA Shadowrun wasn't. Of course, both had mere 16-bit sprites to use, so it's a moot point. The rulebooks mostly have very nice art, some of it cartoony, some of it "realistic" - as in realistic proportions and so on.

What people are excited about, I think, is that the character models fit well in with the levels they have made so far. The art design is thus coherent and aesthetically pleasing.

Thanks, while I still don't care for it, it's a fair point.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
I do like that orcs and trolls are easily distinguishable from each other. Orcs are big "humans", whereas trolls are proper giants. Female orcs can be separated from male orcs on a glance. Not sure if there are any elves in the pictures - if there are, they are far too alike to humans. They should be somewhat slender and taller - this perhaps needs exaggeration to stand out properly.
 

Snerf

Learned
Joined
May 24, 2012
Messages
144

Or, I could ask a forum of people that are clearly knowledgeable about the subject in a dedicated area where there is tacit understanding that people are interested in talking about said topic and have the potential to share further detail not readily accessible through a simple google random image search for a pnp setting with 20 or whatever years of history.

It is a different cultural mindset.

Regardless of technology and art style preference someone uses - it is the execution of the concept that makes it good or bad. Savy?
Fallout doesnt look good because they choose a comic art style - but because they delivered.
This looks good - because it looks good.

first and foremost.

I understand that your point lies not in the style, but the execution, right? How well whatever choice is carried out. That actually makes my WoW comparison even more valid. While I don't like WoW's style, most people in the gaming industry argue that's it's executed well. Even with that being the case, I think it looks like garbage. I realize that aesthetics is ridiculously personal, but given the choice, I'd take a less successfully done grittier/more realistic attempt over well-done exaggerated or simplified cartoon styling.

Sure, I agree that these mockups are a well-done, cohesive entity, but they are done in a style that looks out of place for how I generally picture cyberpunk - hence my question on Shadowrun's established aesthetic. But I also would argue that the wasteland2 screens are just as coherent and successful. And while one is praised, the other is routinely torn apart. That's what I was initially curious about.
 

hiver

Guest
Look, this art style of Shadowrun is completely different than WoW. They may fit in some very wide same-ish mold but differences are very big.
WoW is childish cartoon style - Shadowrun or Fallout are comics gritty style. And of course there are differences between Fallout and this Shadowrun but they are closer to one another then WoW or Torchlight, which are closer to one another.

This is, very obviously something you cannot perceive and differentiate between.

Also i said that these Shadowrun screens look better than what we have seen from Wasteland so far - which isnt anything incredible to claim.
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
Longtime Shadowrun player here. Chipping in for the art.

Earl Geier :
Earl_Geier_-_07.jpg



He's my favorite artist. Not the most talented, just tends to get across the subtle horror that should accompany the `punk.

Mark Zug :

shadowseattle.jpg


I'll just copy his description; "This is probably the quintessential Shadowrun image for me. The high tech, the low life, the soaringly ambitious, the primal and the mundane all mixed up together. Plus a shark."

Echo Chernik:

shadowrun_attitude_by_echo_x-d4jyred.jpg



My least favorite artist, and also the newest. Draws a decent hot broad, but not so good with men or non-pornstar women.
 

hiver

Guest
He's my favorite artist. Not the most talented, just tends to get across the subtle horror that should accompany the `punk.

Mark Zug :

shadowseattle.jpg
Page not found?


but,

https://www.google.hr/search?q=Mark Zug&hl=hr&tbo=d&source=lnms&tbm=isch&sa=X&ei=rncRUZrnDoSjtAaHt4GoCA&ved=0CAoQ_AUoAA&biw=1920&bih=753

also:
http://www.tumblr.com/tagged/mark zug

Fucking hell!
Thats some awesome fucking art.


My least favorite artist, and also the newest. Draws a decent hot broad, but not so good with men or non-pornstar women.
Looks like cheap uninspired shit aiming for the lowest common denominator.


Chris Keenan
At this moment, I am recording a video that may or may not be the #Wasteland2 gameplay video. Hint...it is.
Surrender the goods!
:mob:
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I realize that aesthetics is ridiculously personal, but given the choice, I'd take a less successfully done grittier/more realistic attempt over well-done exaggerated or simplified cartoon styling.
Wait, you'd prefer inferior realistic art to well done stylised art? :eek:
 

Snerf

Learned
Joined
May 24, 2012
Messages
144
I realize that aesthetics is ridiculously personal, but given the choice, I'd take a less successfully done grittier/more realistic attempt over well-done exaggerated or simplified cartoon styling.
Wait, you'd prefer inferior realistic art to well done stylised art? :eek:

In some cases yes. For example, I was one of the people who preferred EQ2's visuals to WoWs while fully admitting WoW's were "better done".

I don't hate all stylized art, just ones that appear cartoony, for lack of a better word.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,655
When Eternity and WL2 opt to show WIPs, Shadowrun makes fakes of "how it should look" in the end, and not coincidentally is then praised for its look compared to WL2.

People gonna people.
Dumb gonna dumb.

:rpgcodex:
Those are in-game assets. Eternity looks fine. Wasteland 2 is going to look ugly no matter what.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
Wasteland 2 is one of those cases where 2D would have been a much better choice for them, but considering the size of their gameworld, random encounters and the such, i can understand why the took the easier, less expensive route. Still doesn´t look very good from watching the tech demo.
 

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