having a shitty pc does not help
Perfection. If I don’t like the game, I need to git gud at hardware. If I do like the game, I've never played a Total War game in my life.being your first total war game makes you think its a good game lol.
You can use NVIDIA Inspector to set an FPS cap in the driver on a per-program basis. In some games this is essential, for example in Skyrim physics can go crazy if the FPS is higher than 60, since Bethesda for some reason decided to reuse the frame timer for physics calculations.Have you tried to limit framerate? Games might be confused by your high refresh rate monitor. BTW Shogun 2 low performance can be remedied by switching into DX9 mode, and not many fucks are given. Graphics is nearly same.
V-sync isn't really compatible with G-Sync, and as far as I know, there's otherwise no way to limit framerate without an in-game (or at least config file) option. Maybe one of those open-source advanced GPU settings programs would allow it, dunno.
So here's a question for those playing, is there an actual end state for the chaos invasions? Playing as Carstein now, and they just keep coming. I win when I can engage, but their armies just avoid me while occasionally raiding/razing areas. Or is there some trick to pinning down an army that I'm missing?
All in all, it's good that the AI's doing this rather than being utterly retarded, and if Greenskins couldn't outrange Dwarfs, they'd be underpowered cannon fodder.
On the other hand, the last Top Knotz army I fought was all Savage Big Uns, Savage Big Uns Boar Boyz (these guys can really hurt - even Longbeards get all they can handle) and Boar Boyz.
We traded casualties at 1.5:1, which is no good for the Dwarves. Luckily, stomped out the Greenskins before they could bring Giants into the fray.
And be careful with the Greenskins; their special ability is a real headache when it comes into play. You let them get on a roll, and you'll find two doomstacks to deal with, instead of one. And if Ironhide is combat oriented... No bueno.
More generally, I've seen very few 1-5 unit armies running around. The smallest tends to be 7+, which makes the battles more meaningful and decisive. That was a good design decision.
I'm at 80 turns with the Dwarves, and Chaos is starting to make itself felt. Been seeing their agents roaming the landscape. Luckily, the stout folk have decent technological/hero options for dealing with Corruption. Don't leave it unchecked, by the way. Even at 8-9% Corruption, that's already a -2 to Public Order.
So is this worth buying even if it endorses CA's new terrible fucking dlc practices? I have been watching some vids but it's hard to get a good idea when the people I am watching keep making retrarded decisions, one guy I watched seemed to not realise that light cavalry is meant to be pulled out after the initial charge and simply let them get stuck in with heavy infantry units.
He also kept charging the single ranged unit in the back that his arty was hitting and ignoring his goblins getting mulched by orkz when with a few back charges he could have broken then and freed up a unit.
Managing public order can be fairly obnoxious, since your options are so limited.
The March stance doesn't matter at all, since I can't initiate combat when in March stance. It's useful only for covering extra ground. +10% Campaign Move doesn't do anything, either, because the CAI simply places Greenskin raiding parties an additional 2mm outside of my radius. That's bullshit in and of itself, a blatant cheat by the computer, because the player can't see enemies' movement radius through any means I've been able to discover.
There is some sort of opaque weight of numbers stuff in the coding that prevents a smaller force from winning, ever. period. A smaller army incurs debuffs that stack in accordance to the size difference, preventing you from winning any battles that involve you having more than a couple units less than the enemy.
All that effort spent marching armies toward the besieged city, but it turns out I didn't need them. The Vamps decided they had enough siege equipment built and assaulted the walls, but not before offering a peace treaty (wat?). Unfortunately for them, they sent Van Carstein into my territory to raid a few turns before, and he got his ass kicked, so once he rejoined the siege his reinforcements were shit.
Did it manually, my first siege defense, fully expecting to lose to the massive flying unit spam and so on.
And be careful with the Greenskins; their special ability is a real headache when it comes into play. You let them get on a roll, and you'll find two doomstacks to deal with, instead of one. And if Ironhide is combat oriented... No bueno.
A guy wrote the following in a Steam review:
There is some sort of opaque weight of numbers stuff in the coding that prevents a smaller force from winning, ever. period. A smaller army incurs debuffs that stack in accordance to the size difference, preventing you from winning any battles that involve you having more than a couple units less than the enemy.
Is this actually true?
Dorfs are legit baby-tier. Incredibly easy to defend with.