Grunker
RPG Codex Ghost
People calling their 16-minute blind Let's Play "FIRST IMPRESSIONS" should be shot on sight.
From what I understand somebody controls the genestealers and somebody controls the Space Marines. The mehreens have to do mission objectives in the space hulk and the genestealers have toSooooo that trailer kind of has my interest piqued.
Could anyone kind of give me a quick edumacation seminar on Space Hulk?
I know it's a turn-based squad tactics game set in the WH 40K universe but perhaps I should know more before I plunk down some potato on this.steal their jeanskill them all.
Any single-player campaigns or is it strictly multiplayer?
From what I understand somebody controls the genestealers and somebody controls the Space Marines. The mehreens have to do mission objectives in the space hulk and the genestealers have toSooooo that trailer kind of has my interest piqued.
Could anyone kind of give me a quick edumacation seminar on Space Hulk?
I know it's a turn-based squad tactics game set in the WH 40K universe but perhaps I should know more before I plunk down some potato on this.steal their jeanskill them all.
Any single-player campaigns or is it strictly multiplayer?
28 euros good?
Most damning for me, this game is heavily reliant on die rolls and luck, although that's probably also true of the wargame and the classic DOS game (haven't played them in ages, can't remember). Command Points are a pool of 1d6 additional AP for your squad to use as you please, and they're part of that randomness, although a Sergeant allows you to reroll them once while he lives, ameliorating the randomness and adding a more-or-less welcome layer of strategic depth (choice of rerolling or not, protecting the Sergeant). Most of the randomness stems from to-hit rolls, whereby you can theoretically use up 10 AP and miss with a 'bolter every single shot, firing at a queue of four Tyranids. Or, you might take them all out with 4 AP. (Overwatch seems much more effective than active fire on the whole, but can't always be relied upon or even used effectively.)
Longtime lurker here, forced out of hiding in the dark recesses of this place to post in this thread, for I find it most intriguing.
I'm a big fan of the board game, so I have been watching this release closely in the hopes that it does not suck. I haven't bought this yet as I am still unsure of the quality. I intend to get my hands on a pirate copy asap so that I can determine if it is worth money for my friends and I. When I do so, I will post a thorough review here from the perspective of one who has played a great deal of the board game.
The fucktard in that "first impressions" video has no fucking clue what he is doing or what he is playing. I'm not sure he even realizes he's playing a video game adaptation of a board game. Regardless, the video does provide some hope since everything I saw was faithful to the game and it appeared at first glance that the genestealer AI player was at least minimally competent.
@JudasIscariot , you wanted an explanation as to what exactly Space Hulk is; I shall give you (and any curious others) a full explanation.
Space Hulk is a tactical squad-based game for two players. One player controls a force of space marines aboard the space hulk Sin of Damnation, in their various efforts to cleanse the ship. The other player controls a neverending horde of ravenous genestealers whose goal is to kill the space marines. You don't need to be familiar with Warhammer 40k lore to enjoy the game (indeed, Space Hulk was what got me interested in 40k in the first place).
The game uses a misson-based setup, generally translating to a boardgame session of 2-3 hours for a single mission. The PC game would take less time, I imagine, since so much is handles for the players (mainly mission setup and dice rolling). Each mission has a unique objective for the Space Marine team to complete, and it is the genestealer player's goal to prevent that from occuring. The objective-based play adds a lot to the game - the space marine player cannot win simply by killing genestealers, which in most missions are actually infinite in number, with a fixed amount being added to the board every round. Likewise, the specific goal of the mission will alter how the genestealer player moves as well - sometimes all he needs to do is eliminate a specific marine in the squad to win. To simulate the desperate atmosphere of space marines fighting lightning-fast genestealers in the cramped corridors of a space hulk, there is an optional rule that adds a time limit to the space marine turns - but not to the genestealer player, who can plan as methodically as he wants.
The rules of the game are simple, but I find the strategy quite enjoyable and somewhat deep. The space marine player has a great deal of options available to him, with the marine's ability to shoot and move, enter overwatch or guard, various weapon loadouts and squad compositions, and the ability to use Command Points in a variety of ways. Contrary to this, every genestealer is the same, with basically only the ability to move quickly and kill things in melee. Because of this, there is no general "strategy" a genestealer player might follow. Instead they must adapt and figure out the weak points in the marine player's formation - a tile uncovered by overwatch, a door they can manipulate to draw overwatch fire and possibly jam their foe's gun - stuff like that. Because of how many options are available to the space marine player, even a skilled player will make mistakes - especially if you are playing with a turn timer. I can't imagine the AI opponent will be able to competently seek out weakness like a skilled genestealer player, but I'll give the game devs the benefit of the doubt until I see for myself.
Like any warhammer game, this game is heavily dependent upon dice rolls and luck. You can do everything right and still lose if the dice take a foul turn. I personally enjoy the random element, but it can be a deal-breaker for some.
Game appears to be rather unpolished in the animations and there isn't any music at all. Could have really done with some to add to the creepy atmosphere. Are Terminators supposed to be that slow?
Jamming is also in, your gun can only jam while in overwatch and if you roll duel 1's. If you roll duel 6's I believe you kil lthe stealer but jam after that.
Are Terminators supposed to be that slow?
And he's right. Game is utter shit.
slow, cumbersome, unwieldy, unpolished, laggy and has more bugs than genestealers
Just read the review. It's slow, cumbersome, unwieldy, unpolished, laggy and has more bugs than genestealers. Worst of all, it us utterly unimaginative. With which I mean it not only lacks a lot of things but you also get the distinct notion the dev never even thought of things to make it any better. It's a shittily designed game. Which is amazing concerning what its source material is.
You're honestly much better off getting the old Space Hulk to run or nab a copy of Alien Assault. They convey not only the feel of the boardgame much better but are also better games. More importantly, these games are fun.
This being shit is bad. It also means that there is only a snowflake's chance in hell that the new JA will be anything but shit.